Time Nick Message 03:30 hephaestus I'm testing my server with friend, I get to connection, but he got the message of timeout, someone have an idea about 04:00 Mantar check your router to be sure you're forwarding the port correctly 04:08 hephaestus Mantar, yes I guess we discovery what can happened my friend disabled the ipv6 support on pc and my server was setting up to v6 10:29 MinetestBot 02[git] 04Panquesito7 -> 03minetest/minetest_game: Use a faster and newer LuaCheck (#3081) 13c0200b0 https://github.com/minetest/minetest_game/commit/c0200b0a01aac7c12a9b686694dbfcda873e20c0 (152023-12-30T10:29:10Z) 10:32 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest_game: Make cloud parameters deterministic across sessions 13e9676fa https://github.com/minetest/minetest_game/commit/e9676fa6320ccfc7f403ccedb9772d5fb9efbaa7 (152023-12-30T10:30:46Z) 10:32 MinetestBot 02[git] 04Uwuewsky -> 03minetest/minetest_game: Update Russian translation (#3058) 13a3b171e https://github.com/minetest/minetest_game/commit/a3b171e317ec63428975915b821eb438c313adef (152023-12-30T10:32:05Z) 13:34 json68 I'm wondering if when developing a mod that adds mobs, is it better to use Mobs Redo or Creatura? 13:43 json I'm wondering if when developing a mod that adds mobs, is it better to use Mobs Redo or Creatura? 14:56 MTDiscord Depends on the functionality/time input you need. If you want the simple mob behaviors that redo provides, maybe with a little customization, then redo works, and saves you coding time. If you want great extensibility, maybe better performance, and custom logic at the cost of a bit more coding, then creatura. 18:25 MTDiscord Does anyone here hate rust the programming language? 18:27 ROllerozxa hi 18:27 ROllerozxa I don't really hate it, I just wanted to say hi 18:30 Krock hi. I somewhat hate the Rust language. C++ is so much easier to use. Who needs an unreasonable borrow checker anyway? 18:30 * Krock grabs popcorn 18:32 MTDiscord Okay I see your point, can we talk about integrating a package manager into Minetest then? 18:32 Krock would be nice if there was something like a main menu tab where you could simply install mods and games directly without going the git clone or unzipping process 18:33 MTDiscord No not for the game, for the packages in which the game is built with 18:33 ROllerozxa LOL jordan you're making it sound like we're gonna ship pacman with the engine 18:34 MTDiscord https://vcpkg.io/en/ :thonking: 18:35 ROllerozxa uh isn't vcpkg windows-only 18:35 MTDiscord Krock: C++ is easy to use? 🤨 18:36 MTDiscord C++ is very easy to use, so long as you don't want to actually make anything work using it 18:37 MTDiscord Pretty easy to whip up a "Hello World" in it, at least, or as they apparently call it in the C++ world, "Segmentation fault (core dumped)". 18:42 MTDiscord Okay I see everyone's point, it's quite fair. But let's say we all agreed on that C++ is the ultimate language and it causes high productivity. This is like using javascript without npm. Or python without pip. Or D without DUB 18:43 MTDiscord You can still do all this, but then you incur the burden of making sure literally everything is up to date, could miss security/QOL/optimization fixes 18:43 mrkubax10 ROllerozxa: no, it works on Linux too 18:43 mrkubax10 and on macOS probably 18:43 ROllerozxa horrifying 18:44 mrkubax10 it's kind of unneeded anywhere else than on Windows 18:44 MTDiscord Lol Jordan we are not going to fundamentally fix the C++ ecosystem, we just use the language here. 18:45 MTDiscord Considering the amount of work we are doing just to keep a thing that draws cubes on your screen sane, it might be a bit much to ask us to solve package management problems that ab entire development ecosystem can't seem to figure out. 19:51 muurkha jordan4ibanez: the most popular package manager for C++ libraries is Debian's dpkg/apt, although Nix is gaining popularity 19:52 muurkha it also allows you to pretty effectively use javascript without npm and python without pip 20:17 MTDiscord Can we use that on windows? 20:36 muurkha jordan4ibanez: you mean X-Windows? sure, you can install X-Windows with it 20:38 MTDiscord No, can we allow Windows 10/11 users to easily integrate this with something like WSL? 20:39 MTDiscord Heh, X-Windows is not a thing, because "Windows" was already a trademark threat at the time the X Window System was created, hence, they left it unpluralized. 20:40 muurkha heh 20:41 MTDiscord Hmm, the trademark threat aspect is kinda apocryphal, but the "it's not called X Windows" part is apparently substantiated. 20:41 muurkha yeah, "windows" was already a generic term decades before