Time Nick Message 00:00 MTDiscord Mentally switching to the metric system is easy because most of us dont even know our own imperial system. Switching all the physical stuff is the hard part. 00:01 MTDiscord On the speed thing, it depends on the context. In scientific contexts we try to use metric. Otherwise we probably measure in mph (miles per hour) or some derivative of it. 00:01 MTDiscord like? > NASA lost a $125 million Mars orbiter because a Lockheed Martin engineering team used English units of measurement while the agency's team used the more conventional metric system for a key spacecraft operation 00:02 MTDiscord Anyway, back ontopic, nodes can be whatever size you want them to be. 00:02 MTDiscord You just have to trick the eye 00:03 MTDiscord Going even further, cubes are entirely optional 00:09 erle GreenXenith i know table spoons and tea spoons and cups. but ounce, quart, pint, gallon? utter nonsese! 00:09 erle nonsense 00:10 MTDiscord indeed 00:10 erle okay so a pint is about half a liter 00:11 erle a gallon is 3¾ liters or so 00:11 erle weird 00:11 MTDiscord well of course its weird, they are entirely unrelated systems 00:11 erle GreenXenith do these units you use have any relationships to each other? 00:11 erle oh 00:11 erle how did you answer that before i asked 00:11 erle this feels weird 00:11 MTDiscord well I didnt 00:11 MTDiscord I said the metric and imperial systems are entirely unrelated 00:11 MTDiscord the quart pint and gallon are related 00:12 MTDiscord 2 pints in a quart, 4 quarts in a gallon 00:12 MTDiscord 16 fluid ounces in a pint 00:13 MTDiscord 2 cups in a pint, 16 tablespoons in a cup, 3 teaspoons in a tablespoon 00:14 MTDiscord so as long as you can remember all the arbitrary units, you can convert between them ;p 00:15 MTDiscord 1 gallon -> 4 quarts -> 8 pints -> 16 cups -> 256 tablespoons -> 768 teaspoons 00:16 MTDiscord if we were smart it would have been a system of squares, but no x) 00:17 MTDiscord On top of that, technically there is a difference between imperial units and US legal units 00:18 MTDiscord all the more reason to switch to metric 00:34 erle GreenXenith wait the tablespoon/teaspoon thing is a real unit? 00:34 erle i thought it was just for baking 00:35 dzho it's pretty much just used for baking. not sure how that makes it not "real" 00:37 dzho sometimes liquid medicines are dosed in those units 00:37 dzho although the ambiguity with the notation (small 't' is teaspoon, large 'T' is tablespoon, so being sloppy with case can mean a 3 fold error) means I prefer to work with mL in that range 00:38 dzho I mean, I prefer to work in metric all other things being equal, but in the US, they generally aren't. 00:39 MTDiscord tsp and tbsp are more common notations for teaspoon and tablespoon 00:39 MTDiscord less error, but 1 letter can mean a huge difference ;p 00:40 dzho like, I can envision what a cubic centimeter is, so I've got a sense of what a mL should look like 00:41 dzho not so much with T/tbsp t/tsp 00:42 dzho then you've got your ounces, fluid and mass 00:42 MTDiscord not to mention tons and tonnes :] 00:43 dzho stuff will be sold by pint, quart, or gallon or by the ounce. rarely by the cup, tablespoon, or teaspoon. 00:44 dzho best volumetric unit (and maybe minetest applicable!) is acre-feet 00:44 dzho or the "ton" as a unit of energy 00:45 dzho (the amount of heat needed to melt a ton of ice) 00:46 erle GreenXenith what, a ton is not a tonne? 00:46 erle ; units ton tonne 00:46 erle * 0.90718474 00:46 erle / 1.1023113 00:46 erle i am angery 01:03 MTDiscord a ton is one neth of a tonne 01:04 MTDiscord A nautical mile is 1.150779 miles, so "nautical" equals 1.150779 01:04 v-rob[m] I'd argue that the imperial system isn't stupid. Try dividing 10: you've got 5 and 2. Everything in metric is based on 10, so you don't get good divisibility--decimals aren't as nice as fractions in daily life. The imperial system is more inconsistent, but generally has numbers like 12, which are divisible by 2, 3, 4, and 6. I don't know about everyone else, but I like that even divisibility and nice fractions. 