Time |
Nick |
Message |
00:41 |
Guest54 |
i found a very funny malicious commit in mineclone2 – 1a1ea29f6eb47feaac8a4c7f279d2cc5df176fae |
00:41 |
Guest54 |
it renames the setting that is used to disable explosions destroying blocks |
00:41 |
Guest54 |
this is used on servers if you don't want people to blow stuff up |
00:41 |
Guest54 |
the default is “blowing up stuff is allowed” |
00:42 |
Guest54 |
so after that commit, on every server that had disabled that, it will be allowed again :D |
00:44 |
Guest54 |
anyways, the person convincing others that this is a good change should be proud of their trolling skills |
00:52 |
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01:19 |
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smk joined #minetest |
01:45 |
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hmmmm joined #minetest |
02:05 |
MTDiscord |
<AncientMariner> or they're giving their time, and trying their best to help, and i guess it's better than ripping people down... |
02:10 |
Guest54 |
AncientMariner i understand that you try to see the best in people who contribute to your project, but in this case the only observable effect of this change is that a setting that people use to prevent griefing will be set to ”true” if it was “false” before. it's a laser-focused change that will lead to stuff exploding when it should not. |
02:10 |
Guest54 |
i have witnessed something similar before |
02:10 |
Guest54 |
with different projects |
02:11 |
Guest54 |
i may also have suggested a “nice patch” to one person, but that person programmed malware and my contribution made the malware buggy in a subtle way, so I think i did a good thing :P |
02:13 |
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02:16 |
Guest54 |
AncientMariner for me this is no different then the bug report for minetest where a player asked that in some cases the server should not crash but disconnect the client. there exists one major reason why you might want that change as a player and it is when you want to soft-ban other players by making their client crash without the server |
02:16 |
Guest54 |
noticing. consequently, minetest did not do that. |
02:17 |
Guest54 |
some contributors are either malicious or very stupid and i don't think stupidity can be so laser-focused |
02:17 |
Guest54 |
in other words: regardless of how broken a car is, it will probably not drive backwards at high speed |
02:19 |
Guest54 |
anyways, i find it highly amusing and the only reason i make fun of it publicly instead of privately is to draw attention to the issue so that people change their settings |
02:20 |
Guest54 |
and also so they are not tricked by similarly malicious contributors |
02:20 |
Guest54 |
or rather, contributions |
02:21 |
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02:21 |
Guest54 |
AncientMariner, i think when the enchantments first got proposed to mcl2, you did not need special privs to use /forceenchant. coincidence? maybe :P |
02:22 |
Guest54 |
it was fixed within a short time |
02:23 |
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02:28 |
Guest54 |
between 2020-11-25 and 2020-12-14 enchantments were free, it's in git log |
02:38 |
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02:47 |
MTDiscord |
<AncientMariner> i'm a little confused. this was a bug, in which the setting didn't work. if it didn't work, then leaving it was not an option |
02:48 |
MTDiscord |
<AncientMariner> renaming it, or leaving would have made little difference |
02:48 |
MTDiscord |
<AncientMariner> the game hasn't had 1.0 release yet, and is still subject to change |
02:52 |
Guest54 |
AncientMariner, oh the setting did not work? then i reject everything i said and claim the opposite |
02:53 |
