Time |
Nick |
Message |
00:02 |
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kilbith joined #minetest-dev |
00:16 |
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01:20 |
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01:26 |
rubenwardy |
urgh https://github.com/minetest/minetest_game/issues/1435#issuecomment-289250746 |
01:28 |
Calinou |
see my reaction :) |
01:30 |
rubenwardy |
lol |
01:31 |
paramat |
hehe |
01:31 |
paramat |
but then, he has improved recently |
01:41 |
paramat |
er well, spoke too soon |
01:57 |
paramat |
ok will merge game#1658 game#1662 game#1664 in a few mins |
01:57 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1658 -- PB&J Pup. by sofar |
01:57 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1662 -- Flora spread: Re-enable dry shrub replacing flora in desert sand by paramat |
01:57 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1664 -- doors: record protection violation if it cannot be dug by paly2 |
02:08 |
paramat |
merging |
02:08 |
paramat |
bye kitty |
02:11 |
nore |
I just thought we could have made a mod called cyan_cat to replace the nyan cats :D |
02:11 |
* Shara |
has been considering red_cat version for a while... |
02:11 |
nore |
(keeping the rainbow, and changing the cat image) |
02:12 |
sofar |
there's no win when it comes to legal issues |
02:12 |
sofar |
take the loss and move on |
02:12 |
nore |
sofar: PB&J pup is fine for me as well :) |
02:13 |
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OldCoder left #minetest-dev |
02:13 |
Shara |
servers can just use old mod if they prefer anyway. |
02:13 |
nore |
exactly |
02:13 |
nore |
(and if they get legal issues, well, just use PB&J instead) |
02:14 |
paramat |
heh cyan cat. red cats are a good idea too |
02:15 |
paramat |
i'll make a post in the forum |
02:15 |
nore |
I don't know why we even had nyan cats |
02:15 |
paramat |
about re-adding nyancat mod as a separate mod |
02:16 |
paramat |
yeah lets ask c55 sometime |
02:20 |
paramat |
anyone else ok with me merging #5443 tonight? i know minor code requests have been made but considering the pressure over this it would be good to merge it as soon as the authot wants (tonight as i said i would) |
02:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/5443 -- Bring back sneak elevators/ladders by sfan5 |
02:20 |
paramat |
we'll be working on improving it anyway soon |
02:22 |
paramat |
~tell Krock https://github.com/minetest/minetest/pull/5440 is ready if you can review |
02:22 |
ShadowBot |
paramat: O.K. |
02:23 |
paramat |
#5440 |
02:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/5440 -- Map generation limit: Make per-world by paramat |
02:24 |
paramat |
this will finish the necessary work on map gen limit |
02:25 |
nore |
paramat: see my last suggestion, however, since it is an addition to this pr it can be done in a later pr anyway |
02:28 |
paramat |
yeah |
02:28 |
paramat |
i'll merge 5443 later if no objections |
02:29 |
Shara |
nore: if anyone is able tocompile for me with your change, I would test before I sleep. |
02:29 |
Shara |
I feel kind of bad about having said I can't |
02:30 |
nore |
Shara: unfortunately I don't know how to do that, sorry :/ |
02:30 |
Shara |
heh, you're not the one who needs to say sorry :) |
02:32 |
paramat |
sofar #5439 perhaps you could look at this? then we can get new slab placement in mtg |
02:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/5439 -- Add pointed_thing_to_face_pos to misc_helpers and doc by MarkuBu |
02:39 |
paramat |
will merge #5436 #5270 later with 5443 |
02:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/5436 -- [CSM] Change command prefix to "." and add "help" command. by red-001 |
02:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/5270 -- [for testing] Add minimum mesh generation interval by numberZero |
02:46 |
VanessaE |
sofar: what's the decision regarding aliasing the nyan rainbows to... well, anything aside from the pup's candies? |
02:47 |
VanessaE |
should I import the old rainbow into gloopblocks as discussed before? |
02:52 |
paramat |
well nore's patch does allow double jump, amazing |
02:52 |
nore |
paramat: I am concerned about bugs it might bring, though |
02:52 |
nore |
so be sure to test it well |
02:52 |
