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IRC log for #minetest, 2022-05-23

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Time Nick Message
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03:07 Evergreen So, I asked a few days ago about being able to move the minetest config directory somewhere else, and this closed issue came up: https://github.com/minetest/minetest/issues/864
03:07 Evergreen admittedly that issue is for conformance to XDG specifically, though really all I would want is an environment variable that sets where the directory is located
03:08 Evergreen and of course, a simple to solution to this is just using a run in place build, but it seems kind of weird that there is absolutely no facility for configuring this
03:09 Evergreen I hope I'm not digging up some old drama accidentally, I haven't really been involved with minetest for a good while and am kind of out of the loop
03:09 MTDiscord <Jonathon> another issue that got paramatted, heh
03:10 erle Evergreen can your use case be solved using an overlay mount?
03:12 Evergreen what exactly does an overlay mount do? I've done bind mounts to make some things work previously but not overlay mounts
03:12 Evergreen My main gripe here is just dotfiles polluting my home directory (kind of facetious, I know)
03:13 Evergreen so if it creates a listing in the directory that defeats the purpose
03:13 erle you mount A and B in the same directory path. objects that belong to A and B appear. but if you write, it is only written to the topmost filesystem you have rights for.
03:15 erle firejail for example can manage this automatically as far as i know
03:16 erle Evergreen, anyway, the issue is pretty simple to solve, as XDG has this kind of variable. can you write C++ code?
03:17 Evergreen Yes, but I think the issue here is a political one and not a technical one
03:17 Evergreen it would be very easy to implement in theory
03:17 Evergreen but I'm not sure I want to maintain a patch to minetest just to make this small change
03:17 Evergreen at that point I might as well use a run in place build
03:18 erle https://github.com/minetest/minetest/issues/864#issuecomment-487341835
03:18 erle Evergreen you are not the only one haha
03:18 MTDiscord <Jonathon> put it this way, the core dev that closed that is no longer active(and is very unpopular/known for killing valid issues)
03:18 Evergreen hmmmm
03:20 MTDiscord <Jonathon> i think with reactions in the high 20s and thirties, your not going to have much of an issue gaining support
03:20 Evergreen if I have the motivation I might consider writing that patch in that case
03:20 MTDiscord <Jonathon> pretty high by minetest standards
03:23 Evergreen I might want to get some opinions on the best strategy for not breaking compatibility with the old location. My first thought is just to check if ~/.minetest exists and use that if it exists, otherwise use the XDG standards
03:23 Evergreen given how these things typically go I'm guessing it's not going to be that simple though
03:24 Evergreen because there's a lot of info out there that points to ~/.minetest as the config/data directory, and on fresh installs this would make that incorrect
03:25 MTDiscord <Jonathon> given it always used .minetest before, probably default to that, and have a setting to respect xdg standards? however seems like setting abuse, so.... not sure if there is a better way
03:26 Evergreen supplanting old standards is so much fun /s
03:27 Evergreen even though this doesn't make minetest XDG compliant, you could go the route many other applications do where you set an environment variable indicating where the application should dump everything
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04:21 erle Evergreen XDG actually does mandate environment variables
04:26 Evergreen yeah, but I mean instead of putting a bunch of things in separate directories I mean keeping it as is, but allowing it to be moved elsewhere
04:27 erle you can do that with a simple symlink
04:28 Evergreen fair, but my problem is just that it's polluting my home directory and a symlink does not fix that
04:28 Evergreen anyway, I do think it would be best to follow XDG though, the only concern is just that it might make it more difficult to find stuff for new users
04:32 Evergreen I kind of don't want to commit to anything but I think it might just be best to throw out a PR and hash out any concerns there. Although, I would not be very happy if I put the effort in only to have it shot down again
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15:17 settl3r[m] What are obsidian -blocks- good for? only decorative usage?
15:23 settl3r[m] Are these blocks the hardest building material, which isn't excessively expensive (like diamonds, mese etc.) ?
15:23 settl3r[m] (i want to construct a stone/basalt-generator out of the hardest (non-expensive) material, to be able to quickly harvest stones, without endangering the shape of that generator-structure)
15:23 settl3r[m] [diamonds, mese, mithril and titanium are to expensive for me to use for that structure, but i could use iron blocks, granite, obsidian or obsidian blocks but i wonder if there is some stronger one which i could afford)
15:24 paradust this seems like a question for the discord
15:24 paradust also without knowning what mod / server you are on, I have no idea how to answer that
15:24 settl3r[m] i dont have discord - they won't ever get my phone number!
