Time |
Nick |
Message |
00:12 |
|
Tmanyo joined #minetest-dev |
00:13 |
|
behalebabo joined #minetest-dev |
00:35 |
|
numzero joined #minetest-dev |
00:48 |
|
Dargod joined #minetest-dev |
01:47 |
|
Puka_ joined #minetest-dev |
02:20 |
|
^v joined #minetest-dev |
02:38 |
|
Puka joined #minetest-dev |
03:03 |
|
Miner_48er joined #minetest-dev |
03:14 |
|
Warr1024 joined #minetest-dev |
03:37 |
|
kaeza joined #minetest-dev |
04:43 |
|
^v joined #minetest-dev |
04:56 |
|
Puka joined #minetest-dev |
05:09 |
|
ssieb joined #minetest-dev |
05:35 |
|
^v joined #minetest-dev |
06:56 |
|
Hunterz joined #minetest-dev |
06:59 |
|
Puka_ joined #minetest-dev |
07:10 |
|
nerzhul joined #minetest-dev |
07:30 |
|
proller joined #minetest-dev |
08:38 |
|
YuGiOhJCJ joined #minetest-dev |
09:45 |
|
proller joined #minetest-dev |
09:58 |
|
Krock joined #minetest-dev |
09:58 |
|
Krock joined #minetest-dev |
10:13 |
|
Puka_ joined #minetest-dev |
10:32 |
|
lisac joined #minetest-dev |
10:47 |
red-001 |
#5436 |
10:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/5436 -- [CSM] Change command prefix to "." and add "help" command. by red-001 |
11:15 |
|
Darcidride joined #minetest-dev |
11:20 |
|
proller joined #minetest-dev |
12:09 |
|
lisac joined #minetest-dev |
12:10 |
|
DI3HARD139 joined #minetest-dev |
12:22 |
|
rubenwardy joined #minetest-dev |
13:01 |
|
Fixer joined #minetest-dev |
14:33 |
|
Krock joined #minetest-dev |
14:33 |
|
Krock joined #minetest-dev |
14:48 |
|
rubenwardy joined #minetest-dev |
15:31 |
|
proller joined #minetest-dev |
15:37 |
|
nerzhul joined #minetest-dev |
16:18 |
|
Puka joined #minetest-dev |
16:51 |
|
kaeza joined #minetest-dev |
17:12 |
|
rubenwardy joined #minetest-dev |
17:23 |
|
est31 joined #minetest-dev |
17:25 |
nerzhul |
sfan5, it's now fixed |
17:25 |
nerzhul |
i added header ordering rules |
17:25 |
nerzhul |
<> before "" |
17:25 |
* sfan5 |
waits for travis again |
17:25 |
nerzhul |
include ordering* |
18:01 |
nerzhul |
sfan5, https://travis-ci.org/minetest/minetest/jobs/215019106 is this okay for you ? |
18:01 |
sfan5 |
i'd prefer if it did not want to reoder includes |
18:02 |
sfan5 |
sorting by e.g. alphabet does not make sense imo |
18:02 |
sfan5 |
otherwise ok |
18:02 |
nerzhul |
nice, can i merge then ? |
18:03 |
sfan5 |
can you prevent it from reordering the includes? |
18:03 |
sfan5 |
if you have done that, then yes |
18:04 |
nerzhul |
i don't see any option for this, it seems it does it natively, except if you customize priority with regexp |
18:04 |
nerzhul |
IncludeCategories |
18:04 |
nerzhul |
https://clang.llvm.org/docs/ClangFormatStyleOptions.html |
18:05 |
|
YuGiOhJCJ joined #minetest-dev |
18:08 |
sfan5 |
why can't we just prevent it from reordering includes |
18:08 |
sfan5 |
this is stupid |
18:09 |
nerzhul |
ofc yes, i don't see any option |
18:09 |
sfan5 |
:/ |
18:10 |
nerzhul |
then ca we merge ? |
18:11 |
sfan5 |
i still dislike the include ordering thing, but it's okay for now |
18:11 |
nerzhul |
nice, thanks for your time |
18:11 |
nerzhul |
#5433 |
18:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/5433 -- Add clang format & skip build if no source file modified by nerzhul |
18:12 |
nerzhul |
it will permit to do faster code style reviews, i hope (but in fact not exactly because we have many parts to cleanup) |
18:12 |
nerzhul |
it's merge, ty |
19:26 |
|
diemartin joined #minetest-dev |
19:43 |
|
paramat joined #minetest-dev |
19:55 |
nerzhul |
sfan5, just a note: on CSM there is Client Script API label :) |
19:56 |
|
est31 joined #minetest-dev |
