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03:07 |
Evergreen |
So, I asked a few days ago about being able to move the minetest config directory somewhere else, and this closed issue came up: https://github.com/minetest/minetest/issues/864 |
03:07 |
Evergreen |
admittedly that issue is for conformance to XDG specifically, though really all I would want is an environment variable that sets where the directory is located |
03:08 |
Evergreen |
and of course, a simple to solution to this is just using a run in place build, but it seems kind of weird that there is absolutely no facility for configuring this |
03:09 |
Evergreen |
I hope I'm not digging up some old drama accidentally, I haven't really been involved with minetest for a good while and am kind of out of the loop |
03:09 |
MTDiscord |
<Jonathon> another issue that got paramatted, heh |
03:10 |
erle |
Evergreen can your use case be solved using an overlay mount? |
03:12 |
Evergreen |
what exactly does an overlay mount do? I've done bind mounts to make some things work previously but not overlay mounts |
03:12 |
Evergreen |
My main gripe here is just dotfiles polluting my home directory (kind of facetious, I know) |
03:13 |
Evergreen |
so if it creates a listing in the directory that defeats the purpose |
03:13 |
erle |
you mount A and B in the same directory path. objects that belong to A and B appear. but if you write, it is only written to the topmost filesystem you have rights for. |
03:15 |
erle |
firejail for example can manage this automatically as far as i know |
03:16 |
erle |
Evergreen, anyway, the issue is pretty simple to solve, as XDG has this kind of variable. can you write C++ code? |
03:17 |
Evergreen |
Yes, but I think the issue here is a political one and not a technical one |
03:17 |
Evergreen |
it would be very easy to implement in theory |
03:17 |
Evergreen |
but I'm not sure I want to maintain a patch to minetest just to make this small change |
03:17 |
Evergreen |
at that point I might as well use a run in place build |
03:18 |
erle |
https://github.com/minetest/minetest/issues/864#issuecomment-487341835 |
03:18 |
erle |
Evergreen you are not the only one haha |
03:18 |
MTDiscord |
<Jonathon> put it this way, the core dev that closed that is no longer active(and is very unpopular/known for killing valid issues) |
03:18 |
Evergreen |
hmmmm |
03:20 |
MTDiscord |
<Jonathon> i think with reactions in the high 20s and thirties, your not going to have much of an issue gaining support |
03:20 |
Evergreen |
if I have the motivation I might consider writing that patch in that case |
03:20 |
MTDiscord |
<Jonathon> pretty high by minetest standards |
03:23 |
Evergreen |
I might want to get some opinions on the best strategy for not breaking compatibility with the old location. My first thought is just to check if ~/.minetest exists and use that if it exists, otherwise use the XDG standards |
03:23 |
Evergreen |
given how these things typically go I'm guessing it's not going to be that simple though |
03:24 |
Evergreen |
because there's a lot of info out there that points to ~/.minetest as the config/data directory, and on fresh installs this would make that incorrect |
03:25 |
MTDiscord |
<Jonathon> given it always used .minetest before, probably default to that, and have a setting to respect xdg standards? however seems like setting abuse, so.... not sure if there is a better way |
03:26 |
Evergreen |
supplanting old standards is so much fun /s |
03:27 |
Evergreen |
even though this doesn't make minetest XDG compliant, you could go the route many other applications do where you set an environment variable indicating where the application should dump everything |
04:00 |
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04:21 |
erle |
Evergreen XDG actually does mandate environment variables |
04:26 |
Evergreen |
yeah, but I mean instead of putting a bunch of things in separate directories I mean keeping it as is, but allowing it to be moved elsewhere |
04:27 |
erle |
you can do that with a simple symlink |
04:28 |
Evergreen |
fair, but my problem is just that it's polluting my home directory and a symlink does not fix that |
04:28 |
Evergreen |
anyway, I do think it would be best to follow XDG though, the only concern is just that it might make it more difficult to find stuff for new users |
04:32 |
Evergreen |
I kind of don't want to commit to anything but I think it might just be best to throw out a PR and hash out any concerns there. Although, I would not be very happy if I put the effort in only to have it shot down again |
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15:17 |
settl3r[m] |
What are obsidian -blocks- good for? only decorative usage? |