paramat |
ah ok |
02:53 |
paramat |
yeah there may be side effects |
02:53 |
paramat |
we can all test more once the PR appears |
02:54 |
paramat |
so best it's a separate PR |
03:15 |
paramat |
https://forum.minetest.net/viewtopic.php?f=18&t=17101 news thread about nyan cat removal, hope it's ok |
03:18 |
Shara |
paramat: Maybe explain what the pup is/show a screenshot? There's no introduction to it there. If I had not been watching elsewhere, I wouldn't know what it was from this. |
03:18 |
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03:33 |
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torgdor joined #minetest-dev |
03:53 |
paramat |
hmm there are no good screenshots of it indeed |
03:53 |
VanessaE |
sure there are. |
03:53 |
VanessaE |
https://cloud.githubusercontent.com/assets/1733537/24090713/25e458ac-0d19-11e7-805d-3b5492b463a8.png |
03:55 |
paramat |
that's not the current candies, doing this now |
03:55 |
VanessaE |
ok. |
03:56 |
VanessaE |
what say you about the rainbow question earlier, since sofar isn't arounf? |
03:56 |
VanessaE |
around* |
03:56 |
sofar |
I'm not? |
03:56 |
VanessaE |
oh, I guess he is. :) |
03:57 |
sofar |
just got back from tossing children in bed |
03:57 |
VanessaE |
you didn't answer my question earlier, figured you had gone to bed. |
03:59 |
sofar |
I'm in PST, so, I'll be up for 2-3hrs more minimum |
03:59 |
VanessaE |
for some reason, I thought you were on the other side of the atlantic somewhere. huh. |
04:00 |
sofar |
I'm from the Netherlands |
04:00 |
sofar |
I'm not in it |
04:01 |
sofar |
well, not that often ;) |
04:01 |
VanessaE |
heh |
04:04 |
paramat |
which question? |
04:04 |
sofar |
rainbow question |
04:05 |
VanessaE |
whether I should pull the old nyan rainbow into gloopblocks, give it a new name, and alias the old nodename to it if there is no separate nyan mod. |
04:05 |
sofar |
we could, potentially, keep rainbows, but then it'd break coherence and people who want the cat back would be broken |
04:05 |
sofar |
I would actually just extract the entire nyan cat block and release as-is again |
04:06 |
VanessaE |
that's what I figured would be best really |
04:06 |
sofar |
sadly, I can't host it in minetest-mods |
04:06 |
VanessaE |
keep the rainbow in mt_game, alias it. let users install a separate mod to get the head. |
04:06 |
VanessaE |
the reason I make a big deal of the rainbow is, it's the best shielding there is against radiation (Technic) |
04:07 |
sofar |
no, I really don't want to =( |
04:07 |
sofar |
either we alias everything, or none |
04:07 |
sofar |
no halfsies please |
04:08 |
VanessaE |
(also gloopblocks already has a rainbow block that can, as it happens, be used to make nyan rainbows) |
04:08 |
paramat |
i'm neutral about what you do in gloopblocsk, as long as it doesn't affect our intentions and aliases |
04:09 |
paramat |
"keep the rainbow in mt_game, alias it. let users install a separate mod to get the head." no thanks |
04:09 |
VanessaE |
it won't, but I gotta know ahead of time what's gonna happen first :) |
04:22 |
nore |
VanessaE: make pup candies good radiation as well :) |
04:22 |
VanessaE |
already did. |
04:22 |
nore |
and you can even make them be dangerous to eat afterwards :) |
04:32 |
VanessaE |
heh |
04:46 |
paramat |
will merge 5270 5436 5443 during the next few mins |
04:52 |
VanessaE |
gloopblocks updated. |
04:57 |
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05:02 |
paramat |
merging |
05:06 |
paramat |
complete |
05:06 |
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05:18 |
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paramat joined #minetest-dev |
05:20 |
paramat |
celeron55 #-project is no longer being logged, i wonder if anyone else can log it? would be good to have it logged at irc.minetest.net alongside the others |
05:59 |
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06:03 |
VanessaE |
what stopped the log? |
06:04 |
VanessaE |
(I assume oldcoder's ragequit) |
06:27 |
celeron55 |
ironically sfan5 hosts irc.minetest.net; just ask him 8) |
06:31 |
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06:33 |
celeron55 |
i think a valid option regarding nyan cat is to just replace the cat block with a block with eg. the same color scheme but with just question marks as textures or something |
