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IRC log for #minetest, 2023-12-30

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All times shown according to UTC.

Time Nick Message
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03:30 hephaestus I'm testing my server with friend, I get to connection, but he got the message of timeout, someone have an idea about
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04:00 Mantar check your router to be sure you're forwarding the port correctly
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04:08 hephaestus Mantar, yes I guess we discovery what can happened my friend disabled the ipv6 support on pc and my server was setting up to v6
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10:29 MinetestBot [git] Panquesito7 -> minetest/minetest_game: Use a faster and newer LuaCheck (#3081) c0200b0 https://github.com/minetest/minetest_game/commit/c0200b0a01aac7c12a9b686694dbfcda873e20c0 (2023-12-30T10:29:10Z)
10:32 MinetestBot [git] sfan5 -> minetest/minetest_game: Make cloud parameters deterministic across sessions e9676fa https://github.com/minetest/minetest_game/commit/e9676fa6320ccfc7f403ccedb9772d5fb9efbaa7 (2023-12-30T10:30:46Z)
10:32 MinetestBot [git] Uwuewsky -> minetest/minetest_game: Update Russian translation (#3058) a3b171e https://github.com/minetest/minetest_game/commit/a3b171e317ec63428975915b821eb438c313adef (2023-12-30T10:32:05Z)
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13:34 json68 I'm wondering if when developing a mod that adds mobs, is it better to use Mobs Redo or Creatura?
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13:43 json I'm wondering if when developing a mod that adds mobs, is it better to use Mobs Redo or Creatura?
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14:56 MTDiscord <mistere_123> Depends on the functionality/time input you need. If you want the simple mob behaviors that redo provides, maybe with a little customization, then redo works, and saves you coding time. If you want great extensibility, maybe better performance, and custom logic at the cost of a bit more coding, then creatura.
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18:25 MTDiscord <jordan4ibanez> Does anyone here hate rust the programming language?
18:27 ROllerozxa hi
18:27 ROllerozxa I don't really hate it, I just wanted to say hi
18:30 Krock hi. I somewhat hate the Rust language. C++ is so much easier to use. Who needs an unreasonable borrow checker anyway?
18:30 * Krock grabs popcorn
18:32 MTDiscord <jordan4ibanez> Okay I see your point, can we talk about integrating a package manager into Minetest then?
18:32 Krock would be nice if there was something like a main menu tab where you could simply install mods and games directly without going the git clone or unzipping process
18:33 MTDiscord <jordan4ibanez> No not for the game, for the packages in which the game is built with
18:33 ROllerozxa LOL jordan you're making it sound like we're gonna ship pacman with the engine
18:34 MTDiscord <jordan4ibanez> https://vcpkg.io/en/ :thonking:
18:35 ROllerozxa uh isn't vcpkg windows-only
18:35 MTDiscord <luatic> Krock: C++ is easy to use? 🤨
18:36 MTDiscord <warr1024> C++ is very easy to use, so long as you don't want to actually make anything work using it
18:37 MTDiscord <warr1024> Pretty easy to whip up a "Hello World" in it, at least, or as they apparently call it in the C++ world, "Segmentation fault (core dumped)".
18:42 MTDiscord <jordan4ibanez> Okay I see everyone's point, it's quite fair. But let's say we all agreed on that C++ is the ultimate language and it causes high productivity. This is like using javascript without npm. Or python without pip. Or D without DUB
18:43 MTDiscord <jordan4ibanez> You can still do all this, but then you incur the burden of making sure literally everything is up to date, could miss security/QOL/optimization fixes
18:43 mrkubax10 ROllerozxa: no, it works on Linux too
18:43 mrkubax10 and on macOS probably
18:43 ROllerozxa horrifying
18:44 mrkubax10 it's kind of unneeded anywhere else than on Windows
18:44 MTDiscord <warr1024> Lol Jordan we are not going to fundamentally fix the C++ ecosystem, we just use the language here.
18:45 MTDiscord <warr1024> Considering the amount of work we are doing just to keep a thing that draws cubes on your screen sane, it might be a bit much to ask us to solve package management problems that ab entire development ecosystem can't seem to figure out.
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19:51 muurkha jordan4ibanez: the most popular package manager for C++ libraries is Debian's dpkg/apt, although Nix is gaining popularity
19:52 muurkha it also allows you to pretty effectively use javascript without npm and python without pip
20:17 MTDiscord <jordan4ibanez> Can we use that on windows?
20:36 muurkha jordan4ibanez: you mean X-Windows?  sure, you can install X-Windows with it
20:38 MTDiscord <jordan4ibanez> No, can we allow Windows 10/11 users to easily integrate this with something like WSL?
20:39 MTDiscord <warr1024> Heh, X-Windows is not a thing, because "Windows" was already a trademark threat at the time the X Window System was created, hence, they left it unpluralized.
20:40 muurkha heh
20:41 MTDiscord <warr1024> Hmm, the trademark threat aspect is kinda apocryphal, but the "it's not called X Windows" part is apparently substantiated.
20:41 muurkha yeah, "windows" was already a generic term decades before
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