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IRC log for #minetest, 2024-11-21

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All times shown according to UTC.

Time Nick Message
00:09 erle ireallyhateirc please elaborate
00:10 ireallyhateirc I have a game with non-standard player scale where 1 node is ~0.5 - 0.55 m
00:10 ireallyhateirc I make furniture that is more or less real world scale
00:11 ireallyhateirc but the top of the table does not align with the node grid
00:11 ireallyhateirc so say the height of the table is around 2.2 nodes
00:12 ireallyhateirc in order to place some items (nodes) on the table, I'd need to add an offset to the node
00:12 ireallyhateirc but at the same time there are other nodes that are not meshes in the game that are perfectly aligned to the grid
00:13 ireallyhateirc say I make a flower pot node and want to place it both on the table and on the floor, then I'd need 2 versions - one with one without the table offset
00:13 ireallyhateirc erle, got it now?
00:13 erle yeah got it. unfortunately, that thing is common.
00:14 erle tbh i'd probably adjust the thing to the grid and make the table 2 nodes
00:16 ireallyhateirc and then meticulous work with making the scale like IRL goes to hell
00:18 ireallyhateirc I'll find a way.
00:18 erle ireallyhateirc i have seen really neat workarounds for these kinds of things, e.g. https://content.luanti.org/packages/AwesomeDragon97/stair_carpets/
00:18 erle the big issue here is that placing a node directly on the carpet no longer works
00:19 ireallyhateirc I could implement some items as entities and make them change offset depending on what they were placed on
00:19 ireallyhateirc or just the tedious solution - making 2 offset variants of each node that can be placed on a table
00:19 erle yeah
00:19 erle i mean that's probably automatable to some extent?
00:20 ireallyhateirc should be
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01:29 MTDiscord <mistere_123> ireallyhateirc: you could make the things on the table objects, which collide with the table's nodebox... if the collision works at that scale
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02:23 erle hey why do i need to select a base game?
02:23 erle like, what's the issue with it?
02:23 erle i always wondered why it has to be done
02:23 erle when i install some mod
02:24 MTDiscord <wsor4035> dependencies
02:24 erle because the base game might provide them or not?
02:25 erle i guess that makes sense
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03:33 [MatrxMT] <Blockhead256> +1 to just avoiding debian's packaging system for mods an games for luanti entirely
03:33 [MatrxMT] <Blockhead256> this is from a debian user
03:33 [MatrxMT] <Blockhead256> just use ContentDB
03:42 [MatrxMT] <Blockhead256> a better use of time would be if someone who regularly compiles from source were to become the debian maintainer
03:42 [MatrxMT] <Blockhead256> maintaining luanti, luantiserver and minetest-mapper (has that been renamed yet?)
03:43 [MatrxMT] <Blockhead256> I've seen the debian games team take like 2 months to apply security fixes, and even Debian sid lags the slow release cadence of Luanti
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04:58 MTDiscord <wsor4035> just going to cross post to here, if you would like your game jam package pre approved by and editor, make sure it doesnt have the wip label/tag
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05:12 MTDiscord <jordan4ibanez> Who is Voxel and how did he hack into my video game?
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05:13 MTDiscord <wsor4035> i dont know, but apparently they decided the ibre part of the name was bad :juanchi_face:
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11:11 [MatrxMT] <🇬regon> #mineclonia:matrix.org today:
11:11 [MatrxMT] <🇬regon> https://matrix.org/_matrix/media/v1/download/matrix.org/ErUjjxtoaSvDXRFnORnpWSBy
11:13 MTDiscord <jordan4ibanez> U wot now

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