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IRC log for #minetest, 2023-04-06

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Time Nick Message
00:41 Guest54 i found a very funny malicious commit in mineclone2 – 1a1ea29f6eb47feaac8a4c7f279d2cc5df176fae
00:41 Guest54 it renames the setting that is used to disable explosions destroying blocks
00:41 Guest54 this is used on servers if you don't want people to blow stuff up
00:41 Guest54 the default is “blowing up stuff is allowed”
00:42 Guest54 so after that commit, on every server that had disabled that, it will be allowed again :D
00:44 Guest54 anyways, the person convincing others that this is a good change should be proud of their trolling skills
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02:05 MTDiscord <AncientMariner> or they're giving their time, and trying their best to help, and i guess it's better than ripping people down...
02:10 Guest54 AncientMariner i understand that you try to see the best in people who contribute to your project, but in this case the only observable effect of this change is that a setting that people use to prevent griefing will be set to ”true” if it was “false” before. it's a laser-focused change that will lead to stuff exploding when it should not.
02:10 Guest54 i have witnessed something similar before
02:10 Guest54 with different projects
02:11 Guest54 i may also have suggested a “nice patch” to one person, but that person programmed malware and my contribution made the malware buggy in a subtle way, so I think i did a good thing :P
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02:16 Guest54 AncientMariner for me this is no different then the bug report for minetest where a player asked that in some cases the server should not crash but disconnect the client. there exists one major reason why you might want that change as a player and it is when you want to soft-ban other players by making their client crash without the server
02:16 Guest54 noticing. consequently, minetest did not do that.
02:17 Guest54 some contributors are either malicious or very stupid and i don't think stupidity can be so laser-focused
02:17 Guest54 in other words: regardless of how broken a car is, it will probably not drive backwards at high speed
02:19 Guest54 anyways, i find it highly amusing and the only reason i make fun of it publicly instead of privately is to draw attention to the issue so that people change their settings
02:20 Guest54 and also so they are not tricked by similarly malicious contributors
02:20 Guest54 or rather, contributions
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02:21 Guest54 AncientMariner, i think when the enchantments first got proposed to mcl2, you did not need special privs to use /forceenchant. coincidence? maybe :P
02:22 Guest54 it was fixed within a short time
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02:28 Guest54 between 2020-11-25 and 2020-12-14 enchantments were free, it's in git log
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02:47 MTDiscord <AncientMariner> i'm a little confused. this was a bug, in which the setting didn't work. if it didn't work, then leaving it was not an option
02:48 MTDiscord <AncientMariner> renaming it, or leaving would have made little difference
02:48 MTDiscord <AncientMariner> the game hasn't had 1.0 release yet, and is still subject to change
02:52 Guest54 AncientMariner, oh the setting did not work? then i reject everything i said and claim the opposite
02:53 Guest54 the enchantment story is true though, you can do git log
02:53 Guest54 grep for forcenchant
02:53 Guest54 forceenchant
02:53 MTDiscord <AncientMariner> every pr we have usually links to an issue with the problem info
02:53 MTDiscord <AncientMariner> it's worth checking the context first
02:53 MTDiscord <AncientMariner> people don't change things for no reason
02:54 MTDiscord <kimapr> hamburgers
02:55 Guest54 they do, but i must admit i have to look at it again!
03:09 Guest54 AncientMariner, i have read the git log and found the following context: the tnt_griefing setting was only changing the description of TNT and not its effect. still funny!
03:09 Guest54 it looks like it used to work, but was ruined in 2020 by a refactor
03:09 Guest54 i eat my words then
03:10 Guest54 (i still think such information should be in a commit message, instead of “fix broken setting”)
03:12 MTDiscord <AncientMariner> Commit logs are not good for context. An issue could have 5+ commits. I've seen some with 20+. Reading the pull request merge log shows lots more information.