Guest54 |
the enchantment story is true though, you can do git log |
02:53 |
Guest54 |
grep for forcenchant |
02:53 |
Guest54 |
forceenchant |
02:53 |
MTDiscord |
<AncientMariner> every pr we have usually links to an issue with the problem info |
02:53 |
MTDiscord |
<AncientMariner> it's worth checking the context first |
02:53 |
MTDiscord |
<AncientMariner> people don't change things for no reason |
02:54 |
MTDiscord |
<kimapr> hamburgers |
02:55 |
Guest54 |
they do, but i must admit i have to look at it again! |
03:09 |
Guest54 |
AncientMariner, i have read the git log and found the following context: the tnt_griefing setting was only changing the description of TNT and not its effect. still funny! |
03:09 |
Guest54 |
it looks like it used to work, but was ruined in 2020 by a refactor |
03:09 |
Guest54 |
i eat my words then |
03:10 |
Guest54 |
(i still think such information should be in a commit message, instead of “fix broken setting”) |
03:12 |
MTDiscord |
<AncientMariner> Commit logs are not good for context. An issue could have 5+ commits. I've seen some with 20+. Reading the pull request merge log shows lots more information. |
03:13 |
MTDiscord |
<AncientMariner> Often a change is in response to a review comment and that won't be in the commit message |
03:14 |
Guest54 |
commit logs are excellent for context if the commiters actually know how to write |
03:14 |
Guest54 |
for example, see commit 94960b64d42294ca5dddca2665eb60a8d1230bb9 or 41550da87ba4057e7fc4f33c077f70d8115c08bb |
03:14 |
MTDiscord |
<Warr1024> haaaaaaands |
03:15 |
Guest54 |
which contain an exact explanation of the problem and the solution |
03:16 |
Guest54 |
67ae203772199b4b96bb5f189c7ee90e43178db3 is also good |
03:22 |
Guest54 |
AncientMariner commit messages like “Fix mcl_skins crash” or “Fix ooops” or “Fix whoops” are super lazy and you know it. making fun of stuff without having context is also lazy, so we are even, but the whole “oh i just put the link to the review in the PR and that explains everything” is extremely frustrating, beside it obviously |
03:22 |
Guest54 |
breaking when mesehub goes down. |
03:22 |
Guest54 |
IMO a commit message should explain what happened |
03:23 |
Guest54 |
and i think everyone smart enough to fix a bug is smart enough to explain it like in the three commits i have given |
03:24 |
Guest54 |
Warr1024 is nodecore skyhell made to be frustrating or is it just the purest nodecore experience? |
03:25 |
Guest54 |
i mean i am replaying it now, so it is not *too* frustrating |
03:25 |
Guest54 |
but my island burned down after i dug and got lava |
03:26 |
MTDiscord |
<Warr1024> It's meant to be frustrating. Experts only. |
03:27 |
MTDiscord |
<Warr1024> Basically Kimapr gets bored easily so he keeps trying to make the game harder 😆 |
03:27 |
Guest54 |
lol |
03:29 |
Guest54 |
well, i have broken bedrock, built bases in the void, found a dupe and managed to create water in the nether, i think i'll manage … at some point ;) |
03:29 |
Guest54 |
the problem is just that NodeCore does not seem as buggy as mcl2 |
03:29 |
Guest54 |
the real game is to find the glitches that let you do things you want :D |
03:33 |
MTDiscord |
<kimapr> are you playing in singleplayer? there's a server of this |
03:33 |
Guest54 |
i have to beat the thing myself |
03:33 |
Guest54 |
i mean i have not understood what pumwater is and why there is a lava under my island |
03:33 |
Guest54 |
but i am determined to get to the bottom of this |
03:34 |
MTDiscord |
<kimapr> Guest54: i think everyone plays the skyblock mostly by themselves on the server |
03:34 |
Guest54 |
why would i want to be on the server then |
03:35 |
MTDiscord |
<kimapr> well you could visit other peoples bases |
03:35 |
Guest54 |
