Time |
Nick |
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00:47 |
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03:22 |
Wuzzy |
Repixture will soon see a major mod restructring, adding "rp_" in front of almost all mod names (including the evil "default") |
03:22 |
Wuzzy |
@rubenwardy |
03:22 |
Wuzzy |
https://forum.minetest.net/viewtopic.php?p=409543#p409543 |
03:27 |
MTDiscord |
<Jonathon> yay |
03:33 |
MisterE[m] |
Wuzzy: you might take the opportunity to use one of the default replacements that splits it up into a bunch of mods |
03:33 |
Wuzzy |
RIGHT |
03:34 |
MTDiscord |
<Jonathon> well, except repixtures default is heavily modified, so you would have to propagate those changes, and change the names of the default split up |
03:35 |
MisterE[m] |
Yeah, and good luck even with the basic renaming project |
03:36 |
MTDiscord |
<Jonathon> also with a prefix of rp, maybe it will become the default game for all those roleplayers on minetest servers :p |
03:36 |
Wuzzy |
xd |
03:40 |
MTDiscord |
<GreenXenith> repix could be a better, more explicit optoin |
03:40 |
MTDiscord |
<GreenXenith> option* |
03:43 |
MTDiscord |
<Jonathon> has anyone done a 5 character prefix yet? seems 2 is basically the standard, outside of mcl which is three |
03:43 |
MTDiscord |
<GreenXenith> ikea uses 4 |
03:44 |
MTDiscord |
<GreenXenith> I have some 10-char prefixes |
03:46 |
MTDiscord |
<GreenXenith> honestly for the purpose of namespaces being to reduce collisions, allowing 2-char prefixes seems odd |
03:50 |
MTDiscord |
<Jonathon> hmm, ig you count homedecor, its 9 |
04:00 |
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MTDiscord |
<GreenXenith> well there you go |
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05:15 |
Wuzzy |
Hades Revisited has hades_ |
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10:13 |
MTDiscord |
<luatic> My unreleased arcade game uses arc_* |
10:25 |
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10:27 |
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10:35 |
MTDiscord |
<ROllerozxa> there really should be some list of games' mod namespaces somewhere... NamespaceDB |
11:13 |
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11:13 |
TenPlus1 |
hi folks |
11:17 |
TenPlus1 |
do we have any contentDb admin in the room today ??? |
11:19 |
MTDiscord |
<luatic> rubenwardy is the only ContentDB admin |
11:19 |
TenPlus1 |
thanks luatic |
11:20 |
TenPlus1 |
he seems to be afk today, was hoping :) |
11:21 |
TenPlus1 |
wsor4035: you alive ? |
11:24 |
definitelya |
luatic: I believe GreenXenith is right; if you allow the use of common namespaces like arc_, the author of a different game (named Advanced Robo-Cats or something, a long name) could then namespace it as some gibberish if so inclined, adding needless confusion to development for everyone using it, just to be compliant. |
11:25 |
definitelya |
Or is that a non-issue? |
11:27 |
MTDiscord |
<luatic> arc_* isn't all that common |
11:29 |
TenPlus1 |
when putting a world together you would test [game]'s and mods to make sure they are compatible first |
11:30 |
MinetestBot |
[git] appgurueu -> minetest/minetest_game: TNT node drop particles: Only pick string tiles as fallback edd033b https://github.com/minetest/minetest_game/commit/edd033b708488472c6bd688b14d8a5f59ef5b218 (2022-04-24T11:29:29Z) |
11:30 |
definitelya |
Ok, but eventually you'd run into a game that can't use the semi-common namespace. Modding is about the community, so I think it's important to keep things simple and clear. |
11:37 |
TenPlus1 |
wsor4035: Could you please approve "Ethereal NG" mod on ContentDB, we have players waiting to use it and it doesn't appear on the content tab after you removed it |
11:38 |
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11:42 |
MTDiscord |
<Warr1024> Have you fixed the problems with it yet? |
11:42 |
TenPlus1 |
There was no problem to begin with, but yes, I've added separate default biome removal |
11:43 |
TenPlus1 |
also next time I would appreciate it if you would file issues via the mods notabug.org page instead of pulling it offline |
11:46 |
MTDiscord |