03:13 MTDiscord <AncientMariner> Often a change is in response to a review comment and that won't be in the commit message
03:14 Guest54 commit logs are excellent for context if the commiters actually know how to write
03:14 Guest54 for example, see commit 94960b64d42294ca5dddca2665eb60a8d1230bb9 or 41550da87ba4057e7fc4f33c077f70d8115c08bb
03:14 MTDiscord <Warr1024> haaaaaaands
03:15 Guest54 which contain an exact explanation of the problem and the solution
03:16 Guest54 67ae203772199b4b96bb5f189c7ee90e43178db3 is also good
03:22 Guest54 AncientMariner commit messages like “Fix mcl_skins crash” or “Fix ooops” or “Fix whoops” are super lazy and you know it. making fun of stuff without having context is also lazy, so we are even, but the whole “oh i just put the link to the review in the PR and that explains everything” is extremely frustrating, beside it obviously
03:22 Guest54 breaking when mesehub goes down.
03:22 Guest54 IMO a commit message should explain what happened
03:23 Guest54 and i think everyone smart enough to fix a bug is smart enough to explain it like in the three commits i have given
03:24 Guest54 Warr1024 is nodecore skyhell made to be frustrating or is it just the purest nodecore experience?
03:25 Guest54 i mean i am replaying it now, so it is not *too* frustrating
03:25 Guest54 but my island burned down after i dug and got lava
03:26 MTDiscord <Warr1024> It's meant to be frustrating.  Experts only.
03:27 MTDiscord <Warr1024> Basically Kimapr gets bored easily so he keeps trying to make the game harder 😆
03:27 Guest54 lol
03:29 Guest54 well, i have broken bedrock, built bases in the void, found a dupe and managed to create water in the nether, i think i'll manage … at some point ;)
03:29 Guest54 the problem is just that NodeCore does not seem as buggy as mcl2
03:29 Guest54 the real game is to find the glitches that let you do things you want :D
03:33 MTDiscord <kimapr> are you playing in singleplayer? there's a server of this
03:33 Guest54 i have to beat the thing myself
03:33 Guest54 i mean i have not understood what pumwater is and why there is a lava under my island
03:33 Guest54 but i am determined to get to the bottom of this
03:34 MTDiscord <kimapr> Guest54: i think everyone plays the skyblock mostly by themselves on the server
03:34 Guest54 why would i want to be on the server then
03:35 MTDiscord <kimapr> well you could visit other peoples bases
03:35 Guest54 pumwater is evil
03:35 MTDiscord <kimapr> pumwater IS lava
03:35 Guest54 why is it not called lava
03:37 MTDiscord <kimapr> why is eggcorn called an eggcorn?
03:37 MTDiscord <kimapr> pumwater is the liquid state of pumice
03:38 Guest54 yeah and it set my island on fire AGAIN
03:38 Guest54 curse your sudden and inevitable betrayal, nodecore!
03:39 Guest54 Kimapr you like exile too i guess?
03:41 MTDiscord <kimapr> nah exile is kinda wacky
03:42 MTDiscord <kimapr> idk how to play it
03:43 Guest54 lol
03:43 Guest54 and i thought exile is basically what nodecore skyblock does, only much more friendly to the player
03:44 MTDiscord <kimapr> no
03:44 MTDiscord <kimapr> in nodecore, every disaster is caused by your actions
03:45 Guest54 i would question it if it did not sound so plausible
03:45 Guest54 nodecore is existential horror
03:45 Guest54 everything is my fault
03:45 MTDiscord <kimapr> in exile you have to actively fight disaster (death)
03:45 Guest54 i think that in many games you have both
03:45 Guest54 so that players can convince themselves it was just bad luck
03:46 Guest54 take card games where you shuffle
03:46 MTDiscord <PrairieWind> when it comes to nodecore, I am partly sadistic (I mean sadism towards myself), as I learned most of what I know about nodecore on the skyblock server
03:46 Guest54 i like to play roguelikes, maybe that is why i also like nodecore
03:46 Guest54 do you two also like hyperrogue?
