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schwarzwald[m] |
I had to do a fresh build for it to find the toolchain. It's working now! |
00:44 |
schwarzwald[m] |
Alright, I got it compiled. Next Sunday maybe I'll be able to test my new build setup on here. |
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10:50 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Add lighting test and benchmark (#12802) f916398 https://github.com/minetest/minetest/commit/f916398a541dbd09cbf14409f358556bc42f5535 (2022-09-26T10:49:08Z) |
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11:24 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Modify PUC Lua to wrap C++ exceptions (#12445) 03428d9 https://github.com/minetest/minetest/commit/03428d9825cfdf2cfaed6ac9410dafccac0d4f3a (2022-09-26T11:23:48Z) |
11:29 |
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11:30 |
kilbith |
@appuguru: I wished to discuss this in /msg but isn't your mod epidermis load the skinsdb skins dynamically? |
11:30 |
kilbith |
@appguru |
11:31 |
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11:31 |
MTDiscord |
<GoodClover> @LM🅱 |
11:38 |
definitelya |
Is Josselin2 on the Discord, by chance? |
11:49 |
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12:19 |
jwmhjwmh |
Could #12772 and #12611 be added to the next dev meeting's agenda? There is some disagreement about them that should be resolved. I don't have a wiki account to add these items myself. |
12:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/12772 -- Clean up vector and VoxelArea constructors using __call metamethod by TurkeyMcMac |
12:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/12611 -- Implement some VoxelManip functionality safely using LuaJIT's FFI library by TurkeyMcMac |
12:19 |
jwmhjwmh |
Whoops, I meant to post this in #minetest-dev. |
12:19 |
jwmhjwmh |
Maybe a dev will see it here anyway. |
12:22 |
rubenwardy |
If you PM me an email and username, I can make you a Dev wiki account |
12:22 |
rubenwardy |
Err assuming the email sending works |
12:23 |
rubenwardy |
Might have to send back a password and hope it's already activated |
12:37 |
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14:04 |
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14:32 |
kilbith |
a popular youtuber (1.18M followers) made a video about MT: https://www.youtube.com/watch?v=o5g4tUzxtkw&t=60s |
14:33 |
kilbith |
(but in french) |
14:36 |
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14:47 |
rubenwardy |
estupendo |
14:50 |
kilbith |
I wouldn't say it's amazing, he says it's the worst plagiarism of Minecraft |
14:50 |
kilbith |
so I say that he's a little asshole |
14:51 |
kilbith |
he's litteraly mocking the game all over his video |
15:01 |
rubenwardy |
What's notable about the Ant Venom review is that it's actually well researched |
15:01 |
rubenwardy |
usually minecraft youtubers only load up the mainmenu and MTG, and come to conclusions based on that |
15:01 |
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15:04 |
kilbith |
lots of people only stay over the surface when they judge something/someone |
15:05 |
kilbith |
and it's always easier to defend the king (MC) than the outsider (MT), it's gregarism |
15:09 |
kilbith |
but he actually have some valid criticism, like the absence of true sprint which is annoying |
15:10 |
kilbith |
and loading media which takes ages |
15:12 |
kilbith |
the game feels like it has been designed by engineers and not by actual game developers, which is the main issue IMO |
15:13 |
kilbith |
guys like sfan5 or Krock completely miss the point of what's fun to play and what's important to work on (sorry guys) |
15:14 |
kilbith |
it's not meant to offend but that's just not your speciality |
15:23 |
kilbith |
in my team I work with 2 game designers, 1 artist, 1 UI/UX designer and that's the bare minimum to produce a good game |
15:24 |
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15:24 |
MTDiscord |
<Jordach> you can certainly do it with less |
15:24 |
kilbith |
and there's also a team of 10 QA testers |
15:25 |
appguru |
kilbith: Honestly that YouTuber and his video is just *cringe*; I already stumbled upon it a while ago, but the thumbnail and the comments tell you everything you need to know |
