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IRC log for #minetest, 2022-04-14

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Time Nick Message
00:00 MTDiscord <GreenXenith> Mentally switching to the metric system is easy because most of us dont even know our own imperial system. Switching all the physical stuff is the hard part.
00:01 MTDiscord <GreenXenith> On the speed thing, it depends on the context. In scientific contexts we try to use metric. Otherwise we probably measure in mph (miles per hour) or some derivative of it.
00:01 MTDiscord <Bla> likeūüėĄ ¬†> NASA lost a $125 million Mars orbiter because a Lockheed Martin engineering team used English units of measurement while the agency's team used the more conventional metric system for a key spacecraft operation
00:02 MTDiscord <GreenXenith> Anyway, back ontopic, nodes can be whatever size you want them to be.
00:02 MTDiscord <GreenXenith> You just have to trick the eye
00:03 MTDiscord <GreenXenith> Going even further, cubes are entirely optional
00:09 erle GreenXenith i know table spoons and tea spoons and cups. but ounce, quart, pint, gallon? utter nonsese!
00:09 erle nonsense
00:10 MTDiscord <GreenXenith> indeed
00:10 erle okay so a pint is about half a liter
00:11 erle a gallon is 3¬ĺ liters or so
00:11 erle weird
00:11 MTDiscord <GreenXenith> well of course its weird, they are entirely unrelated systems
00:11 erle GreenXenith do these units you use have any relationships to each other?
00:11 erle oh
00:11 erle how did you answer that before i asked
00:11 erle this feels weird
00:11 MTDiscord <GreenXenith> well I didnt
00:11 MTDiscord <GreenXenith> I said the metric and imperial systems are entirely unrelated
00:11 MTDiscord <GreenXenith> the quart pint and gallon are related
00:12 MTDiscord <GreenXenith> 2 pints in a quart, 4 quarts in a gallon
00:12 MTDiscord <GreenXenith> 16 fluid ounces in a pint
00:13 MTDiscord <GreenXenith> 2 cups in a pint, 16 tablespoons in a cup, 3 teaspoons in a tablespoon
00:14 MTDiscord <GreenXenith> so as long as you can remember all the arbitrary units, you can convert between them ;p
00:15 MTDiscord <GreenXenith> 1 gallon -> 4 quarts -> 8 pints -> 16 cups -> 256 tablespoons -> 768 teaspoons
00:16 MTDiscord <GreenXenith> if we were smart it would have been a system of squares, but no x)
00:17 MTDiscord <GreenXenith> On top of that, technically there is a difference between imperial units and US legal units
00:18 MTDiscord <GreenXenith> all the more reason to switch to metric
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00:34 erle GreenXenith wait the tablespoon/teaspoon thing is a real unit?
00:34 erle i thought it was just for baking
00:35 dzho it's pretty much just used for baking. not sure how that makes it not "real"
00:37 dzho sometimes liquid medicines are dosed in those units
00:37 dzho although the ambiguity with the notation (small 't' is teaspoon, large 'T' is tablespoon, so being sloppy with case can mean a 3 fold error) means I prefer to work with mL in that range
00:38 dzho I mean, I prefer to work in metric all other things being equal, but in the US, they generally aren't.
00:39 MTDiscord <GreenXenith> tsp and tbsp are more common notations for teaspoon and tablespoon
00:39 MTDiscord <GreenXenith> less error, but 1 letter can mean a huge difference ;p
00:40 dzho like, I can envision what a cubic centimeter is, so I've got a sense of what a mL should look like
00:41 dzho not so much with T/tbsp t/tsp
00:42 dzho then you've got your ounces, fluid and mass
00:42 MTDiscord <GreenXenith> not to mention tons and tonnes :]
00:43 dzho stuff will be sold by pint, quart, or gallon or by the ounce. rarely by the cup, tablespoon, or teaspoon.