01:04 MTDiscord So 1.3242 miles is one (nautical squared) mile. 01:05 MTDiscord The imperial system isn't consistently stupid, but the problem is that it's not consistently anything 01:05 MTDiscord unfortunately there's only one unequivocally good system, and that's the Planck scale, and it doesn't give a crap about human usability. 01:06 v-rob[m] A third of a foot? Four inches. A third of a meter? A repeating decimal, 33.33 centimeters 01:06 dzho a third of a mile? 01:06 dzho a third of a pound? 01:06 dzho lol 01:06 v-rob[m] 1760 feet 01:06 v-rob[m] Have you seen the prime factorization of 5280? There's tons of things you can divide by 01:07 v-rob[m] I like my imperial system, thank you very much. I'd oppose any motion to use metric in the United States 01:07 dzho I don't know. I always get tangle up in the rods and chains 01:08 dzho US measures have been defined in terms of metric for a long time now 01:08 v-rob[m] I've never used those, and have never needed to use them, so I don't really know them either. Most people only use a subset of the imperial system 01:08 dzho ain't nobody got time or money to maintain standards for those 01:08 v-rob[m] Even if the imperial system is defined in terms of metric, that doesn't change its benefits over metric 01:08 dzho acres only make sense if you know about rods and chains 01:09 v-rob[m] Anyway, SI has a good system set up for defining metric 01:09 v-rob[m] So we might as well use it 01:09 dzho one chain by one furlong 01:09 dzho or 10 square chains 01:10 dzho a chain being 22 yards, 66 feet 01:10 v-rob[m] If I ever get into land ownership, I'll learn about rods and chains and acres. Just like metric people will learn about, say, Pascals when they need them, and not before 01:10 dzho a rod is a half chain I think? 01:11 dzho miles also make more sense in these terms, being 8 furlongs or 80 chains. 01:13 v-rob[m] Another benefit I've always considered: you can carry around a ruler (one foot) really easily. A meterstick is more unwieldly to put in, say, a backpack. 01:14 dzho lol 01:14 dzho been a long time since they made 1 ft rulers and didn't mark the other side in 30cm 01:15 dzho 2.54 cm to the inch 01:15 * dzho used to have fun translating engine displacements from cu in to L and vice versa 01:16 v-rob[m] What do they use in Europe? 30 cm sticks? They're certainly not using rulers over there 01:17 MTDiscord pretty sure you can make a ruler in any length you want 01:18 v-rob[m] I mean not imperial rulers. Is there any universal length that they generally use that's more portable than a meterstick though? I'm genuinely curious. 01:19 dzho do you really carry around a 1 ft ruler? 01:19 dzho not sure I'm really that curious but for the sake of discussion, let's say. 01:19 MTDiscord Honestly I wouldn't be surprised to hear that 12-inch/30cm rulers are pretty common, because (1) imperial measurements aren't exactly unknown elsewhere in the world, and (2) it's easier to make the same products for multiple markets. 01:20 dzho anyway, I tend to use tape measures 01:20 MTDiscord The EU mandates active PFC in many kinds of electronic power supplies. The USA doesn't, but it's cheaper to make just the ones with active PFC that they can sell in both markets, and they just try to market active PFC as a "green" feature in the USA even though it has drawbacks (interferes with some UPS) 01:20 v-rob[m] I definitely don't carry one everywhere (just like I don't carry around protractors or measuring cups), but it's super easy to when I need to. Elementary school students almost universally carry around rulers where I live 01:20 MTDiscord Tape measures are nice 01:21 v-rob[m] I like rulers. They've got hard edges, so you can easily draw straight lines with them of exact lengths. 01:21 dzho come to think of it a 6in/15cm ruler is a handy size, as in, literally on the scale of a hand 01:21 v-rob[m] Which is why I tend to use them rather than rulers 01:22 dzho rather than tape I think you mean 01:22 v-rob[m] s/rulers/tape measures/ 01:24 v-rob[m] Well, whatever. People can use whichever measuring system makes sense. I like mine. 01:26 MTDiscord I just measure in whatever kind of units I happen to have a measuring device available for. I keep a unit-converting calculator app on my phone. 