pumwater is evil |
03:35 |
MTDiscord |
<kimapr> pumwater IS lava |
03:35 |
Guest54 |
why is it not called lava |
03:37 |
MTDiscord |
<kimapr> why is eggcorn called an eggcorn? |
03:37 |
MTDiscord |
<kimapr> pumwater is the liquid state of pumice |
03:38 |
Guest54 |
yeah and it set my island on fire AGAIN |
03:38 |
Guest54 |
curse your sudden and inevitable betrayal, nodecore! |
03:39 |
Guest54 |
Kimapr you like exile too i guess? |
03:41 |
MTDiscord |
<kimapr> nah exile is kinda wacky |
03:42 |
MTDiscord |
<kimapr> idk how to play it |
03:43 |
Guest54 |
lol |
03:43 |
Guest54 |
and i thought exile is basically what nodecore skyblock does, only much more friendly to the player |
03:44 |
MTDiscord |
<kimapr> no |
03:44 |
MTDiscord |
<kimapr> in nodecore, every disaster is caused by your actions |
03:45 |
Guest54 |
i would question it if it did not sound so plausible |
03:45 |
Guest54 |
nodecore is existential horror |
03:45 |
Guest54 |
everything is my fault |
03:45 |
MTDiscord |
<kimapr> in exile you have to actively fight disaster (death) |
03:45 |
Guest54 |
i think that in many games you have both |
03:45 |
Guest54 |
so that players can convince themselves it was just bad luck |
03:46 |
Guest54 |
take card games where you shuffle |
03:46 |
MTDiscord |
<PrairieWind> when it comes to nodecore, I am partly sadistic (I mean sadism towards myself), as I learned most of what I know about nodecore on the skyblock server |
03:46 |
Guest54 |
i like to play roguelikes, maybe that is why i also like nodecore |
03:46 |
Guest54 |
do you two also like hyperrogue? |
03:46 |
Guest54 |
i play it a lot lately |
03:46 |
Guest54 |
it is a non-euclidean roguelike |
03:46 |
Guest54 |
i.e. parallel lines diverge |
03:46 |
Guest54 |
pretty wacky |
03:47 |
Guest54 |
and also every disaster is caused by oneself |
03:47 |
MTDiscord |
<kimapr> skyhell is less predictable to nodecore non-experts because the starting island is maximally compact and metastable |
03:47 |
MTDiscord |
<kimapr> seemingly innocent actions cause doom |
03:47 |
MTDiscord |
<kimapr> say, planting a tree at the edge of the island |
03:48 |
MTDiscord |
<PrairieWind> yah, because you fall or lmoose just about every wood plank |
03:48 |
Guest54 |
it reminds me of trying to survive in the void actually |
03:48 |
MTDiscord |
<PrairieWind> *lose |
03:48 |
MTDiscord |
<kimapr> PrairieWind: that one is also a issue of Skill |
03:48 |
Guest54 |
randomly falling items, skill issue lol |
03:48 |
MTDiscord |
<kimapr> you don't have to lose your planks |
03:48 |
Guest54 |
what is the secret trick so they do not fall everywhere? |
03:48 |
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03:49 |
MTDiscord |
<PrairieWind> kimapr, I dont have enough planks to catch the planks yet |
03:49 |
MTDiscord |
<PrairieWind> shift |
03:49 |
MTDiscord |
<kimapr> just put walls around the logs you cut lol |
03:49 |
MTDiscord |
<kimapr> you don't need planks, leaves and humus work |
03:49 |
Guest54 |
i see |
03:49 |
MTDiscord |
<PrairieWind> . . . |
03:49 |
Guest54 |
i did that already but |
03:49 |
Guest54 |
it does not work very well |
03:49 |
Guest54 |
also what's the deal with the lava on the island |
03:50 |
MTDiscord |
<PrairieWind> let me guess...somebody disabled shift usage on nodecore??? |
03:50 |
Guest54 |
is there some cobblestone generator hidden? |
03:50 |
Guest54 |
no idea what you mean with shift usage, sneak? |
03:50 |
MTDiscord |
<PrairieWind> yeh |
03:50 |
MTDiscord |
<kimapr> cobble creation is not that easy in nodecore |
03:50 |
MTDiscord |
<PrairieWind> the sneaking to not fall |
03:50 |
Guest54 |
i use that to not fall off the island |
03:50 |
MTDiscord |
<kimapr> sneaking to not fall does work |
03:51 |
MTDiscord |
