Time Nick Message 00:25 schwarzwald[m] I had to do a fresh build for it to find the toolchain. It's working now! 00:44 schwarzwald[m] Alright, I got it compiled. Next Sunday maybe I'll be able to test my new build setup on here. 10:50 MinetestBot 02[git] 04TurkeyMcMac -> 03minetest/minetest: Add lighting test and benchmark (#12802) 13f916398 https://github.com/minetest/minetest/commit/f916398a541dbd09cbf14409f358556bc42f5535 (152022-09-26T10:49:08Z) 11:24 MinetestBot 02[git] 04TurkeyMcMac -> 03minetest/minetest: Modify PUC Lua to wrap C++ exceptions (#12445) 1303428d9 https://github.com/minetest/minetest/commit/03428d9825cfdf2cfaed6ac9410dafccac0d4f3a (152022-09-26T11:23:48Z) 11:30 kilbith @appuguru: I wished to discuss this in /msg but isn't your mod epidermis load the skinsdb skins dynamically? 11:30 kilbith @appguru 11:31 MTDiscord @LM🅱 11:38 definitelya Is Josselin2 on the Discord, by chance? 12:19 jwmhjwmh Could #12772 and #12611 be added to the next dev meeting's agenda? There is some disagreement about them that should be resolved. I don't have a wiki account to add these items myself. 12:19 ShadowBot https://github.com/minetest/minetest/issues/12772 -- Clean up vector and VoxelArea constructors using __call metamethod by TurkeyMcMac 12:19 ShadowBot https://github.com/minetest/minetest/issues/12611 -- Implement some VoxelManip functionality safely using LuaJIT's FFI library by TurkeyMcMac 12:19 jwmhjwmh Whoops, I meant to post this in #minetest-dev. 12:19 jwmhjwmh Maybe a dev will see it here anyway. 12:22 rubenwardy If you PM me an email and username, I can make you a Dev wiki account 12:22 rubenwardy Err assuming the email sending works 12:23 rubenwardy Might have to send back a password and hope it's already activated 14:32 kilbith a popular youtuber (1.18M followers) made a video about MT: https://www.youtube.com/watch?v=o5g4tUzxtkw&t=60s 14:33 kilbith (but in french) 14:47 rubenwardy estupendo 14:50 kilbith I wouldn't say it's amazing, he says it's the worst plagiarism of Minecraft 14:50 kilbith so I say that he's a little asshole 14:51 kilbith he's litteraly mocking the game all over his video 15:01 rubenwardy What's notable about the Ant Venom review is that it's actually well researched 15:01 rubenwardy usually minecraft youtubers only load up the mainmenu and MTG, and come to conclusions based on that 15:04 kilbith lots of people only stay over the surface when they judge something/someone 15:05 kilbith and it's always easier to defend the king (MC) than the outsider (MT), it's gregarism 15:09 kilbith but he actually have some valid criticism, like the absence of true sprint which is annoying 15:10 kilbith and loading media which takes ages 15:12 kilbith the game feels like it has been designed by engineers and not by actual game developers, which is the main issue IMO 15:13 kilbith guys like sfan5 or Krock completely miss the point of what's fun to play and what's important to work on (sorry guys) 15:14 kilbith it's not meant to offend but that's just not your speciality 15:23 kilbith in my team I work with 2 game designers, 1 artist, 1 UI/UX designer and that's the bare minimum to produce a good game 15:24 MTDiscord you can certainly do it with less 15:24 kilbith and there's also a team of 10 QA testers 15:25 appguru kilbith: Honestly that YouTuber and his video is just *cringe*; I already stumbled upon it a while ago, but the thumbnail and the comments tell you everything you need to know 15:25 MTDiscord i tend to do the following - experiment with a feature, test it and iterate in a singleplayer sandbox, test in a two client LAN configuration and iterate then let other users finally try it 15:27 kilbith appguru: this is not black and white either 15:27 rubenwardy Game jams like Ludum Dare are super good for getting feedback for the games you create. I was blown away by the quality of feedback you get 15:27 rubenwardy there's one this weekend 15:29 rubenwardy you need feedback to get good design - putting your work in front of a user and watch then break it. User studies are a big part of UI/UX design 15:29 kilbith honestly if I had to release a game commercially with MT, this wouldn't be with MT but with a fork - it's like a mandatory passage through the C++ box to be taken seriously 15:30 kilbith the upstream engine cannot supply with everything you need to implement in your game 15:31 kilbith all commercial projects involving MT *had* to fork the engine eventually 15:31 rubenwardy projects being able to make their own forks is one of the benefits of open source. You can do things for your project without having to care about all the other projects 15:31 rubenwardy this is entirely desirable and I'd recommend it 15:31 rubenwardy I forked Minetest for CTF 15:33 rubenwardy Godot has a C++ extensions API that lets you do this much more easily. This wouldn't be possible with MT's current design though 15:35 kilbith yes so what's the point of MT then - sometimes I want to tell to my team to use Unity or Godot as they have basic needs (platform portability, good UI scaling, etc.) that cannot be fulfilled with MT 15:38 kilbith or the impossiblity to use SVG as the high-def PNG textures scale badly, or the impossibility to put a halo outline around an item on mouse houvering, etc. etc. 15:39 kilbith that's a lot of "no, we can't do that with MT" everyday 15:41 kilbith and what if I don't want to distribute my scripts in open-source in my commercial project? Love2D allows that, but there you can see that when you choose MT, you also have to carry its ideology with it 15:43 rubenwardy Minetest is a pretty bad game engine, I've taken to calling it a game platform 15:44 rubenwardy (bad game) engine 15:44 kilbith I mean the real actual game is to develop the engine, the rest is laughable 15:45 debiankaios about what are you talking about? 