00:44 dzho best volumetric unit (and maybe minetest applicable!) is acre-feet
00:44 dzho or the "ton" as a unit of energy
00:45 dzho (the amount of heat needed to melt a ton of ice)
00:46 erle GreenXenith what, a ton is not a tonne?
00:46 erle ; units ton tonne
00:46 erle * 0.90718474
00:46 erle / 1.1023113
00:46 erle i am angery
01:03 MTDiscord <Warr1024> a ton is one neth of a tonne
01:04 MTDiscord <Warr1024> A nautical mile is 1.150779 miles, so "nautical" equals 1.150779
01:04 v-rob[m] I'd argue that the imperial system isn't stupid.  Try dividing 10: you've got 5 and 2.  Everything in metric is based on 10, so you don't get good divisibility--decimals aren't as nice as fractions in daily life.  The imperial system is more inconsistent, but generally has numbers like 12, which are divisible by 2, 3, 4, and 6.  I don't know about everyone else, but I like that even divisibility and nice fractions.
01:04 MTDiscord <Warr1024> So 1.3242 miles is one (nautical squared) mile.
01:05 MTDiscord <Warr1024> The imperial system isn't consistently stupid, but the problem is that it's not consistently anything
01:05 MTDiscord <Warr1024> unfortunately there's only one unequivocally good system, and that's the Planck scale, and it doesn't give a crap about human usability.
01:06 v-rob[m] A third of a foot?  Four inches.  A third of a meter?  A repeating decimal, 33.33 centimeters
01:06 dzho a third of a mile?
01:06 dzho a third of a pound?
01:06 dzho lol
01:06 v-rob[m] 1760 feet
01:06 v-rob[m] Have you seen the prime factorization of 5280?  There's tons of things you can divide by
01:07 v-rob[m] I like my imperial system, thank you very much.  I'd oppose any motion to use metric in the United States
01:07 dzho I don't know. I always get tangle up in the rods and chains
01:08 dzho US measures have been defined in terms of metric for a long time now
01:08 v-rob[m] I've never used those, and have never needed to use them, so I don't really know them either.  Most people only use a subset of the imperial system
01:08 dzho ain't nobody got time or money to maintain standards for those
01:08 v-rob[m] Even if the imperial system is defined in terms of metric, that doesn't change its benefits over metric
01:08 dzho acres only make sense if you know about rods and chains
01:09 v-rob[m] Anyway, SI has a good system set up for defining metric
01:09 v-rob[m] So we might as well use it
01:09 dzho one chain by one furlong
01:09 dzho or 10 square chains
01:10 dzho a chain being 22 yards, 66 feet
01:10 v-rob[m] If I ever get into land ownership, I'll learn about rods and chains and acres.  Just like metric people will learn about, say, Pascals when they need them, and not before
01:10 dzho a rod is a half chain I think?
01:11 dzho miles also make more sense in these terms, being 8 furlongs or 80 chains.
01:13 v-rob[m] Another benefit I've always considered: you can carry around a ruler (one foot) really easily.  A meterstick is more unwieldly to put in, say, a backpack.
01:14 dzho lol
01:14 dzho been a long time since they made 1 ft rulers and didn't mark the other side in 30cm
01:15 dzho 2.54 cm to the inch
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01:15 * dzho used to have fun translating engine displacements from cu in to L and vice versa
01:16 v-rob[m] What do they use in Europe?  30 cm sticks?  They're certainly not using rulers over there
01:17 MTDiscord <Warr1024> pretty sure you can make a ruler in any length you want
01:18 v-rob[m] I mean not imperial rulers.  Is there any universal length that they generally use that's more portable than a meterstick though?  I'm genuinely curious.
01:19 dzho do you really carry around a 1 ft ruler?
01:19 dzho not sure I'm really that curious but for the sake of discussion, let's say.
