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01:36 |
MTDiscord |
<Warr1024> Modnames need to be unique, but as far as I know, modpack names don't have to be, per se... |
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<jordan4ibanez> Name space conflict? |
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04:30 |
fluxionary |
warr1024: mod names need to be *compatible* w/ older mods w/ the same name, at least if they want to be listed in the content db |
04:30 |
fluxionary |
er, mods w/ the same name as other mods |
04:32 |
fluxionary |
Warr1024, compatible is a slightly fluid concept, but at they should implement the same public API, and not crash if swapped out for the original mod by that name |
04:32 |
MTDiscord |
<Jonathon> you would think that a cdb moderator || that doesnt do much of anything in the queue admittedly || would be aware of such things |
04:33 |
fluxionary |
Jonathon: who is that cdb moderator? also, if someone has volunteered for something, but doesn't understand the protocols, that's not a problem. we just need to point them in the right direction. |
04:34 |
MTDiscord |
<Jonathon> im saying your pointing out policy of cdb, to one who (sometimes) enforces it and helped make it |
04:34 |
MTDiscord |
<Jonathon> https://content.minetest.net/users/ |
04:36 |
MTDiscord |
<Jonathon> (if it wasnt obvious, the moderator is warr1014) |
04:36 |
fluxionary |
Jonathon: if you say so, warr1024 is a name i've seen before, but i wasn't aware they had responsibilities |
04:36 |
MTDiscord |
<Jonathon> *warr1024 |
04:36 |
MTDiscord |
<Jonathon> well, cant fault you there since they dont actually do much in the queue |
04:38 |
fluxionary |
huh, now i'm really curious how they ended up so far up that ladder |
04:40 |
fluxionary |
"Warr1024 has a game placed at #3." "Only 16 users have written more helpful reviews." "Has received 92071 downloads across all packages." |
04:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/3 -- Furnace segfault |
04:40 |
MTDiscord |
<Jonathon> while i will point out that warr doesnt do much of anything in the way of approving things in the queue, they have been useful in policy debates/insights/cdb features/well formating responses |
04:40 |
fluxionary |
that's pretty epic actually, i'm surprised i don't know more about them |
04:42 |
fluxionary |
also, ShadoBot: shh |
04:46 |
MTDiscord |
<Jonathon> i wonder if you can escape shadow bot responses |
04:46 |
MTDiscord |
<Jonathon> like #3 |
04:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/3 -- Furnace segfault |
04:46 |
fluxionary |
while we're on the topic, i wouldn't mind being added to the cdb review committee, or the github minetest-mods review team |
04:47 |
MTDiscord |
<Jonathon> lol, good luck getting into minetest-mods |
04:48 |
fluxionary |
i have no idea what's involved in getting to that point, but i feel like minetest-mods needs more reviewers |
04:48 |
MTDiscord |
<Jonathon> see https://github.com/minetest-mods/minetest-mods.github.io/issues/118 place is basically a graveyard outside of the few mods smalljoker and buckaroo have rights to/work on |
04:49 |
MTDiscord |
<Jonathon> which is part of the reason mt-mods exists, and has certain repos |
04:50 |
fluxionary |
well, it's a dead-end, but it's also not really a "graveyard", since there's only one grave... |
04:50 |
fluxionary |
i'll poke at the status quo tomorrow, i'm too close to sleep rn to trust my judgmeent |
04:52 |
fluxionary |
mt-mods exists, and i'm a part of mt-mods, but mt-mods also is a great example of why people *should not* get editorial control over various mods |
04:53 |
MTDiscord |
<Warr1024> Hmm, so ShadowBot thinks that I have a game placed at Furnace segfault on CDB? Well, good thing that game doesn't have any "furnace" item in it then. |
04:54 |
MTDiscord |
<Jonathon> someone needs to make a mod for that? 🤔 |
04:54 |
MTDiscord |
<Jonathon> typical nodecore style it would need to be some sort of joke |
04:54 |
fluxionary |
i'm throwing myself into hot water again w/ a "hot take", but there is apparently a relatively small intersection between "people who are motivated to maintain mods" and "people who have good judgment about how to maintain mods". |
04:55 |
MTDiscord |
