Time Nick Message 03:07 Evergreen So, I asked a few days ago about being able to move the minetest config directory somewhere else, and this closed issue came up: https://github.com/minetest/minetest/issues/864 03:07 Evergreen admittedly that issue is for conformance to XDG specifically, though really all I would want is an environment variable that sets where the directory is located 03:08 Evergreen and of course, a simple to solution to this is just using a run in place build, but it seems kind of weird that there is absolutely no facility for configuring this 03:09 Evergreen I hope I'm not digging up some old drama accidentally, I haven't really been involved with minetest for a good while and am kind of out of the loop 03:09 MTDiscord another issue that got paramatted, heh 03:10 erle Evergreen can your use case be solved using an overlay mount? 03:12 Evergreen what exactly does an overlay mount do? I've done bind mounts to make some things work previously but not overlay mounts 03:12 Evergreen My main gripe here is just dotfiles polluting my home directory (kind of facetious, I know) 03:13 Evergreen so if it creates a listing in the directory that defeats the purpose 03:13 erle you mount A and B in the same directory path. objects that belong to A and B appear. but if you write, it is only written to the topmost filesystem you have rights for. 03:15 erle firejail for example can manage this automatically as far as i know 03:16 erle Evergreen, anyway, the issue is pretty simple to solve, as XDG has this kind of variable. can you write C++ code? 03:17 Evergreen Yes, but I think the issue here is a political one and not a technical one 03:17 Evergreen it would be very easy to implement in theory 03:17 Evergreen but I'm not sure I want to maintain a patch to minetest just to make this small change 03:17 Evergreen at that point I might as well use a run in place build 03:18 erle https://github.com/minetest/minetest/issues/864#issuecomment-487341835 03:18 erle Evergreen you are not the only one haha 03:18 MTDiscord put it this way, the core dev that closed that is no longer active(and is very unpopular/known for killing valid issues) 03:18 Evergreen hmmmm 03:20 MTDiscord i think with reactions in the high 20s and thirties, your not going to have much of an issue gaining support 03:20 Evergreen if I have the motivation I might consider writing that patch in that case 03:20 MTDiscord pretty high by minetest standards 03:23 Evergreen I might want to get some opinions on the best strategy for not breaking compatibility with the old location. My first thought is just to check if ~/.minetest exists and use that if it exists, otherwise use the XDG standards 03:23 Evergreen given how these things typically go I'm guessing it's not going to be that simple though 03:24 Evergreen because there's a lot of info out there that points to ~/.minetest as the config/data directory, and on fresh installs this would make that incorrect 03:25 MTDiscord given it always used .minetest before, probably default to that, and have a setting to respect xdg standards? however seems like setting abuse, so.... not sure if there is a better way 03:26 Evergreen supplanting old standards is so much fun /s 03:27 Evergreen even though this doesn't make minetest XDG compliant, you could go the route many other applications do where you set an environment variable indicating where the application should dump everything 04:21 erle Evergreen XDG actually does mandate environment variables 04:26 Evergreen yeah, but I mean instead of putting a bunch of things in separate directories I mean keeping it as is, but allowing it to be moved elsewhere 04:27 erle you can do that with a simple symlink 04:28 Evergreen fair, but my problem is just that it's polluting my home directory and a symlink does not fix that 04:28 Evergreen anyway, I do think it would be best to follow XDG though, the only concern is just that it might make it more difficult to find stuff for new users 04:32 Evergreen I kind of don't want to commit to anything but I think it might just be best to throw out a PR and hash out any concerns there. Although, I would not be very happy if I put the effort in only to have it shot down again 15:17 settl3r[m] What are obsidian -blocks- good for? only decorative usage? 