01:19 MTDiscord <Warr1024> Honestly I wouldn't be surprised to hear that 12-inch/30cm rulers are pretty common, because (1) imperial measurements aren't exactly unknown elsewhere in the world, and (2) it's easier to make the same products for multiple markets.
01:20 dzho anyway, I tend to use tape measures
01:20 MTDiscord <Warr1024> The EU mandates active PFC in many kinds of electronic power supplies.  The USA doesn't, but it's cheaper to make just the ones with active PFC that they can sell in both markets, and they just try to market active PFC as a "green" feature in the USA even though it has drawbacks (interferes with some UPS)
01:20 v-rob[m] I definitely don't carry one everywhere (just like I don't carry around protractors or measuring cups), but it's super easy to when I need to.  Elementary school students almost universally carry around rulers where I live
01:20 MTDiscord <Warr1024> Tape measures are nice
01:21 v-rob[m] I like rulers.  They've got hard edges, so you can easily draw straight lines with them of exact lengths.
01:21 dzho come to think of it a 6in/15cm ruler is a handy size, as in, literally on the scale of a hand
01:21 v-rob[m] Which is why I tend to use them rather than rulers
01:22 dzho rather than tape I think you mean
01:22 v-rob[m] s/rulers/tape measures/
01:24 v-rob[m] Well, whatever.  People can use whichever measuring system makes sense.  I like mine.
01:26 MTDiscord <Warr1024> I just measure in whatever kind of units I happen to have a measuring device available for.  I keep a unit-converting calculator app on my phone.
01:26 MTDiscord <Warr1024> The only thing I'm adamant about is using SI base units when it comes to storing measurements in a database.  I need consistency and predictability, and having to sprinkle constants all over any math you do on them sucks.
01:27 erle v-rob[m] in europe we just use our feet to measure our feet
01:28 v-rob[m] I'm all for metric in scientific fields.  It's important to be consistent there.
01:30 v-rob[m] erle: Equivocation is rarely a good answer to any question :)
01:31 MTDiscord <Warr1024> "metric in the scientific fields" to me just means "metric."  Everything's got at least a little science in it.
01:31 MTDiscord <Warr1024> I think of metric as "serious" units and imperial as "casual"
01:31 v-rob[m] Exactly.  I use a lot of casual measurements, so I like imperial
01:31 MTDiscord <Warr1024> If you ask me how far the gas station is, I'll tell you it's a couple miles down the road.  If you want to know exactly how far it is, then that's probably gonna be in meters.
01:32 v-rob[m] If you ask me exactly how far it is, I'll tell them to measure it themselves :)
01:32 MTDiscord <Warr1024> When it comes to temperature, there are even more scales.  Farenheit is good for "do I need a jacket today."  Celsius is good for "is my CPU overheating."  Kelvin is for "is the reactor going critical."
01:33 v-rob[m] Rankine is good for... nothing
01:34 MTDiscord <Warr1024> Literally the only real-world application I've seen Rankine used for is for making jokes about temperature scales.
01:35 v-rob[m] Then there are angles: degrees are imperial-like (based on 90) and probably most predominant in daily life.  Then there are radians, useful in math and science.  And gradians (based on 100) which I've never seen anyone use personally.
01:35 MTDiscord <Warr1024> Radians aren't even a thing.
01:35 MTDiscord <Warr1024> Like a meter is an actual thing.  A radian is just 1.
01:36 MTDiscord <Warr1024> Like if you have 3 apples you don't say you have 3 ones of apple :-)
01:36 MTDiscord <Warr1024> "radians" are just a ratio.
01:36 MTDiscord <Warr1024> It's weird, but they're actually technically unitless.
