Time |
Nick |
Message |
00:00 |
MTDiscord |
<GreenXenith> Mentally switching to the metric system is easy because most of us dont even know our own imperial system. Switching all the physical stuff is the hard part. |
00:01 |
MTDiscord |
<GreenXenith> On the speed thing, it depends on the context. In scientific contexts we try to use metric. Otherwise we probably measure in mph (miles per hour) or some derivative of it. |
00:01 |
MTDiscord |
<Bla> like? > NASA lost a $125 million Mars orbiter because a Lockheed Martin engineering team used English units of measurement while the agency's team used the more conventional metric system for a key spacecraft operation |
00:02 |
MTDiscord |
<GreenXenith> Anyway, back ontopic, nodes can be whatever size you want them to be. |
00:02 |
MTDiscord |
<GreenXenith> You just have to trick the eye |
00:03 |
MTDiscord |
<GreenXenith> Going even further, cubes are entirely optional |
00:09 |
erle |
GreenXenith i know table spoons and tea spoons and cups. but ounce, quart, pint, gallon? utter nonsese! |
00:09 |
erle |
nonsense |
00:10 |
MTDiscord |
<GreenXenith> indeed |
00:10 |
erle |
okay so a pint is about half a liter |
00:11 |
erle |
a gallon is 3¾ liters or so |
00:11 |
erle |
weird |
00:11 |
MTDiscord |
<GreenXenith> well of course its weird, they are entirely unrelated systems |
00:11 |
erle |
GreenXenith do these units you use have any relationships to each other? |
00:11 |
erle |
oh |
00:11 |
erle |
how did you answer that before i asked |
00:11 |
erle |
this feels weird |
00:11 |
MTDiscord |
<GreenXenith> well I didnt |
00:11 |
MTDiscord |
<GreenXenith> I said the metric and imperial systems are entirely unrelated |
00:11 |
MTDiscord |
<GreenXenith> the quart pint and gallon are related |
00:12 |
MTDiscord |
<GreenXenith> 2 pints in a quart, 4 quarts in a gallon |
00:12 |
MTDiscord |
<GreenXenith> 16 fluid ounces in a pint |
00:13 |
MTDiscord |
<GreenXenith> 2 cups in a pint, 16 tablespoons in a cup, 3 teaspoons in a tablespoon |
00:14 |
MTDiscord |
<GreenXenith> so as long as you can remember all the arbitrary units, you can convert between them ;p |
00:15 |
MTDiscord |
<GreenXenith> 1 gallon -> 4 quarts -> 8 pints -> 16 cups -> 256 tablespoons -> 768 teaspoons |
00:16 |
MTDiscord |
<GreenXenith> if we were smart it would have been a system of squares, but no x) |
00:17 |
MTDiscord |
<GreenXenith> On top of that, technically there is a difference between imperial units and US legal units |
00:18 |
MTDiscord |
<GreenXenith> all the more reason to switch to metric |
00:23 |
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00:24 |
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00:34 |
erle |
GreenXenith wait the tablespoon/teaspoon thing is a real unit? |
00:34 |
erle |
i thought it was just for baking |
00:35 |
dzho |
it's pretty much just used for baking. not sure how that makes it not "real" |
00:37 |
dzho |
sometimes liquid medicines are dosed in those units |
00:37 |
dzho |
although the ambiguity with the notation (small 't' is teaspoon, large 'T' is tablespoon, so being sloppy with case can mean a 3 fold error) means I prefer to work with mL in that range |
00:38 |
dzho |
I mean, I prefer to work in metric all other things being equal, but in the US, they generally aren't. |
00:39 |
MTDiscord |
<GreenXenith> tsp and tbsp are more common notations for teaspoon and tablespoon |
00:39 |
MTDiscord |
<GreenXenith> less error, but 1 letter can mean a huge difference ;p |
00:40 |
dzho |
like, I can envision what a cubic centimeter is, so I've got a sense of what a mL should look like |
00:41 |
dzho |
not so much with T/tbsp t/tsp |
00:42 |
dzho |
then you've got your ounces, fluid and mass |
00:42 |
MTDiscord |
<GreenXenith> not to mention tons and tonnes :] |
00:43 |
dzho |
stuff will be sold by pint, quart, or gallon or by the ounce. rarely by the cup, tablespoon, or teaspoon. |
00:44 |
dzho |
best volumetric unit (and maybe minetest applicable!) is acre-feet |
00:44 |
dzho |
or the "ton" as a unit of energy |
00:45 |
dzho |
(the amount of heat needed to melt a ton of ice) |
00:46 |
erle |
GreenXenith what, a ton is not a tonne? |
00:46 |
erle |
; units ton tonne |
00:46 |
erle |
* 0.90718474 |
00:46 |
