Time Nick Message 00:44 gh00p So I saw this announcement that compatibility multicraft 1 and minetest 4 was being dropped? What does that mean for users of multicraft mobile? Tell everyone to upgrade to minetest? 00:49 MTDiscord yes, nothing, no 00:50 gh00p Righto. Thanks. To whom does it have significance? (Must be someone, or there would be no reason to make an announcement...) 00:51 MTDiscord anyone connecting to and ancient 0.4 server 00:57 Pope_Rigby What's a good way to get mods onto a server? I've just been cloning the repos and adding load_mod_ to world.mt. 00:57 gh00p I just clone the repos and let them autoload. 00:58 Pope_Rigby Autoload? 00:59 Pope_Rigby Would that be when you clone them directly into the world's mods folder? 04:12 fluxionary_ hello folks, AliasAlreadyTake's problem was 100% caused by abuse of the detached inventory. my smartshop fork was using detached inventory to check whether multiple inventory actions were possible, and i didn't realize that that would send *every detached inventory action* to *every player* 07:09 sfan5 glad we got that figured out 13:02 bkeys Hi all, I am trying to get a minetest server going on CentOS Stream 9; there is no package available so I am trying to compile from source 13:03 bkeys Is there a way to do a headless build of irrlichtmt? 13:04 MTDiscord you don't need to build irrlichtmt, it only needs the headers for compiling minetestserver 13:06 bkeys What do I pass to cmake to signify that? 13:07 MTDiscord -DBUILD_CLIENT=0 -DBUILD_SERVER=1 13:08 MTDiscord it then takes care of the rest if it's cloned to lib/irrlichtmt 14:30 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Use Sky class to obtain directional light source position for shadows… 138c29c4f https://github.com/minetest/minetest/commit/8c29c4f620a45385ac4e906c1f50d1df7d1edba9 (152022-08-17T14:30:05Z) 14:31 Alias Thank you very much everyone who chimed in, offered help or asked the right questions - and especially to flux who fixed the problem :) 14:31 fluxionary_ o/ 16:46 MTDiscord kilbith, perhaps you are correct for a small minority of people who are poor. However, you cannot seriously consider situations where one is born into poverty and kept there by factors beyond your control, and retain that idea. Also, kids have very little control over their economic condition 16:48 schwarzwald[m] So is the suggestion that we don't want to make Minetest usable to those people? 16:48 schwarzwald[m] Or rather that it isn't important? 16:48 MTDiscord that was a suggestion iam arguing against 16:48 MTDiscord From the dev channel 16:52 rubenwardy kilbith isn't in this channel 16:53 MTDiscord -.- 16:53 schwarzwald[m] I have always felt that one of Minetest's appeals is that it is usable by all the minory: people with old hardware, people who have objections to Minecraft for various reasons, people who can't afford Minecraft, etc. 16:53 rubenwardy Agreed 16:55 MTDiscord Hey, if some server owners want to make min requirements, thats up to them. Just don't force high min requirements on all minetest 16:56 MTDiscord I would be ok with allowing servers to e.g. require shadows or colored lights to be enabled to join the game. 16:57 MTDiscord Some gameplay elements could depend on such things 16:59 schwarzwald[m] That makes sense! But when I start a server I don't want to enforce min requirements for those things. xD 17:12 definitelya Sigma males be like. 17:19 definitelya "I don't respect people, only that grindset!" 18:01 Desour btw. schwarzwald[m], just out of curiosity, what do you want to use the R-tree for? 19:09 Desour_ mintest be like: let's do that view range check again and again , because extra thick 3-layer perimeter is needed against those illegal immigrant mapblocks from far away 19:10 MTDiscord caught up in a never ending circle, we play it again 19:11 MTDiscord What are these codes 19:11 Desour_ what circle and what codes??? 19:37 schwarzwald[m] Desour: Efficient raycasting against entities in the engine. 19:38 Desour_ ah 19:42 schwarzwald[m] If I can find someone who actually has used one and understands it well, maybe I can get useful input about how effective it'll actually be, or what might be better. 19:43 Desour_ afaik, for raytracing one would normally use BVHs (in graphics at least) 19:43 Desour_ https://en.wikipedia.org/wiki/Bounding_volume_hierarchy 19:43 Desour_ though idk how good it works with moving objects