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03:08 |
FavoritoHJS |
further notes about messing with positions: it appears like the player position is quantized judging by how, when running up against a wall, you suddently go from "no speed" to "slightly jerky". |
03:08 |
FavoritoHJS |
I'd guesstimate the quantization is at 256 "subnodes" per node |
03:08 |
FavoritoHJS |
Further research is needed, however. |
03:11 |
FavoritoHJS |
this does mean that falling through the world is impossible, as such snapping is continuous across the whole world, and doesn't contain a discontinuity that would be necessary for that. |
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FavoritoHJS |
is there a way to cap the tickrate? |
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13:45 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Fix `plantlike_rooted` world-aligned node base textures (#12994) 1f3b5e5 https://github.com/minetest/minetest/commit/1f3b5e553bb581deddf468d62954ff238ebb1ac8 (2022-12-12T13:45:09Z) |
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18:43 |
MTDiscord |
<MisterE> how do I make a windows build that does not have all the extra source and build files for distribution? Do I just delete stuff that I dont need? What do I delete if so? |
18:45 |
MTDiscord |
<MisterE> Currently, my build is 1.8 gb lol |
18:45 |
MTDiscord |
<MisterE> 1.4, sorry |
18:45 |
rubenwardy |
you're looking for release mode without debug info |
18:46 |
MTDiscord |
<MisterE> I did select release |
18:46 |
MTDiscord |
<MisterE> not reslease with debug info |
18:46 |
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18:47 |
MTDiscord |
<MisterE> https://cdn.discordapp.com/attachments/749727888659447960/1051933234050642003/image.png |
18:47 |
MTDiscord |
<MisterE> I also selected it in Cmake |
18:48 |
MTDiscord |
<MisterE> of course, all the source code is still in the directory. Additionally, the exe is in ./bin/release instead of ./bin |
18:49 |
MTDiscord |
<ROllerozxa> does visual studio have some kind of "make install" command equivalent? |
18:50 |
Krock |
is there even a shared way of installing apps or libraries on Windows? |
18:51 |
MTDiscord |
<ROllerozxa> well not really but I'm thinking just something to move the executable along with builtin and other files into its own self contained directory, like for RUN_IN_PLACE windows builds |
18:51 |
Krock |
there's a few registry keys to set so that Windows is aware of it being installed but other than that you might need an installer script |
18:52 |
Krock |
also you can add commands to run after compiling (via msbuild) to .vcproj files IIRC |
18:52 |
Krock |
that's executed whenever you build it. it's not a separate target like in "make" |
18:53 |
Krock |
I saw it once and hence know that it's possible, but I'd have to dig quite a bit to find the app and responsible code lines for that |
18:53 |
Krock |
s/code/configuration/ |
18:57 |
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19:00 |
MTDiscord |
<MisterE> Ok, So I just compared the contents to a normal release and deleted everything that was not in the normal release. |
19:01 |
* MisterE[m] |
posted a file: (33645KiB) < https://libera.ems.host/_matrix/media/v3/download/matrix.org/BxhPLjUUJzFqsyFOoNuCeVVL/minetest_big_fat_shaders.zip > |
19:01 |
MisterE[m] |
So here is a windows build with x2048's BigFatShaders branch. Its for x64 windows |
19:05 |
MTDiscord |
<ROllerozxa> jeez, you could've removed the 50MB .pdb file |
19:09 |
MTDiscord |
<Jonathon> or just linked to a ci build which is more trustworthy |
19:12 |
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19:13 |
MisterE[m] |
I don't know how to set that up. |
19:14 |
* MisterE[m] |
posted a file: (16992KiB) < https://libera.ems.host/_matrix/media/v3/download/matrix.org/wcOMyslJANRRILWVNYzZtWRd/minetest_big_fat_shaders.zip > |
19:14 |
MisterE[m] |
50 Mb pdb removed |
19:18 |
MTDiscord |
<ROllerozxa> yeah minetest github CI already makes MSVC windows builds of all commits, even in forks |
19:18 |
MTDiscord |
<ROllerozxa> https://github.com/x2048/minetest/actions/runs/3466723454 |
19:23 |
MisterE[m] |
oh! nice! All that trouble to build... |
19:25 |
MTDiscord |
<MisterE> how do I actually download it? |
19:29 |
MTDiscord |
<ROllerozxa> download the msvc-x64-portable artifact? |
19:46 |
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