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IRC log for #minetest, 2023-02-28

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All times shown according to UTC.

Time Nick Message
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10:45 Guest2 Hi :)
10:45 Guest2 Please, help: what command (or mod/tool) can display id/names of items in game?
10:52 calculon Guest2: maybe inspector and inspect_tool, both are in contentdb
10:53 calculon (didn't try them myself)
10:58 Guest2 calculon: thanks!
10:58 Guest2 i will try
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13:22 Blockhead256[m] Guest2: To show the technical "itemstring" names for items in the inventory, you can enable "Append item name" in the in-game menu under Graphics and Audio > User Interfaces > GUIs
13:22 Blockhead256[m] that is quite helpful in addition to F5 for nodes in the game world
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16:54 mazes_83 register_node({ on_use = func if cond then something else "how_to_reach_normal_punch_process_for_node" end})
16:59 _BigBear_ mazes - is it not just minetest.node_punch(pos, node, puncher, pointed_thing) you are looking for?
17:02 mazes_83 tried this way, but no effect
17:03 mazes_83 so ok, i'm ont the good thing, but for some reason there is something weird
17:04 mazes_83 it's just what I needed to know, rather than staying on something that may never work, ensure myself i'm on the correct path
17:05 _BigBear_ maybe minetest.dig_node makes sense in context.
17:08 mazes_83 dig_node is immediate
17:08 mazes_83 while punch should do what i expect
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17:37 mazes_83 ok, I had to read some piece of  src/client/game.cpp:#L3324,L3328 to understand that what I want to reach is outside the on_use scope
17:38 mazes_83 I'll go for another approach
17:39 _BigBear_ i checked the builtin code - it just calls node_punch as a default.
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19:46 mazes_83 can you check https://bpa.st/RKV6O
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