Time |
Nick |
Message |
00:09 |
erle |
ireallyhateirc please elaborate |
00:10 |
ireallyhateirc |
I have a game with non-standard player scale where 1 node is ~0.5 - 0.55 m |
00:10 |
ireallyhateirc |
I make furniture that is more or less real world scale |
00:11 |
ireallyhateirc |
but the top of the table does not align with the node grid |
00:11 |
ireallyhateirc |
so say the height of the table is around 2.2 nodes |
00:12 |
ireallyhateirc |
in order to place some items (nodes) on the table, I'd need to add an offset to the node |
00:12 |
ireallyhateirc |
but at the same time there are other nodes that are not meshes in the game that are perfectly aligned to the grid |
00:13 |
ireallyhateirc |
say I make a flower pot node and want to place it both on the table and on the floor, then I'd need 2 versions - one with one without the table offset |
00:13 |
ireallyhateirc |
erle, got it now? |
00:13 |
erle |
yeah got it. unfortunately, that thing is common. |
00:14 |
erle |
tbh i'd probably adjust the thing to the grid and make the table 2 nodes |
00:16 |
ireallyhateirc |
and then meticulous work with making the scale like IRL goes to hell |
00:18 |
ireallyhateirc |
I'll find a way. |
00:18 |
erle |
ireallyhateirc i have seen really neat workarounds for these kinds of things, e.g. https://content.luanti.org/packages/AwesomeDragon97/stair_carpets/ |
00:18 |
erle |
the big issue here is that placing a node directly on the carpet no longer works |
00:19 |
ireallyhateirc |
I could implement some items as entities and make them change offset depending on what they were placed on |
00:19 |
ireallyhateirc |
or just the tedious solution - making 2 offset variants of each node that can be placed on a table |
00:19 |
erle |
yeah |
00:19 |
erle |
i mean that's probably automatable to some extent? |
00:20 |
ireallyhateirc |
should be |
00:24 |
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01:29 |
MTDiscord |
<mistere_123> ireallyhateirc: you could make the things on the table objects, which collide with the table's nodebox... if the collision works at that scale |
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02:23 |
erle |
hey why do i need to select a base game? |
02:23 |
erle |
like, what's the issue with it? |
02:23 |
erle |
i always wondered why it has to be done |
02:23 |
erle |
when i install some mod |
02:24 |
MTDiscord |
<wsor4035> dependencies |
02:24 |
erle |
because the base game might provide them or not? |
02:25 |
erle |
i guess that makes sense |
02:26 |
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03:33 |
[MatrxMT] |
<Blockhead256> +1 to just avoiding debian's packaging system for mods an games for luanti entirely |
03:33 |
[MatrxMT] |
<Blockhead256> this is from a debian user |
03:33 |
[MatrxMT] |
<Blockhead256> just use ContentDB |
03:42 |
[MatrxMT] |
<Blockhead256> a better use of time would be if someone who regularly compiles from source were to become the debian maintainer |
03:42 |
[MatrxMT] |
<Blockhead256> maintaining luanti, luantiserver and minetest-mapper (has that been renamed yet?) |
03:43 |
[MatrxMT] |
<Blockhead256> I've seen the debian games team take like 2 months to apply security fixes, and even Debian sid lags the slow release cadence of Luanti |
04:21 |
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04:58 |
MTDiscord |
<wsor4035> just going to cross post to here, if you would like your game jam package pre approved by and editor, make sure it doesnt have the wip label/tag |
05:00 |
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05:12 |
MTDiscord |
<jordan4ibanez> Who is Voxel and how did he hack into my video game? |
05:13 |
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05:13 |
MTDiscord |
<wsor4035> i dont know, but apparently they decided the ibre part of the name was bad :juanchi_face: |
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11:00 |
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11:11 |
[MatrxMT] |
<🇬regon> #mineclonia:matrix.org today: |