<kimapr> make sure your keyboard is not broken |
03:51 |
MTDiscord |
<PrairieWind> what if I took a hammer and busted the shift keys? 😏 |
03:52 |
MTDiscord |
<kimapr> pumwater is in the island because it lets you make more pumwater and lux |
03:52 |
Guest54 |
why would i need more pumwater lol |
03:52 |
Guest54 |
also i have no tools because i destroyed my tools with my tools |
03:52 |
Guest54 |
well half the island was on fire and my tools are gone |
03:52 |
Guest54 |
i try again |
03:52 |
MTDiscord |
<kimapr> Guest54: because you have to spend pumwater to make more lux |
03:53 |
Guest54 |
how does this all work |
03:53 |
MTDiscord |
<kimapr> and you have to spend lux to make more lode |
03:53 |
MTDiscord |
<PrairieWind> erlehmann, I came up with another great funny mod idea for mineclone2 after I watched the minecraft video about their new april fools update |
03:53 |
MTDiscord |
<PrairieWind> exploding flowers |
03:53 |
Guest54 |
that's not funny |
03:53 |
MTDiscord |
<PrairieWind> its a cruel joke |
03:53 |
Guest54 |
in nodecore i only got as far as making a smelter to make glass |
03:53 |
MTDiscord |
<PrairieWind> thats funny for me |
03:53 |
MTDiscord |
<PrairieWind> when I implement it for aprils fools if I ever get a server going |
03:54 |
MTDiscord |
<PrairieWind> :trollface: |
03:54 |
Guest54 |
PrairieWind if you want to make a funny mcl2 mod just make one where punching a tree deals so much damage that you will never be able to dig 2 logs (which you would need to make an axe) |
03:54 |
MTDiscord |
<kimapr> never? |
03:55 |
Guest54 |
never |
03:55 |
Guest54 |
well you can respawn |
03:55 |
MTDiscord |
<PrairieWind> Ive seen a minecraft video where wood explodes and disappears when you mine it |
03:55 |
Guest54 |
maybe make it so that wood is just undiggable by hand |
03:55 |
MTDiscord |
<PrairieWind> and you face the consequences of the explosions |
03:55 |
Guest54 |
on april first |
03:55 |
Guest54 |
everyone will love it |
03:55 |
MTDiscord |
<kimapr> you could just get a creeper to dig wood for you |
03:55 |
MTDiscord |
<PrairieWind> thats simple enough |
03:55 |
Guest54 |
kimapr i like how you think |
03:55 |
Guest54 |
but that's the point |
03:56 |
MTDiscord |
<PrairieWind> override the wood to remove the digging groups |
03:56 |
Guest54 |
nodecore style inventory for mcl2 when |
03:56 |
MTDiscord |
<kimapr> though creeper mining is very lossy |
03:56 |
Guest54 |
items are stored in the player chest |
03:56 |
MTDiscord |
<PrairieWind> one block at a time update |
03:56 |
Guest54 |
(i.e. on the player, on the chest) |
03:57 |
MTDiscord |
<kimapr> you say 2 logs deal enough damage to kill you, but can you survive 1 log? |
03:57 |
Guest54 |
PrairieWind as i suggested privately, please make a mod where you are an enderman. you can hold one block and have free chorus teleports |
03:57 |
MTDiscord |
<kimapr> you could dig the log, heal, then dig another one |
03:57 |
Guest54 |
also looking at other players will make you angry |
03:58 |
MTDiscord |
<Warr1024> That last one is often true for me anyway |
03:58 |
Guest54 |
Kimapr it is meant to frustrate people who think they can punch trees without consequences, not make it impossible. also, i like how you think. |
03:59 |
Guest54 |
uh, when do leaves become pickable dry leaves? |
03:59 |
Guest54 |
is it random? |
03:59 |
MTDiscord |
<PrairieWind> it would take a bit of work, but I could look into making a mod to do that, and you can set your mob character through commands and a handy button in the inventory |
03:59 |
MTDiscord |
<kimapr> Guest54: yes |
04:00 |
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04:00 |
MTDiscord |
<kimapr> loose leaves are one of the possible leaf drops |
04:00 |
MTDiscord |
<Warr1024> Leaf drops are random, except on the very first tree in skyhell and skyrealm mods, where there is guaranteed to be at least 2 eggcorns and 3 sticks or something. |
04:00 |
MTDiscord |
<PrairieWind> although it might give me a headache trying to figure out the keys and actual character change code and make endermen not attack players when the player is in enderman mode |
04:00 |
MTDiscord |
<Warr1024> I don't remember the exact numbers, but a few select leaf nodes have deterministic drops |
04:01 |
MTDiscord |
<PrairieWind> or trying to do fun stuff like use keys for triggering teleports or explosions if you are creeper |
04:01 |
MTDiscord |
<Warr1024> Once you've got enough to make a 2-tree farm, the chance of getting totally screwed by RNG is virtually zero so players are on their own. |
04:02 |
Guest54 |
i will probably get screwed by the pumwater |
04:03 |
MTDiscord |
<Warr1024> You have something like a 25% chance of being able to have one metal tool without taming and cultivating that pumwater first. |
04:03 |
MTDiscord |
<PrairieWind> done that been there |
04:03 |
MTDiscord |
<PrairieWind> not the metal tool part |
04:03 |
MTDiscord |
<PrairieWind> the screwed by pumwater part |
04:03 |
MTDiscord |
<Warr1024> You generally want to be able to have more than 1 metal tool of course, so... |
04:03 |
MTDiscord |
<PrairieWind> burns my island down often enough. |
04:04 |
MTDiscord |
<Warr1024> The pumwater isn't actually screwing you. The sponges screw you, the pumwater is just the fireworks afterward. |
04:04 |
Guest54 |
i see |
04:06 |
MTDiscord |
<Warr1024> The whole thing is built around the maybe-bug that living sponges quench but are not dried out by igniters. |
04:07 |
Guest54 |
a classic minetest thing, the maybe-bug |
04:08 |
MTDiscord |
<Warr1024> Nah, it's a feature of any project where what I intended isn't knowable until after I see the actual results. |
04:09 |
MTDiscord |
<Warr1024> (well, beyond that what I intended was to see the results) |
04:10 |
MTDiscord |
<Warr1024> A lot of NodeCore's maybe-bugs are "A works as intended, B works as intended, and the intersection of A and B was not fully considered at design time" |
04:10 |
Guest54 |
emergent gameplay ig |
04:10 |
Guest54 |
reminds me of the dwarf-eating fishes in dwarf fortress |
04:10 |
Guest54 |
it was not intended |
04:11 |
Guest54 |
just a consequence of the implementation |
04:11 |
MTDiscord |
<Warr1024> Emergent gameplay occasionally leads to gameplay emergencies. |
04:12 |
Guest54 |
my favourite emergent gameplay is still the enchanted book dupe, where you could use one enchanted book to enchant a stack of enchanted books … because books need to be enchantable to have enchanted books in the first place, but unenchanted books are stackable ;) |
04:12 |
Guest54 |
uh, do i need the sponges so the tree grows? |
04:13 |
MTDiscord |
<Warr1024> The "goal" of the skyblock is to be able to have potentially infinite supplies of virtually all resources, i.e. you need the sponges to be able to have infinite sponges. |
04:14 |
MTDiscord |
<Warr1024> I think if you only want to be able to have infinite water, you only need one of the sponges long-term |
04:14 |
MTDiscord |
<Warr1024> Initially though you need to keep at least one sponge alive, even if you don't plan to farm them, because it's the only thing keeping your pumwater from burning everything. |
04:14 |
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04:15 |
MTDiscord |
<kimapr> trees dont need water, but it helps |
04:15 |
Guest54 |
ig i'll not touch the sponges until i understand the issue better |
04:16 |
MTDiscord |
<Warr1024> Trees want soil, moisture, and air. I think the node they grow from (sprout and then stump) both contain all 3, so they have a non-zero baseline growth rate, even without a favorable environment. |