01:26 MTDiscord The only thing I'm adamant about is using SI base units when it comes to storing measurements in a database. I need consistency and predictability, and having to sprinkle constants all over any math you do on them sucks. 01:27 erle v-rob[m] in europe we just use our feet to measure our feet 01:28 v-rob[m] I'm all for metric in scientific fields. It's important to be consistent there. 01:30 v-rob[m] erle: Equivocation is rarely a good answer to any question :) 01:31 MTDiscord "metric in the scientific fields" to me just means "metric." Everything's got at least a little science in it. 01:31 MTDiscord I think of metric as "serious" units and imperial as "casual" 01:31 v-rob[m] Exactly. I use a lot of casual measurements, so I like imperial 01:31 MTDiscord If you ask me how far the gas station is, I'll tell you it's a couple miles down the road. If you want to know exactly how far it is, then that's probably gonna be in meters. 01:32 v-rob[m] If you ask me exactly how far it is, I'll tell them to measure it themselves :) 01:32 MTDiscord When it comes to temperature, there are even more scales. Farenheit is good for "do I need a jacket today." Celsius is good for "is my CPU overheating." Kelvin is for "is the reactor going critical." 01:33 v-rob[m] Rankine is good for... nothing 01:34 MTDiscord Literally the only real-world application I've seen Rankine used for is for making jokes about temperature scales. 01:35 v-rob[m] Then there are angles: degrees are imperial-like (based on 90) and probably most predominant in daily life. Then there are radians, useful in math and science. And gradians (based on 100) which I've never seen anyone use personally. 01:35 MTDiscord Radians aren't even a thing. 01:35 MTDiscord Like a meter is an actual thing. A radian is just 1. 01:36 MTDiscord Like if you have 3 apples you don't say you have 3 ones of apple :-) 01:36 MTDiscord "radians" are just a ratio. 01:36 MTDiscord It's weird, but they're actually technically unitless. 01:37 MTDiscord So like if you have a circle that's 1 meter in radius, and you measure pi meters along the circumference, then you've measured an angle of pi meters per meter, i.e. just pi. :-D 01:38 v-rob[m] Of course. Nevertheless, they are a way of representing angles, so to the normal eye, they're "just another measurement system" 01:39 v-rob[m] Still, I don't think people use radians in daily life, even though they use them in math and science 01:44 MTDiscord I men when it comes to real-world angles, I think in turns of "turns" and "revolutions" 01:44 erle celsius is good for cooking and freezing 01:44 erle and do i need a jacket lol 01:44 erle do i need pants 01:44 MTDiscord You can get away with degC and degF for the same applications, they're both actually pretty casual units. 01:45 erle Warr1024 turns and revolutions. as mario kondo said: overthrow your government if it does not spark joy! 01:45 MTDiscord Now I'm annoyed that the thermostat in my house doesn't have a Kelvin option. 01:46 MTDiscord "Do I need to wear shorts or heavy sweatpants?" "It's about absolute 0K outside" "Heck, why not both" 01:47 MTDiscord Haha, no, you're thinking of Planck. 01:47 MTDiscord Oh right my bad 01:47 MTDiscord "What temperature is out outside?" "about absolute zero." "What temperature is it in the core of the sun?" "About absolute zero." 01:48 MTDiscord https://cdn.discordapp.com/attachments/749727888659447960/963978947027173416/temperature.jpg 01:49 MTDiscord Planck scale goes from 0 dead to 1 dead. 03:31 MTDiscord Depends on what daily life is. Some jobs to regularly, and not just pure maths or science 03:31 MTDiscord *do 06:49 Oblomov btw I wonder if anybody has build an MT game with a node-to-character ratio different from 2:1? 