11:11 |
[MatrxMT] |
<🇬regon> https://matrix.org/_matrix/media/v1/download/matrix.org/ErUjjxtoaSvDXRFnORnpWSBy |
11:13 |
MTDiscord |
<jordan4ibanez> U wot now |
11:24 |
celeron55 |
the link definitely doesn't work |
11:39 |
[MatrxMT] |
<🇬regon> What link? |
11:40 |
[MatrxMT] |
<🇬regon> If it is link with Mineclonia, I was answering to @blockhead256:tchncs.de |
12:26 |
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13:20 |
celeron55 |
well, you can't tell at all what it is from IRC or from Discord. it's just a link to something under matrix.org which says "not found" when opened |
13:21 |
celeron55 |
the bridge could be a lot better than this |
13:21 |
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13:30 |
[MatrxMT] |
<Blockhead256> not sure why that didn't work |
13:30 |
[MatrxMT] |
<Blockhead256> here is a working link copied out of my Matrix client to Gregon's attachment |
13:30 |
[MatrxMT] |
<Blockhead256> https://matrix.tchncs.de/_matrix/media/v3/download/matrix.org/ErUjjxtoaSvDXRFnORnpWSBy?allow_redirect=true |
13:31 |
[MatrxMT] |
<Blockhead256> basically, the same topic had been discussed in Mineclonia's matrix room |
13:42 |
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13:48 |
erle |
so the topic is mineclonia debian packaging. and now the circle is complete. |
13:49 |
[MatrxMT] |
<Blockhead256> hmm does the debian-games channel get much traffic? |
13:49 |
erle |
there are long nothings interrupted occasionally by serious discussion |
13:59 |
erle |
i think mineclonia is probably the best “big” game besides nodecore to package, because of the focus on quality (e.g. cora doing subtree merges for all vendored mods that are compatible) |
14:09 |
ROllerozxa |
if you're in talks with the debian games team maybe you should tell them to do something about the old versions of mods with copyrighted assets that they package and are still available in the repositories |
14:16 |
erle |
ROllerozxa i am not aware of that and you can *probably* file bugs yourself. |
14:16 |
MTDiscord |
<jordan4ibanez> Oh you mean the versions that came out before I was born? |
14:16 |
erle |
ROllerozxa or tell emorrp1 about the details maybe? |
14:16 |
erle |
ROllerozxa filing bugs is as simple as inputing “reportbug $packagename” on a debian system |
14:17 |
MTDiscord |
<jordan4ibanez> Copyrighted assets? |
14:17 |
[MatrxMT] |
<Blockhead256> what gets me is why a package that hasn't been touched in years apparently never gets looked at from its apparent maintainers |
14:18 |
[MatrxMT] |
<Blockhead256> `minetest-mod-homdecor` version: 2021-0327 |
14:18 |
[MatrxMT] |
<Blockhead256> *homedecor |
14:18 |
erle |
what's the copyrighted asset there? |
14:18 |
erle |
bullshit like “haha i just use another game's textures” or so? |
14:18 |
[MatrxMT] |
<Blockhead256> I don't think its in homedecor aactually |
14:19 |
[MatrxMT] |
<Blockhead256> probably ethereal if I had to guess |
14:19 |
MTDiscord |
<jordan4ibanez> No we had to remove some stuff with non free licenses over the last few years |
14:19 |
erle |
yeah i remember there was a texture pack that *claimed* to be creative commons something but contained some textures copied from minecraft |
14:19 |
erle |
and that texture pack was used as a base by some things, among those mineclone2 |
14:19 |
erle |
until they noticed |
14:19 |
erle |
always verify the source of such claims ig |
14:20 |
MTDiscord |
<jordan4ibanez> Debian has non free sitting in their free repost |
14:20 |
MTDiscord |
<jordan4ibanez> https://tenor.com/view/beluga-the-cat-hakosh1307-hakosh-beluga-cat-hug-gif-22532913 |
14:21 |
ROllerozxa |
what in the world is reportbug |
14:21 |
[MatrxMT] |
<Blockhead256> it's a command-line program included with debian that walks you through reporting bugs |
14:21 |
ROllerozxa |
I just tested it on my server and it can send emails |
14:22 |
[MatrxMT] |
<Blockhead256> nonfree assets in violation of the stated licence would be considered a bug in debian |
14:22 |
erle |