erle |
/ 1.1023113 |
00:46 |
erle |
i am angery |
01:03 |
MTDiscord |
<Warr1024> a ton is one neth of a tonne |
01:04 |
MTDiscord |
<Warr1024> A nautical mile is 1.150779 miles, so "nautical" equals 1.150779 |
01:04 |
v-rob[m] |
I'd argue that the imperial system isn't stupid. Try dividing 10: you've got 5 and 2. Everything in metric is based on 10, so you don't get good divisibility--decimals aren't as nice as fractions in daily life. The imperial system is more inconsistent, but generally has numbers like 12, which are divisible by 2, 3, 4, and 6. I don't know about everyone else, but I like that even divisibility and nice fractions. |
01:04 |
MTDiscord |
<Warr1024> So 1.3242 miles is one (nautical squared) mile. |
01:05 |
MTDiscord |
<Warr1024> The imperial system isn't consistently stupid, but the problem is that it's not consistently anything |
01:05 |
MTDiscord |
<Warr1024> unfortunately there's only one unequivocally good system, and that's the Planck scale, and it doesn't give a crap about human usability. |
01:06 |
v-rob[m] |
A third of a foot? Four inches. A third of a meter? A repeating decimal, 33.33 centimeters |
01:06 |
dzho |
a third of a mile? |
01:06 |
dzho |
a third of a pound? |
01:06 |
dzho |
lol |
01:06 |
v-rob[m] |
1760 feet |
01:06 |
v-rob[m] |
Have you seen the prime factorization of 5280? There's tons of things you can divide by |
01:07 |
v-rob[m] |
I like my imperial system, thank you very much. I'd oppose any motion to use metric in the United States |
01:07 |
dzho |
I don't know. I always get tangle up in the rods and chains |
01:08 |
dzho |
US measures have been defined in terms of metric for a long time now |
01:08 |
v-rob[m] |
I've never used those, and have never needed to use them, so I don't really know them either. Most people only use a subset of the imperial system |
01:08 |
dzho |
ain't nobody got time or money to maintain standards for those |
01:08 |
v-rob[m] |
Even if the imperial system is defined in terms of metric, that doesn't change its benefits over metric |
01:08 |
dzho |
acres only make sense if you know about rods and chains |
01:09 |
v-rob[m] |
Anyway, SI has a good system set up for defining metric |
01:09 |
v-rob[m] |
So we might as well use it |
01:09 |
dzho |
one chain by one furlong |
01:09 |
dzho |
or 10 square chains |
01:10 |
dzho |
a chain being 22 yards, 66 feet |
01:10 |
v-rob[m] |
If I ever get into land ownership, I'll learn about rods and chains and acres. Just like metric people will learn about, say, Pascals when they need them, and not before |
01:10 |
dzho |
a rod is a half chain I think? |
01:11 |
dzho |
miles also make more sense in these terms, being 8 furlongs or 80 chains. |
01:13 |
v-rob[m] |
Another benefit I've always considered: you can carry around a ruler (one foot) really easily. A meterstick is more unwieldly to put in, say, a backpack. |
01:14 |
dzho |
lol |
01:14 |
dzho |
been a long time since they made 1 ft rulers and didn't mark the other side in 30cm |
01:15 |
dzho |
2.54 cm to the inch |
01:15 |
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01:15 |
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01:15 |
* dzho |
used to have fun translating engine displacements from cu in to L and vice versa |
01:16 |
v-rob[m] |
What do they use in Europe? 30 cm sticks? They're certainly not using rulers over there |
01:17 |
MTDiscord |
<Warr1024> pretty sure you can make a ruler in any length you want |
01:18 |
v-rob[m] |
I mean not imperial rulers. Is there any universal length that they generally use that's more portable than a meterstick though? I'm genuinely curious. |
01:19 |
dzho |
do you really carry around a 1 ft ruler? |
01:19 |
dzho |
not sure I'm really that curious but for the sake of discussion, let's say. |
01:19 |
MTDiscord |
<Warr1024> Honestly I wouldn't be surprised to hear that 12-inch/30cm rulers are pretty common, because (1) imperial measurements aren't exactly unknown elsewhere in the world, and (2) it's easier to make the same products for multiple markets. |
01:20 |
dzho |
anyway, I tend to use tape measures |
01:20 |
MTDiscord |
