Time Nick Message 10:15 Vandarin test 10:15 Vandarin damn 10:15 Vandarin nevermind here we are 10:16 MTDiscord testing the mines 10:31 celeron55 *boom* 10:43 Vandarin bruh 10:43 Vandarin is teardown a good game 11:00 Vandarin https://www.electropages.com/blog/2023/08/amd-zenbleed-yet-another-speculative-vulnerability 11:01 Vandarin so im thinking right 11:01 Vandarin voxel paint 11:01 Vandarin is so good 11:01 Vandarin best voxel engine ever 11:01 Vandarin https://snapcraft.io/voxelpaintpro 11:01 Vandarin https://snapcraft.io/voxelpaint 11:01 Vandarin Flathub is ok 11:01 Vandarin Flathub has a better sandbox 11:01 Vandarin but as an ecosystem snap is better 11:01 Vandarin more mature 11:02 Vandarin but more people use snap, probably because for end users a better sandbox matters more 11:02 Vandarin plus flathub has bigger exposure on distros 11:03 Vandarin still for the biggest software repo in linux land flat is not as popular as one would hope 12:07 independent56 My server has now ran out of space, mostly because docker sucks, but also because map.sqlite is 19 gb when most of it is mapblocks which have been mapgenned but haven't been edited. How can i clean off these untouched mapblocks and put back space? 12:10 Vandarin do i buy an Intel Arc A770? 12:10 Vandarin a founders adition is selling for 200 GBP 12:10 Vandarin pretty good price 12:10 Vandarin to replace a RTX 2060 OC 12:11 Vandarin the gains are marginal for gaming but for other stuff, the A770 should be able to reap a good margin 16:42 Vandarin would probably be pretty cool if someone added a minetest export to Goxel 16:42 Vandarin then it would be like rubenwardys nodebox editor 16:42 MTDiscord does goxel support .obj? 16:50 MTDiscord there is a forum topic for using goxel with minetest 16:51 MTDiscord independent56: see buckaroos map cleaning tool 16:51 MTDiscord any modelling software that can export to .obj can be used with minetest to make static models. it's only for animated models you'd need to do it with blender and export to .b3d 17:17 Vandarin roller nodebox not meshnode :p 17:18 Vandarin but goxel doesnt support textures 17:18 Vandarin so you'd need to export goxel colors to texturemap 17:18 Vandarin i dont know if goxel already has this feature 17:18 Vandarin wsor nice ill check it 17:19 Vandarin https://forum.minetest.net/viewtopic.php?p=413556 17:19 Vandarin beat me to it 17:19 Vandarin "Goxel2 comes with MTS support" 17:19 Vandarin or not that project has been deleted 17:21 Vandarin i suppose you could convert it to an obj though and get a higher voxel resolution 17:21 Vandarin as the nodeboxes are limited 18:42 Vandarin seems these days the popular method of doing voxels is to compress them by using variable color maps per block 18:43 Vandarin Teardown does this, and another Voxel engine im looking at rn by some dude called Gabe 19:58 zarac o/