Time |
Nick |
Message |
01:23 |
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02:52 |
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[MTMatrix]77 joined #minetest |
02:53 |
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02:54 |
[MTMatrix] |
test |
02:56 |
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03:01 |
MTMatrix_debugge |
(this is MisterE) |
03:01 |
MTMatrix_debugge |
I don't know why [MTMatrix] refuses to join this channel. |
03:03 |
MTMatrix_debugge |
The relevant matterbridge.toml sections (nothing private): |
03:03 |
MTMatrix_debugge |
https://pastebin.com/1tPUj7iW |
03:05 |
MTMatrix_debugge |
as you can see #minetest-dev, which it does join, is exactly the same as #minetest in terms of format. |
03:05 |
MTMatrix_debugge |
Originally #minetest was the first declared inout section ... so I switched the order around just in case there was a matterbridge bug |
03:06 |
MTMatrix_debugge |
Also I should note that the bridge is present and watching on the matrix side |
03:06 |
MTMatrix_debugge |
sfan5 any ideas, since it might be a matrix issue? |
03:06 |
MTMatrix_debugge |
/r/matrix/irc |
03:16 |
MTMatrix_debugge |
Actually nevermind and sorry for the ping, my tired brain just realized that since I can log on here as [MTMatrix] when the matterbridge is off ... that means there's nothing wrong on the IRC side, it must be matterbridge itself. |
03:16 |
MTMatrix_debugge |
Ok, I could risk updating matterbridge. |
03:20 |
MTMatrix_debugge |
no, I'm on the latest stable release |
03:20 |
MTMatrix_debugge |
well, this is a callout for ideas, which I'm fresh out of. |
03:20 |
MTMatrix_debugge |
gn |
03:20 |
MTMatrix_debugge |
I can be reached from discord |
03:20 |
MTDiscord |
<mistere_123> (me) |
03:21 |
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03:25 |
MTMatrix_debugge |
Does this channel require you to be identified with Nickserv? Which ... i do have a password for the bot user but Im not *sure* it is with Nickserv |
03:25 |
Mantar |
Have you tried running matterbridge with logging enabled? |
03:25 |
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03:26 |
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03:27 |
MTMatrix_debugge |
yeah chatgpt just suggested that :P |
03:28 |
Mantar |
standard debugging method |
03:35 |
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03:36 |
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03:37 |
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03:39 |
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03:40 |
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03:40 |
MTMatrix_debugge |
test |
03:41 |
[MatrxMT] |
<MisterE> we're back in business. Weird, I had to create a new IRC user for it. I ... have no idea why |
03:56 |
MTDiscord |
<mistere_123> test |
03:56 |
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03:58 |
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03:59 |
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03:59 |
[MatrxMT] |
<MisterE> is this channel bridged now? |
03:59 |
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03:59 |
MTMatrix_debugge |
yes |
04:00 |
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04:00 |
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04:03 |
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04:04 |
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04:04 |
MTDiscord |
<mistere_123> and still working? |
04:04 |
[MatrxMT] |
<MisterE> yup |
04:44 |
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05:17 |
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05:22 |
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05:39 |
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06:02 |
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07:05 |
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07:18 |
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07:20 |
[MatrxMT] |
<Blockhead256> internet relay chat over a matrix relay :) |
07:53 |
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07:59 |
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08:01 |
gregon |
test |
08:24 |
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09:22 |
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09:27 |
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10:29 |
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10:55 |
stephan48 |
when i ask an entity to switch textures, but the texture is not yet available on the client because i asynchonriously generate it and then use dynamic_add_media - do clients autorefresh textures or do i need to do something to force texture change again? the delay is not that important and i just want to avoid pregenerating lots of useless textures |
11:10 |
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11:14 |
stephan48 |
Krock: i am so disappointed in you! you closed the holy rant channel down. how could you?! i feel betrayed. :D |
11:14 |
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11:17 |
Krock |
stephan48: as you can see - it was so important that you noticed it right after I closed it. only 7 days (or so) |
11:17 |
stephan48 |
ofcourse! thats why i am even more incensed about it! |
11:21 |
MTDiscord |
<luatic> stephan48: there is to my knowledge no way to force such a regeneration, the texture ("tile image") cache probably won't be refreshed. instead you should only set the new texture once it is available (once the dynamic add media callback has been called for the client in question). |
11:21 |
* stephan48 |
nods |
11:21 |
MTDiscord |
<luatic> the clients* in question to be specific, usually you want to ensure that all players who may see the object have received the media |
11:21 |
stephan48 |
thanks that should be doable |
11:32 |
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11:33 |
MockingMoniker |
When running the latest Flatpack version of minetest, I get this error starting Minetest from CLI: Irrlicht: No doublebuffering available. |
11:33 |
MockingMoniker |
I looked online, looks like this was an issue years ago, I don't know why I see it now. |
11:33 |
MockingMoniker |
I've tried installing luajit and luajit2 but that didn't help. |
11:46 |
ireallyhateirc |
AFAIK Flatpaks are self-contained |
11:46 |
ireallyhateirc |
so they should come with all dependencies |
11:47 |
MTDiscord |
<luatic> this is unrelated to lua, it's a rendering thing |
11:47 |
Krock |
MockingMoniker: minetest.conf -> enable_shaders = false |
11:47 |
Krock |
retry |
11:48 |
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11:48 |
Krock |
it should only be a warning, not an error. |
11:49 |
Krock |
and Minetest should still start up after that. There's fallback code. |
11:49 |
Krock |
if you upgraded Mesa or nvidia today, perhaps a simple restart (to reload the kernel modules) would suffice. |
12:21 |
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13:07 |
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13:19 |
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14:28 |
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15:46 |
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16:07 |
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19:31 |
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20:28 |
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22:09 |
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22:11 |
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22:14 |
ineva__ |
Hi! As i noticed there are sadly issues with 5.9.. i deinstalled it on android but i have still problems.. i use now again 5.8.1 and every time i join i get a mega lag and than no reaction from the client side. Any ideas why? Ram, space and wifi is all tested and good |
22:19 |
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22:33 |
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