19:57 |
* paramat |
fetches popcorn |
19:58 |
* nerzhul |
overturns paramat popcorn |
20:00 |
* red-002 |
overpays for a bag of popcorn |
20:02 |
sfan5 |
nerzhul: i noticed |
20:26 |
|
^v joined #minetest-dev |
20:30 |
|
Tmanyo joined #minetest-dev |
20:35 |
|
rubenwardy joined #minetest-dev |
20:35 |
|
rubenwardy joined #minetest-dev |
20:48 |
paramat |
sfan5 i'll review the PR a little later (now eating) but if i like it i'll merge it tonight |
20:48 |
sfan5 |
i'd prefer if it had 2 approvals by coredevs that arent myself |
20:48 |
sfan5 |
but sure |
20:48 |
paramat |
we can consider the default later |
20:48 |
paramat |
ok |
20:49 |
paramat |
i'll try to get others to look at it |
20:49 |
sfan5 |
thanks |
20:49 |
red-002 |
#5436 |
20:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/5436 -- [CSM] Change command prefix to "." and add "help" command. by red-001 |
20:51 |
paramat |
now take a break you deserve one :] i'll take over hehe |
21:33 |
paramat |
+1 for #5443 the author is not happy with off by default but that can be done in a following PR |
21:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/5443 -- Bring back sneak elevators/ladders by sfan5 |
21:35 |
sfan5 |
welll.. "happy" |
21:35 |
sfan5 |
more like i think off by default will not be well received by the people who care about this |
21:35 |
paramat |
please can others review? it's rather important |
21:37 |
paramat |
yeah i understand, but i expect it will only be a minor annoyance for them, it seems many devs prefer default off, nore too? |
21:37 |
paramat |
anyway, that's for another PR |
21:38 |
nore |
hmmm, I prefer off by default but of course it depends on whether the users really want it on by default or if it's only a small minority |
21:43 |
paramat |
nerzhul rubenwardy sofar Krock if possible could you review #5443 ? otherwise i'll merge it late tonight on 2 approvals |
21:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/5443 -- Bring back sneak elevators/ladders by sfan5 |
21:45 |
paramat |
Fixer does damage avoidance change with this PR? |
21:45 |
paramat |
as long as it doesn't get worse, no problem |
21:46 |
Krock |
testing... |
21:47 |
Fixer |
paramat: should not get worse |
21:47 |
Fixer |
paramat: time will show |
21:48 |
paramat |
Fixer i mean, did you test damage avoidance with this? |
21:48 |
Fixer |
paramat: yes |
21:48 |
paramat |
so no worse i guess |
21:48 |
sofar |
here's what I would do |
21:48 |
sofar |
keep it on by default for now |
21:48 |
Fixer |
paramat: i will play more with it |
21:48 |
sofar |
and turn it off by default at a later release |
21:54 |
paramat |
game#1665 doesn't seem good, see comments |
21:54 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1665 -- Adding Unicode arrows to player inventory by MrRar |
21:55 |
paramat |
-1 |
21:55 |
paramat |
comments on game#1555 ? |
21:55 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1555 -- Add /kill chat command by zaoqi |
21:56 |
Krock |
just noticed that slow sinking.. strange that it this appeared now |
21:56 |
sofar |
y velocity not properly set to 0 |
21:56 |
sofar |
? |
21:58 |
diemartin |
paramat, I have the code for the arrows ready. if the feature is worth it I can make an alternate PR |
21:58 |
paramat |
for image arrows? |
21:58 |
diemartin |
yes |
21:58 |
paramat |
that's preferable |
21:59 |
diemartin |
is the Apache 2.0 license OK with you? |
21:59 |
Fixer |
Krock: slow sinking is already documented by sfan |
22:00 |
paramat |
ok as long as the license is compatible with MT |
22:00 |
Krock |
Fixer, I know |
22:01 |
Calinou |
why Apache 2? |
22:01 |
Calinou |
that's not compatible with LGPLv2.1 |
22:01 |
sofar |
I'd prefer CC-* |
22:01 |
Calinou |
(if talking about code) |
22:01 |
Calinou |
if it's art, use CC0 1.0/CC BY 3.0/CC BY-SA 3.0 |
22:01 |
sofar |
art should be CC-BY-* something |
22:01 |
paramat |
yes |
22:02 |
sofar |
code should just be derivative, therefore MIT or LGPL-2.1+ |
22:02 |
paramat |
saves writing out extra license text in license.txt too |
22:04 |
paramat |
in fact, in default, we re-license anything CC 0 to CC BY SA |
22:04 |
paramat |
CC BY SA 3.0 |
22:05 |
paramat |
so yes CC 0 or CC BY SA 3.0 please, otherwise someone else could provide the arrow icons |
22:06 |
sofar |
the best one to use IMHO is CC-BY-4.0 |
22:06 |
sfan5 |
paramat: it does make damage avoidance worse but pretty insignificantly |
22:07 |
sfan5 |
(only in very specific cases when sneak_glitch is enabled) |
22:08 |
paramat |
ok no problem |
22:09 |
sfan5 |
also whather its enabled by default is a decision to be taken in minetest_game and completely unrelated to any engine changes |
22:09 |
sfan5 |
whether* |
22:09 |
paramat |
it works well and really means we're getting somewhere, makes me feel positive |
22:10 |
paramat |
any last comments for game#1658 ? i might merge it later |
22:10 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1658 -- PB&J Pup. by sofar |
22:11 |
paramat |
(with some other PRs) |
22:27 |
Calinou |
sofar: can we use CC BY 4.0 though? |
22:27 |
Calinou |
we have CC BY-SA 3.0 stuff, a lot of it |
22:28 |
Calinou |
it's probably not a problem, Debian has approved the license a while ago |
22:31 |
paramat |
we have CC BY SA 4.0 stuff in default |
22:33 |
Krock |
sneak ladder PR LGTM. But I have the feeling that this sneak code can be further simplified |
22:37 |
paramat |
thanks, obviously we'll continue working on it |
22:38 |
|
Puka joined #minetest-dev |
23:02 |
kaeza |
paramat, https://github.com/minetest/minetest_game/compare/master...kaeza:cinvicons?expand=1 |
23:03 |
paramat |
looks nice to me so far |
23:08 |
sofar |
Calinou: any CC is OK |
23:08 |
sofar |
but, SA may be problematic for companies/commercial use |
23:09 |
rubenwardy |
lgpl is that too, basically |
23:09 |
|
rubenwardy joined #minetest-dev |
23:10 |
kaeza |
game#1666 |
23:10 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1666 -- Creative: Use icons for buttons. by kaeza |
23:10 |
kaeza |
dat issue number |
23:11 |
Krock |
WHAT HAVE YOU DONE |
23:11 |
Krock |
shit man |
23:12 |
Fixer |
seems fine |
23:12 |
Calinou |
sofar: we use a lot of CC BY-SA already |
23:14 |
sofar |
right, but it's kind of silly to continue using it if we can improve |
23:14 |
sofar |
artwork is easily replaced |
23:20 |
Calinou |
replacing all of it is going to be a tough task :) |
23:33 |
kaeza |
Fixer, sfan5, how is this? http://i.imgur.com/6FPUKGq.jpg |
23:33 |
kaeza |
the "search" image still needs to be done |
23:33 |
Calinou |
filtering looks strange |
23:34 |
Calinou |
otherwise, looks fine to me |
23:34 |
rubenwardy |
better size, but the AA / filtering looks odd |
23:36 |
Fixer |
kaeza: can you post PNG version? |
23:37 |
Fixer |
agree with rubenwardy |
23:38 |
kaeza |
https://www.dropbox.com/s/xxix64nxhdtgqg2/textures.zip?dl=0 |
23:41 |
kaeza |
meh |
23:44 |
paramat |
why does the edge look weird when the dustbin is clean? |
23:44 |
paramat |
maybe it's the 'soft edge' in the textures? |
23:45 |
paramat |
that's better anyway |
23:45 |
paramat |
but see how the dustbin was done and copy that |
23:45 |
paramat |
er, please |