06:34 |
celeron55 |
let it be a statement about copyright sillyness 8) |
06:34 |
celeron55 |
that's what i'd do anyway if you weren't here doing stuff |
06:36 |
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06:37 |
VanessaE |
heh, interesting idea |
07:08 |
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07:59 |
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07:59 |
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08:26 |
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08:30 |
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08:33 |
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08:41 |
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08:42 |
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08:53 |
nerzhul |
i will push a trivial fix on the clang-format to limit the output, because atm it exceed the 4MB travis limit, i will limit the LINT to 50 files |
08:58 |
nerzhul |
hmm, will do the trivial PR instead to ensure |
09:28 |
nerzhul |
merging #5455 |
09:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/5455 -- clang-format: limit diff to 50 files to prevent exceding the maximum travis output by nerzhul |
09:47 |
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10:51 |
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11:08 |
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11:08 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
11:13 |
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11:15 |
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11:24 |
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11:58 |
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12:06 |
nerzhul |
merging #5456 fix |
12:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/5456 -- clang-format: fix bash syntax on increment by nerzhul |
12:36 |
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12:49 |
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13:18 |
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13:29 |
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13:32 |
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13:46 |
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13:46 |
rubenwardy |
celeron55: I feel like Nintendo might have issues with blocks with question marks on them |
13:46 |
rubenwardy |
sort of thing they dislike |
13:50 |
red-002 |
just make sure they don't look anything like thier question mark blocks? |
13:51 |
red-002 |
surely they don't have a trademark on a cube/square with a question mark on it |
14:00 |
celeron55 |
is that a joke or not, i can't tell |
14:02 |
rubenwardy |
it was :/ |
14:03 |
Warr1024 |
just use an interrobang instead |
14:11 |
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14:38 |
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14:52 |
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14:53 |
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15:32 |
Fixer |
lol |
15:35 |
Fixer |
nyan chance cube |
15:38 |
Fixer |
found possible bug |
15:39 |
Fixer |
yeah, bug in https://github.com/minetest/minetest/pull/5443 it seems |
15:54 |
sfan5 |
Fixer: try replacing |
15:54 |
sfan5 |
else if(m_can_jump || (control.sneak && m_sneak_ladder_detected)) |
15:54 |
sfan5 |
with |
15:54 |
sfan5 |
else if(m_can_jump || (control.sneak && m_sneak_ladder_detected && !is_climbing && !in_liquid)) |
15:56 |
Fixer |
sfan5: will try |
15:58 |
red-002 |
does a player get a new playersao every time they respawn? |
15:58 |
Fixer |
compiling |
16:03 |
Fixer |
will need to rewalk to that build since i was approached by enemy, did spawn |
16:10 |
Fixer |
sfan5: does not help |
16:24 |
Fixer |
sfan5: you can reproduce it with this world-structure: https://github.com/minetest/minetest/files/870876/TestChamber.pdf (rename to .zip after DL) |
16:31 |
Fixer |
sfan5: try removing/moving block just below ladder to have more interesting effects |
16:43 |
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16:48 |
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16:54 |
nerzhul |
i will push a trivial fix to a warning introduced recently (mismatch class/struct on GameUIFlags) |
16:56 |
VanessaE |
nerzhul: fix signlike nodes being drawn upside-down, too. :) |