15:45 kilbith the real point of MT is to imorove your programming skills 15:46 debiankaios ok…my programming skills was improved by mt 15:46 rubenwardy MT got me multiple jobs 16:14 MTDiscord improve 16:14 MTDiscord more like flex on how good we actually damn well have it 16:14 MTDiscord an authoritative client server model with built in media sending with no content downloading prequesites 16:15 MTDiscord eeh, the media sending is probably the only good thing about MT 16:16 MTDiscord the "authoritative client server model" sucks pretty much in comparison to being able to run code in the client as, you know, actual game engines allow you to 16:16 MTDiscord on the client* 16:17 MTDiscord you do understand that Source and Source 2 are exactly like that 16:18 MTDiscord clients are not trusted in Source and Source 2 16:18 rubenwardy authoritative client server model doesn't mean no client-side scripts 16:20 MTDiscord yeah 16:20 MTDiscord the problem is that the protocol is currently pretty much fixed, except for modchannels which are useless as we can't assume any CSMs are installed 16:30 MTDiscord i do have an idea for trying to future proof the network packet handler 18:12 nero91 is rubenwardy online? 18:13 rubenwardy chronically 18:15 nero91 yo man you inspire me so much. i read your entire blog and learned so much. i thought i was a pretty good web dev until i saw your blog 18:17 nero91 i wanted to see if you wanted to join me on a project to make a webapp to store and organize code snippets, while syncing to vs code and pasting them by prefixes such as [reactfunc]+enter 18:17 nero91 i already have the backend almost done 18:17 nero91 frontends pretty much done but my screenshots on another laptop ill show u later 18:18 nero91 but there's more to do if a guy like you thinks into it 18:18 nero91 https://github.com/penguin1333/sniphub-backend 18:20 nero91 if not that, maybe you could teach me stuff and ill pay you for it 18:28 nero91 i want to learn how to do stuff like how you scrape git repo and forum post data and make it populate into a db model like you did with contentdb. that was impressive 18:43 rubenwardy !tell nero91 thanks :) I have way too many projects on the go currently, sounds interesting though 18:43 MinetestBot rubenwardy: I'll pass that on when nero91 is around 20:49 MTDiscord How dare you are to say that? I'm a proud Minetest player who spent mpre than 6 years to achieve my goal. I have never supported bot players that are used on some servers like Multicraft (e.g. creative) server. Yesterday there were 43 players online, btw. 20:49 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/1024060225269022833/Screenshot_2022-09-25-18-25-21-945_net.minetest.minetest.png 20:52 MTDiscord The old EoL was opened in 30th of December, 2018 and I spent enough time to achieve these results. 20:52 MTDiscord for anyone confused, on discord that's a reply to [09/23/2022] Empire Of Legends uses bots to get higher in the minetest serverlist 20:54 MTDiscord Is there any way to show that my server doesn't use bots? 20:54 MTDiscord Not especially, but I'm not sure that the burden of proof lies with you anyway. 20:55 MTDiscord I'd expect that if someone wanted to make a serious accusation of that kind of cheating, they should have more rigorous evidence than, say, having just checked once. 20:56 MTDiscord Especially considering that the server list does not exactly represent an exact real-time capture of what's going on with any server. 20:57 MTDiscord I've seen people do the "this server looks busy so I'll check it out" thing and join like 10 seconds after a group of friends all logged off for the day. 20:57 MTDiscord Well, in this case I don't care. My team and me already have a loving community and do not need to prove anything 20:57 MTDiscord If anyone is trying to cheat the system they will eventually get caught, of course. 20:58 MTDiscord However, I probably know the reason of growing active — Spanish players 20:58 MTDiscord There are too many of them 21:04 MinetestBot 02[git] 04TurkeyMcMac -> 03minetest/minetest: Avoid duplication of mod metadata in memory (#12562) 13f4a01f3 https://github.com/minetest/minetest/commit/f4a01f3a5dc0d8fe2f4f6d804d790da91d1bc30c (152022-09-26T21:03:43Z) 21:11 MTDiscord To that person who saw too many players with "bob" name — a file with all homes 21:11 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/1024065650089537726/unified_inventory_home.home 21:15 MTDiscord The last thing I say, "Play a week on my server before saying anything about it". Now bye. 23:28 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Fix liquid drawtype faces sometimes not rendering (#12807) 133f801bc https://github.com/minetest/minetest/commit/3f801bc096077a91094087fab4a4557198429851 (152022-09-26T23:27:47Z)