<Warr1024> The EU mandates active PFC in many kinds of electronic power supplies. The USA doesn't, but it's cheaper to make just the ones with active PFC that they can sell in both markets, and they just try to market active PFC as a "green" feature in the USA even though it has drawbacks (interferes with some UPS) |
01:20 |
v-rob[m] |
I definitely don't carry one everywhere (just like I don't carry around protractors or measuring cups), but it's super easy to when I need to. Elementary school students almost universally carry around rulers where I live |
01:20 |
MTDiscord |
<Warr1024> Tape measures are nice |
01:21 |
v-rob[m] |
I like rulers. They've got hard edges, so you can easily draw straight lines with them of exact lengths. |
01:21 |
dzho |
come to think of it a 6in/15cm ruler is a handy size, as in, literally on the scale of a hand |
01:21 |
v-rob[m] |
Which is why I tend to use them rather than rulers |
01:22 |
dzho |
rather than tape I think you mean |
01:22 |
v-rob[m] |
s/rulers/tape measures/ |
01:24 |
v-rob[m] |
Well, whatever. People can use whichever measuring system makes sense. I like mine. |
01:26 |
MTDiscord |
<Warr1024> I just measure in whatever kind of units I happen to have a measuring device available for. I keep a unit-converting calculator app on my phone. |
01:26 |
MTDiscord |
<Warr1024> The only thing I'm adamant about is using SI base units when it comes to storing measurements in a database. I need consistency and predictability, and having to sprinkle constants all over any math you do on them sucks. |
01:27 |
erle |
v-rob[m] in europe we just use our feet to measure our feet |
01:28 |
v-rob[m] |
I'm all for metric in scientific fields. It's important to be consistent there. |
01:30 |
v-rob[m] |
erle: Equivocation is rarely a good answer to any question :) |
01:31 |
MTDiscord |
<Warr1024> "metric in the scientific fields" to me just means "metric." Everything's got at least a little science in it. |
01:31 |
MTDiscord |
<Warr1024> I think of metric as "serious" units and imperial as "casual" |
01:31 |
v-rob[m] |
Exactly. I use a lot of casual measurements, so I like imperial |
01:31 |
MTDiscord |
<Warr1024> If you ask me how far the gas station is, I'll tell you it's a couple miles down the road. If you want to know exactly how far it is, then that's probably gonna be in meters. |
01:32 |
v-rob[m] |
If you ask me exactly how far it is, I'll tell them to measure it themselves :) |
01:32 |
MTDiscord |
<Warr1024> When it comes to temperature, there are even more scales. Farenheit is good for "do I need a jacket today." Celsius is good for "is my CPU overheating." Kelvin is for "is the reactor going critical." |
01:33 |
v-rob[m] |
Rankine is good for... nothing |
01:34 |
MTDiscord |
<Warr1024> Literally the only real-world application I've seen Rankine used for is for making jokes about temperature scales. |
01:35 |
v-rob[m] |
Then there are angles: degrees are imperial-like (based on 90) and probably most predominant in daily life. Then there are radians, useful in math and science. And gradians (based on 100) which I've never seen anyone use personally. |
01:35 |
MTDiscord |
<Warr1024> Radians aren't even a thing. |
01:35 |
MTDiscord |
<Warr1024> Like a meter is an actual thing. A radian is just 1. |
01:36 |
MTDiscord |
<Warr1024> Like if you have 3 apples you don't say you have 3 ones of apple :-) |
01:36 |
MTDiscord |
<Warr1024> "radians" are just a ratio. |
01:36 |
MTDiscord |
<Warr1024> It's weird, but they're actually technically unitless. |
01:37 |
MTDiscord |
<Warr1024> So like if you have a circle that's 1 meter in radius, and you measure pi meters along the circumference, then you've measured an angle of pi meters per meter, i.e. just pi. :-D |
01:38 |
v-rob[m] |
Of course. Nevertheless, they are a way of representing angles, so to the normal eye, they're "just another measurement system" |
01:39 |
v-rob[m] |
Still, I don't think people use radians in daily life, even though they use them in math and science |
01:44 |
MTDiscord |
<Warr1024> I men when it comes to real-world angles, I think in turns of "turns" and "revolutions" |
01:44 |
erle |
celsius is good for cooking and freezing |
01:44 |
erle |
and do i need a jacket lol |
01:44 |
erle |
do i need pants |
01:44 |
MTDiscord |
