Time Nick Message 01:36 Sokomine wsor4035: i havn't really abandonned them. i just maintain my mods with years between (which may be similar to abandoned) 01:36 Sokomine sadly flux' pr is too big and changes too much to quickly check 01:37 MTDiscord hence the cherry-pick suggestion 01:37 MTDiscord 1loc commit to review 01:38 Sokomine ah. that might be an option. sadly nothing i'll be able to do in the next weeks :-( unless it's really really tiny and easy to test and merge 01:39 Sokomine there are rl reasons. i'm looking forward to do more again. but right now apart from playing a bit (i'm currently great at afking i'm afraid :-/)) i can't do that much currently 01:39 MTDiscord how to test, run minetest 5.9 with cottages. click bench. see crash, cherrypick patch, push 01:40 Sokomine ah. maybe we can get that done tomorrow then. i do run test worlds with latest dev but don't test everything in it 01:40 Sokomine please remind me tomorrow 01:40 MTDiscord that would be great, thanks. will do 03:39 rubenwardy @MisterE matrix bridge appears to be down 04:11 gregon @MisterE1230 11:31 MTDiscord thx, I'll get it back up in a few mins 12:28 MTDiscord back up 12:29 MTDiscord hm something is wrong 12:30 MTDiscord Well, I will mess with it more later today. Dev works though 15:41 wsor4035 Sokomine: this is your reminder 15:42 MTDiscord wait ... the bridge is working to irc? 15:45 MTDiscord ok, so it is only matrix, and only this channel, that is affected. 16:06 ireallyhateirc irc works 16:50 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix bounding box of clouds 1356123b2 https://github.com/minetest/minetest/commit/56123b2fbe1ad4e7878556f8d51c551d84fb92e7 (152024-08-23T16:46:12Z) 17:37 cheapie [png definitely makes digiscreen able to run faster: https://cheapiesystems.com/media/2024-08-23%2012-33-51.webm 17:51 cheapie Hmm, maybe that wasn't even /using/ the [png version, seeing as how I ended up messing that up and it doesn't even work properly, fun :P 18:15 ireallyhateirc hi cheapie, quick questions for your mod. I'll gladly use your mod for realistic elevators in my WIP Perfect City game, but my character model is scaled up and everything is bigger. Are the elevators made as 3D models or some kind of multi-node entity? 18:16 ireallyhateirc so would it be hard to make the elevators bigger? 18:18 cheapie They're made from multiple nodes, not really designed to be easy to scale unfortunately. 18:18 ireallyhateirc I'll manage somehow, thank you anyway. I just couldn't find any 3D models in the directory that's why I asked 18:19 cheapie You can take a look at the car code and maybe define your own, larger car, but there's a lot of other stuff that's hardcoded for now at least too (like the door size) 18:20 cheapie I'll probably /eventually/ make it a thing where arbitrary cars and doors can be registered (I've had requests for different car designs and door opening types), but that's pretty far down the list. 18:22 ireallyhateirc I want to make an elevator like this: https://www.youtube.com/watch?v=uwUYI-6PSIY 18:22 ireallyhateirc which is perfect for my horror game 20:20 cheapie This higher frame rate certainly helps this effect look better: https://cheapiesystems.com/media/2024-08-23%2015-16-58.webm 21:43 mazes_80 hi, just a weird thing on cdb project description markdown rendering: images from project on codeberg and gitlab are not displayed. Some month ago only codeberg failed, idk if those project hosts did something to block cdb or if it's only an internal problem, github however got no problem feeding images to those md files.