Time  Nick           Message
00:44 gh00p          So I saw this announcement that compatibility multicraft 1 and minetest 4 was being dropped? What does that mean for users of multicraft mobile? Tell everyone to upgrade to minetest?
00:49 MTDiscord      <Jonathon> yes, nothing, no
00:50 gh00p          Righto. Thanks. To whom does it have significance? (Must be someone, or there would be no reason to make an announcement...)
00:51 MTDiscord      <Jonathon> anyone connecting to and ancient 0.4 server
00:57 Pope_Rigby     What's a good way to get mods onto a server? I've just been cloning the repos and adding load_mod_ to world.mt.
00:57 gh00p          I just clone the repos and let them autoload.
00:58 Pope_Rigby     Autoload?
00:59 Pope_Rigby     Would that be when you clone them directly into the world's mods folder?
04:12 fluxionary_    hello folks, AliasAlreadyTake's problem was 100% caused by abuse of the detached inventory. my smartshop fork was using detached inventory to check whether multiple inventory actions were possible, and i didn't realize that that would send *every detached inventory action* to *every player*
07:09 sfan5          glad we got that figured out
13:02 bkeys          Hi all, I am trying to get a minetest server going on CentOS Stream 9; there is no package available so I am trying to compile from source
13:03 bkeys          Is there a way to do a headless build of irrlichtmt?
13:04 MTDiscord      <ROllerozxa> you don't need to build irrlichtmt, it only needs the headers for compiling minetestserver
13:06 bkeys          What do I pass to cmake to signify that?
13:07 MTDiscord      <ROllerozxa> -DBUILD_CLIENT=0 -DBUILD_SERVER=1
13:08 MTDiscord      <ROllerozxa> it then takes care of the rest if it's cloned to lib/irrlichtmt
14:30 MinetestBot    02[git] 04x2048 -> 03minetest/minetest: Use Sky class to obtain directional light source position for shadows… 138c29c4f https://github.com/minetest/minetest/commit/8c29c4f620a45385ac4e906c1f50d1df7d1edba9 (152022-08-17T14:30:05Z)
14:31 Alias          Thank you very much everyone who chimed in, offered help or asked the right questions - and especially to flux who fixed the problem :)
14:31 fluxionary_    o/
16:46 MTDiscord      <MisterE> kilbith, perhaps you are correct for a small minority of people who are poor. However, you cannot seriously consider situations where one is born into poverty and kept there by factors beyond your control, and retain that idea. Also, kids have very little control over their economic condition
16:48 schwarzwald[m] So is the suggestion that we don't want to make Minetest usable to those people?
16:48 schwarzwald[m] Or rather that it isn't important?
16:48 MTDiscord      <MisterE> that was a suggestion iam arguing against
16:48 MTDiscord      <MisterE> From the dev channel
16:52 rubenwardy     kilbith isn't in this channel
16:53 MTDiscord      <MisterE> -.-
16:53 schwarzwald[m] I have always felt that one of Minetest's appeals is that it is usable by all the minory: people with old hardware, people who have objections to Minecraft for various reasons, people who can't afford Minecraft, etc.
16:53 rubenwardy     Agreed
16:55 MTDiscord      <MisterE> Hey, if some server owners want to make min requirements, thats up to them. Just don't force high min requirements on all minetest
16:56 MTDiscord      <MisterE> I would be ok with allowing servers to e.g. require shadows or colored lights to be enabled to join the game.
16:57 MTDiscord      <MisterE> Some gameplay elements could depend on such things
16:59 schwarzwald[m] That makes sense! But when I start a server I don't want to enforce min requirements for those things. xD
17:12 definitelya    Sigma males be like.
17:19 definitelya    "I don't respect people, only that grindset!"
18:01 Desour         btw. schwarzwald[m], just out of curiosity, what do you want to use the R-tree for?
19:09 Desour_        mintest be like: let's do that view range check <https://github.com/minetest/minetest/blob/master/src/client/clientmap.cpp#L274> again <https://github.com/minetest/minetest/blob/master/src/util/numeric.cpp#L139> and again <https://github.com/minetest/minetest/blob/master/src/client/clientmap.cpp#L288>, because extra thick 3-layer perimeter is needed against those illegal immigrant mapblocks from far away
19:10 MTDiscord      <ROllerozxa> caught up in a never ending circle, we play it again
19:11 MTDiscord      <osman.> What are these codes
19:11 Desour_        what circle and what codes???
19:37 schwarzwald[m] Desour: Efficient raycasting against entities in the engine.
19:38 Desour_        ah
19:42 schwarzwald[m] If I can find someone who actually has used one and understands it well, maybe I can get useful input about how effective it'll actually be, or what might be better.
19:43 Desour_        afaik, for raytracing one would normally use BVHs (in graphics at least)
19:43 Desour_        https://en.wikipedia.org/wiki/Bounding_volume_hierarchy
19:43 Desour_        though idk how good it works with moving objects