16:58 |
nerzhul |
no |
16:59 |
VanessaE |
:P |
17:00 |
celeron55 |
it's a feature |
17:00 |
VanessaE |
some feature :P |
17:00 |
celeron55 |
life would be too easy otherwise |
17:01 |
VanessaE |
https://github.com/minetest/minetest/pull/5453 |
17:01 |
VanessaE |
looks like numberZero already did. |
17:04 |
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17:05 |
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17:11 |
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17:15 |
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17:24 |
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17:29 |
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17:35 |
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17:43 |
nerzhul |
sfan5, i added the whilelist support for clang-format, if you want to check #5459 |
17:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/5459 -- clang-format: add a whitelist by nerzhul |
17:44 |
sfan5 |
i'll look at it laters |
17:44 |
nerzhul |
no problem :) |
17:45 |
nerzhul |
only 4 source files are compliant, maybe we should pass clang-format on non opened-PR files at a point |
17:50 |
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18:10 |
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18:12 |
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18:15 |
paramat |
sfan5 are you admin for irc.minetest.net? i'm wondering if you could log -project? i consider an unlogged channel almost useless. irc logs are tracking 3 dead channels so perhaps those 3 can be unlogged (and shut down?) |
18:18 |
rubenwardy |
paramat, done |
18:18 |
rubenwardy |
was done this morning |
18:19 |
paramat |
ok could you link me to the logs? can't see them at irc.minetest.net |
18:19 |
rubenwardy |
http://irc.minetest.net/minetest-project/2017-03-26 |
18:20 |
VanessaE |
paramat: also, https://cheapiesystems.com/logs/freenode/#home |
18:20 |
rubenwardy |
there's a link here: http://irc.minetest.net/ |
18:20 |
paramat |
weird i don't a link here |
18:20 |
paramat |
thanks |
18:21 |
nerzhul |
was was the purpose of minetest-delta ? |
18:22 |
paramat |
oh now see link |
18:23 |
celeron55 |
it's the name of a very early fork and the channel predates #-dev |
18:23 |
paramat |
good, much better logging :] |
18:23 |
celeron55 |
it ended up as the development channel alongside #minetest |
18:23 |
celeron55 |
so basically it's #-dev before #-dev |
18:24 |
nerzhul |
okay |
18:24 |
nerzhul |
5 years ago, calinou was so young :p |
18:24 |
Fixer |
i have delta and weedy in my archive |
18:25 |
paramat |
does OC have any unique power in -project? if so it should be moved to someone else |
18:25 |
Fixer |
minetest-delta-0.2.20110724_0-win32 / minetest-0.2.20110704_0-win32-weedy-comp-irrlicht |
18:25 |
nerzhul |
OC ? |
18:25 |
Shara |
He founded the channel |
18:25 |
rubenwardy |
OC is probably the registrar |
18:25 |
Shara |
But maybe he'd transfer if asked |
18:26 |
Krock |
rubenwardy, OC and kaeza |
18:26 |
celeron55 |
does anyone else have privileges to even view flags on #minetest-project? |
18:26 |
Krock |
(/cs info #minetest-project ) |
18:26 |
paramat |
i had to set 'ignore' on him yesterday for sending abusive PMs =D first use of 'ignore' ever |
18:26 |
rubenwardy |
lol |
18:26 |
celeron55 |
oh kaeza; good |
18:27 |
kaeza |
hm? |
18:27 |
kaeza |
oh |
18:27 |
paramat |
i can handle public abuse but private i cannot |
18:28 |
kaeza |
celeron55, OldCoder expressed privately that he wanted to give you +F too |
18:28 |
kaeza |
I can grant that |
18:29 |
nerzhul |
oh OC is OldCoder i see |
18:30 |
nerzhul |
OldCoder putch was very strange, he wants me to fork minetest with him just for a PR... |
18:30 |
* paramat |
sets an "ignore" node on OC |
18:30 |
celeron55 |
kaeza: feel free to |
18:30 |
VanessaE |
a PR for a feature that has since been fixed... |
18:30 |
kaeza |
celeron55, done |
18:30 |
rubenwardy |
VanessaE: there's still 2 node jumping |
18:30 |
nerzhul |
paramat, maybe replace nyancat block with OldCoder block ? :p |
18:31 |
VanessaE |
Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "oldcoder:oldcoder" at (-66,25,102) (block (-5,1,6)) |
18:31 |
nore |
rubenwardy: there's my patch for that that still needs to be tested |
18:31 |
rubenwardy |