06:49 Oblomov like, 8:1 09:47 MTDiscord I've thought about it before, but don't have the patience to make a game :P 09:48 MTDiscord One interesting thing would be crafting, intricate in-world crafting makes more sense when things aren't huge 09:49 MTDiscord But if you want to make doors you somehow need to keep track of 16+ nodes and it just sounds like headaches 09:50 MTDiscord Unless you make them entities 10:22 Oblomov GoodClover: I was actually thinking about Warr1024's nodecore, a lot of things would be more “credible” as machinery if they were reduced in scale 10:22 Oblomov GoodClover: its doors mechanism actually allows stacked door nodes to act as a single one, so that wouldn't even be an issue 10:50 MTDiscord Assuming the player isn't still one node thick, you'd need doors to be multiple nodes wide. 10:50 MTDiscord You can't just rotate the existing nodes, you'd have to move some 10:52 MTDiscord What I've dreamed of for a while is mixed node scales, so you can have things in the usual 1m³, but also have smaller ⅛m³ for intricate things. 10:53 Oblomov it would also improve the behavior of things like half-width planks 10:53 MTDiscord Ooo didn't think of that yeah, you get mixed slabs for free 11:02 rubenwardy v-rob[m]: we use 30cm rulers, there are 1m rulers but 30cm is more common 11:02 rubenwardy also the metric system is >>>>>>>> the imperial system 11:02 rubenwardy having consistency is much more important than divisibility 11:03 Oblomov I mean, you coud have both 11:03 Oblomov like a 12-based metric system 11:03 Oblomov or 60-based 11:04 Oblomov let's go back to the sumerian roots of modern mathematics ;-) 11:04 rubenwardy oh that was a while ago 11:06 Oblomov goodclover: anyway, ultimatly it's not easy if you want to get larger nodes at non-integer positions 11:06 rubenwardy also, I don't see how the divisibility even helps. Say the conversion is 60, if you have 1A then it's 1/60 B - that's 0.01666666666666667 11:06 rubenwardy harder than 33.3333 11:06 Oblomov GoodClover: unless your underlying structure is actually the 1/8th or whatever node 11:06 Oblomov rubenwardy: what? 11:07 Oblomov if you're on base-60, something that is 1/60th of another is just 0.1 11:07 rubenwardy they don't use base-60, they use 60-based conversions 11:07 Oblomov like 1 second to 1 minute 11:07 rubenwardy 1 second is 0.016666 minutes 11:07 Oblomov 1 second is 1/60th of a minute 11:08 Oblomov as such you can represent any fraction of a minute that is a multiple of 2, 3 and 5 as an integer expansion 11:08 Oblomov for example 1/2 a minute = 30 seconds 1/3 of a minute = 20 second, 1/5 of a minute = 12 seconds 11:09 rubenwardy ah right 11:10 rubenwardy well, you can still just say 1/3 of a meter 11:10 Oblomov but you need fractions to express it 11:11 rubenwardy the horrror 11:14 Oblomov rubenwardy: it's impractical in many ways, which is the reason why we tend to use decimal expansion instead 11:15 Oblomov even something simple as addin 1/2 + 1/3 is more complex than adding 30 subunits and 20 subunits 11:19 Oblomov or think for example of getting a third of a meter on a graded ruler 11:19 Oblomov if your subunit is 10ths, you can't take it with the same precision as when your subunit is 60 11:41 MTDiscord https://www.reddit.com/r/funny/comments/6hsdnb/metric_vs_imperial/ 11:42 hn quick question - someone knows how to fill a 2 node deep hole with RIVER WATER and without mods? means - river stream works like bucket... 11:42 hn (im not gonna install mod just for one time...) 11:43 sfan5 if you have access to river water use a bucket? 11:43 hn i use stream but it works same 11:43 hn just that bucket is for one time and disappears from deck 11:44 hn but it doesnt clone itself around 11:45 sfan5 indeed, river water is not renewable 11:46 hn yeah... trying to fill a hole 2x10x10... 11:46 hn means - 2 deep 11:47 hn (normal water is quicker but river one look better among snow...) 11:51 rubenwardy I think the real reason I dislike the imperial system is because of childhood trauma 11:51 rubenwardy I once ruined a recipe by adding a mug of something rather than a cup of something 11:52 rubenwardy s/dislike/hate 11:58 erle sed: -e expression #1, char 14: unterminated `s' command 11:58 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome 12:09 Oblomov lol 13:19 hn second quick question - what node would be best to make a road like in city? cobblestone, obsidian or what? 13:39 Oblomov cobblestone is renewable 13:39 Oblomov obsidian is not, unless you make lava sources renewable 13:56 hn means - how obsidian renewable? like water? 