Minetest logo

IRC log for #minetest, 2023-08-10

| Channels | #minetest index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:25 illwieckz joined #minetest
00:35 Lesha_Vel joined #minetest
00:39 Lesha_Vel joined #minetest
00:55 smk joined #minetest
00:56 Soni joined #minetest
00:57 Soni joined #minetest
01:25 proller joined #minetest
01:52 Noisytoot joined #minetest
02:27 federalagent joined #minetest
02:41 Noisytoot joined #minetest
02:52 Noisytoot joined #minetest
03:03 lissobone Guys.
03:41 Noisytoot joined #minetest
04:00 MTDiscord joined #minetest
04:03 Noisytoot joined #minetest
04:13 Noisytoot joined #minetest
04:26 fluxionary joined #minetest
04:55 calcul0n joined #minetest
04:57 Noisytoot joined #minetest
04:58 olliy joined #minetest
05:10 BuckarooBanzai !tell independent56 i think this might help you: https://github.com/minetest-go/mapcleaner but try it on a backup or copy of your world first
05:10 MinetestBot BuckarooBanzai: I'll pass that on when independent56 is around
05:22 loliglitch joined #minetest
05:41 calcul0n joined #minetest
06:39 TomTom joined #minetest
07:36 lemonzest joined #minetest
08:02 jvalleroy joined #minetest
09:03 Noisytoot joined #minetest
09:07 YuGiOhJCJ joined #minetest
09:10 olliy joined #minetest
09:30 syl !last calinou
09:30 syl !seen calinou
09:30 MinetestBot syl: calinou was last seen at 2023-03-30 06:25:10 UTC on #minetest
09:30 syl f
09:37 jaca122 joined #minetest
10:04 rmicielski_ joined #minetest
10:37 appguru joined #minetest
11:10 proller joined #minetest
11:24 Alnotz joined #minetest
11:34 s20 joined #minetest
12:23 proller joined #minetest
12:53 ROllerozxa joined #minetest
13:02 definitelya joined #minetest
13:30 ROllerozxa joined #minetest
13:38 loggingbot_ joined #minetest
13:38 Topic for #minetest is now The official Minetest channel | Latest version: 5.7.0 (2023-04-08) | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest
13:51 panwolfram joined #minetest
13:56 ROllerozxa joined #minetest
14:01 dzho joined #minetest
14:13 lissobone hi roller
14:19 ROllerozxa oh hello, was just finishing up some upgrades to the server that my bouncer runs on
14:50 fluxionary joined #minetest
14:50 sugarbeet joined #minetest
15:15 Neutroner joined #minetest
15:33 sparky4 joined #minetest
16:08 germ joined #minetest
16:53 proller joined #minetest
17:06 Talkless joined #minetest
18:46 cranez joined #minetest
18:50 Desour joined #minetest
19:08 * cranez is also reviewing some Vehicles mod.
19:40 rod_tout_court joined #minetest
19:42 hmmmm joined #minetest
19:56 jaca122 joined #minetest
20:01 iamweasel joined #minetest
20:06 hmmmm joined #minetest
20:25 lord_of_the_dump joined #minetest
20:26 lord_of_the_dump Hi, does this channel discuss modding? I have a modding question. I'd like to know what's the most limiting part of the Voxel Manipulator.
20:27 lord_of_the_dump What would be faster: starting 3 VM objects on one mapchunk or sharing 1 VM objects for 3 jobs and then saving the data?
20:33 MTDiscord <luatic> What makes you think that reusing one VM object would not be the fastest approach?
20:34 MTDiscord <luatic> Typically, to use a voxelmanip object you first read the area, then do your changes, then write it back. Both the reading and writing take time. If you do the reading and writing three times instead of just once, it will likely be significantly slower, esp. if your changes are relatively small (say, placing a few smaller schematics).
20:36 lord_of_the_dump Each work takes about 10-20ms, sometimes for some chunk it takes 100-200ms. Running 3 of them would make 300-600ms
20:36 lord_of_the_dump that could overwrite player stuff
20:36 lord_of_the_dump my WIP mod - the Mapchunk Shepherd is basically a replacement for ABMs as it acts on all chunks, not only active chunks
20:37 lord_of_the_dump I could perhaps only do the trick for mapchunks that are away from the player
20:38 lord_of_the_dump I suspect the bottle neck part of VMs is saving data to map and pushing the chunks to the client
20:46 lord_of_the_dump My mod often spawns 40 VMs one after another to replace big chunks of soil but the engine appears to divide the jobs into smaller portions. So it updates 10 chunks in 1 second, then waits for a few seconds then does another 10 chunks and so on.
21:14 est31 joined #minetest
21:21 x_ joined #minetest
21:21 Thermoriax joined #minetest
21:21 syl joined #minetest
21:22 cation joined #minetest
21:22 Thermoriax joined #minetest
21:22 bodiccea joined #minetest
21:22 Trifton_ joined #minetest
21:22 bdju joined #minetest
21:23 Trifton_ joined #minetest
21:32 Alnotz joined #minetest
21:33 Helenah o.o
21:33 Helenah Psst, over here!
21:33 Helenah Yeah, you, over here!
21:34 ROllerozxa (what o.o)
21:34 Helenah Hi ROllerozxa :D
21:39 Desour joined #minetest
22:31 panwolfram joined #minetest
22:31 sparky4 joined #minetest
22:38 TheSilentLink joined #minetest
23:21 amfl2 joined #minetest
23:45 zarac joined #minetest
23:57 diceLibrarian joined #minetest

| Channels | #minetest index | Today | | Google Search | Plaintext