03:46 Guest54 i play it a lot lately
03:46 Guest54 it is a non-euclidean roguelike
03:46 Guest54 i.e. parallel lines diverge
03:46 Guest54 pretty wacky
03:47 Guest54 and also every disaster is caused by oneself
03:47 MTDiscord <kimapr> skyhell is less predictable to nodecore non-experts because the starting island is maximally compact and metastable
03:47 MTDiscord <kimapr> seemingly innocent actions cause doom
03:47 MTDiscord <kimapr> say, planting a tree at the edge of the island
03:48 MTDiscord <PrairieWind> yah, because you fall or lmoose just about every wood plank
03:48 Guest54 it reminds me of trying to survive in the void actually
03:48 MTDiscord <PrairieWind> *lose
03:48 MTDiscord <kimapr> PrairieWind: that one is also a issue of Skill
03:48 Guest54 randomly falling items, skill issue lol
03:48 MTDiscord <kimapr> you don't have to lose your planks
03:48 Guest54 what is the secret trick so they do not fall everywhere?
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03:49 MTDiscord <PrairieWind> kimapr, I dont have enough planks to catch the planks yet
03:49 MTDiscord <PrairieWind> shift
03:49 MTDiscord <kimapr> just put walls around the logs you cut lol
03:49 MTDiscord <kimapr> you don't need planks, leaves and humus work
03:49 Guest54 i see
03:49 MTDiscord <PrairieWind> . . .
03:49 Guest54 i did that already but
03:49 Guest54 it does not work very well
03:49 Guest54 also what's the deal with the lava on the island
03:50 MTDiscord <PrairieWind> let me guess...somebody disabled shift usage on nodecore???
03:50 Guest54 is there some cobblestone generator hidden?
03:50 Guest54 no idea what you mean with shift usage, sneak?
03:50 MTDiscord <PrairieWind> yeh
03:50 MTDiscord <kimapr> cobble creation is not that easy in nodecore
03:50 MTDiscord <PrairieWind> the sneaking to not fall
03:50 Guest54 i use that to not fall off the island
03:50 MTDiscord <kimapr> sneaking to not fall does work
03:51 MTDiscord <kimapr> make sure your keyboard is not broken
03:51 MTDiscord <PrairieWind> what if I took a hammer and busted the shift keys? 😏
03:52 MTDiscord <kimapr> pumwater is in the island because it lets you make more pumwater and lux
03:52 Guest54 why would i need more pumwater lol
03:52 Guest54 also i have no tools because i destroyed my tools with my tools
03:52 Guest54 well half the island was on fire and my tools are gone
03:52 Guest54 i try again
03:52 MTDiscord <kimapr> Guest54: because you have to spend pumwater to make more lux
03:53 Guest54 how does this all work
03:53 MTDiscord <kimapr> and you have to spend lux to make more lode
03:53 MTDiscord <PrairieWind> erlehmann, I came up with another great funny mod idea for mineclone2 after I watched the minecraft video about their new april fools update
03:53 MTDiscord <PrairieWind> exploding flowers
03:53 Guest54 that's not funny
03:53 MTDiscord <PrairieWind> its a cruel joke
03:53 Guest54 in nodecore i only got as far as making a smelter to make glass
03:53 MTDiscord <PrairieWind> thats funny for me
03:53 MTDiscord <PrairieWind> when I implement it for aprils fools if I ever get a server going
03:54 MTDiscord <PrairieWind> :trollface:
03:54 Guest54 PrairieWind if you want to make a funny mcl2 mod just make one where punching a tree deals so much damage that you will never be able to dig 2 logs (which you would need to make an axe)
03:54 MTDiscord <kimapr> never?
