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IRC log for #minetest, 2024-05-20

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All times shown according to UTC.

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03:27 Blockhead256 !tell mazes_84 If you wanted to bring Petz back then you could solve the copyright issues. A similar thing was done with i3 which had almost all its textures and sounds replaced.
03:27 MinetestBot Blockhead256: I'll pass that on when mazes_84 is around
03:27 Blockhead256 google reverse image search is your friend for finding sources
03:28 Blockhead256 not sure about models, but I guess there's a bunch of free model websites - but a lot of them won't have creative commons licences that would be compatible with ContentDB, hence, not allowed there
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15:59 SFENCE Hi. It looks like contentdb game support feature have still problems to find mods in game (like hades_vessels from hades_revisited) or mod pack (like hades_xpanes from hades_extensionmods). Is it known problem?
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16:35 rubenwardy There are no known bugs in the game support algorithm currently
16:38 rubenwardy Might help to have more context
16:38 rubenwardy It's picking it up fine here https://content.minetest.net/packages/SFENCE/hades_extensionmods/
16:38 rubenwardy Oh I see, the message
16:40 rubenwardy Running the game support algorithm again doesn't find any issues
16:43 rubenwardy Ok, running the algorithm starting on doors redo causes the issue
16:45 rubenwardy Pretty strange
16:45 ireallyhateirc btw I think ContentDB could group games into Long/Medium/Short gameplay categories
16:46 ireallyhateirc Long - games with "infinite" gameplay, Like Voxelibre, NodeCore, Exile etc.
16:46 ireallyhateirc Medium - something like Glitch
16:46 ireallyhateirc Short - stuff like Subway Miner
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16:48 ireallyhateirc comparing Short gameplay games to Long gameplay games is like comparing bikes to ferrari
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16:52 ROllerozxa ireallyhateirc: sounds like an interesting idea. would they be ok as package tags or should it be a dedicated metadata value?
16:52 ROllerozxa we already have some tags like Mini-game and Puzzle, and I realise we're lacking a Sandbox tag that could come useful for categorising games...
16:52 rubenwardy Inb4 ContentDB speed running scoreboard system
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16:59 SFENCE Tt looks like it happens only sometimes. But looks repetitive also.
17:00 ireallyhateirc ROllerozxa, I'd like to see something like "Top Games", "Recently Updated", etc. but it would be in the "Games" category
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17:06 ireallyhateirc idk if what I'm saying is clear, my brain isn't cooperating with me today
17:08 ireallyhateirc it would be usable as a tag too, but would be great if it was also visible by default on the website
17:08 ireallyhateirc "All games" would show what "Games" shows now
17:09 ireallyhateirc and the "Games" subpage would have "Long gameplay", "Medium gameplay" , "Short gameplay"
17:10 ireallyhateirc feel free to pick better descriptions if you have anything in mind
17:10 ireallyhateirc for example Long gameplay games are usually sandbox games
17:12 MTDiscord <warr1024> How would you define the difference between medium and short?
17:17 ireallyhateirc Glitch for example has multiple levels and some plot
17:17 ireallyhateirc hence medium
17:17 ireallyhateirc Subway Miner is short because there's not much inside
17:17 ireallyhateirc (unless I missed some super secret levels and flying rockets)
17:18 ireallyhateirc well of course if you're a masochist you could play "short" games for long enough
17:18 MTDiscord <warr1024> You could also keep grinding Subway Miner and get to higher and higher levels, and I don't even know if there's a limit, so it could also qualify for "Long" by that same logic.
17:18 MTDiscord <warr1024> It's hard to say whether a game has a lot of content or not because often it depends on what you make of it.
17:18 ireallyhateirc we could define it as a rough number of hours needed for discovering all the game has to offer
17:19 ireallyhateirc backrooms test would be medium-ish then as it took me 2-3 hours to discover most stuff
17:22 MTDiscord <warr1024> I've seen some players figure out an entire game in a couple of hours, while other players bang their head against that same game for months, so it seems like the variability of that would be a problem.  We don't have like a "standard reference player" we can use, especially since gamedevs are free to target any audience they want since they don't have to chase revenue.
17:22 ireallyhateirc well, that's just a proposal. My main motivation here is that it's easier to earn positive reviews for a short game because players often have lower expectations.
17:22 MTDiscord <warr1024> We could offer the tags but it would be very hard to define consistent standards across publishers.
17:23 ireallyhateirc Alternatively games could be divided into other categories, like "Open world", "Platformer", etc.
17:23 MTDiscord <warr1024> It would definitely be nice to get rid of bad reviews caused by "I don't like this type of game."
17:26 ireallyhateirc or "Puzzle", that would be a thing
17:27 MTDiscord <warr1024> Puzzle is tricky because there are so many different kinds of puzzle games.
17:27 MTDiscord <warr1024> Klots, NodeCore, and Piranesi are all "puzzle" but each one in a very different way.
17:28 ireallyhateirc I see, anyway I'm just leaving this idea here to sink in, if it's bad/hard to implement then no problem
17:29 MTDiscord <warr1024> We could offer the tags as a way for game creators to self-describe their games.  It would be hard to enforce a standard, but we could see if people establish a convention, e.g. gamedevs checking out existing games with the tags to decide which category to put things in.
17:30 MTDiscord <warr1024> There's a bit of ambiguity for WIP/Beta games that might be intended for a longer category than their existing gameplay is ready or.
17:30 MTDiscord <warr1024> and as always just getting devs to bother to tag their stuff at all can be tricky.
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18:38 MinetestBot [git] OgelGames -> minetest/minetest: Restore vector type check (#14663) 8972e82 https://github.com/minetest/minetest/commit/8972e829f2a30fa38916db7c0690ecabb51be120 (2024-05-20T18:36:44Z)
18:38 MinetestBot [git] appgurueu -> minetest/minetest: Allow removal of item definition fields (#14675) 408faa1 https://github.com/minetest/minetest/commit/408faa11a170ab3ac7352f1ec802b0171349fd0f (2024-05-20T18:37:40Z)
18:38 MinetestBot [git] sfan5 -> minetest/minetest: Update SDL for mingw builds (#14678) 36d236c https://github.com/minetest/minetest/commit/36d236c5e063a4f20df52b31f9dd40e246f34672 (2024-05-20T18:37:52Z)
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