Time |
Nick |
Message |
00:42 |
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01:06 |
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01:06 |
ghoti |
Can I get a hint as to how to make a node unplaceable? I have technic installed; what do I need to do (in a mod) to make them unplaceable without deregistering them? |
01:07 |
MTDiscord |
<Jonathon> define the nodes on_place so it doesnt use the default |
01:07 |
ghoti |
One of the nodes is of course technic:chernobylite_block, which I feel nobody needs to place.. |
01:08 |
ghoti |
Jonathon, could you point me at something that might already be doing something like this? I feel a little lost. |
01:09 |
MTDiscord |
<Jonathon> function(itemstack) return itemstack end |
01:09 |
MTDiscord |
<Jonathon> should do the trick |
01:09 |
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01:09 |
ghoti |
Would I be doing this inside minetest.override_item() ? |
01:10 |
MTDiscord |
<Jonathon> ya |
01:14 |
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01:20 |
ghoti |
Jonathon, would this perhaps be: minetest.override_item("technic:chernobylite_block", { on_place = function(itemstack) return itemstack end }) |
01:20 |
ghoti |
? |
01:21 |
MTDiscord |
<Jonathon> yeah |
01:24 |
ghoti |
Thank you. I will test. |
02:00 |
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08:06 |
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08:10 |
mrkubax10 |
is there any tutorial about what I should do in nonsensical skyblock? |
08:17 |
MinetestBot |
[git] rollerozxa -> minetest/minetest_game: Make default an optional dependency for the creative mod e903b1f https://github.com/minetest/minetest_game/commit/e903b1f6d0c9507543cb2970470319ca52a80921 (2022-08-18T08:16:22Z) |
08:30 |
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08:31 |
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08:57 |
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09:04 |
MinetestBot |
[git] VitaliyShar -> minetest/minetest_game: Improve stair placement rotation for bridging (#2979) aff9c28 https://github.com/minetest/minetest_game/commit/aff9c28eed5536ac886734d41c33a84bac5fcbaf (2022-08-18T09:02:24Z) |
09:13 |
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15:00 |
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17:21 |
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17:22 |
marl_scot |
anyone know of a simple frontend to enable/disable mods in world.mt when running a headless server? everything i can find always talks about installing and enable mods on a local game server. |
17:22 |
Desour |
nano |
17:23 |
marl_scot |
that what im using just now, but am getting tired of typos all the time :( |
17:24 |
Desour |
doesn't minetest write the names of all installed mods anymore when you start the world? |
17:24 |
Desour |
all you'd have to write is true |
17:25 |
marl_scot |
yup, but by default they are all disabled, so you have to edit the file and enable each one individually. |
17:25 |
marl_scot |
this is causing me issues when trying to eanble or disable mods that are causing game crashes etc. |
17:26 |
marl_scot |
was just looking for an easy 'tick box' or ncurses type script |
17:27 |
marl_scot |
if there isn;'t one, then i will do something in bash/ncurses, but didn't want to reinvent the wheel :) |
17:29 |
marl_scot |
also if using contentdb script to install mods, is there a way to get it to install dependencies? or is there an easy way to find what needs to be installed to satisfy them? |
17:29 |
marl_scot |
i have installed mods that say things like 'depends on : default' or 'depends on : mob' but nothing to say how to install these via contentdb command |
17:37 |
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23:34 |
runs |
hi guyz |
23:35 |
Desour |
hi runts |
23:36 |
Desour |
^ that's how I read z |
23:36 |
Desour |
it's ugly at the end of words |
23:37 |
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23:37 |
runs |
z is on now |
23:38 |
runs |
hihihi |
23:38 |
Desour |
then turn it off |
23:40 |
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