15:23 |
settl3r[m] |
Are these blocks the hardest building material, which isn't excessively expensive (like diamonds, mese etc.) ? |
15:23 |
settl3r[m] |
(i want to construct a stone/basalt-generator out of the hardest (non-expensive) material, to be able to quickly harvest stones, without endangering the shape of that generator-structure) |
15:23 |
settl3r[m] |
[diamonds, mese, mithril and titanium are to expensive for me to use for that structure, but i could use iron blocks, granite, obsidian or obsidian blocks but i wonder if there is some stronger one which i could afford) |
15:24 |
paradust |
this seems like a question for the discord |
15:24 |
paradust |
also without knowning what mod / server you are on, I have no idea how to answer that |
15:24 |
settl3r[m] |
i dont have discord - they won't ever get my phone number! |
15:25 |
settl3r[m] |
oh i use technic mod |
15:25 |
settl3r[m] |
and titanium mod (obviously) |
15:25 |
paradust |
obsidian blocks are used to be build portals to the Nether in minecraft/mineclone |
15:25 |
settl3r[m] |
and gloopores mod |
15:25 |
settl3r[m] |
i dont use mineclone |
15:25 |
settl3r[m] |
not i, but the server, i mean |
15:26 |
settl3r[m] |
* (not i,, * i mean) |
15:27 |
settl3r[m] |
also more_ores mod |
15:27 |
settl3r[m] |
(this includes talinite, akalin, alatro, arol and kalite ores) |
15:28 |
settl3r[m] |
* (gloop ores include: talinite, akalin, alatro, arol and kalite ores) |
15:30 |
settl3r[m] |
is there a material knowledgebase (kb) somewhere, for all modded mats? |
15:32 |
settl3r[m] |
(years ago, i used discord but quitted it, when they dared to ask for my personal phone number) |
15:33 |
calcul0n |
isn't obsidian hard enough for what you do? |
15:33 |
settl3r[m] |
that was my question (and hunch) .. |
15:33 |
settl3r[m] |
is it? |
15:33 |
settl3r[m] |
it needs to be considerably harder than basalt |
15:33 |
settl3r[m] |
so that i can mine basalt without risking to damage the outer envelope |
15:34 |
settl3r[m] |
* outer envelope of the generator |
15:34 |
calcul0n |
i'd say yes |
15:34 |
settl3r[m] |
is there a blueprint for an efficient basalt/stone generator? |
15:35 |
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15:35 |
settl3r[m] |
how many lava source blocks would i need? |
15:35 |
settl3r[m] |
hello Alias |
15:35 |
settl3r[m] |
..for a top-efficient generator |
15:36 |
calcul0n |
one is enough i think, plus an infinite water source for basalt |
15:37 |
settl3r[m] |
oh the water didnt get used up at all, in my previous (yet inefficient) designs |
15:37 |
calcul0n |
really? maybe not the same mod i used then |
15:38 |
settl3r[m] |
it only generates basalt, i have to use the (LV-)grinder to turn it into cobblestone |
15:38 |
settl3r[m] |
and pumice, which i can convert into sand (with the same grinder) |
15:39 |
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15:39 |
settl3r[m] |
(sand i can then grind into stone dust, which can be burnt back to stone, with a furnace) |
15:40 |
settl3r[m] |
(cobble can be grinded into gravel which can be grinded into [yellow default] sand) |
15:41 |
settl3r[m] |
(sand+stone dust+water +leaves can be combined to craft dirt which is awesome) |
15:41 |
settl3r[m] |
(and gravel can be combined with coal to craft gunpowder) |
15:42 |
settl3r[m] |
but.. i wonder why there is no way to craft charcoal? |
15:42 |
settl3r[m] |
(in MC one can bake woodlogs in a furnace to obtain charcoal) |
15:42 |
settl3r[m] |
MT direly needs a mod which does the same :/ |
15:42 |
settl3r[m] |
luckily, i only need some coal for dust, to alloy carbon steel |
15:56 |
settl3r[m] |
oh and coal dust is also needed to craft rubber :/ |
15:56 |
settl3r[m] |
(but luckily, coal is plentiful, -if- one has access to a [large] mine) |
15:58 |
settl3r[m] |
is there any way to make one of these materials renewable? |
15:58 |
settl3r[m] |
diamond, mithril, titanium, chromium, silver, copper |
15:59 |
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15:59 |
settl3r[m] |
hello debiankaios |
15:59 |
settl3r[m] |
(ok the first 3 aren't needed in large quantities) |
15:59 |
debiankaios |
hi |
15:59 |
settl3r[m] |
have you ever played in "hightime hardcore survivor" server? |
16:00 |
debiankaios |
which server? |
16:00 |
debiankaios |
i play to time tech age and minigames a.e.s |
16:00 |
debiankaios |
and rarer i play your-land |
16:00 |
settl3r[m] |
do you know if there is any way to regenerate chromium, silver or copper in MT? |
16:01 |
settl3r[m] |
oh it is a serious (semi-)permadeath server |
16:01 |
settl3r[m] |
would you like to play in a server which use the Yolo-mod? |
16:01 |
debiankaios |
chromium and silver aren't existing in normal mt |
16:01 |
settl3r[m] |
