Time Nick Message 10:45 Guest2 Hi :) 10:45 Guest2 Please, help: what command (or mod/tool) can display id/names of items in game? 10:52 calculon Guest2: maybe inspector and inspect_tool, both are in contentdb 10:53 calculon (didn't try them myself) 10:58 Guest2 calculon: thanks! 10:58 Guest2 i will try 13:22 Blockhead256[m] Guest2: To show the technical "itemstring" names for items in the inventory, you can enable "Append item name" in the in-game menu under Graphics and Audio > User Interfaces > GUIs 13:22 Blockhead256[m] that is quite helpful in addition to F5 for nodes in the game world 16:54 mazes_83 register_node({ on_use = func if cond then something else "how_to_reach_normal_punch_process_for_node" end}) 16:59 _BigBear_ mazes - is it not just minetest.node_punch(pos, node, puncher, pointed_thing) you are looking for? 17:02 mazes_83 tried this way, but no effect 17:03 mazes_83 so ok, i'm ont the good thing, but for some reason there is something weird 17:04 mazes_83 it's just what I needed to know, rather than staying on something that may never work, ensure myself i'm on the correct path 17:05 _BigBear_ maybe minetest.dig_node makes sense in context. 17:08 mazes_83 dig_node is immediate 17:08 mazes_83 while punch should do what i expect 17:37 mazes_83 ok, I had to read some piece of src/client/game.cpp:#L3324,L3328 to understand that what I want to reach is outside the on_use scope 17:38 mazes_83 I'll go for another approach 17:39 _BigBear_ i checked the builtin code - it just calls node_punch as a default. 19:46 mazes_83 can you check https://bpa.st/RKV6O