01:37 MTDiscord <Warr1024> So like if you have a circle that's 1 meter in radius, and you measure pi meters along the circumference, then you've measured an angle of pi meters per meter, i.e. just pi. :-D
01:38 v-rob[m] Of course.  Nevertheless, they are a way of representing angles, so to the normal eye, they're "just another measurement system"
01:39 v-rob[m] Still, I don't think people use radians in daily life, even though they use them in math and science
01:44 MTDiscord <Warr1024> I men when it comes to real-world angles, I think in turns of "turns" and "revolutions"
01:44 erle celsius is good for cooking and freezing
01:44 erle and do i need a jacket lol
01:44 erle do i need pants
01:44 MTDiscord <Warr1024> You can get away with degC and degF for the same applications, they're both actually pretty casual units.
01:45 erle Warr1024 turns and revolutions. as mario kondo said: overthrow your government if it does not spark joy!
01:45 MTDiscord <Warr1024> Now I'm annoyed that the thermostat in my house doesn't have a Kelvin option.
01:46 MTDiscord <GreenXenith> "Do I need to wear shorts or heavy sweatpants?" "It's about absolute 0K outside" "Heck, why not both"
01:47 MTDiscord <Warr1024> Haha, no, you're thinking of Planck.
01:47 MTDiscord <GreenXenith> Oh right my bad
01:47 MTDiscord <Warr1024> "What temperature is out outside?"  "about absolute zero."  "What temperature is it in the core of the sun?"  "About absolute zero."
01:48 MTDiscord <GreenXenith> https://cdn.discordapp.com/attachments/749727888659447960/963978947027173416/temperature.jpg
01:49 MTDiscord <Warr1024> Planck scale goes from 0 dead to 1 dead.
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03:31 MTDiscord <MisterE> Depends on what daily life is. Some jobs to regularly, and not just pure maths or science
03:31 MTDiscord <MisterE> *do
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06:49 Oblomov btw I wonder if anybody has build an MT game with a node-to-character ratio different from 2:1?
06:49 Oblomov like, 8:1
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09:47 MTDiscord <GoodClover> I've thought about it before, but don't have the patience to make a game :P
09:48 MTDiscord <GoodClover> One interesting thing would be crafting, intricate in-world crafting makes more sense when things aren't huge
09:49 MTDiscord <GoodClover> But if you want to make doors you somehow need to keep track of 16+ nodes and it just sounds like headaches
09:50 MTDiscord <GoodClover> Unless you make them entities
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10:22 Oblomov GoodClover: I was actually thinking about Warr1024's nodecore, a lot of things would be more ‚Äúcredible‚ÄĚ as machinery if they were reduced in scale
10:22 Oblomov GoodClover: its doors mechanism actually allows stacked door nodes to act as a single one, so that wouldn't even be an issue
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10:50 MTDiscord <GoodClover> Assuming the player isn't still one node thick, you'd need doors to be multiple nodes wide.
10:50 MTDiscord <GoodClover> You can't just rotate the existing nodes, you'd have to move some
10:52 MTDiscord <GoodClover> What I've dreamed of for a while is mixed node scales, so you can have things in the usual 1m³, but also have smaller ⅛m³ for intricate things.
10:53 Oblomov it would also improve the behavior of things like half-width planks
10:53 MTDiscord <GoodClover> Ooo didn't think of that yeah, you get mixed slabs for free
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11:02 rubenwardy v-rob[m]: we use 30cm rulers, there are 1m rulers but 30cm is more common
11:02 rubenwardy also the metric system is >>>>>>>> the imperial system
11:02 rubenwardy having consistency is much more important than divisibility
11:03 Oblomov I mean, you coud have both
11:03 Oblomov like a 12-based metric system
11:03 Oblomov or 60-based
11:04 Oblomov let's go back to the sumerian roots of modern mathematics ;-)
11:04 rubenwardy oh that was a while ago
11:06 Oblomov goodclover: anyway, ultimatly it's not easy if you want to get larger nodes at non-integer positions
11:06 rubenwardy also, I don't see how the divisibility even helps.    Say the conversion is 60, if you have 1A then it's 1/60 B - that's 0.01666666666666667
11:06 rubenwardy harder than 33.3333
11:06 Oblomov GoodClover: unless your underlying structure is actually the 1/8th or whatever node
11:06 Oblomov rubenwardy: what?
