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IRC log for #minetest, 2022-09-27

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All times shown according to UTC.

Time Nick Message
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00:25 Duvalon is it possible programmatically to get the world size limits?
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00:40 jwmhjwmh Duvalon: I opened an issue about that a while ago: #12057
00:40 ShadowBot https://github.com/minetest/minetest/issues/12057 -- Method of finding "actual" mapgen limit
00:43 Duvalon jwmhjwmh: thanks!
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03:31 ensayia Has anyone had any luck specifying biomes in their decorations? It seems not to work for me, and decorations get applied to all biomes regardless of what I specify.
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03:35 MTDiscord <Jonathon> https://github.com/TerraQuest-Studios/farlands_reloaded/blob/9e3dc767c0a523b8d9925647018b8609e4d343cf/mods/fl_mapgen/decorations.lua#L69 https://github.com/TerraQuest-Studios/farlands_reloaded/blob/9e3dc767c0a523b8d9925647018b8609e4d343cf/mods/fl_mapgen/trees.lua#L17 https://github.com/TerraQuest-Studios/farlands_reloaded/blob/9e3dc767c0a523b8d9925647018b8609e4d343cf/mods/fl_mapgen/trees.lua#L33 few examples
03:38 ensayia I've used them like the documentation specifies, and the examples given and it seems to continue to just spawn decorations wherever.
03:40 ensayia Is there a flag to set the level of verbosity in the debugging? I've noticed minetest quite prefers to fail silently in almost any scenario where it reads data that is not formatted correctly.
03:43 MTDiscord <Jonathon> yes, search log level in settings
03:44 MTDiscord <Jonathon> but mapgen specifically loves to silently fail no matter what
03:49 ensayia Wondeful. I've actually given up and just taken the approach of having a full set of custom nodes and items for each biome. Is it more code? Yeah, but I get quite a bit more control over making things look unique.
03:50 ensayia Thankfully the way I am styling my game also avoids using complex formspecs because the whole API for that is icky.
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11:27 mazes_83 anyone tried to compile luajit with clang ?
11:27 mazes_83 here it fails
11:42 sfan5 the android build is clang-only and uses luajit
11:42 sfan5 so definitely
12:01 schwarzwald[m] "it fails" could mean a lot of things.
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16:07 nero33 @rubenwardy i got disconnected earlier. i uploaded a screenshot of the frontend https://github.com/penguin1333/sniphub-backend/blob/main/unknown.png
16:08 nero33 i believe i want to have a database of recommended code snippets for people to store in their page. using web scraping to do so too. i finally found some ideas for unique features to this code snippet webapp bc of your blog inspiring me
16:08 nero33 thank you.
16:08 nero33 the frontend will be changed btw. just a prototype
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16:18 MTDiscord <luatic> you rejoined with a new name, so the bot won't deliver the message ruben left for you
16:19 MTDiscord <luatic> nero33: "thanks :)   I have way too many projects on the go currently, sounds interesting though" - rubenwardy
16:20 nero33 rubenwardy, im fine to work on it alone. i just wanted you to know how much you inspired me and i hope you make more blog posts
16:21 nero33 ttyl guys
16:38 rubenwardy I currently have 7 blog posts in draft. My problem isn't making more posts, it's finishing them
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17:08 MTDiscord <luatic> 😆 oh yeah, starting projects (including blog posts) is always so easily done but finishing it up...
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19:11 kilbith exactly my problem with the camera API
19:13 kilbith and also the dynamic shadows that I never finished: https://www.youtube.com/watch?v=cz4WlSUQ79U
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20:23 MinetestBot [git] savilli -> minetest/minetest: Add unittests for item movement code (#11885) 907dcdc https://github.com/minetest/minetest/commit/907dcdcf7bb513ecfeb1c988f071f497dcfbf765 (2022-09-27T20:22:11Z)
20:23 MinetestBot [git] pecksin -> minetest/minetest: Restore and enhance bouncy behavior (#11939) 6ac38aa https://github.com/minetest/minetest/commit/6ac38aa2c82d83971226c8a07236aeb79479522d (2022-09-27T20:22:36Z)
20:23 MinetestBot [git] Desour -> minetest/minetest: Pause shader animation timer in singleplayer pause menu (#12766) 0251b01 https://github.com/minetest/minetest/commit/0251b01da66a67ed84f8d27c33aa35f34aaca237 (2022-09-27T20:23:07Z)
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