<Warr1024> Good judgement takes motivation and time. At least they've got half of the ingredients, and the other one is a matter of ... well, time. |
04:57 |
fluxionary |
and this is minetest. it's all volunteer work, and none of my criticism is meant to tell people they can't try to improve things |
04:58 |
MTDiscord |
<Warr1024> On the contrary, criticism is by its nature usually meant to tell people they NEED to improve certain things :-D |
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05:00 |
fluxionary |
Warr1024, i dunno. i want to suggest that they improve things, but i also want to be able to point to a concrete strategy that they can use. i do have an essay i've been working on, but while it's in a public repo, it's not quite at the point where i want to publish it |
05:01 |
fluxionary |
i also think that a huge thing that we need is a unit/integration testing framework for mods. i've done a bit of work on that, and am focusing on it again |
05:01 |
MTDiscord |
<Jonathon> you are aware of sx mineunit stuff, right? |
05:01 |
fluxionary |
jonathon: yes i am |
05:01 |
MTDiscord |
<Jonathon> 👍 |
05:02 |
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05:02 |
fluxionary |
jonathon: i noticed that shortly after i started to work on my own solution, but decided that it wasn't actually a solution to the problem when SX said that they were testing for how they *wanted* minetest to work, instead of how it actually worked |
05:04 |
MTDiscord |
<Jonathon> yeah, unit testing gets into the weeds on some other subjects, like breaking apis from content, seperating them as different mods or not, testing in game automate(matters for ci minutes) vs just api code tests, etc |
05:07 |
fluxionary |
Jonaton: unit tests, conceptually, shouldn't care about external APIs. i suppose what i want to create is a framework for *integration* tests. |
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05:08 |
fluxionary |
testing whether the mod works properly on its own is one step, but most of the bugs that minetest server runners have to deal w/, are related to how mods interact w/ each other |
05:09 |
fluxionary |
for this purpose, i want to create a pure-lua implementation of the things that minetest provides to the lua API |
05:10 |
MTDiscord |
<Jonathon> valid point, thought you where more referring to per mod specifically rather than together originally, my mistake |
05:12 |
fluxionary |
Jonathon: i'm thinking more about a mod and its dependencies, than a mod and how it integrates w/ every other possible combination of mods |
05:14 |
MTDiscord |
<Jonathon> seems you could use the cdb api for tracing deps and sourcing the code |
05:14 |
fluxionary |
but mostly, i want to create a framework where you can say, "test this mod. other mods live in these specific folders. the builtin lua exists at this path." |
05:15 |
fluxionary |
the framework will provide the things that the lua API provides. maybe it'll allow you to specify a specific mintetest version (though that's not super important to me) |
05:17 |
MTDiscord |
<Jonathon> besides dep issues, anything else you would want to check with such a frame work? |
05:17 |
fluxionary |
Jonathon: possibly... though i'd rather just point to someone's mods & worldmods folders, and their world.mt file, and other standard locations like that |
05:17 |
fluxionary |
Jonathon: some mods get complicated. i want to test that changes to them don't break anything |
05:18 |
MTDiscord |
<Jonathon> like your moreblocks pr? 😛 |
05:18 |
fluxionary |
yes, like my moreblocks pr :) |
05:18 |
fluxionary |
or my smartshop fork |
05:18 |
fluxionary |
i'm also working on some mods for totally redoing eating, damage, armor, mobs, and other things |
05:19 |
wsor |
good luck, many people have tried those things in different ways, but not many have seen adoption |
05:19 |
fluxionary |
stuff is complicated, i want a way to say "it's meant to work this way", for some particlar way |
05:20 |
wsor |
arguably nodeio supported in elepower was an odd success story, but elepower isnt that active anymore |
05:20 |
fluxionary |
wsor: yup, i do understand that i'm taking on more than i can really do on my own |
05:21 |
fluxionary |