11:07 Oblomov if you're on base-60, something that is 1/60th of another is just 0.1
11:07 rubenwardy they don't use base-60, they use 60-based conversions
11:07 Oblomov like 1 second to 1 minute
11:07 rubenwardy 1 second is 0.016666 minutes
11:07 Oblomov 1 second is 1/60th of a minute
11:08 Oblomov as such you can represent any fraction of a minute that is a multiple of 2, 3 and 5 as an integer expansion
11:08 Oblomov for example 1/2 a minute = 30 seconds 1/3 of a minute = 20 second, 1/5 of a minute  = 12 seconds
11:09 rubenwardy ah right
11:10 rubenwardy well, you can still just say 1/3 of a meter
11:10 Oblomov but you need fractions to express it
11:11 rubenwardy the horrror
11:14 Oblomov rubenwardy: it's impractical in many ways, which is the reason why we tend to use decimal expansion instead
11:15 Oblomov even something simple as addin 1/2 + 1/3 is more complex than adding 30 subunits and 20 subunits
11:19 Oblomov or think for example of getting a third of a meter on a graded ruler
11:19 Oblomov if your subunit is 10ths, you can't take it with the same precision as when your subunit is 60
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11:41 MTDiscord <IhrFussel> https://www.reddit.com/r/funny/comments/6hsdnb/metric_vs_imperial/
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11:42 hn quick question - someone knows how to fill a 2 node deep hole with RIVER WATER and without mods? means - river stream works like bucket...
11:42 hn (im not gonna install mod just for one time...)
11:43 sfan5 if you have access to river water use a bucket?
11:43 hn i use stream but it works same
11:43 hn just that bucket is for one time and disappears from deck
11:44 hn but it doesnt clone itself around
11:45 sfan5 indeed, river water is not renewable
11:46 hn yeah... trying to fill a hole 2x10x10...
11:46 hn means - 2 deep
11:47 hn (normal water is quicker but river one look better among snow...)
11:51 rubenwardy I think the real reason I dislike the imperial system is because of childhood trauma
11:51 rubenwardy I once ruined a recipe by adding a mug of something rather than a cup of something
11:52 rubenwardy s/dislike/hate
11:58 erle sed: -e expression #1, char 14: unterminated `s' command
11:58 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
12:09 Oblomov lol
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13:19 hn second quick question - what node would be best to make a road like in city? cobblestone, obsidian or what?
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13:39 Oblomov cobblestone is renewable
13:39 Oblomov obsidian is not, unless you make lava sources renewable
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13:56 hn means - how obsidian renewable? like water?
13:57 hn i can just dig hole and it'll fill?
13:57 ROllerozxa when you're talking about roads, do you mean an asphalt-like node?
13:57 hn ye
13:58 hn both asphalt and something to walk on
13:58 hn but not mods. im making maps using only MTG
13:59 ROllerozxa personally I tend to use regular stone for roads and cobblestone for pedestrian sidewalks. stone of course isn't as dark as asphalt but it's easy to get ahold of and doesn't look too bad
14:00 hn i chose obsidian as road and cobble for pedestrians already tbh
14:00 ROllerozxa are you doing it in survival or creative?
14:00 hn creative
14:00 ROllerozxa ah, yeah, then go with obsidian
14:00 hn i never go to wars or kill animals  ;p
14:00 hn i just open it as 3d editor
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14:01 hn so its fine with these stones?
14:02 Oblomov oh then obsidian is fine
14:03 hn fine
14:06 rubenwardy !mod streets
14:06 MinetestBot rubenwardy: StreetsMod create modern cities by webdesigner97 - https://forum.minetest.net/viewtopic.php?t=2984 - https://github.com/minetest-streets/streets
14:06 hn i didnt said i didnt wanted mods? i do it specially without em
14:07 rubenwardy MTG is designed to be modded
14:07 hn ikr? but i just do it for newbies who dont yet know what is mod...