<Warr1024> As CDB editors we have a responsibility to follow the policies of the platform. We can try to contact authors to resolve things quietly, but there is no standard way to reach authors that they ACTUALLY pay attention to, and we can't wait indefinitely. |
11:47 |
TenPlus1 |
the source link is on the page itself, a simple message would have sufficed. but pulling the mod completely from the site was total overkill |
11:47 |
MTDiscord |
<Warr1024> But trackers are usually not too of mind when it comes to urgent problems. |
11:48 |
erle |
indeed, taking it offline is the only way to make sure people pay attention |
11:49 |
MTDiscord |
<Warr1024> I don't think we're going to change the policy of correcting our mistake if we discover that a mod was wrongly approved, and I don't think we should. |
11:49 |
erle |
yeah i also think it would be bad |
11:49 |
TenPlus1 |
the mod was approved by ruberwardy and thoroughly tested |
11:49 |
erle |
so what was the problem? |
11:49 |
erle |
from both a QA point of view and fairness problem, everything should be complaint |
11:49 |
erle |
compliant |
11:50 |
TenPlus1 |
there was none, wsor assumed that ethereal biome settings were insufficiant and abused his position as contentdb admin to pull it |
11:50 |
erle |
that sounds kinda stupid if you pit it like that |
11:50 |
erle |
so |
11:50 |
erle |
what do you mean with “insufficient” |
11:50 |
TenPlus1 |
he also pulled Doors Redo without even testing the mod and quickly re-added it |
11:50 |
erle |
what lol |
11:50 |
erle |
why |
11:50 |
MTDiscord |
<Warr1024> If you've fixed the biome issue but it's still not approved yet, make sure you mention that you fixed it in the approval thread, so any logged in editor will see there's new info on it. |
11:51 |
TenPlus1 |
no reason, am starting to think he has a grudge against certain mod makers |
11:51 |
erle |
i am quite certain that wsor has a grudge against some people, but i thought it would be snarky comments at most |
11:51 |
MTDiscord |
<luatic> @wsor statement please |
11:51 |
erle |
for example, i often have comments on github that others disagree with |
11:51 |
MTDiscord |
<Warr1024> It is not an "abuse of power" to fulfill the responsibility that comes with that power, including correcting past mistakes, even if people have come to rely on those mistakes. |
11:52 |
erle |
and wsor was the person who most often just downvoted my comments without any explanation |
11:52 |
MTDiscord |
<luatic> TenPlus1: wsor isn't an admin; he's just an editor - see https://content.minetest.net/users/ |
11:52 |
erle |
maybe even when i turned out to be right hehe |
11:52 |
TenPlus1 |
you went about it the wrong way wsor, what would have been an easy comment or message turned into all out abuse of position |
11:52 |
erle |
TenPlus1 if wsor did something then the problem is not with the person but with the system |
11:53 |
erle |
like, if the system permits it, that's the issue |
11:53 |
erle |
or, maybe it is a non-issue |
11:53 |
erle |
because there was a problem |
11:53 |
erle |
i can't snay |
11:53 |
erle |
say |
11:53 |
MTDiscord |
<Warr1024> Tenplus, I can't speak to any particular person having any grudge against you, but based on your attitude in the package approval thread, I could see how they come about. |
11:53 |
TenPlus1 |
the system was fine until he decided to make it an issue |
11:53 |
erle |
but first look for systemic reasons before you blame a single person |
11:54 |
MTDiscord |
<Jonathon> oh look, tenplus1 is still complaining rather than actually fixing the issue. the problem is tenplus1 thinks it is acceptable to break every single biome mod and force them to optional depend ethereal instead of properly fixing the issue. they also have turned to attacks rather than actually fixing the issue |
11:54 |
erle |
i don't even like wsor (i.e. i'm largely indifferent), but please try to figure out if a) there was a real bug b) if it was a honest mistake |
11:54 |
erle |
some people just don't care |
11:54 |
TenPlus1 |
https://forum.minetest.net/viewtopic.php?p=409547#p409547 |
11:54 |
MTDiscord |
<Jonathon> they have exhibited this behavior in the past when called out on using mc assets |
11:55 |
erle |
Jonathon why would adding it as an optional depends help? |
11:55 |
TenPlus1 |
the assets were supplied by the actual creator for the mod, I had express permission to use them |
11:55 |