03:55 Guest54 never
03:55 Guest54 well you can respawn
03:55 MTDiscord <PrairieWind> Ive seen a minecraft video where wood explodes and disappears when you mine it
03:55 Guest54 maybe make it so that wood is just undiggable by hand
03:55 MTDiscord <PrairieWind> and you face the consequences of the explosions
03:55 Guest54 on april first
03:55 Guest54 everyone will love it
03:55 MTDiscord <kimapr> you could just get a creeper to dig wood for you
03:55 MTDiscord <PrairieWind> thats simple enough
03:55 Guest54 kimapr i like how you think
03:55 Guest54 but that's the point
03:56 MTDiscord <PrairieWind> override the wood to remove the digging groups
03:56 Guest54 nodecore style inventory for mcl2 when
03:56 MTDiscord <kimapr> though creeper mining is very lossy
03:56 Guest54 items are stored in the player chest
03:56 MTDiscord <PrairieWind> one block at a time update
03:56 Guest54 (i.e. on the player, on the chest)
03:57 MTDiscord <kimapr> you say 2 logs deal enough damage to kill you, but can you survive 1 log?
03:57 Guest54 PrairieWind as i suggested privately, please make a mod where you are an enderman. you can hold one block and have free chorus teleports
03:57 MTDiscord <kimapr> you could dig the log, heal, then dig another one
03:57 Guest54 also looking at other players will make you angry
03:58 MTDiscord <Warr1024> That last one is often true for me anyway
03:58 Guest54 Kimapr it is meant to frustrate people who think they can punch trees without consequences, not make it impossible. also, i like how you think.
03:59 Guest54 uh, when do leaves become pickable dry leaves?
03:59 Guest54 is it random?
03:59 MTDiscord <PrairieWind> it would take a bit of work, but I could look into making a mod to do that, and you can set your mob character through commands and a handy button in the inventory
03:59 MTDiscord <kimapr> Guest54: yes
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04:00 MTDiscord <kimapr> loose leaves are one of the possible leaf drops
04:00 MTDiscord <Warr1024> Leaf drops are random, except on the very first tree in skyhell and skyrealm mods, where there is guaranteed to be at least 2 eggcorns and 3 sticks or something.
04:00 MTDiscord <PrairieWind> although it might give me a headache trying to figure out the keys and actual character change code and make endermen not attack players when the player is in enderman mode
04:00 MTDiscord <Warr1024> I don't remember the exact numbers, but a few select leaf nodes have deterministic drops
04:01 MTDiscord <PrairieWind> or trying to do fun stuff like use keys for triggering teleports or explosions if you are creeper
04:01 MTDiscord <Warr1024> Once you've got enough to make a 2-tree farm, the chance of getting totally screwed by RNG is virtually zero so players are on their own.
04:02 Guest54 i will probably get screwed by the pumwater
04:03 MTDiscord <Warr1024> You have something like a 25% chance of being able to have one metal tool without taming and cultivating that pumwater first.
04:03 MTDiscord <PrairieWind> done that been there
04:03 MTDiscord <PrairieWind> not the metal tool part
04:03 MTDiscord <PrairieWind> the screwed by pumwater part
04:03 MTDiscord <Warr1024> You generally want to be able to have more than 1 metal tool of course, so...
04:03 MTDiscord <PrairieWind> burns my island down often enough.
04:04 MTDiscord <Warr1024> The pumwater isn't actually screwing you.  The sponges screw you, the pumwater is just the fireworks afterward.
04:04 Guest54 i see
04:06 MTDiscord <Warr1024> The whole thing is built around the maybe-bug that living sponges quench but are not dried out by igniters.
04:07 Guest54 a classic minetest thing, the maybe-bug
04:08 MTDiscord <Warr1024> Nah, it's a feature of any project where what I intended isn't knowable until after I see the actual results.
04:09 MTDiscord <Warr1024> (well, beyond that what I intended was to see the results)
04:10 MTDiscord <Warr1024> A lot of NodeCore's maybe-bugs are "A works as intended, B works as intended, and the intersection of A and B was not fully considered at design time"
04:10 Guest54 emergent gameplay ig
04:10 Guest54 reminds me of the dwarf-eating fishes in dwarf fortress
04:10 Guest54 it was not intended
04:11 Guest54 just a consequence of the implementation
04:11 MTDiscord <Warr1024> Emergent gameplay occasionally leads to gameplay emergencies.