i never really played around w/ elepower, though i was curious at one point. i'm not too interested in machine/automation mods at the moment |
05:22 |
wsor |
anyways, its still my current opinion, that such concepts would be better suited implemented into a game and used by its deps, rather than trying to be retrofitted onto the current ecosystem |
05:23 |
wsor |
perhaps if said game seems success, it could be adopted to other games, etc |
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08:50 |
hmmmm |
hehehe |
08:50 |
hmmmm |
hi norkle |
08:50 |
hmmmm |
nice website u got thur |
09:00 |
BuckarooBanzai |
!tell fluxionary you might be interested in this: https://github.com/buckaroobanzay/mtt but i think you are aiming for a new project, right? ;) |
09:00 |
MinetestBot |
BuckarooBanzai: yeah, sure, whatever |
09:36 |
BuckarooBanzai |
^ for the sake of cooperation/community: i'm open to suggestions/rewrites and/or repo-move to a public org if there is interest in that |
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14:01 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Avoid out-of-bounds memory access in attached node placement predicti… 1798ad0 https://github.com/minetest/minetest/commit/1798ad0ec4deed12e7a3f20e8278171e304a087d (2022-12-10T14:00:27Z) |
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MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Prevent air acceleration with 0 jump speed (#13036) c18c082 https://github.com/minetest/minetest/commit/c18c08205995395e3db0a1a05167cd6f018947ee (2022-12-10T14:08:50Z) |
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14:21 |
eldritchcookie[m |
can i call registration function on a on_mods_loaded callback if not how could i make a mod always the last one to load? |
14:23 |
sfan5 |
that's not easy doable |
14:23 |
sfan5 |
for what reason do you need your mod to be the last? |
14:29 |
vampirefrog |
it's a last laugh mod |
14:30 |
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14:45 |
eldritchcookie[m |
i want to create a game that isn't based on minetest game but would like to have many mods to work on it given that i will supply many things which have equivalents i considered to have a dummy default to supply the required dependencies and then modify the global state that those mods add to make their definitions use my mods's definitions, example my mod would be last and then would look at the global table and store its state |
14:45 |
eldritchcookie[m |
internally then i unregister everything that depends on defualt and then using the stored state i translate it to make the mods be usable on my game |
14:47 |
MinetestBot |
[git] mnh48 -> minetest/minetest: Translated using Weblate (Malay (Jawi)) 1dde03d https://github.com/minetest/minetest/commit/1dde03dfec963155dfb6588f809c13874df17a0e (2022-12-10T14:30:43Z) |
14:48 |
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14:48 |
douwe[m] |
hey, can passwords be reset from the command line over ssh? |
14:49 |
eldritchcookie[m |
yes if you know the command and it exists |
14:49 |
douwe[m] |
I fail at both |
14:49 |
douwe[m] |
* at both: but if you tell me, I'll succeed |
14:58 |
eldritchcookie[m |
if you call minetestserver with --terminal long option you can execute any ingame command |
14:58 |
eldritchcookie[m |
use /setpassword |
14:59 |
douwe[m] |
$ minetestserver --terminal /setpassword |
14:59 |
douwe[m] |
is that what you mean? |
15:00 |
sfan5 |
if you have started the server with --terminal (and not as a service or such) you will get an interface where you can execute commands as the configured admin user |
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douwe[m] |
ok, thnx! Very helpful 😃 |
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17:01 |
MinetestBot |
fluxionary: Dec-10 09:00 UTC <BuckarooBanzai> you might be interested in this: https://github.com/buckaroobanzay/mtt but i think you are aiming for a new project, right? ;) |
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18:19 |
FavoritoHJS |
https://youtu.be/2M94nrANJmQ?t=55 oh god oh FUCK microjang is pinkwashing THE MARKETPLACE |
18:19 |
FavoritoHJS |
this is fucking personal now |
18:20 |
MTDiscord |
<luatic> Minetesters don't really care about the Mojank Marketplace, whatever that is. |