<Warr1024> You can get away with degC and degF for the same applications, they're both actually pretty casual units. |
01:45 |
erle |
Warr1024 turns and revolutions. as mario kondo said: overthrow your government if it does not spark joy! |
01:45 |
MTDiscord |
<Warr1024> Now I'm annoyed that the thermostat in my house doesn't have a Kelvin option. |
01:46 |
MTDiscord |
<GreenXenith> "Do I need to wear shorts or heavy sweatpants?" "It's about absolute 0K outside" "Heck, why not both" |
01:47 |
MTDiscord |
<Warr1024> Haha, no, you're thinking of Planck. |
01:47 |
MTDiscord |
<GreenXenith> Oh right my bad |
01:47 |
MTDiscord |
<Warr1024> "What temperature is out outside?" "about absolute zero." "What temperature is it in the core of the sun?" "About absolute zero." |
01:48 |
MTDiscord |
<GreenXenith> https://cdn.discordapp.com/attachments/749727888659447960/963978947027173416/temperature.jpg |
01:49 |
MTDiscord |
<Warr1024> Planck scale goes from 0 dead to 1 dead. |
02:00 |
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03:31 |
MTDiscord |
<MisterE> Depends on what daily life is. Some jobs to regularly, and not just pure maths or science |
03:31 |
MTDiscord |
<MisterE> *do |
04:00 |
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06:49 |
Oblomov |
btw I wonder if anybody has build an MT game with a node-to-character ratio different from 2:1? |
06:49 |
Oblomov |
like, 8:1 |
07:00 |
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09:47 |
MTDiscord |
<GoodClover> I've thought about it before, but don't have the patience to make a game :P |
09:48 |
MTDiscord |
<GoodClover> One interesting thing would be crafting, intricate in-world crafting makes more sense when things aren't huge |
09:49 |
MTDiscord |
<GoodClover> But if you want to make doors you somehow need to keep track of 16+ nodes and it just sounds like headaches |
09:50 |
MTDiscord |
<GoodClover> Unless you make them entities |
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10:22 |
Oblomov |
GoodClover: I was actually thinking about Warr1024's nodecore, a lot of things would be more “credible” as machinery if they were reduced in scale |
10:22 |
Oblomov |
GoodClover: its doors mechanism actually allows stacked door nodes to act as a single one, so that wouldn't even be an issue |
10:43 |
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10:50 |
MTDiscord |
<GoodClover> Assuming the player isn't still one node thick, you'd need doors to be multiple nodes wide. |
10:50 |
MTDiscord |
<GoodClover> You can't just rotate the existing nodes, you'd have to move some |
10:52 |
MTDiscord |
<GoodClover> What I've dreamed of for a while is mixed node scales, so you can have things in the usual 1m³, but also have smaller ⅛m³ for intricate things. |
10:53 |
Oblomov |
it would also improve the behavior of things like half-width planks |
10:53 |
MTDiscord |
<GoodClover> Ooo didn't think of that yeah, you get mixed slabs for free |
10:57 |
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11:02 |
rubenwardy |
v-rob[m]: we use 30cm rulers, there are 1m rulers but 30cm is more common |
11:02 |
rubenwardy |
also the metric system is >>>>>>>> the imperial system |
11:02 |
rubenwardy |
having consistency is much more important than divisibility |
11:03 |
Oblomov |
I mean, you coud have both |
11:03 |
Oblomov |
like a 12-based metric system |
11:03 |
Oblomov |
or 60-based |
11:04 |
Oblomov |
let's go back to the sumerian roots of modern mathematics ;-) |
11:04 |
rubenwardy |
oh that was a while ago |
11:06 |
Oblomov |
goodclover: anyway, ultimatly it's not easy if you want to get larger nodes at non-integer positions |
11:06 |
rubenwardy |
also, I don't see how the divisibility even helps. Say the conversion is 60, if you have 1A then it's 1/60 B - that's 0.01666666666666667 |
11:06 |
rubenwardy |
harder than 33.3333 |
11:06 |
Oblomov |
GoodClover: unless your underlying structure is actually the 1/8th or whatever node |
11:06 |
Oblomov |
rubenwardy: what? |
11:07 |
Oblomov |
if you're on base-60, something that is 1/60th of another is just 0.1 |
11:07 |
rubenwardy |
they don't use base-60, they use 60-based conversions |
11:07 |
Oblomov |
like 1 second to 1 minute |
11:07 |
rubenwardy |
1 second is 0.016666 minutes |
11:07 |
Oblomov |