04:12 Guest54 my favourite emergent gameplay is still the enchanted book dupe, where you could use one enchanted book to enchant a stack of enchanted books … because books need to be enchantable to have enchanted books in the first place, but unenchanted books are stackable ;)
04:12 Guest54 uh, do i need the sponges so the tree grows?
04:13 MTDiscord <Warr1024> The "goal" of the skyblock is to be able to have potentially infinite supplies of virtually all resources, i.e. you need the sponges to be able to have infinite sponges.
04:14 MTDiscord <Warr1024> I think if you only want to be able to have infinite water, you only need one of the sponges long-term
04:14 MTDiscord <Warr1024> Initially though you need to keep at least one sponge alive, even if you don't plan to farm them, because it's the only thing keeping your pumwater from burning everything.
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04:15 MTDiscord <kimapr> trees dont need water, but it helps
04:15 Guest54 ig i'll not touch the sponges until i understand the issue better
04:16 MTDiscord <Warr1024> Trees want soil, moisture, and air.  I think the node they grow from (sprout and then stump) both contain all 3, so they have a non-zero baseline growth rate, even without a favorable environment.
04:17 MTDiscord <kimapr> they also need light
04:17 MTDiscord <Warr1024> True dat, and that they cannot provide themselves.
04:17 MTDiscord <kimapr> which is especially noticeable when you're playing in absolute darkness
04:17 Guest54 are you saying i need a fire lol
04:17 MTDiscord <Warr1024> I guess if you really want the ultimate challenge, you'd add Nodeternal Darkness on top of SkyHell ... but I don't know if that's been proven beatable yet.
04:18 Guest54 what does that do, eternal night?
04:18 MTDiscord <Warr1024> It's actually darker than night.
04:18 MTDiscord <kimapr> it's like falling deep into a cave with no lights
04:18 MTDiscord <kimapr> except it's like that everwhere
04:19 MTDiscord <kimapr> Warr1024: iirc i have been able to grow a tree in dark skyhell
04:19 MTDiscord <Warr1024> It does relax a couple of "requires direct skylight" mechanics to allow them to use artificial light though.
04:19 MTDiscord <Warr1024> Haha, nice, though you have to be able to grow more than 1 I think before we can be sure it's really playable.
04:20 MTDiscord <Warr1024> Like, you need to be able to get a tree farm going far away enough that you don't suffer massive radiation before you progress anywhere.
04:20 MTDiscord <kimapr> that seems doable
04:20 MTDiscord <Warr1024> YEah, that's the hypothesis.
04:20 MTDiscord <kimapr> just need to get some distant fires going
04:21 MTDiscord <kimapr> it's possible in dark skyrealm, should be in skyhell too
04:22 MTDiscord <Warr1024> The 2 significant challenges that skyhell has that are unique and not present in skyrealm are the 2 time pressure mechanics: the radiation, and the fact that you need a sponge squeezer before you can do optics.
04:22 MTDiscord <Warr1024> So you have to get away from the lux in your starting island early, and can't afford to idle around it much, or you suffer radiation and the loss of inventory slots with no water to wash off is pretty devastating
04:23 MTDiscord <Warr1024> and having to manually squeeze the sponge and extend the water, and not let the supply dry out while you're handling hazmat, is maddening.
04:25 Guest54 uh, radiation?
04:25 MTDiscord <kimapr> yes, radiation
04:25 Guest54 what the fuck
04:26 Guest54 how far away do i need to be
04:26 MTDiscord <kimapr> you have 15 cubes of radioactive rock under your feet
04:27 Guest54 if this were any other game i would think you are joking
04:27 Guest54 so how far away do i need to be to not lose item slots?