TenPlus1 |
and after the upset I ended up replacing them completely by a new artist to keep the peace |
11:55 |
MTDiscord |
<Jonathon> adding it as a optional depends fixes the issue because it makes minetest load your mod after ethereal nukes all the biomes |
11:56 |
erle |
oh lol |
11:56 |
erle |
i don't see a mistake here, maybe one of documentation |
11:56 |
MTDiscord |
<Jonathon> the nether mod for example, handles this properly by saving existing biomes and shifting them |
11:56 |
erle |
there are lots of mods that mess up the game world |
11:56 |
erle |
oh i see |
11:56 |
erle |
it's just massively suboptimal |
11:56 |
erle |
and easy to fix |
11:57 |
MTDiscord |
<Jonathon> to be fair, its easy to make this mistake based on how the api is, but not acceptable to break every other biome mod ever |
11:57 |
erle |
i would not think this as grounds for rejection, but if these kind of incompatibilities are – then i guess mineclone5 will never make it back on cdb lol |
11:57 |
erle |
(unstable APIs, guaranteed to break something sooner or later if it has not already) |
11:57 |
MTDiscord |
<luatic> games != mods though |
11:57 |
TenPlus1 |
exactly my thought, "aotearoa and australia" mods do the same |
11:57 |
erle |
so a single mod is not allowed to break stuff, but a game is |
11:57 |
MTDiscord |
<Warr1024> If ethereal were a game it would be a different story, but it's not |
11:58 |
MTDiscord |
<luatic> mods are supposed to be used with other mods, games are allowed to have their own environments |
11:58 |
MTDiscord |
<luatic> erle: basically yes |
11:58 |
TenPlus1 |
ethereal was a base to build onto, that's how it was made |
11:58 |
MTDiscord |
<Jonathon> anyways, it appears tenplus1 has pushed a patch 4 hours ago that may fix the issue. will need to fix this |
11:58 |
TenPlus1 |
and to add to that base a simple optional dependency of ethereal could be added so it loads first |
11:58 |
MTDiscord |
<Jonathon> *will need to test this |
11:58 |
MTDiscord |
<luatic> otherwise the entire "compatible games" listing would be pretty pointless :-) |
11:58 |
MTDiscord |
<luatic> TenPlus1: yet it wasn't made a game |
11:58 |
MTDiscord |
<Warr1024> Being allowed to be incompatible with every other package of its type is more or less the defining trait of a game. |
11:59 |
erle |
luatic the “compatible games” listing is probably bogus for mcl5 because it changes so much, but yeah |
11:59 |
TenPlus1 |
keeping it a mod was a lot simpler for world creators |
11:59 |
erle |
i think a) ethereal should be fixed b) it is stupid to pull something over this when other mods do the same |
11:59 |
MTDiscord |
<Jonathon> also, for the record, im just a cdb editor, aka the rank that actually approves content. rubenwardy is the only admin |
11:59 |
TenPlus1 |
it has already been fixed erle, changed were pushed earlier |
11:59 |
MTDiscord |
<Jonathon> erle: no, other biome mods do not do the same thing |
12:00 |
MTDiscord |
<luatic> [dis]approves* |
12:00 |
TenPlus1 |
but in the end, the choice of use comes down to the player and their mod usage |
12:00 |
erle |
Jonathon so what rule says that a mod may not conflict with another mod that has nothing to do with it? |
12:00 |
MTDiscord |
<Warr1024> players may freely choose mods themselves, yes. |
12:00 |
MTDiscord |
<Warr1024> CDB respects that choice, just as players must respect that some mods are inappropriate for CDB. |
12:00 |
TenPlus1 |
if they can freely choose then why was ethereal pulled from contentdb entirely |
12:01 |
erle |
i ma happy that cdb is doing some necessary QA here, but i think if that is such a huge problem, it should have been caught in the first place. it can probably be automated. |
12:01 |
MTDiscord |
<Jonathon> state of completion, and contendb precedence |
12:01 |
MTDiscord |
<Jonathon> also, feel free to send a cdb report for editors to review if you think a mod is breaking other things |
12:02 |
MTDiscord |
<Warr1024> erle, if you think CDB policies can be automated, then we look forward to seeing your PR for it ... |
12:02 |
TenPlus1 |
I wouldnt say automate things, but message the authors in a timely manner before removing mods |
12:03 |
erle |
