Time Nick Message 00:09 erle ireallyhateirc please elaborate 00:10 ireallyhateirc I have a game with non-standard player scale where 1 node is ~0.5 - 0.55 m 00:10 ireallyhateirc I make furniture that is more or less real world scale 00:11 ireallyhateirc but the top of the table does not align with the node grid 00:11 ireallyhateirc so say the height of the table is around 2.2 nodes 00:12 ireallyhateirc in order to place some items (nodes) on the table, I'd need to add an offset to the node 00:12 ireallyhateirc but at the same time there are other nodes that are not meshes in the game that are perfectly aligned to the grid 00:13 ireallyhateirc say I make a flower pot node and want to place it both on the table and on the floor, then I'd need 2 versions - one with one without the table offset 00:13 ireallyhateirc erle, got it now? 00:13 erle yeah got it. unfortunately, that thing is common. 00:14 erle tbh i'd probably adjust the thing to the grid and make the table 2 nodes 00:16 ireallyhateirc and then meticulous work with making the scale like IRL goes to hell 00:18 ireallyhateirc I'll find a way. 00:18 erle ireallyhateirc i have seen really neat workarounds for these kinds of things, e.g. https://content.luanti.org/packages/AwesomeDragon97/stair_carpets/ 00:18 erle the big issue here is that placing a node directly on the carpet no longer works 00:19 ireallyhateirc I could implement some items as entities and make them change offset depending on what they were placed on 00:19 ireallyhateirc or just the tedious solution - making 2 offset variants of each node that can be placed on a table 00:19 erle yeah 00:19 erle i mean that's probably automatable to some extent? 00:20 ireallyhateirc should be 01:29 MTDiscord ireallyhateirc: you could make the things on the table objects, which collide with the table's nodebox... if the collision works at that scale 02:23 erle hey why do i need to select a base game? 02:23 erle like, what's the issue with it? 02:23 erle i always wondered why it has to be done 02:23 erle when i install some mod 02:24 MTDiscord dependencies 02:24 erle because the base game might provide them or not? 02:25 erle i guess that makes sense 03:33 [MatrxMT] +1 to just avoiding debian's packaging system for mods an games for luanti entirely 03:33 [MatrxMT] this is from a debian user 03:33 [MatrxMT] just use ContentDB 03:42 [MatrxMT] a better use of time would be if someone who regularly compiles from source were to become the debian maintainer 03:42 [MatrxMT] maintaining luanti, luantiserver and minetest-mapper (has that been renamed yet?) 03:43 [MatrxMT] I've seen the debian games team take like 2 months to apply security fixes, and even Debian sid lags the slow release cadence of Luanti 04:58 MTDiscord just going to cross post to here, if you would like your game jam package pre approved by and editor, make sure it doesnt have the wip label/tag 05:12 MTDiscord Who is Voxel and how did he hack into my video game? 05:13 MTDiscord i dont know, but apparently they decided the ibre part of the name was bad :juanchi_face: