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MinetestBot |
[git] appgurueu -> minetest/minetest_game: `game.conf`: Use title instead of deprecated name 33650c8 https://github.com/minetest/minetest_game/commit/33650c8c2e2507fe54f651ed9ee9a51851c5517e (2022-05-24T12:55:10Z) |
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MinetestBot |
[git] Wuzzy2 -> minetest/minetest_game: Fix TNT blowing up ignore nodes b0cf061 https://github.com/minetest/minetest_game/commit/b0cf06136013aa1cd9cee92747071c4dd4ac17fd (2022-05-24T15:57:37Z) |
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20:08 |
erle |
ROllerozxa why have you made the “chest with everything” so infuriating |
20:08 |
erle |
ROllerozxa if it says “everything” i kinda expect it to contain everything, you know |
20:13 |
erle |
ROllerozxa, your mod should be called “chest with something” |
20:14 |
MTDiscord |
<GoodClover> not_in_creative… usually implies it's either a) something you don't want people to access without explicit reasoning (debug tool etc) or b) some form of internal block/item |
20:15 |
MTDiscord |
<GoodClover> not sure why you'd want them readily accessible |
20:15 |
MTDiscord |
<GoodClover> an option to enable it would be nice though |
20:17 |
MTDiscord |
<GoodClover> hmm maybe a seperate tab or something to keep them distinct? |
20:18 |
MTDiscord |
<ROllerozxa> "an option to enable it would be nice though" there literally is |
20:18 |
MTDiscord |
<GoodClover> ah, from the two negative replies I assumed there wasn't |
20:18 |
MTDiscord |
<GoodClover> *reviews |
20:18 |
MTDiscord |
<GoodClover> If there's an option they make even less sense |
20:19 |
MTDiscord |
<ROllerozxa> wuzzy's review was before I implemented it, erlehmann's review is just sulking over defaults |
20:20 |
MTDiscord |
<GoodClover> guess I'll write a review, it's quite useful |
20:21 |
rubenwardy |
The real question is: does the chest of everything contain itself? |
20:22 |
MTDiscord |
<ROllerozxa> it does |
20:23 |
MTDiscord |
<ROllerozxa> also it is now the lowest rated mod on contentdb... race to the bottom, counts for something I guess :D |
20:25 |
erle |
GoodClover “Lightweight and game-agnostic mod which adds a chest node containing every single node, item and tool registered inside.”, that's just a straight up lie. i wanted to use this for development and because i installed it from the ingame menu, it took me finding that setting at some point to actually make it contain all items. |
20:26 |
erle |
anyway, the question was: do i recommend this? and the answer is “no, because it is useless in its default state and if the setting was the other way by default, there would be two upvotes instead of two downvotes” |
20:26 |
MTDiscord |
<GoodClover> READMEs exist for reasons |
20:27 |
erle |
look, if someone calls something “chest with everything”, my first idea was “cool, i can use this to have easy access to the stuff not in creative inventory” |
20:27 |
MTDiscord |
<ROllerozxa> erle: that description you wrote is literally the long-form description on CDB, if you had continued reading you would have seen the second paragraph that goes over this |
20:28 |
erle |
ROllerozxa oh yeah? maybe it took me noticing that the stuff does NOT contain indeed everything until i started to pay attention and read. |
20:28 |
erle |
you are misleading people. only a bit, but you are. |
20:28 |
erle |
also we already *have* a creative inventory |
20:28 |
erle |
in many games |
20:28 |
erle |
maybe not in nodecore or so |
20:28 |
MTDiscord |
<ROllerozxa> oh boy how will I be able to sleep tonight knowing I am misleading people |
20:29 |
erle |
i don't want to tell you that you are an evil person, i want to tell you that you can improve your UX a bit by flipping that switch |
20:29 |
erle |
i'll 100% recommend your mod if it by default, indeed, contains everything |
20:29 |
MTDiscord |
<GoodClover> "useless in its default state", not providing access to items which mod explicitly request not be easily accessible is a very sensible default. |
20:29 |
MTDiscord |
<GoodClover> to me it seems like you're just annoyed by the name, jumping into mods without reading descriptions is your own fault imo |
20:29 |
erle |
ingame download interface does not show the descriptions |
20:29 |
MTDiscord |
<GoodClover> there's a button to open them |
20:29 |
erle |
look, the setting is there and it is documented |
20:30 |
erle |
i acknowledge that |
20:30 |
erle |
the problem is that it was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying “beware of the oerkki“ |
20:32 |
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20:33 |
MTDiscord |
<ROllerozxa> in my defense the oerkki is friendly and only wants a hug |
20:38 |
erle |
ROllerozxa btw, what did you make it for, given that a creative inventory exists in many games? like, for a minigame or so? |
20:39 |
erle |
ROllerozxa so what would you call a mod that actually contains everything? |
20:40 |
erle |
don't say “chest of everything 2” |
20:40 |
rubenwardy |