Jonathon what if a mod does not work in it's default state? i reported it as a negative review, but it was turned into something else ig. should i have reported directly somewhere else? https://content.minetest.net/threads/2530/ |
12:03 |
erle |
i mean it is fixed now |
12:03 |
erle |
but what if i find a mod that does not work in its default state in the future |
12:04 |
MTDiscord |
<Warr1024> CDB is ultimately there to serve players, especially new players who don't already know all the places they can get packages, and not just a place to promote creators work. CDB policies are thus geared toward offering naive players the best possible experience, rather than just accepting anything that technically works if you know what you're doing with it. |
12:04 |
erle |
then i guess i have some negative reviews to post on QA grounds |
12:04 |
erle |
if it leads to people improving their mods |
12:05 |
MTDiscord |
<Jonathon> well, in that case you abused a review as a bug report. should have made that as a thread, also making a issue and linking it to a thread would probably been better. also, you can report with the report button |
12:05 |
TenPlus1 |
and now I have 6 players asking why they cannot install Ethereal on singleplayer worlds because it's been pulled from content tab |
12:05 |
MTDiscord |
<Jonathon> the report button is at the bottom right of the page, under threads |
12:05 |
erle |
TenPlus1 maybe you should have made it PERFECT in the first place |
12:05 |
erle |
Jonathon so in the future i report it there if it does not work? |
12:05 |
TenPlus1 |
no mod can be made perfect, and ethereal was made a specific way for a reason |
12:06 |
MTDiscord |
<Jonathon> i would report to the issue tracker first, but yes, you can also report there as well if the author is not doing anything |
12:06 |
TenPlus1 |
I take bug reports seriously and they are usually fixed within a day if possible, but no report or message was sent, the mod was simply removed |
12:06 |
erle |
well in this case i just thought the author will react to a recent negative review |
12:06 |
erle |
and also i posted the solution in the review |
12:06 |
erle |
so players know it is not totally useless |
12:06 |
erle |
just have some setting |
12:07 |
erle |
thank you |
12:07 |
MTDiscord |
<Warr1024> Tenplus, if you are very responsible about you mods then that is commendable, but we don't maintain a special list of VIP modders who actually respond quickly, so sometimes you just have to roll with it the way things are. |
12:07 |
TenPlus1 |
It would be better if bug reports and issues were sent to the git pages the mod is hosted, that way they are checked more frequently... contentdb is for reviews more than anything |
12:08 |
TenPlus1 |
Warr, that's a horrid way to act, you do the right thing by letting an author know if there's an issue before pulling it entirely |
12:08 |
erle |
the reason why i have not submitted mineclonia to contentdb is because it does not yet fulfil the quality standards my and my friend agreed on. |
12:08 |
MTDiscord |
<Jonathon> tenplus1: please make a new release that contains the changes. otherwise would need to wait until tonight for cdb to auto make a new one |
12:08 |
TenPlus1 |
I already have Jonathon, and it was added 5 hours ago |
12:09 |
TenPlus1 |
I'm still waiting for it to be approved |
12:09 |
MTDiscord |
<Warr1024> I think ideally sufficiently bad bugs can be negative reviews as well as bug reports, as users have a right to know ... but then ideally, review authors are also responsible for their reviews and update them if the situation changes, but that generally also doesn't happen... |
12:09 |
MTDiscord |
<Jonathon> ah right, need to refresh the page for some reason, sorry |
12:10 |
MTDiscord |
<Jonathon> anyways, approved now |
12:10 |
TenPlus1 |
thank you |
12:10 |
MTDiscord |
<Jonathon> as the issue has been fixed |
12:11 |
MTDiscord |
<Warr1024> Tenplus, if you want to develop a reputation then you do via your actions, but rather than someone who responds promptly and appropriately, you have developed one as someone who overreacts and thus it's better to just avoid. I didn't really know you before this ethereal scandal, but now I think I know more than I want to. |
12:12 |
TenPlus1 |
scandal ? |
12:12 |
TenPlus1 |
it wasnt an overreadction, the mod did waht it was meant to do |