15:25 |
MTDiscord |
<Jordach> i tend to do the following - experiment with a feature, test it and iterate in a singleplayer sandbox, test in a two client LAN configuration and iterate then let other users finally try it |
15:27 |
kilbith |
appguru: this is not black and white either |
15:27 |
rubenwardy |
Game jams like Ludum Dare are super good for getting feedback for the games you create. I was blown away by the quality of feedback you get |
15:27 |
rubenwardy |
there's one this weekend |
15:29 |
rubenwardy |
you need feedback to get good design - putting your work in front of a user and watch then break it. User studies are a big part of UI/UX design |
15:29 |
kilbith |
honestly if I had to release a game commercially with MT, this wouldn't be with MT but with a fork - it's like a mandatory passage through the C++ box to be taken seriously |
15:30 |
kilbith |
the upstream engine cannot supply with everything you need to implement in your game |
15:31 |
kilbith |
all commercial projects involving MT *had* to fork the engine eventually |
15:31 |
rubenwardy |
projects being able to make their own forks is one of the benefits of open source. You can do things for your project without having to care about all the other projects |
15:31 |
rubenwardy |
this is entirely desirable and I'd recommend it |
15:31 |
rubenwardy |
I forked Minetest for CTF |
15:33 |
rubenwardy |
Godot has a C++ extensions API that lets you do this much more easily. This wouldn't be possible with MT's current design though |
15:35 |
kilbith |
yes so what's the point of MT then - sometimes I want to tell to my team to use Unity or Godot as they have basic needs (platform portability, good UI scaling, etc.) that cannot be fulfilled with MT |
15:38 |
kilbith |
or the impossiblity to use SVG as the high-def PNG textures scale badly, or the impossibility to put a halo outline around an item on mouse houvering, etc. etc. |
15:39 |
kilbith |
that's a lot of "no, we can't do that with MT" everyday |
15:40 |
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15:41 |
kilbith |
and what if I don't want to distribute my scripts in open-source in my commercial project? Love2D allows that, but there you can see that when you choose MT, you also have to carry its ideology with it |
15:43 |
rubenwardy |
Minetest is a pretty bad game engine, I've taken to calling it a game platform |
15:43 |
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15:44 |
rubenwardy |
(bad game) engine |
15:44 |
kilbith |
I mean the real actual game is to develop the engine, the rest is laughable |
15:45 |
debiankaios |
about what are you talking about? |
15:45 |
kilbith |
the real point of MT is to imorove your programming skills |
15:46 |
debiankaios |
ok…my programming skills was improved by mt |
15:46 |
rubenwardy |
MT got me multiple jobs |
15:52 |
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16:01 |
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16:14 |
MTDiscord |
<Jordach> improve |
16:14 |
MTDiscord |
<Jordach> more like flex on how good we actually damn well have it |
16:14 |
MTDiscord |
<Jordach> an authoritative client server model with built in media sending with no content downloading prequesites |
16:15 |
MTDiscord |
<luatic> eeh, the media sending is probably the only good thing about MT |
16:16 |
MTDiscord |
<luatic> the "authoritative client server model" sucks pretty much in comparison to being able to run code in the client as, you know, actual game engines allow you to |
16:16 |
MTDiscord |
<luatic> on the client* |
16:17 |
MTDiscord |
<Jordach> you do understand that Source and Source 2 are exactly like that |
16:18 |
MTDiscord |
<Jordach> clients are not trusted in Source and Source 2 |
16:18 |
rubenwardy |
authoritative client server model doesn't mean no client-side scripts |
16:20 |
MTDiscord |
<luatic> yeah |
16:20 |
MTDiscord |
<luatic> the problem is that the protocol is currently pretty much fixed, except for modchannels which are useless as we can't assume any CSMs are installed |
16:30 |
MTDiscord |
<Jordach> i do have an idea for trying to future proof the network packet handler |
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18:12 |