ROllerozxa a program that you give a package-name, a pseudo-package-name, an absolute path (only one of these) and it will guide you through the process of filing a bug for the corresponding package |
14:22 |
erle |
file the bug using email obv |
14:22 |
[MatrxMT] |
<🇬regon> @blockhead256:tchncs.de It is not only command-line |
14:23 |
[MatrxMT] |
<🇬regon> It has gui |
14:23 |
ROllerozxa |
would be useful if I had some kind of mail server, but of course sending an email is not the issue |
14:23 |
erle |
it can also output the formated bug report to a file |
14:23 |
erle |
it's like filling out an issue template, with a bit of special sauce |
14:23 |
[MatrxMT] |
<🇬regon> https://matrix.org/_matrix/media/v1/download/matrix.org/pLPhtoTmemjqsRvcKSoVDzbD |
14:23 |
[MatrxMT] |
<Blockhead256> sending mail with programs like that just sends the SMTP request to your ordinary mail server |
14:23 |
MTDiscord |
<jordan4ibanez> Does Debian have a bug tracker? |
14:23 |
erle |
yes |
14:24 |
erle |
debbugs haha |
14:24 |
[MatrxMT] |
<Blockhead256> https://bugs.debian.org |
14:24 |
erle |
https://www.debian.org/Bugs/ |
14:24 |
MTDiscord |
<jordan4ibanez> Why don't you just go to the website abs slap it on there lol |
14:24 |
MTDiscord |
<jordan4ibanez> And* |
14:24 |
[MatrxMT] |
<Blockhead256> debian has more bugs than most americans have dollars in their bank account |
14:25 |
ROllerozxa |
there are way too many packages on CDB to list that are mods that have existed for quite some time that I have gone through during my tenure as CDB editor and found copyrighted assets |
14:25 |
MTDiscord |
<jordan4ibanez> Giving gcc a run huh? |
14:25 |
erle |
ROllerozxa maybe it would be good if CDB had a machine-readable list of releases that were retracted for legal reasons … does it? |
14:26 |
[MatrxMT] |
<Blockhead256> according to my apt search, there's "only" 31 minetest mod packages in debian |
14:28 |
ROllerozxa |
erle: we don't have anything quite like that. but most packages link to external git repos with history attached and we make efforts to remove old releases with copyrighted assets on CDB |
14:28 |
ROllerozxa |
the API is public and definitively machine readable |
14:30 |
erle |
this made me go through my cdb tasks |
14:30 |
erle |
update VCS urls and so on |
14:30 |
MTDiscord |
<jordan4ibanez> That's a lot of mods |
14:33 |
erle |
is there a “please make the magic happen and create release from new tag” button i am missing? |
14:37 |
[MatrxMT] |
<Blockhead256> package settings -> releases -> update settings -> trigger "new tag" |
14:38 |
erle |
Blockhead256 that triggers it to check for a new tag? |
14:39 |
[MatrxMT] |
<Blockhead256> yes |
14:39 |
[MatrxMT] |
<Blockhead256> if contentdb can't ping your repo you'll get notified |
14:39 |
erle |
i know, that's why i am updating urls |
14:39 |
erle |
i mean i had set the option already, but if saving it again triggers the update, so be it |
14:40 |
erle |
doesn't seem like it does that immediately though |
14:40 |
[MatrxMT] |
<Blockhead256> right under it, you chose "create release" rather than "send notification and mark as outdated". yes? |
14:41 |
erle |
yes |
14:41 |
[MatrxMT] |
<Blockhead256> and it doesn't poll all that frequently, hour or so |
14:41 |
erle |
yeah i wanted to force the polling |
14:41 |
erle |
i had already set it to that |
14:41 |
[MatrxMT] |
<Blockhead256> sorry, I think you have to twiddle your thumbs |
14:41 |
erle |
but the git url changed, so i don't know if it is stuck |
14:41 |
[MatrxMT] |
<Blockhead256> or manually release |
14:42 |
erle |
yeah i can do that |
14:52 |
ROllerozxa |
I was expecting some kind of web interface I could log into but apparently there's just submit bugs.debian.org I need to send an email to? |
14:53 |
erle |
ROllerozxa that's what reportbug does essentially |
14:53 |
erle |
it sends a specially formated email |
14:53 |
erle |
no logins |
14:54 |
erle |
use an email address that has some kind of spam filter in case you need to block it ig? |
