Time Nick Message 00:02 Quandale Where can I find a tutorial for a crafting recipe? 00:02 Quandale Making one I mean 00:15 muurkha Pexin: good question, but often it was only 40 items 00:16 muurkha but over Wi-Fi or on the local machine I have a hard time imagining that even thousands of items would be a bandwidth problem 00:16 muurkha Quandale: I think I found one on the Minetest Wiki and several on YouTube 00:17 Quandale Sweet 00:19 Quandale I found a video on it and I found the exact lines of code I need 00:19 muurkha :) 00:19 Quandale The block strings are "mod:nodename" but what if the nodes are from vanilla minetest? 00:20 MTDiscord Minetest Game uses the same API 00:20 MTDiscord and games are made of modules 00:20 MTDiscord So whatever module each item is from in MTG constitutes its itemstring 00:20 MTDiscord many of them fall under the "default" mod, so things like default:dirt 00:20 muurkha there are a couple of nodes that aren't in a module, even default. 00:20 Quandale Ah okay 00:21 Quandale Thanks 00:21 MTDiscord Yes, there are engine-defined nodes, but you dont need to worry about those 00:21 muurkha (and other items) 00:21 muurkha but almost all are in some mod 00:21 muurkha yeah, not for recipes :) 00:21 MTDiscord Unless you are making an airsword 00:21 muurkha heh 00:22 Pexin suddenly I want an airsword 00:22 muurkha https://wiki.minetest.net/Air is one but there are a few others 00:22 Quandale I'm just making a recipe for an ender pearl, probably gonna be 8 obsidian and a snowball 00:22 Quandale Or 8 snowballs and an obsidian 00:23 muurkha maybe only https://wiki.minetest.net/Unknown_Node and https://wiki.minetest.net/Ignore? 00:26 Quandale I made the crafting recipe, now to test it in creative 00:26 muurkha yay :) 00:26 muurkha congratulations! 00:28 Quandale It worked you guys 00:28 Quandale Thanks for guiding me thru this 00:29 Quandale I'll try to make a push request to whoever made the ender pearl mod 00:32 Quandale merge request* 00:35 muurkha yay! 00:37 Quandale I'm trying to figure out how to merge request my fork 00:41 Quandale I submitted the request 00:45 muurkha yay 00:53 Quandale til you don't need shovels to make boats 02:22 erle Quandale which mod is it that performs badly? 02:22 erle Quandale inventory updates can be delayed locally if there is a lot of stuff in the inventories or they have big metadata. 09:07 MTDiscord Quandale: For MTG nodes, refer to https://appgurueu.github.io/online_craftguide/ 09:07 MTDiscord Still mostly up to date 12:27 MTDiscord Wow, this one looks much nicer than my "mtinfo" mod, i guess there is still no way to generate the item previews other than a csm, right? 12:29 MTDiscord previews for simple nodes and items with an actual inv_image aren't really a problem but i struggled a bit with the nodeboxes and meshes (with "bare" lua/js) 13:11 Quandale If I had a penny every time I found a dungeon with no chests I'd be mad rich 13:53 MTDiscord Basically this. Parsing texmods is doable (although the texmod grammar is one of the ugliest grammars I have ever seen) but rendering nodeboxes & meshes is trickier (although I suppose modlib has amassed utils for that to be almost doable as well). 15:12 CowboyLv Okay, have sent my mod for aproval now. Fingers crossed. 15:42 MTDiscord @BuckarooBanzai I've come to the conclusion that perhaps the best idea would be to do the rendering in WebGL 15:43 MTDiscord That is, on the clients 16:42 MTDiscord UI is very nice ? Now just more mods maybe eventually games. ? 16:44 rubenwardy I suggest reserving a size for tiles in the UI, so they don't change height when the image loads 16:44 rubenwardy and also I'd add some sections of some kind, ie: per mod 16:59 MTDiscord SX: It's game- & mod-agnostic, the only dirty thing is that in its current form it requires launching a client with a CSM + engine modifications which probably have merge conflicts now, so you'd have to grab an outdated client 17:13 Quandale What level does tin and copper generate? I'm at Y=64 17:16 MTDiscord I mean site, not the code. There's all kinds of mt related services around and single stop crafting guide would fit in nicely. 17:17 definitelya Quandale: Don't worry, you'll know when you hit the right layer for those minerals; they are fairly abundant in MTG, after all. 17:17 MTDiscord CDB with integrated crafting guide? 17:21 Quandale Finally, I found tin at Y=100 17:48 Quandale Which pickaxe is stronger, steel or bronze? 17:59 Quandale So it looks like bronze and steel tools are equally as powerful but bronze tools are slower 18:04 Pexin Quandale: iron is objectively more common than copper and tin 18:05 Pexin if your game doesn't contain a means of "renewing" a worn tool, it may be best just to use stone where possible 18:06 Quandale You can put two worn tools in the crafting table for one fixed tool 18:06 Pexin still consumes material 18:06 Quandale Yeah true. Might find a anvil mod 18:06 Pexin nod nod 18:08 Quandale The recipe for an anvil in Minetest is much more resourceful than in Minecraft 18:10 definitelya *Minetest Game 18:15 erle also anvil mods are good for duping (sometimes) 18:16 Quandale Good to know 18:37 beanzilla Or try item_repair 18:40 Quandale Bruh I can't find papyrus nowhere T^T