Time Nick Message 01:47 MinetestBot Wuzzy: Dec-01 17:38 UTC Congratulations! Your efforts really showed while testing the game. Well done. 07:13 Yad What's the purpose of `player:set_eye_offset` if the values are so limited? 12:13 kilbith the only thing that was limited here was paramat' intelligence 12:44 MTDiscord LOL 17:43 Yad Hmm, interesting there is someone by the username paramat... 17:44 Yad ...I was aware that there had been some schism over the domain names for Minetest but I'm not very familiar with it. 17:44 Yad https://git.minetest.org/paramat/ 17:44 Yad https://git.minetest.io/paramat/ 17:44 Yad and of course this IRC chat is associated with minetest.net I think 17:44 Yad Which uses GitHub for Git 17:46 rubenwardy paramat is an ex-core dev 17:47 rubenwardy this is the official irc chat for minetest, and minetest.net is the official site 17:54 Krock which means that those sites are fan-made 18:12 Yad Krock: Ah thank you, so paramat forked Minetest? 18:13 rubenwardy no, paramat quit 18:13 rubenwardy .org is a website ran by someone who was banned for harassment, spam, and more. They've cloned a lot of things like repos and resources 18:14 rubenwardy you'll see that theres a rubenwardy user on git .org, but it's not me 18:14 rubenwardy not sure who runs .io 18:16 MTDiscord Poikilos owns io, and is affiliated with .org 18:23 Yad rubenwardy: Hmm, sorry you've had to deal with such nonsense, I'm glad the community has continued development strongly. 18:24 Yad GreenXenith rubenwardy : Yeah the .org appears to redirect to the .io, but only the git. subdomain of the .org 19:45 eldritchcookie[m i want my game to have custom damage calculation how can i do that? 20:24 MTDiscord Elaborate. The engine supports custom damage & armor groups out of the box, you'll just have to set them properly. 21:14 Yad eldritchcookie[m: Yeah, and you can also just define your own variables if you want a completely customised calculation. 21:16 eldritchcookie[m it does? i want each weapon to have one of 10 damage types and to have separate defense stats for each additionally i want some entities to take only a fraction of the damage from certain types 21:17 sfan5 can't say whether that works damage / armor groups on a whim but you can also bypass the engine system completely 21:22 eldritchcookie[m how would i do that? i can only see a way to do that by either adding something to every entity's on punch or every item's on use 21:24 sfan5 well that's what I meant 22:07 MTDiscord Wuzzy, relaying a message, we got your application for the arcade tournament on AES, and accepted it of course. See you there! 22:08 MTDiscord also, for others: 12 spots left for the tournament 🙂