14:56 |
ROllerozxa |
spam isn't an issue, I'm just trying to find the format they want |
14:58 |
erle |
as i said, it's the output of reportbug, save it to a text file? |
14:58 |
erle |
you can at the end save the bug report to a text file instead of mailing it |
14:58 |
erle |
if you have a debian server, you can prob do it there |
14:59 |
ROllerozxa |
I have a debian server, but I don't have an SMTP server I can use |
15:01 |
erle |
on the topic of cdb, is it appropriate ”repixture” for still not having changed the name of the intentionally incompatible fork of unicode_text or is that not a severe rules violation and i have to wait? |
15:01 |
erle |
is it appropriate … to report |
15:01 |
erle |
sorry i am stressed a bit |
15:05 |
ROllerozxa |
well I sent it, no idea where it will go since it's not reporting any single package |
15:05 |
ROllerozxa |
is there really no other communication method that debian uses other than mail? |
15:09 |
ROllerozxa |
well, I probably should have sent it to some mailing list instead |
15:11 |
ROllerozxa |
> Your message didn't have a Package: line at the very first line of the mail body (part of the pseudo-header), or didn't have a Package: line at all. Unfortunatly, this means that your message has been ignored completely. |
15:16 |
ROllerozxa |
what mailing list should I sent it to? |
15:27 |
ROllerozxa |
well I sent it to debian-devel, let's see if anyone cares |
15:34 |
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15:51 |
erle |
ROllerozxa you have to report it against the package that contains the problem, this is why i suggested to use reportbug |
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16:00 |
erle |
ROllerozxa what *exactly* did you send? |
16:00 |
erle |
if you know what package is a problem, file a bug against that package. if not, maybe hop over to #debian-games on OFTC or ask emorrp1 |
16:01 |
erle |
the relevant mailing list is *maybe* debian-devel-games, but i doubt a non-specific “wow some of your packages are legally problematic asset-wise” will be very welcome |
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[MatrxMT] |
<Blockhead256> ROllerozxa: I don't think you need your own SMTP address, I've sent bugs from my hotmail address using reportbug, it just needs the credentials to send |
16:55 |
erle |
i don't think reportbug needs *any* credentials |
16:55 |
erle |
my .reportbugrc says “smtphost reportbug.debian.org” |
16:55 |
erle |
which is why i suggested to use reportbug in the first place |
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[MatrxMT] |
<Blockhead256> I would have thought it would get caught in spam filters without, but who knows? |
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17:05 |
erle |
Blockhead256 who you gonna spam, a bug tracker? |
17:05 |
[MatrxMT] |
<Blockhead256> debian's mailing list archive website has a spam report button and I have used it before, so yes, it happens |
17:06 |
[MatrxMT] |
<Blockhead256> most spammers don't care where it goes, if it's an address it's fair game |
17:08 |
SFENCE |
wtf.... I log grep output to file, opem that in vim and system crashes because comes out of memory :D |
17:12 |
erle |
install earlyoom |
17:13 |
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MinetestBot |
[git] siliconsniffer -> minetest/minetest: Main menu: Player list for public servers (#15425) b6eaf7b https://github.com/minetest/minetest/commit/b6eaf7b5a4d8c2d818a0fc744d2c6db64e204efe (2024-11-21T19:34:40Z) |
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*Â [MatrxMT] |
<emorrp1 (@emorrp1:freedombox.emorrp1.name)> waves hello from ircs://irc.oftc.net/debian-games |
22:58 |
erle |
yes great now we can have a food fight! |
22:58 |
erle |
ROllerozxa your message came through: https://lists.debian.org/debian-devel/2024/11/msg00246.html |
22:59 |
[MatrxMT] |
<emorrp1 (@emorrp1:freedombox.emorrp1.name)> ROllerozxa: thanks for getting in touch, thought it might be easier to pop by here and ask you directly. Do you have an example nonfree file in mind? |