18:23 |
MTDiscord |
<cora> plus they're doing what they think will get them the most money |
18:23 |
MTDiscord |
<cora> yk exactly what you pay them to do haha |
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18:32 |
MTDiscord |
<Warr1024> It actually rather makes sense that they're doing this, since (1) content the allow is effectively content they endorse since it's their own highly curated store, and (2) their target audience is a lot younger than a lot of audiences in minetest. |
18:37 |
FavoritoHJS |
you say all content is endorsed... does that mean suing Microjank for copyright infirngment is an option? |
18:41 |
MTDiscord |
<MikeNight> What irc client for win is proffered nowadays? I haven't used irc in 20 years so I'm a bit rusty |
18:44 |
muurkha |
what does "pinkwashing the marketplace" mean? |
18:47 |
definitelya |
Covering the ugly with sunshine and rainbows? IDK xD |
18:48 |
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18:48 |
MTDiscord |
<cora> it's civil law, suing is always an option |
18:48 |
MTDiscord |
<cora> sounds like it probably wont work out well though |
18:50 |
MTDiscord |
<cora> cant people like make their own market place if they dont like the official one |
18:51 |
definitelya |
I mean it is the most played game of all time, some people will surely go the legal route. |
18:52 |
definitelya |
Anything to hurt the status quo... |
18:53 |
MTDiscord |
<ROllerozxa> @MikeNight personally I use good old hexchat on desktop, it's crossplatform and supports windows |
18:54 |
MTDiscord |
<MikeNight> Alright, I was looking at web clients but idk. I like customizability, and web apps are easiest to modify |
18:57 |
MTDiscord |
<ROllerozxa> well there is thelounge which is a selfhostable IRC web client that doubles as a bouncer |
19:00 |
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19:37 |
Yad |
Is there no round function? Only floor and ceiling? |
19:39 |
rubenwardy |
only floor, thank Lua |
19:42 |
muurkha |
Lua likes minimality |
19:42 |
MTDiscord |
<luatic> rubenwardy: floor and ceil |
19:43 |
muurkha |
yup, math.ceil |
19:44 |
muurkha |
you could quibble with this in that it handles negatives and positives asymmetrically: function round(x) return math.floor(x + 0.5) end |
19:45 |
MTDiscord |
<luatic> muurkha: and don't forget the float precision issues x) |
19:47 |
muurkha |
how do those come up in this context? |
19:47 |
Yad |
luatic: Float precision issues appears to be why I have to use rounding. |
19:47 |
Yad |
luatic: As I move entities they don't line up with the node matrix. |
19:48 |
MTDiscord |
<luatic> muurkha: IIRC there is one example of a border number which is just below x.5 but gets rounded up to x+1 |
19:48 |
MTDiscord |
<luatic> https://stackoverflow.com/a/58411671/7185318 |
19:48 |
Yad |
luatic: for example if I call set_pos ten times adding 0.1 meters each time to the y axis position, I get a position something like 0.000 000 23 more than it should be. |
19:49 |
muurkha |
luatic: interesting, I didn't realize! |
19:49 |
Yad |
luatic: You're replying to my remarks about set_pos()? |
19:49 |
muurkha |
Yad: yes, floats do that, but usually the error is a lot smaller than that |
19:50 |
MTDiscord |
<luatic> no |
19:50 |
Yad |
muurkha: Hmm, it seems fairly small, certainly less than one pixel on the screen. |
19:50 |
MTDiscord |
<luatic> floats have 6 digits of precision approx. |
19:50 |
MTDiscord |
<luatic> lua uses doubles though |
19:50 |
MTDiscord |
<luatic> but Minetest uses floats for positions again |
19:50 |
Yad |
luatic: Thanks for clarifying, I rely heavily on names to understand who is writing to whom, especially since I have HexChat configured to notify me only when my name is mentioned. |
19:51 |
muurkha |
Yad: like in that particular case the error is -1.1102230246252e-16 |
19:51 |
Yad |
muurkha: 0.000 000 1 is the tenth of a micrometer |
19:51 |
MTDiscord |
<luatic> anyways, I'd just truncate that off |
19:52 |
MTDiscord |
<luatic> you can round but why the hassle |
19:52 |
Yad |
luatic: if I truncate then I could end up with 1.999 999 meters |
19:52 |
Yad |
luatic: which is not a valid position to place a node, no? |
19:52 |
MTDiscord |
<luatic> fair |
19:52 |
MTDiscord |
<luatic> it is |
