Time Nick Message 02:54 [MTMatrix] test 03:01 MTMatrix_debugge (this is MisterE) 03:01 MTMatrix_debugge I don't know why [MTMatrix] refuses to join this channel. 03:03 MTMatrix_debugge The relevant matterbridge.toml sections (nothing private): 03:03 MTMatrix_debugge https://pastebin.com/1tPUj7iW 03:05 MTMatrix_debugge as you can see #minetest-dev, which it does join, is exactly the same as #minetest in terms of format. 03:05 MTMatrix_debugge Originally #minetest was the first declared inout section ... so I switched the order around just in case there was a matterbridge bug 03:06 MTMatrix_debugge Also I should note that the bridge is present and watching on the matrix side 03:06 MTMatrix_debugge sfan5 any ideas, since it might be a matrix issue? 03:06 MTMatrix_debugge /r/matrix/irc 03:16 MTMatrix_debugge Actually nevermind and sorry for the ping, my tired brain just realized that since I can log on here as [MTMatrix] when the matterbridge is off ... that means there's nothing wrong on the IRC side, it must be matterbridge itself. 03:16 MTMatrix_debugge Ok, I could risk updating matterbridge. 03:20 MTMatrix_debugge no, I'm on the latest stable release 03:20 MTMatrix_debugge well, this is a callout for ideas, which I'm fresh out of. 03:20 MTMatrix_debugge gn 03:20 MTMatrix_debugge I can be reached from discord 03:20 MTDiscord (me) 03:25 MTMatrix_debugge Does this channel require you to be identified with Nickserv? Which ... i do have a password for the bot user but Im not *sure* it is with Nickserv 03:25 Mantar Have you tried running matterbridge with logging enabled? 03:27 MTMatrix_debugge yeah chatgpt just suggested that :P 03:28 Mantar standard debugging method 03:40 MTMatrix_debugge test 03:41 [MatrxMT] we're back in business. Weird, I had to create a new IRC user for it. I ... have no idea why 03:56 MTDiscord test 03:59 [MatrxMT] is this channel bridged now? 03:59 MTMatrix_debugge yes 04:04 MTDiscord and still working? 04:04 [MatrxMT] yup 07:20 [MatrxMT] internet relay chat over a matrix relay :) 08:01 gregon test 10:55 stephan48 when i ask an entity to switch textures, but the texture is not yet available on the client because i asynchonriously generate it and then use dynamic_add_media - do clients autorefresh textures or do i need to do something to force texture change again? the delay is not that important and i just want to avoid pregenerating lots of useless textures 11:14 stephan48 Krock: i am so disappointed in you! you closed the holy rant channel down. how could you?! i feel betrayed. :D 11:17 Krock stephan48: as you can see - it was so important that you noticed it right after I closed it. only 7 days (or so) 11:17 stephan48 ofcourse! thats why i am even more incensed about it! 11:21 MTDiscord stephan48: there is to my knowledge no way to force such a regeneration, the texture ("tile image") cache probably won't be refreshed. instead you should only set the new texture once it is available (once the dynamic add media callback has been called for the client in question). 11:21 * stephan48 nods 11:21 MTDiscord the clients* in question to be specific, usually you want to ensure that all players who may see the object have received the media 11:21 stephan48 thanks that should be doable 11:33 MockingMoniker When running the latest Flatpack version of minetest, I get this error starting Minetest from CLI: Irrlicht: No doublebuffering available. 11:33 MockingMoniker I looked online, looks like this was an issue years ago, I don't know why I see it now. 11:33 MockingMoniker I've tried installing luajit and luajit2 but that didn't help. 11:46 ireallyhateirc AFAIK Flatpaks are self-contained 11:46 ireallyhateirc so they should come with all dependencies 11:47 MTDiscord this is unrelated to lua, it's a rendering thing 11:47 Krock MockingMoniker: minetest.conf -> enable_shaders = false 11:47 Krock retry 11:48 Krock it should only be a warning, not an error. 11:49 Krock and Minetest should still start up after that. There's fallback code. 11:49 Krock if you upgraded Mesa or nvidia today, perhaps a simple restart (to reload the kernel modules) would suffice. 22:14 ineva__ Hi! As i noticed there are sadly issues with 5.9.. i deinstalled it on android but i have still problems.. i use now again 5.8.1 and every time i join i get a mega lag and than no reaction from the client side. Any ideas why? Ram, space and wifi is all tested and good