04:17 |
MTDiscord |
<kimapr> they also need light |
04:17 |
MTDiscord |
<Warr1024> True dat, and that they cannot provide themselves. |
04:17 |
MTDiscord |
<kimapr> which is especially noticeable when you're playing in absolute darkness |
04:17 |
Guest54 |
are you saying i need a fire lol |
04:17 |
MTDiscord |
<Warr1024> I guess if you really want the ultimate challenge, you'd add Nodeternal Darkness on top of SkyHell ... but I don't know if that's been proven beatable yet. |
04:18 |
Guest54 |
what does that do, eternal night? |
04:18 |
MTDiscord |
<Warr1024> It's actually darker than night. |
04:18 |
MTDiscord |
<kimapr> it's like falling deep into a cave with no lights |
04:18 |
MTDiscord |
<kimapr> except it's like that everwhere |
04:19 |
MTDiscord |
<kimapr> Warr1024: iirc i have been able to grow a tree in dark skyhell |
04:19 |
MTDiscord |
<Warr1024> It does relax a couple of "requires direct skylight" mechanics to allow them to use artificial light though. |
04:19 |
MTDiscord |
<Warr1024> Haha, nice, though you have to be able to grow more than 1 I think before we can be sure it's really playable. |
04:20 |
MTDiscord |
<Warr1024> Like, you need to be able to get a tree farm going far away enough that you don't suffer massive radiation before you progress anywhere. |
04:20 |
MTDiscord |
<kimapr> that seems doable |
04:20 |
MTDiscord |
<Warr1024> YEah, that's the hypothesis. |
04:20 |
MTDiscord |
<kimapr> just need to get some distant fires going |
04:21 |
MTDiscord |
<kimapr> it's possible in dark skyrealm, should be in skyhell too |
04:22 |
MTDiscord |
<Warr1024> The 2 significant challenges that skyhell has that are unique and not present in skyrealm are the 2 time pressure mechanics: the radiation, and the fact that you need a sponge squeezer before you can do optics. |
04:22 |
MTDiscord |
<Warr1024> So you have to get away from the lux in your starting island early, and can't afford to idle around it much, or you suffer radiation and the loss of inventory slots with no water to wash off is pretty devastating |
04:23 |
MTDiscord |
<Warr1024> and having to manually squeeze the sponge and extend the water, and not let the supply dry out while you're handling hazmat, is maddening. |
04:25 |
Guest54 |
uh, radiation? |
04:25 |
MTDiscord |
<kimapr> yes, radiation |
04:25 |
Guest54 |
what the fuck |
04:26 |
Guest54 |
how far away do i need to be |
04:26 |
MTDiscord |
<kimapr> you have 15 cubes of radioactive rock under your feet |
04:27 |
Guest54 |
if this were any other game i would think you are joking |
04:27 |
Guest54 |
so how far away do i need to be to not lose item slots? |
04:27 |
MTDiscord |
<kimapr> dunno |
04:27 |
Guest54 |
i already build a wood/dirt island at the edge to make more trees |
04:27 |
Guest54 |
and replaced the dirt on the original island largely with ash |
04:30 |
MTDiscord |
<kimapr> the further away you are from nasty rocks the less irradiated you'll be |
04:31 |
MTDiscord |
<Warr1024> Most radiant effects (radiation, infrared) follow a natural inverse square law. Shielding is also a thing (though not for you because you don't have the materials for that yet) |
04:32 |
MTDiscord |
<kimapr> usually, i just yoink one of the sponges from the island and use it to unradiate myself |
04:32 |
MTDiscord |
<Warr1024> tbh I don't even remember how I calculate path length, or what effect scattering has on the path length... |
04:33 |
MTDiscord |
<kimapr> i dont think early-game radiation was ever a big problem for me |
04:33 |
MTDiscord |
<Warr1024> Ah, yeah, I guess if you're careful enough you can go ahead and start using the sponge for manual showering. I hadn't thought of touching the sponges until I was ready for a water tower... |