1 second is 1/60th of a minute |
11:08 |
Oblomov |
as such you can represent any fraction of a minute that is a multiple of 2, 3 and 5 as an integer expansion |
11:08 |
Oblomov |
for example 1/2 a minute = 30 seconds 1/3 of a minute = 20 second, 1/5 of a minute = 12 seconds |
11:09 |
rubenwardy |
ah right |
11:10 |
rubenwardy |
well, you can still just say 1/3 of a meter |
11:10 |
Oblomov |
but you need fractions to express it |
11:11 |
rubenwardy |
the horrror |
11:14 |
Oblomov |
rubenwardy: it's impractical in many ways, which is the reason why we tend to use decimal expansion instead |
11:15 |
Oblomov |
even something simple as addin 1/2 + 1/3 is more complex than adding 30 subunits and 20 subunits |
11:19 |
Oblomov |
or think for example of getting a third of a meter on a graded ruler |
11:19 |
Oblomov |
if your subunit is 10ths, you can't take it with the same precision as when your subunit is 60 |
11:38 |
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11:41 |
MTDiscord |
<IhrFussel> https://www.reddit.com/r/funny/comments/6hsdnb/metric_vs_imperial/ |
11:41 |
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11:42 |
hn |
quick question - someone knows how to fill a 2 node deep hole with RIVER WATER and without mods? means - river stream works like bucket... |
11:42 |
hn |
(im not gonna install mod just for one time...) |
11:43 |
sfan5 |
if you have access to river water use a bucket? |
11:43 |
hn |
i use stream but it works same |
11:43 |
hn |
just that bucket is for one time and disappears from deck |
11:44 |
hn |
but it doesnt clone itself around |
11:45 |
sfan5 |
indeed, river water is not renewable |
11:46 |
hn |
yeah... trying to fill a hole 2x10x10... |
11:46 |
hn |
means - 2 deep |
11:47 |
hn |
(normal water is quicker but river one look better among snow...) |
11:51 |
rubenwardy |
I think the real reason I dislike the imperial system is because of childhood trauma |
11:51 |
rubenwardy |
I once ruined a recipe by adding a mug of something rather than a cup of something |
11:52 |
rubenwardy |
s/dislike/hate |
11:58 |
erle |
sed: -e expression #1, char 14: unterminated `s' command |
11:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
12:09 |
Oblomov |
lol |
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13:19 |
hn |
second quick question - what node would be best to make a road like in city? cobblestone, obsidian or what? |
13:27 |
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13:39 |
Oblomov |
cobblestone is renewable |
13:39 |
Oblomov |
obsidian is not, unless you make lava sources renewable |
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13:56 |
hn |
means - how obsidian renewable? like water? |
13:57 |
hn |
i can just dig hole and it'll fill? |
13:57 |
ROllerozxa |
when you're talking about roads, do you mean an asphalt-like node? |
13:57 |
hn |
ye |
13:58 |
hn |
both asphalt and something to walk on |
13:58 |
hn |
but not mods. im making maps using only MTG |
13:59 |
ROllerozxa |
personally I tend to use regular stone for roads and cobblestone for pedestrian sidewalks. stone of course isn't as dark as asphalt but it's easy to get ahold of and doesn't look too bad |
14:00 |
hn |
i chose obsidian as road and cobble for pedestrians already tbh |
14:00 |
ROllerozxa |
are you doing it in survival or creative? |
14:00 |
hn |
creative |
14:00 |
ROllerozxa |
ah, yeah, then go with obsidian |
14:00 |
hn |
i never go to wars or kill animals ;p |
14:00 |
hn |
i just open it as 3d editor |
14:01 |
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14:01 |
hn |
so its fine with these stones? |
14:02 |
Oblomov |
oh then obsidian is fine |
14:03 |
hn |
fine |
14:06 |
rubenwardy |
!mod streets |
14:06 |
MinetestBot |
rubenwardy: StreetsMod create modern cities by webdesigner97 - https://forum.minetest.net/viewtopic.php?t=2984 - https://github.com/minetest-streets/streets |
14:06 |
hn |
i didnt said i didnt wanted mods? i do it specially without em |
14:07 |
rubenwardy |
MTG is designed to be modded |
14:07 |
hn |
ikr? but i just do it for newbies who dont yet know what is mod... |
14:07 |
hn |
just downloaded and clicked new map |
14:07 |
hn |
i know what i do |
14:11 |
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14:15 |
