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03:27 |
Blockhead256 |
!tell mazes_84 If you wanted to bring Petz back then you could solve the copyright issues. A similar thing was done with i3 which had almost all its textures and sounds replaced. |
03:27 |
MinetestBot |
Blockhead256: I'll pass that on when mazes_84 is around |
03:27 |
Blockhead256 |
google reverse image search is your friend for finding sources |
03:28 |
Blockhead256 |
not sure about models, but I guess there's a bunch of free model websites - but a lot of them won't have creative commons licences that would be compatible with ContentDB, hence, not allowed there |
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15:59 |
SFENCE |
Hi. It looks like contentdb game support feature have still problems to find mods in game (like hades_vessels from hades_revisited) or mod pack (like hades_xpanes from hades_extensionmods). Is it known problem? |
16:11 |
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16:35 |
rubenwardy |
There are no known bugs in the game support algorithm currently |
16:38 |
rubenwardy |
Might help to have more context |
16:38 |
rubenwardy |
It's picking it up fine here https://content.minetest.net/packages/SFENCE/hades_extensionmods/ |
16:38 |
rubenwardy |
Oh I see, the message |
16:40 |
rubenwardy |
Running the game support algorithm again doesn't find any issues |
16:43 |
rubenwardy |
Ok, running the algorithm starting on doors redo causes the issue |
16:45 |
rubenwardy |
Pretty strange |
16:45 |
ireallyhateirc |
btw I think ContentDB could group games into Long/Medium/Short gameplay categories |
16:46 |
ireallyhateirc |
Long - games with "infinite" gameplay, Like Voxelibre, NodeCore, Exile etc. |
16:46 |
ireallyhateirc |
Medium - something like Glitch |
16:46 |
ireallyhateirc |
Short - stuff like Subway Miner |
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16:48 |
ireallyhateirc |
comparing Short gameplay games to Long gameplay games is like comparing bikes to ferrari |
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16:52 |
ROllerozxa |
ireallyhateirc: sounds like an interesting idea. would they be ok as package tags or should it be a dedicated metadata value? |
16:52 |
ROllerozxa |
we already have some tags like Mini-game and Puzzle, and I realise we're lacking a Sandbox tag that could come useful for categorising games... |
16:52 |
rubenwardy |
Inb4 ContentDB speed running scoreboard system |
16:52 |
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16:59 |
SFENCE |
Tt looks like it happens only sometimes. But looks repetitive also. |
17:00 |
ireallyhateirc |
ROllerozxa, I'd like to see something like "Top Games", "Recently Updated", etc. but it would be in the "Games" category |
17:02 |
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17:06 |
ireallyhateirc |
idk if what I'm saying is clear, my brain isn't cooperating with me today |
17:08 |
ireallyhateirc |
it would be usable as a tag too, but would be great if it was also visible by default on the website |
17:08 |
ireallyhateirc |
"All games" would show what "Games" shows now |
17:09 |
ireallyhateirc |
and the "Games" subpage would have "Long gameplay", "Medium gameplay" , "Short gameplay" |
17:10 |
ireallyhateirc |
feel free to pick better descriptions if you have anything in mind |
17:10 |
ireallyhateirc |
for example Long gameplay games are usually sandbox games |
17:12 |
MTDiscord |
<warr1024> How would you define the difference between medium and short? |
17:17 |
ireallyhateirc |
Glitch for example has multiple levels and some plot |
17:17 |
ireallyhateirc |
hence medium |
17:17 |
ireallyhateirc |
Subway Miner is short because there's not much inside |
17:17 |
ireallyhateirc |
(unless I missed some super secret levels and flying rockets) |
17:18 |
ireallyhateirc |
well of course if you're a masochist you could play "short" games for long enough |
17:18 |
MTDiscord |
<warr1024> You could also keep grinding Subway Miner and get to higher and higher levels, and I don't even know if there's a limit, so it could also qualify for "Long" by that same logic. |
17:18 |
MTDiscord |
<warr1024> It's hard to say whether a game has a lot of content or not because often it depends on what you make of it. |
17:18 |
ireallyhateirc |
we could define it as a rough number of hours needed for discovering all the game has to offer |
17:19 |
ireallyhateirc |
backrooms test would be medium-ish then as it took me 2-3 hours to discover most stuff |
17:22 |
MTDiscord |
<warr1024> I've seen some players figure out an entire game in a couple of hours, while other players bang their head against that same game for months, so it seems like the variability of that would be a problem. We don't have like a "standard reference player" we can use, especially since gamedevs are free to target any audience they want since they don't have to chase revenue. |
17:22 |
ireallyhateirc |
well, that's just a proposal. My main motivation here is that it's easier to earn positive reviews for a short game because players often have lower expectations. |
17:22 |
MTDiscord |
<warr1024> We could offer the tags but it would be very hard to define consistent standards across publishers. |
17:23 |
ireallyhateirc |
Alternatively games could be divided into other categories, like "Open world", "Platformer", etc. |
17:23 |
MTDiscord |
<warr1024> It would definitely be nice to get rid of bad reviews caused by "I don't like this type of game." |
17:26 |
ireallyhateirc |
or "Puzzle", that would be a thing |
17:27 |
MTDiscord |
<warr1024> Puzzle is tricky because there are so many different kinds of puzzle games. |
17:27 |
MTDiscord |
<warr1024> Klots, NodeCore, and Piranesi are all "puzzle" but each one in a very different way. |
17:28 |
ireallyhateirc |
I see, anyway I'm just leaving this idea here to sink in, if it's bad/hard to implement then no problem |
17:29 |
MTDiscord |
<warr1024> We could offer the tags as a way for game creators to self-describe their games. It would be hard to enforce a standard, but we could see if people establish a convention, e.g. gamedevs checking out existing games with the tags to decide which category to put things in. |
17:30 |
MTDiscord |
<warr1024> There's a bit of ambiguity for WIP/Beta games that might be intended for a longer category than their existing gameplay is ready or. |
17:30 |
MTDiscord |
<warr1024> and as always just getting devs to bother to tag their stuff at all can be tricky. |
17:30 |
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18:38 |
MinetestBot |
[git] OgelGames -> minetest/minetest: Restore vector type check (#14663) 8972e82 https://github.com/minetest/minetest/commit/8972e829f2a30fa38916db7c0690ecabb51be120 (2024-05-20T18:36:44Z) |
18:38 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Allow removal of item definition fields (#14675) 408faa1 https://github.com/minetest/minetest/commit/408faa11a170ab3ac7352f1ec802b0171349fd0f (2024-05-20T18:37:40Z) |
18:38 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Update SDL for mingw builds (#14678) 36d236c https://github.com/minetest/minetest/commit/36d236c5e063a4f20df52b31f9dd40e246f34672 (2024-05-20T18:37:52Z) |
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