04:34 |
Guest54 |
i would question it if it did not sound so plausible |
04:34 |
Guest54 |
the radiation thing i mean |
04:34 |
Guest54 |
i like the use of particles in nodecore a lot btw Warr1024 |
04:35 |
MTDiscord |
<Warr1024> Heh, I still consider the radiation model very simplistic, even if I did model scattering and absorption of materials and such. Like, that only currently affects the player's exposure, and the way radioactive materials interact with each other is basically just simple proximity checks. |
04:36 |
MTDiscord |
<Warr1024> Well, it's gotta be playable on a ThinkPad T430s or it's not gonna have trouble getting developed at all... |
04:37 |
MTDiscord |
<Warr1024> The real life universe can scatter trillions of particles everywhere every femtosecond but I've got this whole von neumann bottleneck I gotta work around. |
04:39 |
Guest54 |
what do the particles mean that come when i punch a growing tree? |
04:40 |
Guest54 |
can i threaten it into growing faster? |
04:40 |
Guest54 |
meanwhile, i did build a tree at the edge of the island |
04:40 |
Guest54 |
well |
04:40 |
Guest54 |
it was nice while it lasted |
04:41 |
MTDiscord |
<kimapr> Guest54: yes, you can bully trees into growing faster |
04:41 |
MTDiscord |
<kimapr> i do that extensively myself |
04:42 |
Guest54 |
this is how it looks right now https://mister-muffin.de/p/rgEc.png |
04:42 |
Guest54 |
not great, not terrible |
04:43 |
MTDiscord |
<kimapr> looks like you can still continue |
04:44 |
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04:44 |
Guest54 |
well i built this whole new island just so i could, yes |
04:44 |
MTDiscord |
<kimapr> did you figure soil renewal out yet? |
04:44 |
Guest54 |
nope |
04:44 |
Guest54 |
are you going to tell me? |
04:44 |
MTDiscord |
<kimapr> maybe |
04:45 |
Guest54 |
in mcl2 it's like 2 gravel + 2 dirt = 4 coarse dirt, then you use a farming implement on it to make farmland out of it |
04:45 |
Guest54 |
farmland, when dug, drops dirt |
04:45 |
Guest54 |
so in the end you make 2 dirt from 2 gravel, using 2 dirt and a farming tool |
04:45 |
Guest54 |
as a cataclyst |
04:45 |
Guest54 |
catalyst |
04:45 |
MTDiscord |
<kimapr> farmland? i usually made dirt paths |
04:45 |
Guest54 |
oh that works too, lol |
04:46 |
Guest54 |
probably |
04:46 |
MTDiscord |
<kimapr> in nodecore soil renewal involves composting |
04:46 |
Guest54 |
the meanest thing about the island is btw that stuff just falls down when i mine it |
04:47 |
Guest54 |
i'd much more enjoy a nodecore prison |
04:47 |
Guest54 |
where the world is infinite stone |
04:47 |
Guest54 |
and you are in a small room |
04:47 |
Guest54 |
or mineshaft |
04:47 |
MTDiscord |
<kimapr> infinite stone? |
04:47 |
MTDiscord |
<kimapr> that's a lot of free stuff |
04:47 |
Guest54 |
i once did that |
04:47 |
Guest54 |
infinite stone + wuzzy mineshafts |
04:47 |
Guest54 |
was funny |
04:48 |
Guest54 |
not in nodecore though |
04:48 |
MTDiscord |
<kimapr> in nodecore there's this node that is formed when pumwater is quenched |
04:49 |
MTDiscord |
<kimapr> pumice |
04:49 |
MTDiscord |
<kimapr> it drops nothing when dug |
04:49 |
Guest54 |
why |
04:49 |
MTDiscord |
<kimapr> and it disrupts water and pumwater flows, greatly amplifying the disaster |
04:49 |
Guest54 |
in mcl2 there is poisoned potato |
04:49 |
MTDiscord |
<kimapr> chaos and destruction |
04:49 |
Guest54 |
it is the only useless item |
04:50 |
Guest54 |
you eat it, you get damage |
04:50 |
MTDiscord |
<kimapr> well, pumice is not entirely useless |
04:50 |
MTDiscord |
<kimapr> you can walk on it, for example |
04:50 |
MTDiscord |
<kimapr> it's solid |
04:50 |
Guest54 |
