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IRC log for #minetest, 2022-12-12

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All times shown according to UTC.

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03:08 FavoritoHJS further notes about messing with positions: it appears like the player position is quantized judging by how, when running up against a wall, you suddently go from "no speed" to "slightly jerky".
03:08 FavoritoHJS I'd guesstimate the quantization is at 256 "subnodes" per node
03:08 FavoritoHJS Further research is needed, however.
03:11 FavoritoHJS this does mean that falling through the world is impossible, as such snapping is continuous across the whole world, and doesn't contain a discontinuity that would be necessary for that.
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03:39 FavoritoHJS is there a way to cap the tickrate?
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13:45 MinetestBot [git] TurkeyMcMac -> minetest/minetest: Fix `plantlike_rooted` world-aligned node base textures (#12994) 1f3b5e5 https://github.com/minetest/minetest/commit/1f3b5e553bb581deddf468d62954ff238ebb1ac8 (2022-12-12T13:45:09Z)
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18:43 MTDiscord <MisterE> how do I make a windows build that does not have all the extra source and build files for distribution? Do I just delete stuff that I dont need? What do I delete if so?
18:45 MTDiscord <MisterE> Currently, my build is 1.8 gb lol
18:45 MTDiscord <MisterE> 1.4, sorry
18:45 rubenwardy you're looking for release mode without debug info
18:46 MTDiscord <MisterE> I did select release
18:46 MTDiscord <MisterE> not reslease with debug info
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18:47 MTDiscord <MisterE> https://cdn.discordapp.com/attachments/749727888659447960/1051933234050642003/image.png
18:47 MTDiscord <MisterE> I also selected it in Cmake
18:48 MTDiscord <MisterE> of course, all the source code is still in the directory. Additionally, the exe is in ./bin/release instead of ./bin
18:49 MTDiscord <ROllerozxa> does visual studio have some kind of "make install" command equivalent?
18:50 Krock is there even a shared way of installing apps or libraries on Windows?
18:51 MTDiscord <ROllerozxa> well not really but I'm thinking just something to move the executable along with builtin and other files into its own self contained directory, like for RUN_IN_PLACE windows builds
18:51 Krock there's a few registry keys to set so that Windows is aware of it being installed but other than that you might need an installer script
18:52 Krock also you can add commands to run after compiling (via msbuild)  to .vcproj files IIRC
18:52 Krock that's executed whenever you build it. it's not a separate target like in "make"
18:53 Krock I saw it once and hence know that it's possible, but I'd have to dig quite a bit to find the app and responsible code lines for that
18:53 Krock s/code/configuration/
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19:00 MTDiscord <MisterE> Ok, So I just compared the contents to a normal release and deleted everything that was not in the normal release.
19:01 * MisterE[m] posted a file: (33645KiB) < https://libera.ems.host/_matrix/media/v3/download/matrix.org/BxhPLjUUJzFqsyFOoNuCeVVL/minetest_big_fat_shaders.zip >
19:01 MisterE[m] So here is a windows build with x2048's BigFatShaders branch. Its for x64 windows
19:05 MTDiscord <ROllerozxa> jeez, you could've removed the 50MB .pdb file
19:09 MTDiscord <Jonathon> or just linked to a ci build which is more trustworthy
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19:13 MisterE[m] I don't know how to set that up.
19:14 * MisterE[m] posted a file: (16992KiB) < https://libera.ems.host/_matrix/media/v3/download/matrix.org/wcOMyslJANRRILWVNYzZtWRd/minetest_big_fat_shaders.zip >
19:14 MisterE[m] 50 Mb pdb removed
19:18 MTDiscord <ROllerozxa> yeah minetest github CI already makes MSVC windows builds of all commits, even in forks
19:18 MTDiscord <ROllerozxa> https://github.com/x2048/minetest/actions/runs/3466723454
19:23 MisterE[m] oh! nice! All that trouble to build...
19:25 MTDiscord <MisterE> how do I actually download it?
19:29 MTDiscord <ROllerozxa> download the msvc-x64-portable artifact?
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