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IRC log for #minetest, 2022-08-18

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All times shown according to UTC.

Time Nick Message
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01:06 ghoti Can I get a hint as to how to make a node unplaceable? I have technic installed; what do I need to do (in a mod) to make them unplaceable without deregistering them?
01:07 MTDiscord <Jonathon> define the nodes on_place so it doesnt use the default
01:07 ghoti One of the nodes is of course technic:chernobylite_block, which I feel nobody needs to place..
01:08 ghoti Jonathon, could you point me at something that might already be doing something like this? I feel a little lost.
01:09 MTDiscord <Jonathon> function(itemstack) return itemstack end
01:09 MTDiscord <Jonathon> should do the trick
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01:09 ghoti Would I be doing this inside minetest.override_item() ?
01:10 MTDiscord <Jonathon> ya
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01:20 ghoti Jonathon, would this perhaps be: minetest.override_item("technic:chernobylite_block", { on_place = function(itemstack) return itemstack end })
01:20 ghoti ?
01:21 MTDiscord <Jonathon> yeah
01:24 ghoti Thank you. I will test.
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08:10 mrkubax10 is there any tutorial about what I should do in nonsensical skyblock?
08:17 MinetestBot [git] rollerozxa -> minetest/minetest_game: Make default an optional dependency for the creative mod e903b1f https://github.com/minetest/minetest_game/commit/e903b1f6d0c9507543cb2970470319ca52a80921 (2022-08-18T08:16:22Z)
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09:04 MinetestBot [git] VitaliyShar -> minetest/minetest_game: Improve stair placement rotation for bridging (#2979) aff9c28 https://github.com/minetest/minetest_game/commit/aff9c28eed5536ac886734d41c33a84bac5fcbaf (2022-08-18T09:02:24Z)
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17:22 marl_scot anyone know of a simple frontend to enable/disable mods in world.mt when running a headless server? everything i can find always talks about installing and enable mods on a local game server.
17:22 Desour nano
17:23 marl_scot that what im using just now, but am getting tired of typos all the time :(
17:24 Desour doesn't minetest write the names of all installed mods anymore when you start the world?
17:24 Desour all you'd have to write is true
17:25 marl_scot yup, but by default they are all disabled, so you have to edit the file and enable each one individually.
17:25 marl_scot this is causing me issues when trying to eanble or disable mods that are causing game crashes etc.
17:26 marl_scot was just looking for an easy 'tick box' or ncurses type script
17:27 marl_scot if there isn;'t one, then i will do something in bash/ncurses, but didn't want to reinvent the wheel :)
17:29 marl_scot also if using contentdb script to install mods, is there a way to get it to install dependencies? or is there an easy way to find what needs to be installed to satisfy them?
17:29 marl_scot i have installed mods that say things like 'depends on : default' or 'depends on : mob' but nothing to say how to install these via contentdb command
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23:34 runs hi guyz
23:35 Desour hi runts
23:36 Desour ^ that's how I read z
23:36 Desour it's ugly at the end of words
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23:37 runs z is on now
23:38 runs hihihi
23:38 Desour then turn it off
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