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IRC log for #minetest, 2023-08-09

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All times shown according to UTC.

Time Nick Message
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10:15 Vandarin test
10:15 Vandarin damn
10:15 Vandarin nevermind here we are
10:16 MTDiscord <rollerozxa> testing the mines
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10:31 celeron55 *boom*
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10:43 Vandarin bruh
10:43 Vandarin is teardown a good game
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11:00 Vandarin https://www.electropages.com/blog/2023/08/amd-zenbleed-yet-another-speculative-vulnerability
11:01 Vandarin so im thinking right
11:01 Vandarin voxel paint
11:01 Vandarin is so good
11:01 Vandarin best voxel engine ever
11:01 Vandarin https://snapcraft.io/voxelpaintpro
11:01 Vandarin https://snapcraft.io/voxelpaint
11:01 Vandarin Flathub is ok
11:01 Vandarin Flathub has a better sandbox
11:01 Vandarin but as an ecosystem snap is better
11:01 Vandarin more mature
11:02 Vandarin but more people use snap, probably because for end users a better sandbox matters more
11:02 Vandarin plus flathub has bigger exposure on distros
11:03 Vandarin still for the biggest software repo in linux land flat is not as popular as one would hope
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12:07 independent56 My server has now ran out of space, mostly because docker sucks, but also because map.sqlite is 19 gb when most of it is mapblocks which have been mapgenned but haven't been edited. How can i clean off these untouched mapblocks and put back space?
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12:10 Vandarin do i buy an Intel Arc A770?
12:10 Vandarin a founders adition is selling for 200 GBP
12:10 Vandarin pretty good price
12:10 Vandarin to replace a RTX 2060 OC
12:11 Vandarin the gains are marginal for gaming but for other stuff, the A770 should be able to reap a good margin
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16:42 Vandarin would probably be pretty cool if someone added a minetest export to Goxel
16:42 Vandarin then it would be like rubenwardys nodebox editor
16:42 MTDiscord <rollerozxa> does goxel support .obj?
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16:50 MTDiscord <wsor4035> there is a forum topic for using goxel with minetest
16:51 MTDiscord <wsor4035> independent56: see buckaroos map cleaning tool
16:51 MTDiscord <rollerozxa> any modelling software that can export to .obj can be used with minetest to make static models. it's only for animated models you'd need to do it with blender and export to .b3d
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17:17 Vandarin roller nodebox not meshnode :p
17:18 Vandarin but goxel doesnt support textures
17:18 Vandarin so you'd need to export goxel colors to texturemap
17:18 Vandarin i dont know if goxel already has this feature
17:18 Vandarin wsor nice ill check it
17:19 Vandarin https://forum.minetest.net/viewtopic.php?p=413556
17:19 Vandarin beat me to it
17:19 Vandarin "Goxel2 comes with MTS support"
17:19 Vandarin or not that project has been deleted
17:21 Vandarin i suppose you could convert it to an obj though and get a higher voxel resolution
17:21 Vandarin as the nodeboxes are limited
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18:42 Vandarin seems these days the popular method of doing voxels is to compress them by using variable color maps per block
18:43 Vandarin Teardown does this, and another Voxel engine im looking at rn by some dude called Gabe
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19:58 zarac o/
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