14:07 hn just downloaded and clicked new map
14:07 hn i know what i do
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14:15 hn yet another question - is it possible in mt to create a block which moves like clouds? means - between nodes. for the now carts can achieve this but i was thinking about something pushable by player
14:15 hn like a ball
14:15 hn possible?
14:16 Oblomov an entity rather than a node
14:16 hn but possible?
14:17 ROllerozxa well there's the rigidbody physics library but it's rather janky and buggy
14:17 hn or to make a "push-the-box" game possible?
14:18 ROllerozxa https://forum.minetest.net/viewtopic.php?f=9&amp;t=26383 it's only an API library though, you would need to register your own rigidbody entities but there are a couple testing entities by default
14:20 hn o.O
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14:20 ROllerozxa oh yeah if you wanna see it quickly in action, there's this video where I was playing around with some rigidbody spheres https://youtu.be/UWkqN39OV_M?t=16
14:21 hn moment. i'll see
14:22 hn bugggy af but bouncy
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14:23 ROllerozxa yeah you can change the bounciness of them as well, pretty fun :)
14:23 hn i see, ye?
14:25 hn making them smaller possible?
14:26 hn like for football?
14:26 hn or even tennis?
14:27 ROllerozxa yeah definitively, although the tick delay might be too high for you to properly run with the football without accidentally kicking it behind you :P
14:28 hn i'll see for possible optimization in this tho...
14:28 hn (and bugfixes)
14:29 ROllerozxa yeah that would be awesome. some clientside physics predictions would probably improve it
14:29 ROllerozxa oh and they also like doing this thing where they just fall through the ground like collision just doesn't exist all of a sudden... kinda frustrating
14:29 hn no, there is something builtin to make it move?
14:30 ROllerozxa hm?
14:30 hn just asking, cause if many builtin methods then less bugs afaik
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14:31 hn like one method for detecting player kickin da ball, second to make it move and third to bounce, there are bouncy nodes btw
14:31 mrkubax10 Is there something like wireless signal transmitter in Mesecons?
14:31 hn no
14:31 mrkubax10 ah ok
14:33 ROllerozxa pretty sure it's mostly all done inside of the mod
14:33 ROllerozxa which... yeah of course, means there probably will be a lot of areas that can be improved :P
14:34 hn next quick question - is this possible in creative to make nodes breaking instantly? im tired of waiting 3 secs to break nodes below road...
14:35 hn (means - instantly instantly, not that faster or 1 sec)
14:35 ROllerozxa node breaking should be near-instant in creative mode?
14:35 hn its not... i dont click and have it removed but i need to hold...
14:36 Desour mrkubax10: there is. moremesecons has it
14:36 Desour !mod moremesecons
14:36 MinetestBot Desour: MoreMesecons [moremesecons] by Palige - https://forum.minetest.net/viewtopic.php?t=13150 - https://github.com/paly2/MoreMesecons
14:36 mrkubax10 thanks
14:37 Desour (the "Wireless")
14:38 hn meesa (yk)
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15:02 ghoti There MUST be a way to get a signal from a robot into a digiline network, but I can't figure it out.
15:03 ghoti *basic_robot
15:03 ghoti anyone have a hint?
15:03 Desour can it write meta?
15:04 ghoti the robot can write_text.direction(), sure..
15:04 Desour you could make it place and dig power plants and meassure mesecons wires (with get_node) to transfer binary data
15:04 Desour but it's slow
15:05 Desour !mod basic_robot
15:05 MinetestBot Desour: basic_robot&#58; TNT stripminer and other enhancements by Silizium - https://forum.minetest.net/viewtopic.php?t=22296
15:05 Desour !mod basic_robots
15:05 MinetestBot Desour: There are no results for this query :(
15:05 ghoti basic_robot is the one by rnd.
