Time Nick Message 19:16 Yad Interesting, I just noticed that the `on_punch` event is called when I click on a node while holding the `sneak` key (by default the `shift` key), but `on_rightclick` is not called when I right-click on a node while holding the `sneak` key. 19:23 rubywarden that's because the sneak forces place 19:26 Yad rubywarden: Oh right! Thanks. :) Hmm...nodes have `drawtype` and entities have `visual`...but `lua_api.txt` only shows a list of possible values for `drawtype`? 21:06 wsor !seen Blockhead256 21:06 MinetestBot wsor: blockhead256 was last seen at 2022-11-28 03:35:22 UTC on #minetest 21:21 eldritchcookie[m umm can mods have the same mod name if in a game or modpack? or do i need to in my alchemize game in the al_biome modpack have a al_b_grassland mod instead of just grassland? 21:22 eldritchcookie[m s/umm//, s/al_biome/al\_biome/, s/al_b_grassland/al\_b\_grassland/ 23:49 Yad eldritchcookie[m: I'm not sure what you mean... 23:49 Yad eldritchcookie[m: you want to have two mods with the same name in the same game? 23:50 Yad eldritchcookie[m: Oh, let me see...looks like you provided example directory structure. 23:50 Yad eldritchcookie[m: As far as I'm aware, you have to have a different name for each mod regardless of subfolders, because nodes, entities, etc., registered by a mod, use the mod name. 23:51 Yad eldritchcookie[m: But also there is a `modpath` variable as well. 23:51 Yad eldritchcookie[m: Someone who knows more about it might be able to provide a more definitive answer.