yeah, I saw |
18:31 |
VanessaE |
sorry paramat, didn't work. :) |
18:31 |
paramat |
hehe |
18:32 |
Shara |
Can we please at least not claim is has been fixed? It has not for many of us... |
18:32 |
Shara |
I know nore was looking into something though. |
18:32 |
VanessaE |
rubenwardy: that's one I don't quite get... who would expect the player to even be *able* to jump 2m high? |
18:32 |
rubenwardy |
VanessaE: could be rationalised as a pull-up |
18:32 |
paramat |
yes we're working on double jump |
18:32 |
rubenwardy |
might be worth making a new post about this |
18:32 |
VanessaE |
mmh |
18:32 |
rubenwardy |
*news |
18:33 |
Shara |
rubenwardy: Exactly. |
18:33 |
VanessaE |
I guess. |
18:33 |
paramat |
pull up seems reasonable |
18:33 |
Shara |
But I explained my thoughts several times in -project and don't want to go round in circles again on it. |
18:33 |
paramat |
hehe |
18:33 |
Shara |
We all had enough headaches :) |
18:34 |
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18:34 |
celeron55 |
there needs to be a forum thread or an issue where people can permanently write down what they see as the future of sneak |
18:34 |
celeron55 |
that will be referred to in anything that relates to this |
18:34 |
Shara |
Fixer made a poll, and there were a couple of threads I think. |
18:34 |
VanessaE |
well fixer did make a "vote for it" thread.. |
18:34 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=5&t=17091 |
18:35 |
rubenwardy |
should be a news thread from the core devs |
18:35 |
paramat |
no PR for double-jump yet, nore do you want me to make a PR from your patch? |
18:35 |
Fixer |
i tried to apply that patch but it failed with something about ending |
18:35 |
paramat |
worked for me |
18:36 |
Fixer |
paramat: double jump will go in hand with sneak ladders under option? |
18:36 |
paramat |
yeah |
18:37 |
sfan5 |
paramat: i disagree with re-adding double-jump |
18:37 |
paramat |
and since the new sneak ladder has issue i should make a PR to disable the setting by default |
18:37 |
sfan5 |
also double jump can be done by a server side mod |
18:37 |
sfan5 |
althought not as nice as client-skide |
18:37 |
sfan5 |
s/k// |
18:38 |
sfan5 |
oh and irc logs are not logging 3 dead channels |
18:38 |
sfan5 |
they just show up because they were logged in the past |
18:38 |
paramat |
i see |
18:38 |
Fixer |
i've found a bug related to sneaking, if someone else wants to look it beside sfan, it is here https://github.com/minetest/minetest/pull/5443#issuecomment-289292193 |
18:38 |
nore |
#5460 |
18:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/5460 -- Try to add double-jump back. by Ekdohibs |
18:39 |
paramat |
thanks |
18:39 |
kaeza |
Fixer, that could be related to the "can't pass through doors" bug I reported earlier |
18:39 |
Fixer |
kaeza: same problem without trapdoor |
18:40 |
kaeza |
oh okay |
18:42 |
paramat |
sorry to say but i love c55s ideas for replacing the nyan cat |
18:42 |
paramat |
but not too bothered |
18:42 |
VanessaE |
someone did note that nintendo would probably complain |
18:43 |
paramat |
joke |
18:43 |
paramat |
a copyright symbol would be good |
18:43 |
VanessaE |
heh |
18:43 |
rubenwardy |
copycat |
18:44 |
rubenwardy |
would also give a head up to our copying of MC :) |
18:44 |
paramat |
leaves a trail of legal documents |
18:46 |
celeron55 |
i'm certainly sticking with my nyan-colored copyright symbol suggestion |
18:46 |
paramat |
so now i feel i merged that PR too soon (again!) |
18:46 |
sofar |
while it's awesome to give a "middle finger" once in a while, I think we should keep it out of the game |
18:46 |
sofar |
that's just my perspective |
18:47 |
Fixer |
nyan colours are nice, why not just use dog with nyan rainbow? |
18:47 |
celeron55 |
it's not a middle finger; it's more like a pun, a satire |
18:47 |
celeron55 |
or a parody |
18:47 |
sofar |
the dog already is that, essentially |
18:47 |
VanessaE |
explicitly. :) |
18:47 |
celeron55 |
i don't like the dog |
18:48 |
sofar |
keeping it interesting for kids is a plus, imho |
18:48 |
celeron55 |
i don't even know what the weird letters are |
18:48 |
paramat |
i don't like the pup but such things are very subjective so tried not to be fussy |
18:48 |
paramat |
heh |
18:48 |
paramat |
letters |
18:48 |