15:23 settl3r[m] Are these blocks the hardest building material, which isn't excessively expensive (like diamonds, mese etc.) ? 15:23 settl3r[m] (i want to construct a stone/basalt-generator out of the hardest (non-expensive) material, to be able to quickly harvest stones, without endangering the shape of that generator-structure) 15:23 settl3r[m] [diamonds, mese, mithril and titanium are to expensive for me to use for that structure, but i could use iron blocks, granite, obsidian or obsidian blocks but i wonder if there is some stronger one which i could afford) 15:24 paradust this seems like a question for the discord 15:24 paradust also without knowning what mod / server you are on, I have no idea how to answer that 15:24 settl3r[m] i dont have discord - they won't ever get my phone number! 15:25 settl3r[m] oh i use technic mod 15:25 settl3r[m] and titanium mod (obviously) 15:25 paradust obsidian blocks are used to be build portals to the Nether in minecraft/mineclone 15:25 settl3r[m] and gloopores mod 15:25 settl3r[m] i dont use mineclone 15:25 settl3r[m] not i, but the server, i mean 15:26 settl3r[m] * (not i,, * i mean) 15:27 settl3r[m] also more_ores mod 15:27 settl3r[m] (this includes talinite, akalin, alatro, arol and kalite ores) 15:28 settl3r[m] * (gloop ores include: talinite, akalin, alatro, arol and kalite ores) 15:30 settl3r[m] is there a material knowledgebase (kb) somewhere, for all modded mats? 15:32 settl3r[m] (years ago, i used discord but quitted it, when they dared to ask for my personal phone number) 15:33 calcul0n isn't obsidian hard enough for what you do? 15:33 settl3r[m] that was my question (and hunch) .. 15:33 settl3r[m] is it? 15:33 settl3r[m] it needs to be considerably harder than basalt 15:33 settl3r[m] so that i can mine basalt without risking to damage the outer envelope 15:34 settl3r[m] * outer envelope of the generator 15:34 calcul0n i'd say yes 15:34 settl3r[m] is there a blueprint for an efficient basalt/stone generator? 15:35 settl3r[m] how many lava source blocks would i need? 15:35 settl3r[m] hello Alias 15:35 settl3r[m] ..for a top-efficient generator 15:36 calcul0n one is enough i think, plus an infinite water source for basalt 15:37 settl3r[m] oh the water didnt get used up at all, in my previous (yet inefficient) designs 15:37 calcul0n really? maybe not the same mod i used then 15:38 settl3r[m] it only generates basalt, i have to use the (LV-)grinder to turn it into cobblestone 15:38 settl3r[m] and pumice, which i can convert into sand (with the same grinder) 15:39 settl3r[m] (sand i can then grind into stone dust, which can be burnt back to stone, with a furnace) 15:40 settl3r[m] (cobble can be grinded into gravel which can be grinded into [yellow default] sand) 15:41 settl3r[m] (sand+stone dust+water +leaves can be combined to craft dirt which is awesome) 15:41 settl3r[m] (and gravel can be combined with coal to craft gunpowder) 15:42 settl3r[m] but.. i wonder why there is no way to craft charcoal? 15:42 settl3r[m] (in MC one can bake woodlogs in a furnace to obtain charcoal) 15:42 settl3r[m] MT direly needs a mod which does the same :/ 15:42 settl3r[m] luckily, i only need some coal for dust, to alloy carbon steel 15:56 settl3r[m] oh and coal dust is also needed to craft rubber :/ 15:56 settl3r[m] (but luckily, coal is plentiful, -if- one has access to a [large] mine) 15:58 settl3r[m] is there any way to make one of these materials renewable? 15:58 settl3r[m] diamond, mithril, titanium, chromium, silver, copper 15:59 settl3r[m] hello debiankaios 15:59 settl3r[m] (ok the first 3 aren't needed in large quantities) 15:59 debiankaios hi 15:59 settl3r[m] have you ever played in "hightime hardcore survivor" server? 16:00 debiankaios which server? 16:00 debiankaios i play to time tech age and minigames a.e.s 16:00 debiankaios and rarer i play your-land 16:00 settl3r[m] do you know if there is any way to regenerate chromium, silver or copper in MT? 16:01 settl3r[m] oh it is a serious (semi-)permadeath server 16:01 settl3r[m] would you like to play in a server which use the Yolo-mod? 16:01 debiankaios chromium and silver aren't existing in normal mt 16:01 settl3r[m] dying has the consequence of being forced to create a new avatar 16:01 debiankaios copper you can dig under earth 16:02 settl3r[m] and lose all inventory in the bags 16:02 debiankaios on techage you normal not using bags 16:02 debiankaios because you are then to heavy for jetpacks 16:02 settl3r[m] oh, in that HHS-server, only admins (and some mods) can ever fly 16:03 settl3r[m] but it is has glider mod iirc 16:03 settl3r[m] glider have limited range (?) 