12:12 |
TenPlus1 |
a clean slate with new biomes to play with |
12:12 |
MTDiscord |
<luatic> anyways, this discussion certainly wasn't pointless in the end as it sparked game#2947 |
12:12 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2947 -- Mapgen: Don't clear biomes, decorations and ores by appgurueu |
12:13 |
MTDiscord |
<luatic> and got your mod fixed and reapproved :) |
12:13 |
TenPlus1 |
how long before it re-appears on the content id tab ? |
12:13 |
MTDiscord |
<Warr1024> The idea of even having a "clear all registrations" kind of API is dubious without a more complex dependency system. |
12:14 |
MTDiscord |
<Warr1024> The content tab in the in game menu uses some caching or something. |
12:14 |
MTDiscord |
<luatic> TenPlus1: I suppose your Minetest will have to re-pull it's index? |
12:14 |
MTDiscord |
<luatic> its* |
12:14 |
MTDiscord |
<Warr1024> It takes a few minutes I think. |
12:14 |
MTDiscord |
<luatic> So try restarting |
12:16 |
TenPlus1 |
Please know that I don't intend to over-react to things like this, it just irks me that proper channels aren't used to inform mod makers of any issues and an over-reaction of pulling a mod is somehow justified |
12:17 |
TenPlus1 |
e.g. Doors Redo was taken down because wsor assumed it wasn't api compatible with default doors mod, when I stated it was he quickly re-added it's approval and removed any comments to the contrary on contentdb to hide the mistake |
12:18 |
MTDiscord |
<Jonathon> no, that was pulled due to rubenwardy and wuzzys request |
12:19 |
MTDiscord |
<Jonathon> doors redux was also pulled at the same time |
12:19 |
TenPlus1 |
for waht reason ? it was fully api compliant |
12:19 |
MTDiscord |
<Warr1024> All this "proper channels" talk sounds a lot like some shady back-room dealing. |
12:19 |
MTDiscord |
<Jonathon> lol |
12:19 |
MTDiscord |
<Jonathon> https://github.com/minetest/minetest/issues/12034 tenplus1: control f for doors in this |
12:20 |
MTDiscord |
<Jonathon> redux is not api compliant, redo is |
12:21 |
MTDiscord |
<Jonathon> *api/node |
12:21 |
TenPlus1 |
I try to keep my own mods up-to-date with changes added in the default mods so they are always compliant |
12:22 |
MTDiscord |
<Jonathon> thanks |
12:22 |
TenPlus1 |
which is where some of the newer features of the default one's come from |
12:32 |
TenPlus1 |
o/ |
12:44 |
erle |
luatic what exactly changes there? |
12:55 |
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13:26 |
MTDiscord |
<luatic> erle: changes where? |
13:26 |
MTDiscord |
<luatic> removing the clearregistered*? |
13:27 |
MTDiscord |
<luatic> ideally nothing would happen, except for some mods (adding more ores, for instance) not having to add default as an opt. dependency without risking weird bugs where their ore registrations get cleared :P |
13:43 |
erle |
luatic what's the worst effect that could happen? |
13:52 |
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13:52 |
runs |
hi ya |
13:52 |
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13:52 |
runs |
hi |
13:52 |
runs |
:-) |
13:52 |
MTDiscord |
<luatic> erle: biomes, ores and decorations of some mods appear that weren't expected to appear as they used to be silently unregistered? |
13:53 |
MTDiscord |
<luatic> I don't really see any downsides to this fix, but I also don't know the intention of this rather ancient code from 0.4.16 - perhaps it used to be necessary back then? |
13:53 |
erle |
i am no sure what this entails. |
13:53 |
erle |
if you have no idea why the code was written, then you have no business in deleting it. |
13:54 |
erle |
figure out why a fence was built before tearing it down |
13:54 |
erle |
did you try git blame? |
13:54 |
MTDiscord |
<luatic> yes |
13:54 |
MTDiscord |
<luatic> please read the convo at https://github.com/minetest/minetest_game/pull/2947 |
13:54 |
MTDiscord |
<luatic> the commit doesn't explain the lines either, sadly |
13:55 |
erle |
who is the guilty party that inserted it? |
13:55 |
MTDiscord |
<luatic> paramat |
13:55 |
erle |
then ask paramat |
13:55 |
MTDiscord |
<luatic> who has since stopped being a MTG dev |
13:55 |
erle |
and does not respond to questions? |
13:55 |
erle |
have you checked if there are chatlogs from the time? |
13:55 |
erle |
irc |
13:56 |
erle |