VanessaE |
:( |
18:48 |
sofar |
MESE |
18:48 |
sofar |
yeah no |
18:48 |
paramat |
*too |
18:48 |
sofar |
we still have to kill mese too |
18:48 |
rubenwardy |
PBJ is a purely american thing |
18:48 |
sofar |
the visuals are not american |
18:48 |
sofar |
candy is global |
18:48 |
sofar |
so are dogs |
18:48 |
celeron55 |
now pardon me, i'm going to my sauna -> |
18:49 |
celeron55 |
lol |
18:49 |
sofar |
might even be very popular in korea for snacks :) |
18:49 |
rubenwardy |
nyancat was a poptart cart, which is very american, however the name was nyancat and its a global meme |
18:51 |
kilbith |
M$ is working on the deep learning in MC and we are controversing on the nyan cat and sneak ladder... |
18:51 |
kilbith |
definitely a bunch of winners |
18:52 |
sofar |
^^ |
18:52 |
rubenwardy |
so true |
18:53 |
sofar |
but hey, nobody else made a PR to fix the trademark issue |
18:53 |
sofar |
I'm not gonna make another one |
18:53 |
rubenwardy |
fair enough |
18:54 |
sofar |
how dang hard would it be, even? |
18:54 |
sofar |
mine went all out |
18:54 |
sofar |
Added sounds, even |
18:54 |
sofar |
utility |
18:54 |
paramat |
it's good work |
18:54 |
VanessaE |
I guess my textures just suck :P |
18:54 |
sofar |
I spent 4 hours trying to make that animation work |
18:54 |
paramat |
the animation is amazing work |
18:55 |
sofar |
8 layers .. had to use imagemagick to do it lol |
18:55 |
kaeza |
I'd prefer a cat, but meh either way |
18:55 |
kaeza |
not a dog person :) |
18:56 |
sofar |
https://gist.github.com/sofar/c752f7afb2fa352d62c41fae35b6dbbd |
19:04 |
paramat |
close game#1665 ? |
19:04 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1665 -- Adding Unicode arrows to player inventory by MrRar |
19:05 |
Krock |
yes, there's another pull that looks more promising |
19:08 |
paramat |
will close, it's unusable due to font problems |
19:13 |
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19:21 |
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19:21 |
paramat |
https://github.com/minetest/minetest_game/issues/1663#issuecomment-289307869 possible cause of leafdecay bug |
19:24 |
Fixer |
paramat: it is not just apple trees... |
19:24 |
paramat |
other trees are rotated too |
19:26 |
paramat |
appletree jungletree acacia are rotated |
19:30 |
nore |
paramat: about trees: could we have more trees schematics for more variation? |
19:31 |
paramat |
yes |
19:31 |
nore |
like rare larger trees |
19:31 |
paramat |
i was thinking about a large emergent jungletree |
19:31 |
nore |
^ maybe make large trees more frequent in jungles than in other biomes? |
19:32 |
paramat |
to avoid being chopped at mapchunk border it would have to be placed only at lower altitude |
19:32 |
nore |
so the jungle would feel even more like a jungle, with trees hundreds of years old |
19:32 |
paramat |
then it can be >16 nodes high |
19:32 |
nore |
hmmm, y=48 is the limit right? |
19:32 |
paramat |
yeah |
19:32 |
nore |
however |
19:33 |
nore |
the placement is pseudo-random IIRC |
19:33 |
paramat |
decos can be limited to y-limits |
19:33 |
paramat |
so no problem |
19:33 |
nore |
can't we just generate the mapblock below as well to spawn the top part of these trees? |
19:33 |
paramat |
also thought about small pines |
19:34 |
nore |
like when you generate y=48 to 128, you generate y=-32 to 48 as well |
19:34 |
nore |
hmmm, would be nice |
19:34 |
paramat |
no too complex |
19:34 |
nore |
(and large pines as well, think about how impressive these large forests would be!) |
19:34 |
nore |
why too complex? |
19:34 |
paramat |
we can have taller trees but limit them to low altitude |
19:35 |
nore |
:/ |
19:35 |
nore |
I don't like that artificial limitation |
19:35 |
paramat |
placing a deco that spans 2 mapchunks will be a nightmare |
19:35 |
nore |
hmmm |
19:35 |
paramat |
and will probably bring other issues |
19:36 |
Fixer |
paramat: are you still planning to make altitude chill for all mapgens? |
19:36 |
paramat |
we can place tall trees up to y = 32, then from y = 48 to y = 112 and so on |
19:37 |
paramat |
if they're 32 nodes tall |
19:38 |
paramat |
temp humid gradients have a PR, i've just got a weird feeling there is an overlooked problem |
19:38 |
nore |
yeah, I don't like that |
19:38 |
nore |