hn |
yet another question - is it possible in mt to create a block which moves like clouds? means - between nodes. for the now carts can achieve this but i was thinking about something pushable by player |
14:15 |
hn |
like a ball |
14:15 |
hn |
possible? |
14:16 |
Oblomov |
an entity rather than a node |
14:16 |
hn |
but possible? |
14:17 |
ROllerozxa |
well there's the rigidbody physics library but it's rather janky and buggy |
14:17 |
hn |
or to make a "push-the-box" game possible? |
14:18 |
ROllerozxa |
https://forum.minetest.net/viewtopic.php?f=9&t=26383 it's only an API library though, you would need to register your own rigidbody entities but there are a couple testing entities by default |
14:20 |
hn |
o.O |
14:20 |
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14:20 |
ROllerozxa |
oh yeah if you wanna see it quickly in action, there's this video where I was playing around with some rigidbody spheres https://youtu.be/UWkqN39OV_M?t=16 |
14:21 |
hn |
moment. i'll see |
14:22 |
hn |
bugggy af but bouncy |
14:23 |
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14:23 |
ROllerozxa |
yeah you can change the bounciness of them as well, pretty fun :) |
14:23 |
hn |
i see, ye? |
14:25 |
hn |
making them smaller possible? |
14:26 |
hn |
like for football? |
14:26 |
hn |
or even tennis? |
14:27 |
ROllerozxa |
yeah definitively, although the tick delay might be too high for you to properly run with the football without accidentally kicking it behind you :P |
14:28 |
hn |
i'll see for possible optimization in this tho... |
14:28 |
hn |
(and bugfixes) |
14:29 |
ROllerozxa |
yeah that would be awesome. some clientside physics predictions would probably improve it |
14:29 |
ROllerozxa |
oh and they also like doing this thing where they just fall through the ground like collision just doesn't exist all of a sudden... kinda frustrating |
14:29 |
hn |
no, there is something builtin to make it move? |
14:30 |
ROllerozxa |
hm? |
14:30 |
hn |
just asking, cause if many builtin methods then less bugs afaik |
14:31 |
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14:31 |
hn |
like one method for detecting player kickin da ball, second to make it move and third to bounce, there are bouncy nodes btw |
14:31 |
mrkubax10 |
Is there something like wireless signal transmitter in Mesecons? |
14:31 |
hn |
no |
14:31 |
mrkubax10 |
ah ok |
14:33 |
ROllerozxa |
pretty sure it's mostly all done inside of the mod |
14:33 |
ROllerozxa |
which... yeah of course, means there probably will be a lot of areas that can be improved :P |
14:34 |
hn |
next quick question - is this possible in creative to make nodes breaking instantly? im tired of waiting 3 secs to break nodes below road... |
14:35 |
hn |
(means - instantly instantly, not that faster or 1 sec) |
14:35 |
ROllerozxa |
node breaking should be near-instant in creative mode? |
14:35 |
hn |
its not... i dont click and have it removed but i need to hold... |
14:36 |
Desour |
mrkubax10: there is. moremesecons has it |
14:36 |
Desour |
!mod moremesecons |
14:36 |
MinetestBot |
Desour: MoreMesecons [moremesecons] by Palige - https://forum.minetest.net/viewtopic.php?t=13150 - https://github.com/paly2/MoreMesecons |
14:36 |
mrkubax10 |
thanks |
14:37 |
Desour |
(the "Wireless") |
14:38 |
hn |
meesa (yk) |
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15:02 |
ghoti |
There MUST be a way to get a signal from a robot into a digiline network, but I can't figure it out. |
15:03 |
ghoti |
*basic_robot |
15:03 |
ghoti |
anyone have a hint? |
15:03 |
Desour |
can it write meta? |
15:04 |
ghoti |
the robot can write_text.direction(), sure.. |
15:04 |
Desour |
you could make it place and dig power plants and meassure mesecons wires (with get_node) to transfer binary data |
15:04 |
Desour |
but it's slow |
15:05 |
Desour |
!mod basic_robot |
15:05 |
MinetestBot |
Desour: basic_robot: TNT stripminer and other enhancements by Silizium - https://forum.minetest.net/viewtopic.php?t=22296 |
15:05 |
Desour |
!mod basic_robots |
15:05 |
MinetestBot |
Desour: There are no results for this query :( |
15:05 |
ghoti |
basic_robot is the one by rnd. |
15:05 |
Desour |
MinetestBot: wrong one. tell me this next time: https://github.com/ac-minetest/basic_robot |
