Time Nick Message 01:06 ghoti Can I get a hint as to how to make a node unplaceable? I have technic installed; what do I need to do (in a mod) to make them unplaceable without deregistering them? 01:07 MTDiscord define the nodes on_place so it doesnt use the default 01:07 ghoti One of the nodes is of course technic:chernobylite_block, which I feel nobody needs to place.. 01:08 ghoti Jonathon, could you point me at something that might already be doing something like this? I feel a little lost. 01:09 MTDiscord function(itemstack) return itemstack end 01:09 MTDiscord should do the trick 01:09 ghoti Would I be doing this inside minetest.override_item() ? 01:10 MTDiscord ya 01:20 ghoti Jonathon, would this perhaps be: minetest.override_item("technic:chernobylite_block", { on_place = function(itemstack) return itemstack end }) 01:20 ghoti ? 01:21 MTDiscord yeah 01:24 ghoti Thank you. I will test. 08:10 mrkubax10 is there any tutorial about what I should do in nonsensical skyblock? 08:17 MinetestBot 02[git] 04rollerozxa -> 03minetest/minetest_game: Make default an optional dependency for the creative mod 13e903b1f https://github.com/minetest/minetest_game/commit/e903b1f6d0c9507543cb2970470319ca52a80921 (152022-08-18T08:16:22Z) 09:04 MinetestBot 02[git] 04VitaliyShar -> 03minetest/minetest_game: Improve stair placement rotation for bridging (#2979) 13aff9c28 https://github.com/minetest/minetest_game/commit/aff9c28eed5536ac886734d41c33a84bac5fcbaf (152022-08-18T09:02:24Z) 17:22 marl_scot anyone know of a simple frontend to enable/disable mods in world.mt when running a headless server? everything i can find always talks about installing and enable mods on a local game server. 17:22 Desour nano 17:23 marl_scot that what im using just now, but am getting tired of typos all the time :( 17:24 Desour doesn't minetest write the names of all installed mods anymore when you start the world? 17:24 Desour all you'd have to write is true 17:25 marl_scot yup, but by default they are all disabled, so you have to edit the file and enable each one individually. 17:25 marl_scot this is causing me issues when trying to eanble or disable mods that are causing game crashes etc. 17:26 marl_scot was just looking for an easy 'tick box' or ncurses type script 17:27 marl_scot if there isn;'t one, then i will do something in bash/ncurses, but didn't want to reinvent the wheel :) 17:29 marl_scot also if using contentdb script to install mods, is there a way to get it to install dependencies? or is there an easy way to find what needs to be installed to satisfy them? 17:29 marl_scot i have installed mods that say things like 'depends on : default' or 'depends on : mob' but nothing to say how to install these via contentdb command 23:34 runs hi guyz 23:35 Desour hi runts 23:36 Desour ^ that's how I read z 23:36 Desour it's ugly at the end of words 23:37 runs z is on now 23:38 runs hihihi 23:38 Desour then turn it off