04:27 MTDiscord <kimapr> dunno
04:27 Guest54 i already build a wood/dirt island at the edge to make more trees
04:27 Guest54 and replaced the dirt on the original island largely with ash
04:30 MTDiscord <kimapr> the further away you are from nasty rocks the less irradiated you'll be
04:31 MTDiscord <Warr1024> Most radiant effects (radiation, infrared) follow a natural inverse square law.  Shielding is also a thing (though not for you because you don't have the materials for that yet)
04:32 MTDiscord <kimapr> usually, i just yoink one of the sponges from the island and use it to unradiate myself
04:32 MTDiscord <Warr1024> tbh I don't even remember how I calculate path length, or what effect scattering has on the path length...
04:33 MTDiscord <kimapr> i dont think early-game radiation was ever a big problem for me
04:33 MTDiscord <Warr1024> Ah, yeah, I guess if you're careful enough you can go ahead and start using the sponge for manual showering.  I hadn't thought of touching the sponges until I was ready for a water tower...
04:34 Guest54 i would question it if it did not sound so plausible
04:34 Guest54 the radiation thing i mean
04:34 Guest54 i like the use of particles in nodecore a lot btw Warr1024
04:35 MTDiscord <Warr1024> Heh, I still consider the radiation model very simplistic, even if I did model scattering and absorption of materials and such.  Like, that only currently affects the player's exposure, and the way radioactive materials interact with each other is basically just simple proximity checks.
04:36 MTDiscord <Warr1024> Well, it's gotta be playable on a ThinkPad T430s or it's not gonna have trouble getting developed at all...
04:37 MTDiscord <Warr1024> The real life universe can scatter trillions of particles everywhere every femtosecond but I've got this whole von neumann bottleneck I gotta work around.
04:39 Guest54 what do the particles mean that come when i punch a growing tree?
04:40 Guest54 can i threaten it into growing faster?
04:40 Guest54 meanwhile, i did build a tree at the edge of the island
04:40 Guest54 well
04:40 Guest54 it was nice while it lasted
04:41 MTDiscord <kimapr> Guest54: yes, you can bully trees into growing faster
04:41 MTDiscord <kimapr> i do that extensively myself
04:42 Guest54 this is how it looks right now https://mister-muffin.de/p/rgEc.png
04:42 Guest54 not great, not terrible
04:43 MTDiscord <kimapr> looks like you can still continue
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04:44 Guest54 well i built this whole new island just so i could, yes
04:44 MTDiscord <kimapr> did you figure soil renewal out yet?
04:44 Guest54 nope
04:44 Guest54 are you going to tell me?
04:44 MTDiscord <kimapr> maybe
04:45 Guest54 in mcl2 it's like 2 gravel + 2 dirt = 4 coarse dirt, then you use a farming implement on it to make farmland out of it
04:45 Guest54 farmland, when dug, drops dirt
04:45 Guest54 so in the end you make 2 dirt from 2 gravel, using 2 dirt and a farming tool
04:45 Guest54 as a cataclyst
04:45 Guest54 catalyst
04:45 MTDiscord <kimapr> farmland? i usually made dirt paths
04:45 Guest54 oh that works too, lol
04:46 Guest54 probably
04:46 MTDiscord <kimapr> in nodecore soil renewal involves composting
04:46 Guest54 the meanest thing about the island is btw that stuff just falls down when i mine it
04:47 Guest54 i'd much more enjoy a nodecore prison
04:47 Guest54 where the world is infinite stone
04:47 Guest54 and you are in a small room
04:47 Guest54 or mineshaft
04:47 MTDiscord <kimapr> infinite stone?
