Time Nick Message 03:08 FavoritoHJS further notes about messing with positions: it appears like the player position is quantized judging by how, when running up against a wall, you suddently go from "no speed" to "slightly jerky". 03:08 FavoritoHJS I'd guesstimate the quantization is at 256 "subnodes" per node 03:08 FavoritoHJS Further research is needed, however. 03:11 FavoritoHJS this does mean that falling through the world is impossible, as such snapping is continuous across the whole world, and doesn't contain a discontinuity that would be necessary for that. 03:39 FavoritoHJS is there a way to cap the tickrate? 13:45 MinetestBot 02[git] 04TurkeyMcMac -> 03minetest/minetest: Fix `plantlike_rooted` world-aligned node base textures (#12994) 131f3b5e5 https://github.com/minetest/minetest/commit/1f3b5e553bb581deddf468d62954ff238ebb1ac8 (152022-12-12T13:45:09Z) 18:43 MTDiscord how do I make a windows build that does not have all the extra source and build files for distribution? Do I just delete stuff that I dont need? What do I delete if so? 18:45 MTDiscord Currently, my build is 1.8 gb lol 18:45 MTDiscord 1.4, sorry 18:45 rubenwardy you're looking for release mode without debug info 18:46 MTDiscord I did select release 18:46 MTDiscord not reslease with debug info 18:47 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/1051933234050642003/image.png 18:47 MTDiscord I also selected it in Cmake 18:48 MTDiscord of course, all the source code is still in the directory. Additionally, the exe is in ./bin/release instead of ./bin 18:49 MTDiscord does visual studio have some kind of "make install" command equivalent? 18:50 Krock is there even a shared way of installing apps or libraries on Windows? 18:51 MTDiscord well not really but I'm thinking just something to move the executable along with builtin and other files into its own self contained directory, like for RUN_IN_PLACE windows builds 18:51 Krock there's a few registry keys to set so that Windows is aware of it being installed but other than that you might need an installer script 18:52 Krock also you can add commands to run after compiling (via msbuild) to .vcproj files IIRC 18:52 Krock that's executed whenever you build it. it's not a separate target like in "make" 18:53 Krock I saw it once and hence know that it's possible, but I'd have to dig quite a bit to find the app and responsible code lines for that 18:53 Krock s/code/configuration/ 19:00 MTDiscord Ok, So I just compared the contents to a normal release and deleted everything that was not in the normal release. 19:01 * MisterE[m] posted a file: (33645KiB) < https://libera.ems.host/_matrix/media/v3/download/matrix.org/BxhPLjUUJzFqsyFOoNuCeVVL/minetest_big_fat_shaders.zip > 19:01 MisterE[m] So here is a windows build with x2048's BigFatShaders branch. Its for x64 windows 19:05 MTDiscord jeez, you could've removed the 50MB .pdb file 19:09 MTDiscord or just linked to a ci build which is more trustworthy 19:13 MisterE[m] I don't know how to set that up. 19:14 * MisterE[m] posted a file: (16992KiB) < https://libera.ems.host/_matrix/media/v3/download/matrix.org/wcOMyslJANRRILWVNYzZtWRd/minetest_big_fat_shaders.zip > 19:14 MisterE[m] 50 Mb pdb removed 19:18 MTDiscord yeah minetest github CI already makes MSVC windows builds of all commits, even in forks 19:18 MTDiscord https://github.com/x2048/minetest/actions/runs/3466723454 19:23 MisterE[m] oh! nice! All that trouble to build... 19:25 MTDiscord how do I actually download it? 19:29 MTDiscord download the msvc-x64-portable artifact?