15:05 Desour MinetestBot: wrong one. tell me this next time: https://github.com/ac-minetest/basic_robot
15:07 hn when the beep is not boop !!!
15:08 Desour you could also move items in inventories at different slots to transfer bits
15:08 Desour (in digiline chests)
15:12 ghoti Desour: how would a luacontroller, for example, detect positions in chests? (Not that I really want to write a binary translation library..)
15:12 Desour you could also make a new digiline node that sends its infotext on request
15:12 Desour sending data in binary isn't super hard
15:12 ghoti ya, that is what I am leaning towards, though it'll mean getting a new, unknown mod installed on a couple of my favourite servers. :)
15:13 ghoti ^^new digiline node
15:14 Desour to_slot and from_slot are sent by chests: https://github.com/minetest-mods/digilines/blob/f03cd02854c12ceb54beddf9fdc9d65001da348a/inventory.lua#L15
15:14 ghoti ah, right.
15:15 ghoti So, 7 bit ascii with 1 bit for "ready" that would get used to pass responsibility for the other 7 bits? I guess I could do 4 bytes at a time per chest..
15:16 Desour you'd listen to "uput" and "utake" events
15:16 Desour you can use different items to get more bits
15:17 Desour and a chest has 8*4=32=2^5 slots => 5 bits
15:17 ghoti sure, events are better than polling...
15:18 Desour with 8=2^3 different items you get 8 bits per put
15:18 ghoti but hmm, this still seems like more work than I was aiming for. Machines should be able to talk to each other, should they mot? :)
15:18 Desour yes
15:18 ghoti Plus, that's quite a bit of extra processing just to transfer a bit of bus data around.
15:20 ghoti I wondered if a robot might be able to type on a digiterms keyboard, but its input data is not stored in meta, and I don't know how else a robot would change text .. or interact with another block's formspec.
15:20 ghoti s/block/node/
15:20 Desour I've made a digiline_remote mod intended for objects (like robots) and other things that can't have a wire connected to them. the technic nuke reactor uses it. but I'm not sure how bad and inefficient it is >_<
15:23 Desour ROllerozxa: nice balls, btw.! I guess they wouldn't ROll around as smoothly in non-singleplayer (because of the less frequent server step)
15:23 ghoti what about an array of mesecons node_detectors watching for robot buttons?
15:24 Desour node_detectors use abms afaik, so they're rather slow
15:24 ghoti That would perhaps be even more inefficient though, as it would require updates to the world, rather than meta of a chest.
15:24 Desour (ie. max one scan per second)
15:24 ghoti ah yes, that too
15:25 Desour also, the robot can only use its keyboard buttons thing near its spawner, afaik
15:26 Desour btw. instead of using different items for the digiline chest, you can also use different stack sizes
15:26 Desour or both
15:28 Desour and multiple chests
15:30 Desour (ie. 2 chests => 1 bit; 4 item stacks => 2 bits; max used item stack size 64 => 6 bits; 32 slots in chest => 5 bits; ===> 1+2+6+5=14 bits)
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15:36 Desour !tell v-rob[m] most metersticks I've seen so far are hinged, and hence not unwieldly to put into a backpack at all: https://upload.wikimedia.org/wikipedia/commons/0/03/Metre_pliant_500px.png (I don't know how common they are in the stone age window lands though)
15:36 MinetestBot Desour: I'll pass that on when v-rob[m] is around
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20:50 MinetestBot [git] x2048 -> minetest/minetest: Implement shadow offsets for the new SM distortion function (#12191) a5d29fa https://github.com/minetest/minetest/commit/a5d29fa1d4bc6849d7a6529edc522accac8219d2 (2022-04-14T20:49:30Z)
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21:03 runs hi
21:03 MTDiscord <Jonathon> hello
21:06 runs My game Samz was right now released
21:09 ROllerozxa cool
21:10 erle nice
21:18 erle where is the game runs
21:20 MTDiscord <ROllerozxa> https://forum.minetest.net/viewtopic.php?f=50&amp;t=27696
21:21 erle thx
21:27 erle runs i am trying the game now. do you want feedback?