16:04 settl3r[m] s/is// 16:04 settl3r[m] the hardcore mode forces players to play really seriously and strategically 16:05 settl3r[m] it really helps for immersion 16:06 debiankaios okj 16:06 debiankaios i like techage already really 16:07 settl3r[m] i guess, you are already established on that server and no more time to try out other servers, right? 16:07 settl3r[m] (i myself, wouldn't play seriously on other server, in addition to hhs, likewise) 16:08 settl3r[m] (as that would then subtract from my playtime on HHS) 16:08 settl3r[m] (hhs = hightime hardcore survivor) 16:09 settl3r[m] MT needs it community to grow 16:09 settl3r[m] we need more mass, like minecraft :) 16:10 debiankaios settl3r[m], you are right 16:11 settl3r[m] debiankaios, i know that copper is realatively common, but it is also heavily used by technic :/ which makes it kind of scarce 16:11 settl3r[m] s/realatively/relatively/ 16:12 debiankaios techage will replace technic anytime 16:12 settl3r[m] (luckily i discovered a huge sulphur deposit which mitigated the problem quite a bit, as i know need much less copper to craft battery boxes) 16:13 debiankaios ok, nice 16:13 settl3r[m] my server won't make such a big change in the future, as that would negate any structures built with technic mod 16:14 settl3r[m] (not my server, but the server i happen to play on) 16:15 settl3r[m] but now i could make use of more lead 16:16 settl3r[m] * (but now, * more lead, but that is much less pressing as the chromium or copper issue) 16:16 settl3r[m] chromium is really hard to find :/ 16:16 settl3r[m] and it is needed for stainless steel 16:17 settl3r[m] (ok i dont really have copper shortage yet, but it could be in the future, if i ever stop visiting the ground - i have a skybase ^^) 16:18 settl3r[m] as it is a hardcore server, i might be forced to remove the elevator (with an alt) which connects my skybase to the ground) 16:18 settl3r[m] s/)/, to maximize security against PKers/ 16:19 settl3r[m] (should i remove that information, to increase my security?) 16:31 settl3r[m] s/know/now/ 16:36 settl3r[m] is the dungeon master (dm) the most dangerous mob of all MT mods? 16:36 settl3r[m] (it exists in the caves of hhs server) 16:58 MTDiscord :dungeonmaster: 20:51 MinetestBot 02[git] 04Zughy -> 03minetest/minetest: Docs: clarify spawn_by for decorations 13c660218 https://github.com/minetest/minetest/commit/c660218e43bfbc9740001d6707618d5eba51b664 (152022-05-23T20:49:48Z) 20:51 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Fix no_texture.png for unknown nodes with ID < 125 (#12329) 130f9c78c https://github.com/minetest/minetest/commit/0f9c78c3ebf920fac65030e66367b9940055075f (152022-05-23T20:50:10Z) 20:51 MinetestBot 02[git] 04paradust7 -> 03minetest/minetest: Add missing concurrency protection in logger (#12325) 13367a2d4 https://github.com/minetest/minetest/commit/367a2d4b29a4865a8f2d5b9717786a8660f226bc (152022-05-23T20:50:25Z) 20:51 MinetestBot 02[git] 04RichardTry -> 03minetest/minetest: Use unordered_map instead of map for MapSectors 13e16a470 https://github.com/minetest/minetest/commit/e16a470d59069692d654f5c1529ab313a01ded67 (152022-05-23T20:50:49Z) 20:51 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Fix hash implementation for SerializedBlockCache 135daafc9 https://github.com/minetest/minetest/commit/5daafc9d336d3f946854874e56a38ae9ac130811 (152022-05-23T20:50:58Z) 20:51 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Formally drop support for building with upstream Irrlicht 1316a3055 https://github.com/minetest/minetest/commit/16a30556dfa8e27c82d026bd63467f82d2e37a1c (152022-05-23T20:50:58Z) 21:47 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Quantize light frustum calculations (#12357) 13ed26ed5 https://github.com/minetest/minetest/commit/ed26ed5a1f49fc66facd4a745d29441aba5a92c3 (152022-05-23T21:45:18Z)