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19:16 |
Yad |
Interesting, I just noticed that the `on_punch` event is called when I click on a node while holding the `sneak` key (by default the `shift` key), but `on_rightclick` is not called when I right-click on a node while holding the `sneak` key. |
19:23 |
rubywarden |
that's because the sneak forces place |
19:26 |
Yad |
rubywarden: Oh right! Thanks. :) Hmm...nodes have `drawtype` and entities have `visual`...but `lua_api.txt` only shows a list of possible values for `drawtype`? |
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21:06 |
wsor |
!seen Blockhead256 |
21:06 |
MinetestBot |
wsor: blockhead256 was last seen at 2022-11-28 03:35:22 UTC on #minetest |
21:21 |
eldritchcookie[m |
umm can mods have the same mod name if in a game or modpack? or do i need to in my alchemize game in the al_biome modpack have a al_b_grassland mod instead of just grassland? |
21:22 |
eldritchcookie[m |
s/umm//, s/al_biome/al\_biome/, s/al_b_grassland/al\_b\_grassland/ |
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23:49 |
Yad |
eldritchcookie[m: I'm not sure what you mean... |
23:49 |
Yad |
eldritchcookie[m: you want to have two mods with the same name in the same game? |
23:50 |
Yad |
eldritchcookie[m: Oh, let me see...looks like you provided example directory structure. |
23:50 |
Yad |
eldritchcookie[m: As far as I'm aware, you have to have a different name for each mod regardless of subfolders, because nodes, entities, etc., registered by a mod, use the mod name. |
23:51 |
Yad |
eldritchcookie[m: But also there is a `modpath` variable as well. |
23:51 |
Yad |
eldritchcookie[m: Someone who knows more about it might be able to provide a more definitive answer. |
23:55 |
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