04:47 MTDiscord <kimapr> that's a lot of free stuff
04:47 Guest54 i once did that
04:47 Guest54 infinite stone + wuzzy mineshafts
04:47 Guest54 was funny
04:48 Guest54 not in nodecore though
04:48 MTDiscord <kimapr> in nodecore there's this node that is formed when pumwater is quenched
04:49 MTDiscord <kimapr> pumice
04:49 MTDiscord <kimapr> it drops nothing when dug
04:49 Guest54 why
04:49 MTDiscord <kimapr> and it disrupts water and pumwater flows, greatly amplifying the disaster
04:49 Guest54 in mcl2 there is poisoned potato
04:49 MTDiscord <kimapr> chaos and destruction
04:49 Guest54 it is the only useless item
04:50 Guest54 you eat it, you get damage
04:50 MTDiscord <kimapr> well, pumice is not entirely useless
04:50 MTDiscord <kimapr> you can walk on it, for example
04:50 MTDiscord <kimapr> it's solid
04:50 Guest54 want to be funny? you can rename items using an anvil. just rename it “baked potato”
04:50 MTDiscord <kimapr> until it meets pumwater that is
04:50 Guest54 some people will look at the name and eat
04:50 Guest54 pumwater seems to be evil
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04:51 MTDiscord <kimapr> when pumice touches pumwater, it melts
04:51 MTDiscord <kimapr> into pumwater
04:51 MTDiscord <kimapr> pumwater is good if you handle it very carefully
04:52 Guest54 i like the regular lava
04:53 Guest54 n8 n8
04:53 MTDiscord <kimapr> ?
04:54 Guest54 night
04:55 Guest54 good night
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05:36 MTDiscord <jordan4ibanez> They called you nate
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16:50 Guest54 does anyone here remember luola or liero? i wonder if there are games like this for minetest
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16:58 celeron55 i grew up with liero. good game
16:59 Guest54 i recently found https://liero.be and https://www.webliero.com/ – if you want to play some time, tell :D
16:59 Guest54 (the latter page enables you to play liero in the browser)
17:00 Guest54 liero was one of the first games i can remember modding, since everything was configurable in plaintext
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17:03 Guest54 does anyone know if there is stuff like minetestmapper colors.txt in the node definition?
17:03 Guest54 i could use it for xmaps
17:05 Desour minimap_color?
17:05 Guest54 thx
17:06 Guest54 Desour wait, how can i access this from lua
17:07 Guest54 is it simply a node property like liquid range?
17:07 Guest54 seems so
17:07 Desour it's probably just client-side
17:07 Guest54 thx
17:07 Desour so you can't at all
17:08 Guest54 not?
17:08 Desour or only if it's manually specified
17:08 Desour idk how it's made
17:08 Guest54 c_content.cpp has push_ARGB8(L, c.minimap_color); and lua_setfield(L, -2, "minimap_color");, so it is readonly right
17:08 Guest54 ?
17:08 Desour idk
17:09 Guest54 i'll try to use it
17:09 Guest54 maybe ppl use xmaps then lol
17:10 Guest54 i relatively often see in-game maps on walls, but outside of mcl_maps i think those are simply rendered outside the game
17:10 Guest54 using minetest mapper or so
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17:14 Guest65 Hello, is there anyone here?
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17:15 Guest54 Warr1024 thanks for telling me about the radiation, i got the sponge :)
17:16 Guest65 Hello!
17:26 Guest54 Warr1024 Kimapr btw did i ask you if you liked hyperrogue?
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23:20 Guest54 AncientMariner any idea why previous versions of mineclone2 are no longer here? https://content.minetest.net/packages/Wuzzy/mineclone2/releases/
23:21 Guest54 rubenwardy the three links for “how can i create releases automatically?” here seem to be dead: https://content.minetest.net/help/faq/
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23:32 Guest54 AncientMariner the page used to look like this: https://web.archive.org/web/20211016022837/https://content.minetest.net/packages/Wuzzy/mineclone2/releases/
23:35 Guest54 well, since nodecore still has releases, i guess cdb did not just delete old packages … https://content.minetest.net/packages/Warr1024/nodecore/releases/
23:40 Guest54 okay i was informed the older versions had copyright infringement

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