19:52 |
MTDiscord |
<luatic> just place the node at the pos x) |
19:53 |
MTDiscord |
<luatic> minetest will do the rounding for you |
19:53 |
Yad |
oh, will minetest.set_node() accept demcial positions? |
19:53 |
Yad |
oooo |
19:53 |
MTDiscord |
<luatic> yes |
19:53 |
MTDiscord |
<luatic> XY-problem solved |
19:53 |
MTDiscord |
Command sent from Discord by LMD: |
19:53 |
MTDiscord |
!next |
19:53 |
MinetestBot |
Another satisfied customer. Next! |
19:53 |
Yad |
luatic: I didn't realise that, thanks. |
19:53 |
MTDiscord |
<luatic> np :) |
19:53 |
MTDiscord |
<luatic> it'd be a lot less useful if it didn't |
19:53 |
Yad |
hahahah |
19:54 |
Yad |
I'm getting so used to nil-table exceptions I expected an error without an exact integer :P |
19:56 |
Yad |
luatic: visual_scale is only for nodes...is there a way to do that with entities without having to make a separate mesh .obj file? |
19:57 |
MTDiscord |
<luatic> yes |
19:58 |
MTDiscord |
<luatic> I think it's called visual_size for them |
19:58 |
MTDiscord |
<luatic> and it is a vector in the object properties |
19:58 |
MTDiscord |
<luatic> refer to the Lua API |
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20:14 |
MisterE[m] |
New Blog Post: https://blog.minetest.net/2022/12/10/November/ |
20:22 |
Yad |
luatic: Yes, thanks. |
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21:25 |
FavoritoHJS |
> but Minetest uses floats for positions again |
21:25 |
FavoritoHJS |
this reminds me... there was an old bug in MC (still exists in bugrock) where if you walk across floating point presicion boundries in just the right way, the players collision box would be adjusted in just the _wrong_ way until you fall through the infinitesimally small space between blocks. Does that also work in Minetest? |
21:25 |
FavoritoHJS |
And why is the world limit at 31k instead of 32k? |
21:25 |
FavoritoHJS |
oops sorry for mention |
21:34 |
MTDiscord |
<Warr1024> Bad stuff happens around the 32k boundary, like if an object actually crosses over it. The boundary is backed off to 31k to make sure you can't even see/load past the 32k boundary. |
21:35 |
FavoritoHJS |
why does that happen? I'm guessing some part of the engine is expecting coord locations to always fit in a short |
21:35 |
FavoritoHJS |
(start screaming about 16.16 fixed point) |
21:42 |
MTDiscord |
<cora> there are 2 boundaries |
21:42 |
MTDiscord |
<cora> the server boundary and the client boundary (the former being a bit further out |
21:42 |
MTDiscord |
<cora> 30007 in default settings and on the + borders i think |
21:43 |
MTDiscord |
<cora> you can easily verify it by getting nodes (or entities) there using mod features |
21:43 |
MTDiscord |
<cora> e.g. pistons |
21:43 |
MTDiscord |
<cora> the mapblocks will just never be sent to the clients .. but if you move entities there you will see them |
21:43 |
MTDiscord |
<cora> 31007 ofc |
21:44 |
MTDiscord |
<cora> you can also place nodes if you noclip out and point at nodes at the edge (you won't see them but they're there - try it with rails hehe |
21:55 |
FavoritoHJS |
interesting, so nothing is generated there but you can still place stuff and it gets preserved across reloads? |
21:57 |
FavoritoHJS |
even physics works properly if you can turn some nodes into air |
21:58 |
FavoritoHJS |
i wonder, I heard that ignore nodes cause buggyness, maybe the cause of the server not sending the chunk is because of all the ignore? |
22:04 |
FavoritoHJS |
fascinating, permafrost snow piles are different every deleteblocks |
22:04 |
FavoritoHJS |
even though the seed is the same |
22:21 |
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22:34 |
FavoritoHJS |
i've just realized... mesecons sticky blocks act like mc slimeblocks |
22:34 |
FavoritoHJS |
flying machine? |
22:37 |
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22:38 |
FavoritoHJS |
whaaa |
22:38 |
FavoritoHJS |
placing a sticky block behind a piston and activating the piston causes the block to dissapear |
22:39 |
muurkha |
really? |
22:39 |
FavoritoHJS |
yes |
22:40 |
FavoritoHJS |
sticky blocks in general are buggy |
22:42 |
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22:43 |
MTDiscord |
<Jonathon> seems like thats a false statement |
22:43 |