why wouldn't trees be able to spawn from y=32 to y=48? |
19:38 |
nore |
and no |
19:38 |
nore |
it would be y=16 |
19:38 |
nore |
and that is *really low* |
19:39 |
paramat |
those levels i mention are tree base |
19:39 |
nore |
yeah |
19:39 |
nore |
y=32 + 32 nodes tall makes y=64 |
19:39 |
nore |
not 48 |
19:40 |
paramat |
the surface mapchunk is generated using a voxelmanip that has a 16 node shell around the mapchunk |
19:40 |
nore |
oh |
19:40 |
nore |
hmmm |
19:40 |
paramat |
to cope with overgenerated dungeons, caves and trees |
19:40 |
nore |
yeah |
19:40 |
paramat |
all normal trees extend up into the shell |
19:41 |
paramat |
that's why they're limited to 6 nodes height |
19:41 |
paramat |
16 |
19:41 |
nore |
ok, I see why there is a problem with >16 high trees |
19:41 |
paramat |
we can have very tall trees if they grow from saplings after mapgen, but |
19:41 |
nore |
then it's fine with me, especially if we make trees not that tall |
19:41 |
paramat |
that's crude |
19:41 |
nore |
^ no don't |
19:41 |
nore |
plus it requires an abm |
19:42 |
paramat |
so i'll try a tall jungletree |
19:42 |
paramat |
yeah indeed |
19:43 |
paramat |
i always intended, just a case of being overwhelmed :] |
19:44 |
paramat |
the trunk can be thick enough to carve a staircase into, good for tree houses |
19:45 |
paramat |
or a ladder inside, 3x3 trunk |
19:46 |
paramat |
then a 2nd pine, maybe a small one. and maybe a baobab in savanna |
19:48 |
paramat |
well, perhaps best a 2nd acacia, to avoid another wood |
19:52 |
paramat |
anyway, i'll try to start with a tall jungletree soon |
20:07 |
paramat |
Fixer #5344 but my intuition is acting up over this, i feel like i need to consider it for longer |
20:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/5344 -- Biomes: Add vertical heat/humidity gradient biome parameters by paramat |
20:09 |
paramat |
i'll add the docs to #5440 and merge later |
20:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/5440 -- Map generation limit: Make per-world by paramat |
20:12 |
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20:16 |
kaeza |
http://i.imgur.com/mxW8D8I.jpg |
20:16 |
kaeza |
nevermind the yellow color for now |
20:16 |
kaeza |
and I can't make it not do that weird antialiasing |
20:16 |
kaeza |
er, s/anti// |
20:17 |
kaeza |
Irrlicht doesn't support SVG does it? :( |
20:21 |
Fixer |
kaeza: use png, make screenshot while pointing at sky |
20:21 |
Fixer |
jpg is horrible |
20:22 |
rubenwardy |
kaeza: I believe we'd need to handle it ourselves |
20:24 |
paramat |
how does the dustbin avoid these problems? |
20:25 |
paramat |
the icons should not have soft edges, if you're still doing this, and yes png |
20:31 |
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20:47 |
kaeza |
sfan wants small icons (which fucks up AA), pmat wants hard pixels (which leave no detail to do a non-shitty search icon), and Fixer complains about irrelevant stuff (screenshot format) |
20:47 |
kaeza |
nice |
20:47 |
kaeza |
http://i.imgur.com/0VACbSs.png |
20:48 |
Fixer |
relevant, jpeg is horrible i can't appreciate those icons properly since they fucked up a lot |
20:49 |
nerzhul |
rubenwardy, we have some PR opened which permits to enhance the formspec, you mean there will be errors on client ? why we do this for unk tags, it should be removed |
20:50 |
paramat |
oops sorry i thought the icons were jpg, you meant the screenshot |
20:50 |
rubenwardy |
yeah, it's a bit broken |
20:50 |
sfan5 |
kaeza: the right arrow looks good |
20:51 |
nerzhul |
trivial #5459 needs a little review :D |
20:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/5459 -- clang-format: add a whitelist by nerzhul |
20:51 |
paramat |
icons with the same resolution as the dustbin are fine for me. i was suspecting the soft edge was what was causing the weird edge issues |
20:52 |
kaeza |
the trash icon is a pixelated icon in an odd size (49x49) |
20:52 |
kaeza |
hm, lemme try |
20:56 |
kaeza |
hrm |
20:58 |
paramat |
matching pixel size to the dustbin seems necessary, don't worry about the weird size |
20:58 |
paramat |
(tile size) |
21:00 |
paramat |
celeron55 see #5451 what was the reason for keeping docs as .txt files (even if MD-formated ones), i feel there was a reason i have forgotten. anyone else find MD-display harder to reference? |
21:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/5451 -- Rename doc/*.txt to *.md. by ensonic |
21:01 |
celeron55 |
one is that they need to be converted to something else in order to be viewable on eg. regular windows systems |
21:01 |
celeron55 |
i guess just a line or two in the cmake install script might be enough for that |
21:02 |
paramat |
i feel we at least need to keep a .txt copy alongside |
21:02 |
sfan5 |
they could be renamed during installation |
21:02 |
paramat |
but i reference the files in my installation too |
21:04 |
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21:05 |
kaeza |
http://i.imgur.com/hPeaTHZ.png |
21:05 |
sfan5 |
^ nice |
21:07 |
celeron55 |
i guess microsoft mostly intends that documentation would also come as .exe that can view itself |
21:07 |
celeron55 |
given the lack of default programs |
21:07 |
rubenwardy |
celeron55, lua_api.txt isn't readable currently due to \n vs \r\n |
21:08 |
rubenwardy |
you need notepad++ |
21:08 |
celeron55 |
yeah, starting from that |
21:08 |
rubenwardy |
and if you use that, then it's not much harder to open a MD |
21:08 |
celeron55 |
it's ridiculous |
21:08 |
celeron55 |
actually windows comes with wordpad; it understands \r\n |
21:09 |
celeron55 |
i mean \n |
21:09 |
celeron55 |
but you have to realize that's the case and open .txts with it |
21:09 |
celeron55 |
which nobody does |
21:09 |
kaeza |
it's Microsoft. they are well known for doing things the standard way and interoperating with everything |
21:10 |
celeron55 |
.html would probably work best |
21:11 |
celeron55 |
so, really, just rename to .md and add something to cmake that causes windows packages to have something that can be clicked open |
21:13 |
Fixer |
kaeza: you styling it for custom fonts, try with default ones :} |
21:23 |
kaeza |
Fixer, http://i.imgur.com/mTWJG6z.png |
21:23 |
Fixer |
omg |
21:24 |
kaeza |
sfan5, ^ how's the search icon? making it the same size as the others makes it just too small |
21:26 |
kaeza |
I'm starting to think that maybe it shouldn't be pure white but maybe something like #ddd |
21:44 |
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22:10 |
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22:11 |
kaeza |
http://i.imgur.com/Vb8Yy3Y.png |
22:15 |
paramat |
nice |
22:15 |
kaeza |
:I |
22:16 |
kaeza |
you can't be serious |
22:16 |
kaeza |
but oh well. about tastes... |
22:18 |
paramat |
yeah serious :] |
22:28 |
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23:35 |
paramat |
anyone like #4959 ? i could merge this with 1 more approval. fairly simple |
23:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/4959 -- Fix retrieving blocks in 3rd front camera view. by lhofhansl |
23:42 |
paramat |
i'll merge #5377 #5440 later |
23:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/5377 -- Pathfinder: Send errors to `warningstream`. by kaeza |
23:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/5440 -- Map generation limit: Make per-world by paramat |
23:45 |
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23:52 |
kaeza |
paramat, http://i.imgur.com/DgAsC48.png |
23:53 |
Fixer |
those icons feel very 8-bit to me |
23:53 |
Hijiri |
what's the difference between A*_noprefetch and A*? |
23:53 |
Hijiri |
for find_path |
23:53 |
kaeza |
that one has _noprefetch |
23:53 |
Fixer |
magnifiying glass looks a bit off center, not sure |
23:53 |
Hijiri |
so in name only? |
23:54 |
nore |
ew, I don't like these pixelized icons :/ |
23:54 |
kaeza |
blame paramat :P |
23:54 |
Hijiri |
kaeza: is that the only difference? |
23:55 |
kaeza |
Hijiri, no idea really |
23:55 |
Hijiri |
alright |
23:56 |
paramat |
the dustbin is low res too |
23:57 |
kaeza |
nore, TBH, I hate them too, see logs earlier |
23:57 |
nore |
kaeza: yeah, I saw that |
23:57 |
nore |
well, depends on what the other devs want I guess |
23:58 |
paramat |
sorry, i may be in the minority here |
23:59 |
paramat |
the distortion due to scaling is a problem |
23:59 |
rubenwardy |
I don't like them pixelated |
23:59 |
paramat |
which happens on the dustbin too but is less noticeable due to it's colour |
23:59 |
kaeza |
I will override these with a TP locally, so meh |
23:59 |
paramat |
*its |