15:07 |
hn |
when the beep is not boop !!! |
15:08 |
Desour |
you could also move items in inventories at different slots to transfer bits |
15:08 |
Desour |
(in digiline chests) |
15:12 |
ghoti |
Desour: how would a luacontroller, for example, detect positions in chests? (Not that I really want to write a binary translation library..) |
15:12 |
Desour |
you could also make a new digiline node that sends its infotext on request |
15:12 |
Desour |
sending data in binary isn't super hard |
15:12 |
ghoti |
ya, that is what I am leaning towards, though it'll mean getting a new, unknown mod installed on a couple of my favourite servers. :) |
15:13 |
ghoti |
^^new digiline node |
15:14 |
Desour |
to_slot and from_slot are sent by chests: https://github.com/minetest-mods/digilines/blob/f03cd02854c12ceb54beddf9fdc9d65001da348a/inventory.lua#L15 |
15:14 |
ghoti |
ah, right. |
15:15 |
ghoti |
So, 7 bit ascii with 1 bit for "ready" that would get used to pass responsibility for the other 7 bits? I guess I could do 4 bytes at a time per chest.. |
15:16 |
Desour |
you'd listen to "uput" and "utake" events |
15:16 |
Desour |
you can use different items to get more bits |
15:17 |
Desour |
and a chest has 8*4=32=2^5 slots => 5 bits |
15:17 |
ghoti |
sure, events are better than polling... |
15:18 |
Desour |
with 8=2^3 different items you get 8 bits per put |
15:18 |
ghoti |
but hmm, this still seems like more work than I was aiming for. Machines should be able to talk to each other, should they mot? :) |
15:18 |
Desour |
yes |
15:18 |
ghoti |
Plus, that's quite a bit of extra processing just to transfer a bit of bus data around. |
15:20 |
ghoti |
I wondered if a robot might be able to type on a digiterms keyboard, but its input data is not stored in meta, and I don't know how else a robot would change text .. or interact with another block's formspec. |
15:20 |
ghoti |
s/block/node/ |
15:20 |
Desour |
I've made a digiline_remote mod intended for objects (like robots) and other things that can't have a wire connected to them. the technic nuke reactor uses it. but I'm not sure how bad and inefficient it is >_< |
15:23 |
Desour |
ROllerozxa: nice balls, btw.! I guess they wouldn't ROll around as smoothly in non-singleplayer (because of the less frequent server step) |
15:23 |
ghoti |
what about an array of mesecons node_detectors watching for robot buttons? |
15:24 |
Desour |
node_detectors use abms afaik, so they're rather slow |
15:24 |
ghoti |
That would perhaps be even more inefficient though, as it would require updates to the world, rather than meta of a chest. |
15:24 |
Desour |
(ie. max one scan per second) |
15:24 |
ghoti |
ah yes, that too |
15:25 |
Desour |
also, the robot can only use its keyboard buttons thing near its spawner, afaik |
15:26 |
Desour |
btw. instead of using different items for the digiline chest, you can also use different stack sizes |
15:26 |
Desour |
or both |
15:28 |
Desour |
and multiple chests |
15:30 |
Desour |
(ie. 2 chests => 1 bit; 4 item stacks => 2 bits; max used item stack size 64 => 6 bits; 32 slots in chest => 5 bits; ===> 1+2+6+5=14 bits) |
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15:36 |
Desour |
!tell v-rob[m] most metersticks I've seen so far are hinged, and hence not unwieldly to put into a backpack at all: https://upload.wikimedia.org/wikipedia/commons/0/03/Metre_pliant_500px.png (I don't know how common they are in the stone age window lands though) |
15:36 |
MinetestBot |
Desour: I'll pass that on when v-rob[m] is around |
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20:50 |
MinetestBot |
[git] x2048 -> minetest/minetest: Implement shadow offsets for the new SM distortion function (#12191) a5d29fa https://github.com/minetest/minetest/commit/a5d29fa1d4bc6849d7a6529edc522accac8219d2 (2022-04-14T20:49:30Z) |
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21:03 |
runs |
hi |
21:03 |
MTDiscord |
<Jonathon> hello |
21:06 |
runs |
My game Samz was right now released |
21:09 |
ROllerozxa |
cool |
21:10 |
erle |
nice |
21:18 |
erle |
where is the game runs |
21:20 |
MTDiscord |
<ROllerozxa> https://forum.minetest.net/viewtopic.php?f=50&t=27696 |
21:21 |
erle |
