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IRC log for #minetest, 2022-07-06

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All times shown according to UTC.

Time Nick Message
00:02 Quandale Where can I find a tutorial for a crafting recipe?
00:02 Quandale Making one I mean
00:15 muurkha Pexin: good question, but often it was only 40 items
00:16 muurkha but over Wi-Fi or on the local machine I have a hard time imagining that even thousands of items would be a bandwidth problem
00:16 muurkha Quandale: I think I found one on the Minetest Wiki and several on YouTube
00:17 Quandale Sweet
00:19 Quandale I found a video on it and I found the exact lines of code I need
00:19 muurkha :)
00:19 Quandale The block strings are "mod:nodename" but what if the nodes are from vanilla minetest?
00:20 MTDiscord <GreenXenith> Minetest Game uses the same API
00:20 MTDiscord <GreenXenith> and games are made of modules
00:20 MTDiscord <GreenXenith> So whatever module each item is from in MTG constitutes its itemstring
00:20 MTDiscord <GreenXenith> many of them fall under the "default" mod, so things like default:dirt
00:20 muurkha there are a couple of nodes that aren't in a module, even default.
00:20 Quandale Ah okay
00:21 Quandale Thanks
00:21 MTDiscord <GreenXenith> Yes, there are engine-defined nodes, but you dont need to worry about those
00:21 muurkha (and other items)
00:21 muurkha but almost all are in some mod
00:21 muurkha yeah, not for recipes :)
00:21 MTDiscord <GreenXenith> Unless you are making an airsword
00:21 muurkha heh
00:22 Pexin suddenly I want an airsword
00:22 muurkha https://wiki.minetest.net/Air is one but there are a few others
00:22 Quandale I'm just making a recipe for an ender pearl, probably gonna be 8 obsidian and a snowball
00:22 Quandale Or 8 snowballs and an obsidian
00:23 muurkha maybe only https://wiki.minetest.net/Unknown_Node and https://wiki.minetest.net/Ignore?
00:26 Quandale I made the crafting recipe, now to test it in creative
00:26 muurkha yay :)
00:26 muurkha congratulations!
00:28 Quandale It worked you guys
00:28 Quandale Thanks for guiding me thru this
00:29 Quandale I'll try to make a push request to whoever made the ender pearl mod
00:32 Quandale merge request*
00:35 muurkha yay!
00:37 Quandale I'm trying to figure out how to merge request my fork
00:41 Quandale I submitted the request
00:45 muurkha yay
00:53 Quandale til you don't need shovels to make boats
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02:22 erle Quandale which mod is it that performs badly?
02:22 erle Quandale inventory updates can be delayed locally if there is a lot of stuff in the inventories or they have big metadata.
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09:07 MTDiscord <luatic> Quandale: For MTG nodes, refer to https://appgurueu.github.io/online_craftguide/
09:07 MTDiscord <luatic> Still mostly up to date
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12:27 MTDiscord <BuckarooBanzai> Wow, this one looks much nicer than my "mtinfo" mod, i guess there is still no way to generate the item previews other than a csm, right?
12:29 MTDiscord <BuckarooBanzai> previews for simple nodes and items with an actual inv_image aren't really a problem but i struggled a bit with the nodeboxes and meshes (with "bare" lua/js)
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13:11 Quandale If I had a penny every time I found a dungeon with no chests I'd be mad rich
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13:53 MTDiscord <luatic> Basically this. Parsing texmods is doable (although the texmod grammar is one of the ugliest grammars I have ever seen) but rendering nodeboxes & meshes is trickier (although I suppose modlib has amassed utils for that to be almost doable as well).
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15:12 CowboyLv Okay, have sent my mod for aproval now. Fingers crossed.
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15:42 MTDiscord <luatic> @BuckarooBanzai I've come to the conclusion that perhaps the best idea would be to do the rendering in WebGL
15:43 MTDiscord <luatic> That is, on the clients
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16:42 MTDiscord <SX> UI is very nice 👍 Now just more mods maybe eventually games. 👀
16:44 rubenwardy I suggest reserving a size for tiles in the UI, so they don't change height when the image loads
16:44 rubenwardy and also I'd add some sections of some kind, ie: per mod
16:59 MTDiscord <luatic> SX: It's game- & mod-agnostic, the only dirty thing is that in its current form it requires launching a client with a CSM + engine modifications which probably have merge conflicts now, so you'd have to grab an outdated client
17:13 Quandale What level does tin and copper generate? I'm at Y=64
17:16 MTDiscord <SX> I mean site, not the code. There's all kinds of mt related services around and single stop crafting guide would fit in nicely.
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17:17 definitelya Quandale: Don't worry, you'll know when you hit the right layer for those minerals; they are fairly abundant in MTG, after all.
17:17 MTDiscord <SX> CDB with integrated crafting guide?
17:21 Quandale Finally, I found tin at Y=100
17:48 Quandale Which pickaxe is stronger, steel or bronze?
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17:59 Quandale So it looks like bronze and steel tools are equally as powerful but bronze tools are slower
18:04 Pexin Quandale: iron is objectively more common than copper and tin
18:05 Pexin if your game doesn't contain a means of "renewing" a worn tool, it may be best just to use stone where possible
18:06 Quandale You can put two worn tools in the crafting table for one fixed tool
18:06 Pexin still consumes material
18:06 Quandale Yeah true. Might find a anvil mod
18:06 Pexin nod nod
18:08 Quandale The recipe for an anvil in Minetest is much more resourceful than in Minecraft
18:10 definitelya *Minetest Game
18:15 erle also anvil mods are good for duping (sometimes)
18:16 Quandale Good to know
18:37 beanzilla Or try item_repair
18:40 Quandale Bruh I can't find papyrus nowhere T^T
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