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03:03 |
lissobone |
Guys. |
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05:10 |
BuckarooBanzai |
!tell independent56 i think this might help you: https://github.com/minetest-go/mapcleaner but try it on a backup or copy of your world first |
05:10 |
MinetestBot |
BuckarooBanzai: I'll pass that on when independent56 is around |
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09:30 |
syl |
!last calinou |
09:30 |
syl |
!seen calinou |
09:30 |
MinetestBot |
syl: calinou was last seen at 2023-03-30 06:25:10 UTC on #minetest |
09:30 |
syl |
f |
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Topic for #minetest is now The official Minetest channel | Latest version: 5.7.0 (2023-04-08) | General, player and modding discussion is on-topic. If in doubt, post here | Responses may take a while, be patient | Rules: https://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: https://minetest.net/servers | IRC logs: https://irc.minetest.net/minetest |
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14:01 |
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14:13 |
lissobone |
hi roller |
14:19 |
ROllerozxa |
oh hello, was just finishing up some upgrades to the server that my bouncer runs on |
14:50 |
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18:46 |
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19:08 |
* cranez |
is also reviewing some Vehicles mod. |
19:40 |
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20:25 |
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20:26 |
lord_of_the_dump |
Hi, does this channel discuss modding? I have a modding question. I'd like to know what's the most limiting part of the Voxel Manipulator. |
20:27 |
lord_of_the_dump |
What would be faster: starting 3 VM objects on one mapchunk or sharing 1 VM objects for 3 jobs and then saving the data? |
20:33 |
MTDiscord |
<luatic> What makes you think that reusing one VM object would not be the fastest approach? |
20:34 |
MTDiscord |
<luatic> Typically, to use a voxelmanip object you first read the area, then do your changes, then write it back. Both the reading and writing take time. If you do the reading and writing three times instead of just once, it will likely be significantly slower, esp. if your changes are relatively small (say, placing a few smaller schematics). |
20:36 |
lord_of_the_dump |
Each work takes about 10-20ms, sometimes for some chunk it takes 100-200ms. Running 3 of them would make 300-600ms |
20:36 |
lord_of_the_dump |
that could overwrite player stuff |
20:36 |
lord_of_the_dump |
my WIP mod - the Mapchunk Shepherd is basically a replacement for ABMs as it acts on all chunks, not only active chunks |
20:37 |
lord_of_the_dump |
I could perhaps only do the trick for mapchunks that are away from the player |
20:38 |
lord_of_the_dump |
I suspect the bottle neck part of VMs is saving data to map and pushing the chunks to the client |
20:46 |
lord_of_the_dump |
My mod often spawns 40 VMs one after another to replace big chunks of soil but the engine appears to divide the jobs into smaller portions. So it updates 10 chunks in 1 second, then waits for a few seconds then does another 10 chunks and so on. |
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21:33 |
Helenah |
o.o |
21:33 |
Helenah |
Psst, over here! |
21:33 |
Helenah |
Yeah, you, over here! |
21:34 |
ROllerozxa |
(what o.o) |
21:34 |
Helenah |
Hi ROllerozxa :D |
21:39 |
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