thx |
21:27 |
erle |
runs i am trying the game now. do you want feedback? |
21:27 |
erle |
having to choose my gender at the start is … unfortunate |
21:28 |
erle |
textures are very cute |
21:30 |
erle |
ah i can do /toggle_gender lol |
21:31 |
runs |
of course, the girls will be integrated into the game. |
21:31 |
erle |
how do a put on pants |
21:31 |
erle |
how to be a femboy |
21:32 |
runs |
still no |
21:32 |
erle |
i like the day/night tab |
21:32 |
runs |
alpha stage |
21:33 |
erle |
how to craft |
21:33 |
erle |
i see no recipe book |
21:33 |
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21:34 |
runs |
keko.pro |
21:34 |
runs |
still alpha too |
21:34 |
runs |
all alpha still hahaha |
21:34 |
ghoti |
Is there a canonical way to query player.creation_date from a mod? Since the mod doesn't know what back-end is in use, I don't want to assume a postgres/sqlite SELECT will work. |
21:34 |
erle |
ara there mobs |
21:34 |
runs |
in the future yes |
21:36 |
sfan5 |
ghoti: if the auth handler doesn't have it then no |
21:37 |
ghoti |
erle: gender can't be toggled, it is non-binary. |
21:41 |
erle |
runs how do i get away from a chair? |
21:41 |
erle |
i am attached but can not unattach |
21:42 |
ghoti |
sfan5: I don't see creation_date mentioned in builtin/game/auth.lua. Could it just have been added to the db schema with no code referring to it? Possibly for "future use"? (Or should I be looking elsewhere?) |
21:42 |
ghoti |
https://github.com/minetest/minetest/search?q=creation_date seems to imply that this might be the case. |
21:43 |
ghoti |
And if it is, then would the only solution for mod access to be to detect the back end and roll my own queries for each platform? (Or ignore the ones I'm not using?) |
22:00 |
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22:19 |
erle |
runs has made a game in which i can not get off a chair lol |
22:20 |
sfan5 |
maybe the player is too heavy? |
22:30 |
erle |
it is some kind of attachment issue |
22:31 |
erle |
but yes i should lose weight lol |
22:34 |
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22:36 |
johr |
hallo |
23:06 |
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23:43 |
fluxionary |
not sure who to bug to expedite this: https://github.com/minetest-mods/flowerpot/pull/13 |
23:46 |
settl3r[m] |
Are there locations (below -256m) where lava is found more often than elsewhere? |
23:49 |
settl3r[m] |
(is above flowerpot bug present in v5.5.0 ?) |
23:50 |
fluxionary |
it still crashes 5.5 servers, yes |
23:50 |
fluxionary |
it's been crashing servers for several years |
23:50 |
settl3r[m] |
(wow) what if someone right-clicks his own protected empty flower pot? |
23:52 |
fluxionary |
settl3r[m], depends on the specific map generation generation on each server, not sure if there's any variation in any of the default mapgen modes |
23:52 |
fluxionary |
settl3r[m]: it only crashes if there'd be a projection violation, that works fine |
23:53 |
settl3r[m] |
ok, so interacting with my own protected stuff is safe *phew* |
23:53 |
settl3r[m] |
do you know how i can find lava? |
23:53 |
fluxionary |
i think it could also trigger if *anyone* right-clicked the flowerpot w/ an unknown node |
23:53 |
fluxionary |
settl3r[m], that depends on the server. or are you playing locally? |
23:53 |
erle |
settl3r[m] yes there are locations |
23:54 |
erle |
for example, the mcl games have the nether, it is an entire dimension full of that stuff (lava) |
23:54 |
settl3r[m] |
i'm playing on a heavily modded (online) server |
23:54 |
settl3r[m] |
but it uses default mapgen (v7) |
23:54 |
fluxionary |
unmodified v7 mapgen has lava lakes underground, but they're kinda rare by default |
23:54 |
settl3r[m] |
is lava often near gravel nodes? |
23:55 |
fluxionary |
i'd recommend asking other people on the server where to find lava |
23:55 |
settl3r[m] |
lava is so useful - for making stone |
23:55 |
settl3r[m] |
unlimited amounts of, if having water |
23:56 |
settl3r[m] |
oh, would i hear bubbling sound if digging near lava underground? |
23:57 |
settl3r[m] |
is lava mostly found very near the -256 layer? |
23:57 |
settl3r[m] |
or just below that treshold? |
23:57 |
settl3r[m] |
*somewhere below the treshold |