15:25 settl3r[m] oh i use technic mod
15:25 settl3r[m] and titanium mod (obviously)
15:25 paradust obsidian blocks are used to be build portals to the Nether in minecraft/mineclone
15:25 settl3r[m] and gloopores mod
15:25 settl3r[m] i dont use mineclone
15:25 settl3r[m] not i, but the server, i mean
15:26 settl3r[m] * (not i,, * i mean)
15:27 settl3r[m] also more_ores mod
15:27 settl3r[m] (this includes talinite, akalin, alatro, arol and kalite ores)
15:28 settl3r[m] * (gloop ores include: talinite, akalin, alatro, arol and kalite ores)
15:30 settl3r[m] is there a material knowledgebase (kb) somewhere, for all modded mats?
15:32 settl3r[m] (years ago, i used discord but quitted it, when they dared to ask for my personal phone number)
15:33 calcul0n isn't obsidian hard enough for what you do?
15:33 settl3r[m] that was my question (and hunch) ..
15:33 settl3r[m] is it?
15:33 settl3r[m] it needs to be considerably harder than basalt
15:33 settl3r[m] so that i can mine basalt without risking to damage the outer envelope
15:34 settl3r[m] * outer envelope of the generator
15:34 calcul0n i'd say yes
15:34 settl3r[m] is there a blueprint for an efficient basalt/stone generator?
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15:35 settl3r[m] how many lava source blocks would i need?
15:35 settl3r[m] hello Alias
15:35 settl3r[m] ..for a top-efficient generator
15:36 calcul0n one is enough i think, plus an infinite water source for basalt
15:37 settl3r[m] oh the water didnt get used up at all, in my previous (yet inefficient) designs
15:37 calcul0n really? maybe not the same mod i used then
15:38 settl3r[m] it only generates basalt, i have to use the (LV-)grinder to turn it into cobblestone
15:38 settl3r[m] and pumice, which i can convert into sand (with the same grinder)
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15:39 settl3r[m] (sand i can then grind into stone dust, which can be burnt back to stone, with a furnace)
15:40 settl3r[m] (cobble can be grinded into gravel which can be grinded into [yellow default] sand)
15:41 settl3r[m] (sand+stone dust+water +leaves can be combined to craft dirt which is awesome)
15:41 settl3r[m] (and gravel can be combined with coal to craft gunpowder)
15:42 settl3r[m] but.. i wonder why there is no way to craft charcoal?
15:42 settl3r[m] (in MC one can bake woodlogs in a furnace to obtain charcoal)
15:42 settl3r[m] MT direly needs a mod which does the same :/
15:42 settl3r[m] luckily, i only need some coal for dust, to alloy carbon steel
15:56 settl3r[m] oh and coal dust is also needed to craft rubber :/
15:56 settl3r[m] (but luckily, coal is plentiful, -if- one has access to a [large] mine)
15:58 settl3r[m] is there any way to make one of these materials renewable?
15:58 settl3r[m] diamond, mithril, titanium, chromium, silver, copper
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15:59 settl3r[m] hello debiankaios
15:59 settl3r[m] (ok the first 3 aren't needed in large quantities)
15:59 debiankaios hi
15:59 settl3r[m] have you ever played in "hightime hardcore survivor" server?
16:00 debiankaios which server?
16:00 debiankaios i play to time tech age and minigames a.e.s
16:00 debiankaios and rarer i play your-land
16:00 settl3r[m] do you know if there is any way to regenerate chromium, silver or copper in MT?
16:01 settl3r[m] oh it is a serious (semi-)permadeath server
16:01 settl3r[m] would you like to play in a server which use the Yolo-mod?
16:01 debiankaios chromium and silver aren't existing in normal mt
16:01 settl3r[m] dying has the consequence of being forced to create a new avatar
16:01 debiankaios copper you can dig under earth
16:02 settl3r[m] and lose all inventory in the bags
16:02 debiankaios on techage you normal not using bags
16:02 debiankaios because you are then to heavy for jetpacks
16:02 settl3r[m] oh, in that HHS-server, only admins (and some mods) can ever fly
16:03 settl3r[m] but it is has glider mod iirc
16:03 settl3r[m] glider have limited range (?)