21:27 erle having to choose my gender at the start is … unfortunate
21:28 erle textures are very cute
21:30 erle ah i can do /toggle_gender lol
21:31 runs of course, the girls will be integrated into the game.
21:31 erle how do a put on pants
21:31 erle how to be a femboy
21:32 runs still no
21:32 erle i like the day/night tab
21:32 runs alpha stage
21:33 erle how to craft
21:33 erle i see no recipe book
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21:34 runs keko.pro
21:34 runs still alpha too
21:34 runs all alpha still hahaha
21:34 ghoti Is there a canonical way to query player.creation_date from a mod? Since the mod doesn't know what back-end is in use, I don't want to assume a postgres/sqlite SELECT will work.
21:34 erle ara there mobs
21:34 runs in the future yes
21:36 sfan5 ghoti: if the auth handler doesn't have it then no
21:37 ghoti erle: gender can't be toggled, it is non-binary.
21:41 erle runs how do i get away from a chair?
21:41 erle i am attached but can not unattach
21:42 ghoti sfan5: I don't see creation_date mentioned in builtin/game/auth.lua. Could it just have been added to the db schema with no code referring to it? Possibly for "future use"? (Or should I be looking elsewhere?)
21:42 ghoti https://github.com/minetest/minetest/search?q=creation_date seems to imply that this might be the case.
21:43 ghoti And if it is, then would the only solution for mod access to be to detect the back end and roll my own queries for each platform? (Or ignore the ones I'm not using?)
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22:19 erle runs has made a game in which i can not get off a chair lol
22:20 sfan5 maybe the player is too heavy?
22:30 erle it is some kind of attachment issue
22:31 erle but yes i should lose weight lol
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22:36 johr hallo
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23:43 fluxionary not sure who to bug to expedite this: https://github.com/minetest-mods/flowerpot/pull/13
23:46 settl3r[m] Are there locations (below -256m) where lava is found more often than elsewhere?
23:49 settl3r[m] (is above flowerpot bug present in v5.5.0 ?)
23:50 fluxionary it still crashes 5.5 servers, yes
23:50 fluxionary it's been crashing servers for several years
23:50 settl3r[m] (wow) what if someone right-clicks his own protected empty flower pot?
23:52 fluxionary settl3r[m], depends on the specific map generation generation on each server, not sure if there's any variation in any of the default mapgen modes
23:52 fluxionary settl3r[m]: it only crashes if there'd be a projection violation, that works fine
23:53 settl3r[m] ok, so interacting with my own protected stuff is safe  *phew*
23:53 settl3r[m] do you know how i can find lava?
23:53 fluxionary i think it could also trigger if *anyone* right-clicked the flowerpot w/ an unknown node
23:53 fluxionary settl3r[m], that depends on the server. or are you playing locally?
23:53 erle settl3r[m] yes there are locations
23:54 erle for example, the mcl games have the nether, it is an entire dimension full of that stuff (lava)
23:54 settl3r[m] i'm playing on a heavily modded (online) server
23:54 settl3r[m] but it uses default mapgen (v7)
23:54 fluxionary unmodified v7 mapgen has lava lakes underground, but they're kinda rare by default
23:54 settl3r[m] is lava often near gravel nodes?
23:55 fluxionary i'd recommend asking other people on the server where to find lava
23:55 settl3r[m] lava is so useful - for making stone
23:55 settl3r[m] unlimited amounts of, if having water
23:56 settl3r[m] oh, would i hear bubbling sound if digging near lava underground?
23:57 settl3r[m] is lava mostly found very near the -256 layer?
23:57 settl3r[m] or just below that treshold?
23:57 settl3r[m] *somewhere below the treshold

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