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IRC log for #minetest, 2024-08-23

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All times shown according to UTC.

Time Nick Message
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01:36 Sokomine wsor4035: i havn't really abandonned them. i just maintain my mods with years between (which may be similar to abandoned)
01:36 Sokomine sadly flux' pr is too big and changes too much to quickly check
01:37 MTDiscord <wsor4035> hence the cherry-pick suggestion
01:37 MTDiscord <wsor4035> 1loc commit to review
01:38 Sokomine ah. that might be an option. sadly nothing i'll be able to do in the next weeks :-( unless it's really really tiny and easy to test and merge
01:39 Sokomine there are rl reasons. i'm looking forward to do more again. but right now apart from playing a bit (i'm currently great at afking i'm afraid :-/)) i can't do that much currently
01:39 MTDiscord <wsor4035> how to test, run minetest 5.9 with cottages. click bench. see crash, cherrypick patch, push
01:40 Sokomine ah. maybe we can get that done tomorrow then. i do run test worlds with latest dev but don't test everything in it
01:40 Sokomine please remind me tomorrow
01:40 MTDiscord <wsor4035> that would be great, thanks. will do
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03:39 rubenwardy @MisterE matrix bridge appears to be down
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11:31 MTDiscord <mistere_123> thx, I'll get it back up in a few mins
12:28 MTDiscord <mistere_123> back up
12:29 MTDiscord <mistere_123> hm something is wrong
12:30 MTDiscord <mistere_123> Well, I will mess with it more later today. Dev works though
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15:41 wsor4035 Sokomine: this is your reminder
15:42 MTDiscord <mistere_123> wait ... the bridge is working to irc?
15:45 MTDiscord <mistere_123> ok, so it is only matrix, and only this channel, that is affected.
16:06 ireallyhateirc irc works
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16:39 Topic for #minetest is now The official Minetest channel | Latest version: 5.8.0 (2023-12-04) | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest
16:50 MinetestBot [git] sfan5 -> minetest/minetest: Fix bounding box of clouds 56123b2 https://github.com/minetest/minetest/commit/56123b2fbe1ad4e7878556f8d51c551d84fb92e7 (2024-08-23T16:46:12Z)
17:37 cheapie [png definitely makes digiscreen able to run faster: https://cheapiesystems.com/media/2024-08-23%2012-33-51.webm
17:51 cheapie Hmm, maybe that wasn't even /using/ the [png version, seeing as how I ended up messing that up and it doesn't even work properly, fun :P
18:15 ireallyhateirc hi cheapie, quick questions for your mod. I'll gladly use your mod for realistic elevators in my WIP Perfect City game, but my character model is scaled up and everything is bigger. Are the elevators made as 3D models or some kind of multi-node entity?
18:16 ireallyhateirc so would it be hard to make the elevators bigger?
18:18 cheapie They're made from multiple nodes, not really designed to be easy to scale unfortunately.
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18:18 ireallyhateirc I'll manage somehow, thank you anyway. I just couldn't find any 3D models in the directory that's why I asked
18:19 cheapie You can take a look at the car code and maybe define your own, larger car, but there's a lot of other stuff that's hardcoded for now at least too (like the door size)
18:20 cheapie I'll probably /eventually/ make it a thing where arbitrary cars and doors can be registered (I've had requests for different car designs and door opening types), but that's pretty far down the list.
18:22 ireallyhateirc I want to make an elevator like this: https://www.youtube.com/watch?v=uwUYI-6PSIY
18:22 ireallyhateirc which is perfect for my horror game
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20:20 cheapie This higher frame rate certainly helps this effect look better: https://cheapiesystems.com/media/2024-08-23%2015-16-58.webm
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21:43 mazes_80 hi, just a weird thing on cdb project description markdown rendering: images from project on codeberg and gitlab are not displayed. Some month ago only codeberg failed, idk if those project hosts did something to block cdb or if it's only an internal problem, github however got no problem feeding images to those md files.
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