want to be funny? you can rename items using an anvil. just rename it “baked potato” |
04:50 |
MTDiscord |
<kimapr> until it meets pumwater that is |
04:50 |
Guest54 |
some people will look at the name and eat |
04:50 |
Guest54 |
pumwater seems to be evil |
04:51 |
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04:51 |
MTDiscord |
<kimapr> when pumice touches pumwater, it melts |
04:51 |
MTDiscord |
<kimapr> into pumwater |
04:51 |
MTDiscord |
<kimapr> pumwater is good if you handle it very carefully |
04:52 |
Guest54 |
i like the regular lava |
04:53 |
Guest54 |
n8 n8 |
04:53 |
MTDiscord |
<kimapr> ? |
04:54 |
Guest54 |
night |
04:55 |
Guest54 |
good night |
05:01 |
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MTDiscord |
<jordan4ibanez> They called you nate |
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16:50 |
Guest54 |
does anyone here remember luola or liero? i wonder if there are games like this for minetest |
16:51 |
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16:58 |
celeron55 |
i grew up with liero. good game |
16:59 |
Guest54 |
i recently found https://liero.be and https://www.webliero.com/ – if you want to play some time, tell :D |
16:59 |
Guest54 |
(the latter page enables you to play liero in the browser) |
17:00 |
Guest54 |
liero was one of the first games i can remember modding, since everything was configurable in plaintext |
17:00 |
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17:03 |
Guest54 |
does anyone know if there is stuff like minetestmapper colors.txt in the node definition? |
17:03 |
Guest54 |
i could use it for xmaps |
17:05 |
Desour |
minimap_color? |
17:05 |
Guest54 |
thx |
17:06 |
Guest54 |
Desour wait, how can i access this from lua |
17:07 |
Guest54 |
is it simply a node property like liquid range? |
17:07 |
Guest54 |
seems so |
17:07 |
Desour |
it's probably just client-side |
17:07 |
Guest54 |
thx |
17:07 |
Desour |
so you can't at all |
17:08 |
Guest54 |
not? |
17:08 |
Desour |
or only if it's manually specified |
17:08 |
Desour |
idk how it's made |
17:08 |
Guest54 |
c_content.cpp has push_ARGB8(L, c.minimap_color); and lua_setfield(L, -2, "minimap_color");, so it is readonly right |
17:08 |
Guest54 |
? |
17:08 |
Desour |
idk |
17:09 |
Guest54 |
i'll try to use it |
17:09 |
Guest54 |
maybe ppl use xmaps then lol |
17:10 |
Guest54 |
i relatively often see in-game maps on walls, but outside of mcl_maps i think those are simply rendered outside the game |
17:10 |
Guest54 |
using minetest mapper or so |
17:14 |
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17:14 |
Guest65 |
Hello, is there anyone here? |
17:15 |
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17:15 |
Guest54 |
Warr1024 thanks for telling me about the radiation, i got the sponge :) |
17:16 |
Guest65 |
Hello! |
17:26 |
Guest54 |
Warr1024 Kimapr btw did i ask you if you liked hyperrogue? |
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23:20 |
Guest54 |
AncientMariner any idea why previous versions of mineclone2 are no longer here? https://content.minetest.net/packages/Wuzzy/mineclone2/releases/ |
23:21 |
Guest54 |
rubenwardy the three links for “how can i create releases automatically?” here seem to be dead: https://content.minetest.net/help/faq/ |
23:30 |
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23:32 |
Guest54 |
AncientMariner the page used to look like this: https://web.archive.org/web/20211016022837/https://content.minetest.net/packages/Wuzzy/mineclone2/releases/ |
23:35 |
Guest54 |
well, since nodecore still has releases, i guess cdb did not just delete old packages … https://content.minetest.net/packages/Warr1024/nodecore/releases/ |
23:40 |
Guest54 |
okay i was informed the older versions had copyright infringement |