16:04 settl3r[m] s/is//
16:04 settl3r[m] the hardcore mode forces players to play really seriously and strategically
16:05 settl3r[m] it really helps for immersion
16:06 debiankaios okj
16:06 debiankaios i like techage already really
16:07 settl3r[m] i guess, you are already established on that server and no more time to try out other servers, right?
16:07 settl3r[m] (i myself, wouldn't play seriously on other server, in addition to hhs, likewise)
16:08 settl3r[m] (as that would then subtract from my playtime on HHS)
16:08 settl3r[m] (hhs = hightime hardcore survivor)
16:09 settl3r[m] MT needs it community to grow
16:09 settl3r[m] we need more mass, like minecraft :)
16:10 debiankaios settl3r[m], you are right
16:11 settl3r[m] debiankaios, i know that copper is realatively common, but it is also heavily used by technic :/ which makes it kind of scarce
16:11 settl3r[m] s/realatively/relatively/
16:12 debiankaios techage will replace technic anytime
16:12 settl3r[m] (luckily i discovered a huge sulphur deposit which mitigated the problem quite a bit, as i know need much less copper to craft battery boxes)
16:13 debiankaios ok, nice
16:13 settl3r[m] my server won't make such a big change in the future, as that would negate any structures built with technic mod
16:14 settl3r[m] (not my server, but the server i happen to play on)
16:15 settl3r[m] but now i could make use of more lead
16:16 settl3r[m] * (but now, * more lead, but that is much less pressing as the chromium or copper issue)
16:16 settl3r[m] chromium is really hard to find :/
16:16 settl3r[m] and it is needed for stainless steel
16:17 settl3r[m] (ok i dont really have  copper shortage yet, but it could be in the future, if i ever stop visiting the ground - i have a skybase ^^)
16:18 settl3r[m] as it is a hardcore server, i might be forced to remove the elevator (with an alt) which connects my skybase to the ground)
16:18 settl3r[m] s/)/, to maximize security against PKers/
16:19 settl3r[m] (should i remove that information, to increase my security?)
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16:31 settl3r[m] s/know/now/
16:36 settl3r[m] is the dungeon master (dm) the most dangerous mob of all MT mods?
16:36 settl3r[m] (it exists in the caves of hhs server)
16:58 MTDiscord <ROllerozxa> :dungeonmaster:
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20:51 MinetestBot [git] Zughy -> minetest/minetest: Docs: clarify spawn_by for decorations c660218 https://github.com/minetest/minetest/commit/c660218e43bfbc9740001d6707618d5eba51b664 (2022-05-23T20:49:48Z)
20:51 MinetestBot [git] Wuzzy2 -> minetest/minetest: Fix no_texture.png for unknown nodes with ID < 125 (#12329) 0f9c78c https://github.com/minetest/minetest/commit/0f9c78c3ebf920fac65030e66367b9940055075f (2022-05-23T20:50:10Z)
20:51 MinetestBot [git] paradust7 -> minetest/minetest: Add missing concurrency protection in logger (#12325) 367a2d4 https://github.com/minetest/minetest/commit/367a2d4b29a4865a8f2d5b9717786a8660f226bc (2022-05-23T20:50:25Z)
20:51 MinetestBot [git] RichardTry -> minetest/minetest: Use unordered_map instead of map for MapSectors e16a470 https://github.com/minetest/minetest/commit/e16a470d59069692d654f5c1529ab313a01ded67 (2022-05-23T20:50:49Z)
20:51 MinetestBot [git] sfan5 -> minetest/minetest: Fix hash implementation for SerializedBlockCache 5daafc9 https://github.com/minetest/minetest/commit/5daafc9d336d3f946854874e56a38ae9ac130811 (2022-05-23T20:50:58Z)
20:51 MinetestBot [git] sfan5 -> minetest/minetest: Formally drop support for building with upstream Irrlicht 16a3055 https://github.com/minetest/minetest/commit/16a30556dfa8e27c82d026bd63467f82d2e37a1c (2022-05-23T20:50:58Z)
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21:47 MinetestBot [git] x2048 -> minetest/minetest: Quantize light frustum calculations (#12357) ed26ed5 https://github.com/minetest/minetest/commit/ed26ed5a1f49fc66facd4a745d29441aba5a92c3 (2022-05-23T21:45:18Z)
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