if they don't go back far enough i might have some more btw |
13:57 |
MTDiscord |
<luatic> https://irc.minetest.net/minetest-dev/2018-02-02 |
13:57 |
MTDiscord |
<luatic> https://irc.minetest.net/minetest-dev/2017-02-02 * |
13:57 |
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13:58 |
MTDiscord |
<luatic> "will merge game#1542 in a moment since it's urgent" |
13:58 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1542 -- Mapgen: Dedicated registrations for mgv6 blob ores by paramat |
14:21 |
ROllerozxa |
wait wtf, so biomes, ores and decorations that have been registered for use with MTG but that doesn't depend on default has been broken for 5 years? |
14:23 |
MTDiscord |
<Jonathon> Basically |
14:24 |
MTDiscord |
<Jonathon> Well, broken depending on how mods are loaded |
14:28 |
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rubenwardy |
it happens that game mods load first most of the time |
14:37 |
MTDiscord |
<Jordach> in other words, this is your brain on not using depends properly |
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rubenwardy |
yeah |
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MTDiscord |
<luatic> Jordach: There's probably no reason for MTG to be clearing biomes, ores and decorations though. |
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BuckarooBanzai |
!up your-land.de |
17:07 |
MinetestBot |
your-land.de:30000 seems to be down (IPv6) |
17:07 |
BuckarooBanzai |
!up 109.205.180.172 |
17:07 |
MinetestBot |
109.205.180.172:30000 seems to be down |
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Pexin |
.msg MinetestBot !up linux-forks.de |
18:46 |
Pexin |
doh |
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MTDiscord |
Command sent from Discord by Niklp: |
18:55 |
MTDiscord |
!up your-land.de |
18:55 |
MinetestBot |
your-land.de:30000 is up (13ms) (IPv6) |
18:56 |
MTDiscord |
Command sent from Discord by Niklp: |
18:56 |
MTDiscord |
!up wuwe.freemyip.com |
18:56 |
MinetestBot |
wuwe.freemyip.com:30000 seems to be down (IPv4) |
19:09 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Builtin: Allow to revoke unknown privileges 1c8614a https://github.com/minetest/minetest/commit/1c8614ac9ad591f8025712deae26b572cdede50d (2022-04-24T19:08:33Z) |
19:09 |
MinetestBot |
[git] GoodClover -> minetest/minetest: Use mod names/titles instead of technical names (#12192) a13cf0e https://github.com/minetest/minetest/commit/a13cf0e3ce1774f89e59a730aaadc5b997293f36 (2022-04-24T19:09:11Z) |
19:11 |
MinetestBot |
[git] appgurueu -> minetest/minetest: Fix typo: vector.check() ought to be vector.check(v) 48d1bca https://github.com/minetest/minetest/commit/48d1bca9b8f65ca9ecc62043609685a6858ee094 (2022-04-24T19:10:03Z) |
19:11 |
MinetestBot |
[git] Oblomov -> minetest/minetest: Fix some textures not being sent correctly to older clients 23f981c https://github.com/minetest/minetest/commit/23f981c45817664c53d70ef0d3bd5c1b46675641 (2022-04-24T19:10:23Z) |
19:13 |
MinetestBot |
[git] Oblomov -> minetest/minetest: Fix worldaligned textures b55d7cd https://github.com/minetest/minetest/commit/b55d7cd45a304a8a5b8337a3c61defb6e5c27dd9 (2022-04-24T19:11:24Z) |
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Oblomov |
kwoohoo |
19:24 |
ROllerozxa |
zamn, merge time |
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MinetestBot |
[git] Wuzzy2 -> minetest/minetest: DevTest: Add more test weapons and armorball modes (#11870) 77325b9 https://github.com/minetest/minetest/commit/77325b92fbe8235b5c2d8d1261ecd53e3385bab2 (2022-04-24T21:48:50Z) |
21:49 |
MinetestBot |
[git] GreenXenith -> minetest/minetest: Fix invalid queued package element and path (#12218) a617096 https://github.com/minetest/minetest/commit/a6170963b8ce5fee97326d639f6660f5097f78c9 (2022-04-24T21:49:07Z) |
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MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix texture packs not showing as enabled in mainmenu 480d5f2 https://github.com/minetest/minetest/commit/480d5f2d51ca8f7c4400b0918bb53b776e4ff440 (2022-04-24T22:09:23Z) |
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fluxionary |
any insight into https://github.com/minetest/minetest/issues/11877 ? i think i've hit a wall |
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