Time |
Nick |
Message |
00:08 |
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02:27 |
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06:13 |
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06:33 |
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07:01 |
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07:37 |
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08:01 |
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08:15 |
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08:39 |
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08:48 |
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08:49 |
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10:12 |
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10:15 |
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Vandarin joined #minetest |
10:15 |
Vandarin |
test |
10:15 |
Vandarin |
damn |
10:15 |
Vandarin |
nevermind here we are |
10:16 |
MTDiscord |
<rollerozxa> testing the mines |
10:29 |
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10:31 |
celeron55 |
*boom* |
10:40 |
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calcul0n joined #minetest |
10:43 |
Vandarin |
bruh |
10:43 |
Vandarin |
is teardown a good game |
10:46 |
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11:00 |
Vandarin |
https://www.electropages.com/blog/2023/08/amd-zenbleed-yet-another-speculative-vulnerability |
11:01 |
Vandarin |
so im thinking right |
11:01 |
Vandarin |
voxel paint |
11:01 |
Vandarin |
is so good |
11:01 |
Vandarin |
best voxel engine ever |
11:01 |
Vandarin |
https://snapcraft.io/voxelpaintpro |
11:01 |
Vandarin |
https://snapcraft.io/voxelpaint |
11:01 |
Vandarin |
Flathub is ok |
11:01 |
Vandarin |
Flathub has a better sandbox |
11:01 |
Vandarin |
but as an ecosystem snap is better |
11:01 |
Vandarin |
more mature |
11:02 |
Vandarin |
but more people use snap, probably because for end users a better sandbox matters more |
11:02 |
Vandarin |
plus flathub has bigger exposure on distros |
11:03 |
Vandarin |
still for the biggest software repo in linux land flat is not as popular as one would hope |
11:15 |
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11:26 |
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11:31 |
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11:38 |
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12:03 |
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12:05 |
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12:05 |
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12:05 |
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12:05 |
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12:05 |
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12:05 |
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12:06 |
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independent56 joined #minetest |
12:07 |
independent56 |
My server has now ran out of space, mostly because docker sucks, but also because map.sqlite is 19 gb when most of it is mapblocks which have been mapgenned but haven't been edited. How can i clean off these untouched mapblocks and put back space? |
12:09 |
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12:10 |
Vandarin |
do i buy an Intel Arc A770? |
12:10 |
Vandarin |
a founders adition is selling for 200 GBP |
12:10 |
Vandarin |
pretty good price |
12:10 |
Vandarin |
to replace a RTX 2060 OC |
12:11 |
Vandarin |
the gains are marginal for gaming but for other stuff, the A770 should be able to reap a good margin |
12:19 |
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12:26 |
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12:27 |
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13:16 |
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13:22 |
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13:24 |
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13:37 |
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14:07 |
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15:00 |
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15:23 |
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15:24 |
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15:26 |
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15:35 |
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15:40 |
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16:20 |
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16:27 |
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16:31 |
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16:40 |
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16:42 |
Vandarin |
would probably be pretty cool if someone added a minetest export to Goxel |
16:42 |
Vandarin |
then it would be like rubenwardys nodebox editor |
16:42 |
MTDiscord |
<rollerozxa> does goxel support .obj? |
16:49 |
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16:50 |
MTDiscord |
<wsor4035> there is a forum topic for using goxel with minetest |
16:51 |
MTDiscord |
<wsor4035> independent56: see buckaroos map cleaning tool |
16:51 |
MTDiscord |
<rollerozxa> any modelling software that can export to .obj can be used with minetest to make static models. it's only for animated models you'd need to do it with blender and export to .b3d |
17:00 |
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17:07 |
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17:17 |
Vandarin |
roller nodebox not meshnode :p |
17:18 |
Vandarin |
but goxel doesnt support textures |
17:18 |
Vandarin |
so you'd need to export goxel colors to texturemap |
17:18 |
Vandarin |
i dont know if goxel already has this feature |
17:18 |
Vandarin |
wsor nice ill check it |
17:19 |
Vandarin |
https://forum.minetest.net/viewtopic.php?p=413556 |
17:19 |
Vandarin |
beat me to it |
17:19 |
Vandarin |
"Goxel2 comes with MTS support" |
17:19 |
Vandarin |
or not that project has been deleted |
17:21 |
Vandarin |
i suppose you could convert it to an obj though and get a higher voxel resolution |
17:21 |
Vandarin |
as the nodeboxes are limited |
17:26 |
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18:42 |
Vandarin |
seems these days the popular method of doing voxels is to compress them by using variable color maps per block |
18:43 |
Vandarin |
Teardown does this, and another Voxel engine im looking at rn by some dude called Gabe |
18:47 |
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18:48 |
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18:52 |
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19:23 |
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19:57 |
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19:58 |
zarac |
o/ |
20:31 |
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22:14 |
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22:32 |
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