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MinetestBot |
Wuzzy: Dec-01 17:38 UTC <Krock> Congratulations! Your efforts really showed while testing the game. Well done. |
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07:13 |
Yad |
What's the purpose of `player:set_eye_offset` if the values are so limited? |
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12:13 |
kilbith |
the only thing that was limited here was paramat' intelligence |
12:44 |
MTDiscord |
<ROllerozxa> LOL |
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17:43 |
Yad |
Hmm, interesting there is someone by the username paramat... |
17:44 |
Yad |
...I was aware that there had been some schism over the domain names for Minetest but I'm not very familiar with it. |
17:44 |
Yad |
https://git.minetest.org/paramat/ |
17:44 |
Yad |
https://git.minetest.io/paramat/ |
17:44 |
Yad |
and of course this IRC chat is associated with minetest.net I think |
17:44 |
Yad |
Which uses GitHub for Git |
17:46 |
rubenwardy |
paramat is an ex-core dev |
17:47 |
rubenwardy |
this is the official irc chat for minetest, and minetest.net is the official site |
17:54 |
Krock |
which means that those sites are fan-made |
18:06 |
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18:12 |
Yad |
Krock: Ah thank you, so paramat forked Minetest? |
18:13 |
rubenwardy |
no, paramat quit |
18:13 |
rubenwardy |
.org is a website ran by someone who was banned for harassment, spam, and more. They've cloned a lot of things like repos and resources |
18:14 |
rubenwardy |
you'll see that theres a rubenwardy user on git .org, but it's not me |
18:14 |
rubenwardy |
not sure who runs .io |
18:16 |
MTDiscord |
<GreenXenith> Poikilos owns io, and is affiliated with .org |
18:23 |
Yad |
rubenwardy: Hmm, sorry you've had to deal with such nonsense, I'm glad the community has continued development strongly. |
18:24 |
Yad |
GreenXenith rubenwardy : Yeah the .org appears to redirect to the .io, but only the git. subdomain of the .org |
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19:45 |
eldritchcookie[m |
i want my game to have custom damage calculation how can i do that? |
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MTDiscord |
<luatic> Elaborate. The engine supports custom damage & armor groups out of the box, you'll just have to set them properly. |
20:36 |
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21:14 |
Yad |
eldritchcookie[m: Yeah, and you can also just define your own variables if you want a completely customised calculation. |
21:16 |
eldritchcookie[m |
it does? i want each weapon to have one of 10 damage types and to have separate defense stats for each additionally i want some entities to take only a fraction of the damage from certain types |
21:17 |
sfan5 |
can't say whether that works damage / armor groups on a whim but you can also bypass the engine system completely |
21:22 |
eldritchcookie[m |
how would i do that? i can only see a way to do that by either adding something to every entity's on punch or every item's on use |
21:24 |
sfan5 |
well that's what I meant |
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22:07 |
MTDiscord |
<MisterE> Wuzzy, relaying a message, we got your application for the arcade tournament on AES, and accepted it of course. See you there! |
22:08 |
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22:08 |
MTDiscord |
<MisterE> also, for others: 12 spots left for the tournament 🙂 |
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