chest_of_everything_but_4real |
20:41 |
erle |
; minetest-servers mods |grep everything |
20:41 |
erle |
oy.edgy1.net:30422mcl_chest_of_everything |
20:41 |
erle |
hahaha |
20:41 |
erle |
that one does, actually, contain everything |
20:41 |
MTDiscord |
<ROllerozxa> chest with everything redo |
20:41 |
erle |
which is super frustrating because so many banner variations i added in to act as preview images for the mcl banners |
20:41 |
MTDiscord |
<ROllerozxa> jokes aside I made it for games that do not have a creative inventory... or where it is not readily accessible, whether it be in singleplayer or multiplayer |
20:42 |
MTDiscord |
<ROllerozxa> oh and for grabbing items and nodes in games made from scratch that do not have a creative inventory at all |
20:42 |
erle |
i see |
20:42 |
MTDiscord |
<ROllerozxa> in either cases I do not find the items in the not_in_creative group useful and only clutter it up |
20:42 |
erle |
but why did you add the creative inventory restriction then? i mean, given that those games don't have one and also that it definitely makes the “everything” a lie. |
20:43 |
erle |
oh |
20:43 |
erle |
i see |
20:43 |
erle |
“to reduce clutter” |
20:43 |
erle |
if you point it like that, that's actually a quite common reason for making stuff that has an “advanced” setting to show more details in UI |
20:43 |
erle |
i have seen it so often (and i am not fond of it) |
20:44 |
erle |
ROllerozxa i think it could be better if you had a checkbox in the formspec or some form of flitering |
20:44 |
erle |
ROllerozxa, or if you had two things, the chest with everything and the chest with something |
20:44 |
erle |
but i guess you won't change it |
20:44 |
rubenwardy |
if this is aimed at players then having a checkbox isn't a good idea |
20:45 |
erle |
i thought it was aimed at developers |
20:45 |
erle |
which is also why i was so confused and then irritated |
20:45 |
definitelya |
erle: By your logic, all mods that are not in games already are pointless. I disagree, as this isn't a universal game engine. |
20:45 |
erle |
(becuase i have a creative inventory) |
20:45 |
erle |
definitelya uh what do you mean |
20:45 |
definitelya |
You can mod the engine and be merry lol. |
20:46 |
erle |
look, my only gripe is with the title being a lie. if it was called “chest with almost everything” i would not have tried it even. |
20:46 |
erle |
it's a bait-and-switch |
20:46 |
erle |
which is bad UX |
20:46 |
erle |
that's all |
20:46 |
erle |
the mod is fine |
20:46 |
erle |
and i totally understand why ROllerozxa did it like that |
20:46 |
erle |
(now, after the explanation) |
20:46 |
definitelya |
You asked what he made it for, and I think it's clear it was to allow more standardized use of the chest with everything, I guess. |
20:47 |
definitelya |
Oh oks |
20:48 |
erle |
what i take away from this is that mod names are no more than some string for compatibility reasons. i could literally make a “chest with nothing” and put only items in that are not in creative and have an option that makes it *actually* contain nothing (but not activate it by default) and it would probably be approved ig. |
20:48 |
erle |
that's a good thing to learn, even if i obviously have no interest to make such a mod |
20:59 |
MTDiscord |
<GoodClover> A name's first goal supposed to be short & memorable. For most mods on CDB it'd be hard to figure out it's exact features from it's name. |
21:00 |
MTDiscord |
<GoodClover> You don't put the entire story in the title. |
21:01 |
MTDiscord |
<GoodClover> *goal is to be |
21:02 |
MTDiscord |
<GoodClover> I don't quite understand your reasoning behind "everything" also containing items supposed to be unobtainable in normal play? |
21:03 |
MTDiscord |
<GoodClover> Literally, yes that makes sense. But name's aren't the right place for pedantic details. |
21:19 |
erle |
well, i will be buying some textures from a photoshop |
21:19 |
erle |
because that is what the program is for, right? |
21:21 |
erle |
GoodCover i am outraged, i just learned that the vine app does not help with my gardening |
21:48 |
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23:16 |
erle |
luatic how did you run into this? https://github.com/minetest/minetest/pull/11931 |
23:18 |
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23:18 |
erle |
haha someone found a smart lifehack to get rid of negative reviews |
23:20 |
erle |
i mean that's probably not the intended effect, but https://content.minetest.net/packages/GiulioLuizValcanaia/formula/ got renamed to https://content.minetest.net/packages/GiulioLuizValcanaia/mathblocks/ |
23:22 |
MTDiscord |
<Jonathon> i knew that looked sus |
23:22 |
MTDiscord |
<Jonathon> but i couldnt place it or find it |
23:23 |
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23:45 |
erle |
https://github.com/Giulio-Luiz-Valcanaia/fomulas/blob/main/init.lua vs https://github.com/Giulio-Luiz-Valcanaia/mathblocks/blob/main/init.lua |
23:45 |
erle |
i'd say it's just someone who's just starting modding |