nero91 |
is rubenwardy online? |
18:13 |
rubenwardy |
chronically |
18:15 |
nero91 |
yo man you inspire me so much. i read your entire blog and learned so much. i thought i was a pretty good web dev until i saw your blog |
18:17 |
nero91 |
i wanted to see if you wanted to join me on a project to make a webapp to store and organize code snippets, while syncing to vs code and pasting them by prefixes such as [reactfunc]+enter |
18:17 |
nero91 |
i already have the backend almost done |
18:17 |
nero91 |
frontends pretty much done but my screenshots on another laptop ill show u later |
18:18 |
nero91 |
but there's more to do if a guy like you thinks into it |
18:18 |
nero91 |
https://github.com/penguin1333/sniphub-backend |
18:20 |
nero91 |
if not that, maybe you could teach me stuff and ill pay you for it |
18:26 |
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18:28 |
nero91 |
i want to learn how to do stuff like how you scrape git repo and forum post data and make it populate into a db model like you did with contentdb. that was impressive |
18:43 |
rubenwardy |
!tell nero91 Â thanks :) Â I have way too many projects on the go currently, sounds interesting though |
18:43 |
MinetestBot |
rubenwardy: I'll pass that on when nero91 is around |
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20:49 |
MTDiscord |
<Alandor> How dare you are to say that? I'm a proud Minetest player who spent mpre than 6 years to achieve my goal. I have never supported bot players that are used on some servers like Multicraft <insert word> (e.g. creative) server. Â Yesterday there were 43 players online, btw. |
20:49 |
MTDiscord |
<Alandor> https://cdn.discordapp.com/attachments/749727888659447960/1024060225269022833/Screenshot_2022-09-25-18-25-21-945_net.minetest.minetest.png |
20:52 |
MTDiscord |
<Alandor> The old EoL was opened in 30th of December, 2018 and I spent enough time to achieve these results. |
20:52 |
MTDiscord |
<rubenwardy> for anyone confused, on discord that's a reply to  [09/23/2022] <Guest48> Empire Of Legends uses bots to get higher in the minetest serverlist |
20:54 |
MTDiscord |
<Alandor> Is there any way to show that my server doesn't use bots? |
20:54 |
MTDiscord |
<Warr1024> Not especially, but I'm not sure that the burden of proof lies with you anyway. |
20:55 |
MTDiscord |
<Warr1024> I'd expect that if someone wanted to make a serious accusation of that kind of cheating, they should have more rigorous evidence than, say, having just checked once. |
20:56 |
MTDiscord |
<Warr1024> Especially considering that the server list does not exactly represent an exact real-time capture of what's going on with any server. |
20:57 |
MTDiscord |
<Warr1024> I've seen people do the "this server looks busy so I'll check it out" thing and join like 10 seconds after a group of friends all logged off for the day. |
20:57 |
MTDiscord |
<Alandor> Well, in this case I don't care. My team and me already have a loving community and do not need to prove anything |
20:57 |
MTDiscord |
<Warr1024> If anyone is trying to cheat the system they will eventually get caught, of course. |
20:58 |
MTDiscord |
<Alandor> However, I probably know the reason of growing active — Spanish players |
20:58 |
MTDiscord |
<Alandor> There are too many of them |
21:04 |
MinetestBot |
[git] TurkeyMcMac -> minetest/minetest: Avoid duplication of mod metadata in memory (#12562) f4a01f3 https://github.com/minetest/minetest/commit/f4a01f3a5dc0d8fe2f4f6d804d790da91d1bc30c (2022-09-26T21:03:43Z) |
21:11 |
MTDiscord |
<Alandor> To that person who saw too many players with "bob" name — a file with all homes |
21:11 |
MTDiscord |
<Alandor> https://cdn.discordapp.com/attachments/749727888659447960/1024065650089537726/unified_inventory_home.home |
21:15 |
MTDiscord |
<Alandor> The last thing I say, "Play a week on my server before saying anything about it". Â Now bye. |
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23:28 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Fix liquid drawtype faces sometimes not rendering (#12807) 3f801bc https://github.com/minetest/minetest/commit/3f801bc096077a91094087fab4a4557198429851 (2022-09-26T23:27:47Z) |
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