dying has the consequence of being forced to create a new avatar |
16:01 |
debiankaios |
copper you can dig under earth |
16:02 |
settl3r[m] |
and lose all inventory in the bags |
16:02 |
debiankaios |
on techage you normal not using bags |
16:02 |
debiankaios |
because you are then to heavy for jetpacks |
16:02 |
settl3r[m] |
oh, in that HHS-server, only admins (and some mods) can ever fly |
16:03 |
settl3r[m] |
but it is has glider mod iirc |
16:03 |
settl3r[m] |
glider have limited range (?) |
16:04 |
settl3r[m] |
s/is// |
16:04 |
settl3r[m] |
the hardcore mode forces players to play really seriously and strategically |
16:05 |
settl3r[m] |
it really helps for immersion |
16:06 |
debiankaios |
okj |
16:06 |
debiankaios |
i like techage already really |
16:07 |
settl3r[m] |
i guess, you are already established on that server and no more time to try out other servers, right? |
16:07 |
settl3r[m] |
(i myself, wouldn't play seriously on other server, in addition to hhs, likewise) |
16:08 |
settl3r[m] |
(as that would then subtract from my playtime on HHS) |
16:08 |
settl3r[m] |
(hhs = hightime hardcore survivor) |
16:09 |
settl3r[m] |
MT needs it community to grow |
16:09 |
settl3r[m] |
we need more mass, like minecraft :) |
16:10 |
debiankaios |
settl3r[m], you are right |
16:11 |
settl3r[m] |
debiankaios, i know that copper is realatively common, but it is also heavily used by technic :/ which makes it kind of scarce |
16:11 |
settl3r[m] |
s/realatively/relatively/ |
16:12 |
debiankaios |
techage will replace technic anytime |
16:12 |
settl3r[m] |
(luckily i discovered a huge sulphur deposit which mitigated the problem quite a bit, as i know need much less copper to craft battery boxes) |
16:13 |
debiankaios |
ok, nice |
16:13 |
settl3r[m] |
my server won't make such a big change in the future, as that would negate any structures built with technic mod |
16:14 |
settl3r[m] |
(not my server, but the server i happen to play on) |
16:15 |
settl3r[m] |
but now i could make use of more lead |
16:16 |
settl3r[m] |
* (but now, * more lead, but that is much less pressing as the chromium or copper issue) |
16:16 |
settl3r[m] |
chromium is really hard to find :/ |
16:16 |
settl3r[m] |
and it is needed for stainless steel |
16:17 |
settl3r[m] |
(ok i dont really have copper shortage yet, but it could be in the future, if i ever stop visiting the ground - i have a skybase ^^) |
16:18 |
settl3r[m] |
as it is a hardcore server, i might be forced to remove the elevator (with an alt) which connects my skybase to the ground) |
16:18 |
settl3r[m] |
s/)/, to maximize security against PKers/ |
16:19 |
settl3r[m] |
(should i remove that information, to increase my security?) |
16:26 |
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16:31 |
settl3r[m] |
s/know/now/ |
16:36 |
settl3r[m] |
is the dungeon master (dm) the most dangerous mob of all MT mods? |
16:36 |
settl3r[m] |
(it exists in the caves of hhs server) |
16:58 |
MTDiscord |
<ROllerozxa> :dungeonmaster: |
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20:51 |
MinetestBot |
[git] Zughy -> minetest/minetest: Docs: clarify spawn_by for decorations c660218 https://github.com/minetest/minetest/commit/c660218e43bfbc9740001d6707618d5eba51b664 (2022-05-23T20:49:48Z) |
20:51 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Fix no_texture.png for unknown nodes with ID < 125 (#12329) 0f9c78c https://github.com/minetest/minetest/commit/0f9c78c3ebf920fac65030e66367b9940055075f (2022-05-23T20:50:10Z) |
20:51 |
MinetestBot |
[git] paradust7 -> minetest/minetest: Add missing concurrency protection in logger (#12325) 367a2d4 https://github.com/minetest/minetest/commit/367a2d4b29a4865a8f2d5b9717786a8660f226bc (2022-05-23T20:50:25Z) |
20:51 |
MinetestBot |
[git] RichardTry -> minetest/minetest: Use unordered_map instead of map for MapSectors e16a470 https://github.com/minetest/minetest/commit/e16a470d59069692d654f5c1529ab313a01ded67 (2022-05-23T20:50:49Z) |
20:51 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix hash implementation for SerializedBlockCache 5daafc9 https://github.com/minetest/minetest/commit/5daafc9d336d3f946854874e56a38ae9ac130811 (2022-05-23T20:50:58Z) |
20:51 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Formally drop support for building with upstream Irrlicht 16a3055 https://github.com/minetest/minetest/commit/16a30556dfa8e27c82d026bd63467f82d2e37a1c (2022-05-23T20:50:58Z) |
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MinetestBot |
[git] x2048 -> minetest/minetest: Quantize light frustum calculations (#12357) ed26ed5 https://github.com/minetest/minetest/commit/ed26ed5a1f49fc66facd4a745d29441aba5a92c3 (2022-05-23T21:45:18Z) |
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