23:00 |
[MatrxMT] |
<emorrp1 (@emorrp1:freedombox.emorrp1.name)> The only one I'm aware of is a piece of music in xdecor, which is Files-Excluded from the debian version (with the +dfsg in the version number) https://tracker.debian.org/media/packages/m/minetest-mod-xdecor/copyright-1.0dfsg1-2 |
23:03 |
[MatrxMT] |
<emorrp1 (@emorrp1:freedombox.emorrp1.name)> Your message also mentioned out of date versions, but I checked yesterday and at least according to our tracker, they're all up-to-date with upstream tagged releases  https://qa.debian.org/developer.php?login=pkg-games-devel%40lists.alioth.debian.org (there's 3 showing as Error when checking the URL) so again an example one would be great |
23:03 |
[MatrxMT] |
<emorrp1> Alternatively if this is all answered in this channel's history then let me know and I'll search the logs |
23:09 |
erle |
i doubt it is |
23:09 |
erle |
but if a release is not on cdb you might inquire |
23:10 |
erle |
mineclone2 0.71 is not there IIRC because of some copyrighted texture that accidentally got included (no one verified if it was really CC licensed) |
23:10 |
erle |
(that is outdated anyway, just as an example) |
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23:35 |
[MatrxMT] |
<emorrp1> erle: huh? mineclone2 isn't one of the mods in debian, so how can it be outdated? |
23:36 |
MTDiscord |
<wsor4035> mtg water textures comes to top of mind |
23:37 |
MTDiscord |
<wsor4035> dont really care to much given its all outdated junk in the repos anyways |
23:37 |
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23:39 |
MTDiscord |
<greenxenith> Discord bridge may disconnect unexpectedly in the next half hour |
23:39 |
MTDiscord |
<greenxenith> Or, expectedly I suppose |
23:45 |
Wuzzy |
My entry for the 2024 Luanti Game Jam is ready (it is still waiting for approval) |
23:47 |
MTDiscord |
<wsor4035> remove the wip label/tag if you want it pre approved |
23:47 |
Wuzzy |
its already removed? |
23:48 |
MTDiscord |
<wsor4035> so it has, not checking it every second, thanks for letting me know |
23:48 |
Wuzzy |
thank you |
23:49 |
Wuzzy |
the rules state the package must be approved BEFORE the deadline (which is in 12min) |
23:49 |
MTDiscord |
<wsor4035> > Friday, November 22, 2024 at 7:00 PM EST Â Â Approval window closes, rating begins |
23:49 |
Wuzzy |
Games must be submitted and approved BEFORE the submission window closes (late submissions will be denied) |
23:50 |
MTDiscord |
<greenxenith> And the submission window closes in 24 hours |
23:50 |
Wuzzy |
wait, approval window != submission window? |
23:50 |
MTDiscord |
<greenxenith> Same thing |
23:52 |
Wuzzy |
ohhh now i see it. the submission is 1 full additional day after the development |
23:52 |
MTDiscord |
<greenxenith> I think thats the only place I miswrote "submission window" instead of "approval window", ill fix it in a bit; But the "submitted and approved" should imply enough anyway |
23:53 |
MTDiscord |
<greenxenith> Yes, it's a 24 hour "grace period", but baked into the calendar. That way we dont end up with late approvals during rating like last year |
23:53 |
MTDiscord |
<greenxenith> You can technically finish your game within that time but you risk approval time |
23:53 |
ireallyhateirc |
latest furniture: https://files.catbox.moe/m912rx.png |
23:54 |
Wuzzy |
only 6 minutes remaining!! oohh so excited :D |
23:54 |
MTDiscord |
<wsor4035> so....... who is going to do the funny and make a game in the day? |
23:55 |
Wuzzy |
lel |
23:55 |
MTDiscord |
<greenxenith> Please keep in mind we arent going to publish the games til the end of the approval window |
23:55 |
Wuzzy |
okay |
23:55 |
MTDiscord |
<wsor4035> cdb also has :nobugs: :juanchi_face: |
23:58 |
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amfl2 joined #minetest |
23:59 |
ireallyhateirc |
one day you should make a jam where the goal is making a game that would get the most downvotes |