Time |
Nick |
Message |
00:14 |
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00:24 |
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00:44 |
gh00p |
So I saw this announcement that compatibility multicraft 1 and minetest 4 was being dropped? What does that mean for users of multicraft mobile? Tell everyone to upgrade to minetest? |
00:49 |
MTDiscord |
<Jonathon> yes, nothing, no |
00:50 |
gh00p |
Righto. Thanks. To whom does it have significance? (Must be someone, or there would be no reason to make an announcement...) |
00:51 |
MTDiscord |
<Jonathon> anyone connecting to and ancient 0.4 server |
00:57 |
Pope_Rigby |
What's a good way to get mods onto a server? I've just been cloning the repos and adding load_mod_ to world.mt. |
00:57 |
gh00p |
I just clone the repos and let them autoload. |
00:58 |
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00:58 |
Pope_Rigby |
Autoload? |
00:59 |
Pope_Rigby |
Would that be when you clone them directly into the world's mods folder? |
00:59 |
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02:07 |
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03:18 |
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04:00 |
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04:05 |
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04:12 |
fluxionary_ |
hello folks, AliasAlreadyTake's problem was 100% caused by abuse of the detached inventory. my smartshop fork was using detached inventory to check whether multiple inventory actions were possible, and i didn't realize that that would send *every detached inventory action* to *every player* |
04:37 |
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07:06 |
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07:06 |
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07:09 |
sfan5 |
glad we got that figured out |
07:51 |
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07:59 |
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08:05 |
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09:08 |
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09:41 |
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10:12 |
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10:12 |
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10:14 |
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10:38 |
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10:46 |
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11:14 |
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11:27 |
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12:19 |
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13:02 |
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13:02 |
bkeys |
Hi all, I am trying to get a minetest server going on CentOS Stream 9; there is no package available so I am trying to compile from source |
13:03 |
bkeys |
Is there a way to do a headless build of irrlichtmt? |
13:04 |
MTDiscord |
<ROllerozxa> you don't need to build irrlichtmt, it only needs the headers for compiling minetestserver |
13:06 |
bkeys |
What do I pass to cmake to signify that? |
13:07 |
MTDiscord |
<ROllerozxa> -DBUILD_CLIENT=0 -DBUILD_SERVER=1 |
13:08 |
MTDiscord |
<ROllerozxa> it then takes care of the rest if it's cloned to lib/irrlichtmt |
13:18 |
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13:24 |
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13:32 |
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13:50 |
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13:58 |
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14:00 |
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14:30 |
MinetestBot |
[git] x2048 -> minetest/minetest: Use Sky class to obtain directional light source position for shadows… 8c29c4f https://github.com/minetest/minetest/commit/8c29c4f620a45385ac4e906c1f50d1df7d1edba9 (2022-08-17T14:30:05Z) |
14:31 |
Alias |
Thank you very much everyone who chimed in, offered help or asked the right questions - and especially to flux who fixed the problem :) |
14:31 |
fluxionary_ |
o/ |
14:38 |
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14:46 |
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15:30 |
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16:00 |
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16:46 |
MTDiscord |
<MisterE> kilbith, perhaps you are correct for a small minority of people who are poor. However, you cannot seriously consider situations where one is born into poverty and kept there by factors beyond your control, and retain that idea. Also, kids have very little control over their economic condition |
16:48 |
schwarzwald[m] |
So is the suggestion that we don't want to make Minetest usable to those people? |
16:48 |
schwarzwald[m] |
Or rather that it isn't important? |
16:48 |
MTDiscord |
<MisterE> that was a suggestion iam arguing against |
16:48 |
MTDiscord |
<MisterE> From the dev channel |
16:52 |
rubenwardy |
kilbith isn't in this channel |
16:53 |
MTDiscord |
<MisterE> -.- |
16:53 |
schwarzwald[m] |
I have always felt that one of Minetest's appeals is that it is usable by all the minory: people with old hardware, people who have objections to Minecraft for various reasons, people who can't afford Minecraft, etc. |
16:53 |
rubenwardy |
Agreed |
16:55 |
MTDiscord |
<MisterE> Hey, if some server owners want to make min requirements, thats up to them. Just don't force high min requirements on all minetest |
16:56 |
MTDiscord |
<MisterE> I would be ok with allowing servers to e.g. require shadows or colored lights to be enabled to join the game. |
16:57 |
MTDiscord |
<MisterE> Some gameplay elements could depend on such things |
16:59 |
schwarzwald[m] |
That makes sense! But when I start a server I don't want to enforce min requirements for those things. xD |
17:08 |
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17:12 |
definitelya |
Sigma males be like. |
17:19 |
definitelya |
"I don't respect people, only that grindset!" |
17:32 |
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17:43 |
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18:01 |
Desour |
btw. schwarzwald[m], just out of curiosity, what do you want to use the R-tree for? |
18:05 |
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18:09 |
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18:26 |
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18:38 |
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18:50 |
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19:09 |
Desour_ |
mintest be like: let's do that view range check <https://github.com/minetest/minetest/blob/master/src/client/clientmap.cpp#L274> again <https://github.com/minetest/minetest/blob/master/src/util/numeric.cpp#L139> and again <https://github.com/minetest/minetest/blob/master/src/client/clientmap.cpp#L288>, because extra thick 3-layer perimeter is needed against those illegal immigrant mapblocks from far away |
19:10 |
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19:10 |
MTDiscord |
<ROllerozxa> caught up in a never ending circle, we play it again |
19:11 |
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19:11 |
MTDiscord |
<osman.> What are these codes |
19:11 |
Desour_ |
what circle and what codes??? |
19:16 |
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19:37 |
schwarzwald[m] |
Desour: Efficient raycasting against entities in the engine. |
19:38 |
Desour_ |
ah |
19:42 |
schwarzwald[m] |
If I can find someone who actually has used one and understands it well, maybe I can get useful input about how effective it'll actually be, or what might be better. |
19:43 |
Desour_ |
afaik, for raytracing one would normally use BVHs (in graphics at least) |
19:43 |
Desour_ |
https://en.wikipedia.org/wiki/Bounding_volume_hierarchy |
19:43 |
Desour_ |
though idk how good it works with moving objects |
19:57 |
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20:11 |
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20:14 |
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20:20 |
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20:46 |
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20:56 |
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20:58 |
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21:43 |
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22:36 |
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23:00 |
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23:00 |
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23:04 |
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23:09 |
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23:58 |
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