Time Nick Message 00:25 Duvalon is it possible programmatically to get the world size limits? 00:40 jwmhjwmh Duvalon: I opened an issue about that a while ago: #12057 00:40 ShadowBot https://github.com/minetest/minetest/issues/12057 -- Method of finding "actual" mapgen limit 00:43 Duvalon jwmhjwmh: thanks! 03:31 ensayia Has anyone had any luck specifying biomes in their decorations? It seems not to work for me, and decorations get applied to all biomes regardless of what I specify. 03:35 MTDiscord https://github.com/TerraQuest-Studios/farlands_reloaded/blob/9e3dc767c0a523b8d9925647018b8609e4d343cf/mods/fl_mapgen/decorations.lua#L69 https://github.com/TerraQuest-Studios/farlands_reloaded/blob/9e3dc767c0a523b8d9925647018b8609e4d343cf/mods/fl_mapgen/trees.lua#L17 https://github.com/TerraQuest-Studios/farlands_reloaded/blob/9e3dc767c0a523b8d9925647018b8609e4d343cf/mods/fl_mapgen/trees.lua#L33 few examples 03:38 ensayia I've used them like the documentation specifies, and the examples given and it seems to continue to just spawn decorations wherever. 03:40 ensayia Is there a flag to set the level of verbosity in the debugging? I've noticed minetest quite prefers to fail silently in almost any scenario where it reads data that is not formatted correctly. 03:43 MTDiscord yes, search log level in settings 03:44 MTDiscord but mapgen specifically loves to silently fail no matter what 03:49 ensayia Wondeful. I've actually given up and just taken the approach of having a full set of custom nodes and items for each biome. Is it more code? Yeah, but I get quite a bit more control over making things look unique. 03:50 ensayia Thankfully the way I am styling my game also avoids using complex formspecs because the whole API for that is icky. 11:27 mazes_83 anyone tried to compile luajit with clang ? 11:27 mazes_83 here it fails 11:42 sfan5 the android build is clang-only and uses luajit 11:42 sfan5 so definitely 12:01 schwarzwald[m] "it fails" could mean a lot of things. 16:07 nero33 @rubenwardy i got disconnected earlier. i uploaded a screenshot of the frontend https://github.com/penguin1333/sniphub-backend/blob/main/unknown.png 16:08 nero33 i believe i want to have a database of recommended code snippets for people to store in their page. using web scraping to do so too. i finally found some ideas for unique features to this code snippet webapp bc of your blog inspiring me 16:08 nero33 thank you. 16:08 nero33 the frontend will be changed btw. just a prototype 16:18 MTDiscord you rejoined with a new name, so the bot won't deliver the message ruben left for you 16:19 MTDiscord nero33: "thanks :) I have way too many projects on the go currently, sounds interesting though" - rubenwardy 16:20 nero33 rubenwardy, im fine to work on it alone. i just wanted you to know how much you inspired me and i hope you make more blog posts 16:21 nero33 ttyl guys 16:38 rubenwardy I currently have 7 blog posts in draft. My problem isn't making more posts, it's finishing them 17:08 MTDiscord 😆 oh yeah, starting projects (including blog posts) is always so easily done but finishing it up... 19:11 kilbith exactly my problem with the camera API 19:13 kilbith and also the dynamic shadows that I never finished: https://www.youtube.com/watch?v=cz4WlSUQ79U 20:23 MinetestBot 02[git] 04savilli -> 03minetest/minetest: Add unittests for item movement code (#11885) 13907dcdc https://github.com/minetest/minetest/commit/907dcdcf7bb513ecfeb1c988f071f497dcfbf765 (152022-09-27T20:22:11Z) 20:23 MinetestBot 02[git] 04pecksin -> 03minetest/minetest: Restore and enhance bouncy behavior (#11939) 136ac38aa https://github.com/minetest/minetest/commit/6ac38aa2c82d83971226c8a07236aeb79479522d (152022-09-27T20:22:36Z) 20:23 MinetestBot 02[git] 04Desour -> 03minetest/minetest: Pause shader animation timer in singleplayer pause menu (#12766) 130251b01 https://github.com/minetest/minetest/commit/0251b01da66a67ed84f8d27c33aa35f34aaca237 (152022-09-27T20:23:07Z)