MTDiscord |
<Jonathon> https://cdn.discordapp.com/attachments/749727888659447960/1051267833247584397/image.png |
22:45 |
FavoritoHJS |
try placing a sticky block in front of the piston |
22:46 |
FavoritoHJS |
it seems like it correctly checks for the sticky block for when to move nodes, but when actually moving the nodes it doesn't |
22:46 |
FavoritoHJS |
i'm guessing the search starts at the piston instead of at the sticky block |
22:50 |
MTDiscord |
<Jonathon> even changing it from back to front still works fine |
22:50 |
MTDiscord |
<Jonathon> https://cdn.discordapp.com/attachments/749727888659447960/1051269812736757770/image.png |
22:52 |
FavoritoHJS |
sticky piston sticky |
22:52 |
FavoritoHJS |
power piston, bye sticky |
22:52 |
MTDiscord |
<cora> ignore only causes buggyness if there are buggy mods ^^ similar to unknown nodes or items. but yeah it gets preserved across reloads .. its written to the world db |
22:53 |
MTDiscord |
<Jonathon> still perfectly fine |
22:54 |
MTDiscord |
<cora> mineclone used to have this feature: |
22:54 |
MTDiscord |
<cora> https://cdn.discordapp.com/attachments/749727888659447960/1051270689904152687/crashbutton.png |
22:54 |
MTDiscord |
<Warr1024> What, no bacon? |
22:54 |
MTDiscord |
<Jonathon> ah yes, crash the world when placed at the world border |
22:55 |
MTDiscord |
<cora> when de-powering it to be precise yeah |
22:55 |
FavoritoHJS |
fine, fine, fine... but kiwiirc doesn't host images for very long, so mirror it asap |
22:56 |
MTDiscord |
<cora> there https://mister-muffin.de/p/_xis.png |
22:57 |
FavoritoHJS |
kiwiirc is busted and isn't letting me upload stuff |
22:57 |
MTDiscord |
<cora> mister-muffin is nice |
22:57 |
FavoritoHJS |
update supression in a nutshell |
22:57 |
MTDiscord |
<cora> you can easily upload via curl / http request |
22:58 |
MTDiscord |
<cora> cat yourfile | curl -F 'arg=<-' https://mister-muffin.de/paste |
22:59 |
Krock |
pretty much like https://0x0.st/ |
22:59 |
MTDiscord |
<cora> yeah looks fairly similar |
22:59 |
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23:00 |
Krock |
do these files ever expire? |
23:00 |
MTDiscord |
<cora> they haven't yet afaik |
23:00 |
MTDiscord |
<cora> been using it for a year or so |
23:01 |
rubenwardy |
I use my own domain and a py script to scp |
23:01 |
rubenwardy |
https://gitlab.com/rubenwardy/rubenimageupload |
23:01 |
rubenwardy |
the script is associated as a program for .png/.jpg |
23:01 |
rubenwardy |
so from the screenshot tool, I can open with "rubenimageupload" |
23:01 |
MTDiscord |
<cora> i'm to old to host web services haha |
23:02 |
FavoritoHJS |
anyways, here's the thing https://mister-muffin.de/p/Hwhi.png |
23:02 |
MTDiscord |
<cora> but yeah that prob the best way to do it |
23:02 |
MTDiscord |
<Warr1024> Wait, shit, there's an age limit? |
23:02 |
Krock |
that's not even a webservice |
23:02 |
Krock |
plain file copy over scp |
23:02 |
rubenwardy |
nginx and ssh |
23:03 |
Krock |
well yeah. nginx to provide it to others |
23:03 |
MTDiscord |
<cora> well to provide http access to the file you'd need to operate some kind of web service i suppose |
23:03 |
rubenwardy |
I bought rwdy.uk for it. Unfortunately, all the 3 letter ones that made sense were taken :( |
23:03 |
rubenwardy |
If I bought rdy.co.uk I could have rdy.uk |
23:04 |
rubenwardy |
probably expensive though |
23:04 |
FavoritoHJS |
you'd need some kind of web server to service requests, and that requires a domain and keeping a server on 24/7 |
23:04 |
Krock |
freedns > bought domains |
23:04 |
MTDiscord |
<cora> yeah and like updating it and stuff |
23:04 |
MTDiscord |
<cora> ive done this before ik how it ends lol |
23:04 |
Krock |
FavoritoHJS: many VPS will work just fine for web hosting. |
23:05 |
rubenwardy |
I already have a server on 24/7 |
23:05 |
rubenwardy |
I wouldn't recommend it for all users, but it's ideal for me |
23:06 |
rubenwardy |
I barely use it anymore though, with discord |
23:06 |
MTDiscord |
<cora> yeah if you have a server anyways that makes sense .. i mean i used to do it like that when i did hehe |
23:06 |
Krock |
set up a lichess instance or something |
23:06 |
Krock |
or invidio.us |
23:34 |
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