13:57 hn i can just dig hole and it'll fill? 13:57 ROllerozxa when you're talking about roads, do you mean an asphalt-like node? 13:57 hn ye 13:58 hn both asphalt and something to walk on 13:58 hn but not mods. im making maps using only MTG 13:59 ROllerozxa personally I tend to use regular stone for roads and cobblestone for pedestrian sidewalks. stone of course isn't as dark as asphalt but it's easy to get ahold of and doesn't look too bad 14:00 hn i chose obsidian as road and cobble for pedestrians already tbh 14:00 ROllerozxa are you doing it in survival or creative? 14:00 hn creative 14:00 ROllerozxa ah, yeah, then go with obsidian 14:00 hn i never go to wars or kill animals ;p 14:00 hn i just open it as 3d editor 14:01 hn so its fine with these stones? 14:02 Oblomov oh then obsidian is fine 14:03 hn fine 14:06 rubenwardy !mod streets 14:06 MinetestBot rubenwardy: StreetsMod create modern cities by webdesigner97 - https://forum.minetest.net/viewtopic.php?t=2984 - https://github.com/minetest-streets/streets 14:06 hn i didnt said i didnt wanted mods? i do it specially without em 14:07 rubenwardy MTG is designed to be modded 14:07 hn ikr? but i just do it for newbies who dont yet know what is mod... 14:07 hn just downloaded and clicked new map 14:07 hn i know what i do 14:15 hn yet another question - is it possible in mt to create a block which moves like clouds? means - between nodes. for the now carts can achieve this but i was thinking about something pushable by player 14:15 hn like a ball 14:15 hn possible? 14:16 Oblomov an entity rather than a node 14:16 hn but possible? 14:17 ROllerozxa well there's the rigidbody physics library but it's rather janky and buggy 14:17 hn or to make a "push-the-box" game possible? 14:18 ROllerozxa https://forum.minetest.net/viewtopic.php?f=9&t=26383 it's only an API library though, you would need to register your own rigidbody entities but there are a couple testing entities by default 14:20 hn o.O 14:20 ROllerozxa oh yeah if you wanna see it quickly in action, there's this video where I was playing around with some rigidbody spheres https://youtu.be/UWkqN39OV_M?t=16 14:21 hn moment. i'll see 14:22 hn bugggy af but bouncy 14:23 ROllerozxa yeah you can change the bounciness of them as well, pretty fun :) 14:23 hn i see, ye? 14:25 hn making them smaller possible? 14:26 hn like for football? 14:26 hn or even tennis? 14:27 ROllerozxa yeah definitively, although the tick delay might be too high for you to properly run with the football without accidentally kicking it behind you :P 14:28 hn i'll see for possible optimization in this tho... 14:28 hn (and bugfixes) 14:29 ROllerozxa yeah that would be awesome. some clientside physics predictions would probably improve it 14:29 ROllerozxa oh and they also like doing this thing where they just fall through the ground like collision just doesn't exist all of a sudden... kinda frustrating 14:29 hn no, there is something builtin to make it move? 14:30 ROllerozxa hm? 14:30 hn just asking, cause if many builtin methods then less bugs afaik 14:31 hn like one method for detecting player kickin da ball, second to make it move and third to bounce, there are bouncy nodes btw 14:31 mrkubax10 Is there something like wireless signal transmitter in Mesecons? 14:31 hn no 14:31 mrkubax10 ah ok 14:33 ROllerozxa pretty sure it's mostly all done inside of the mod 14:33 ROllerozxa which... yeah of course, means there probably will be a lot of areas that can be improved :P 14:34 hn next quick question - is this possible in creative to make nodes breaking instantly? im tired of waiting 3 secs to break nodes below road... 14:35 hn (means - instantly instantly, not that faster or 1 sec) 14:35 ROllerozxa node breaking should be near-instant in creative mode? 14:35 hn its not... i dont click and have it removed but i need to hold... 14:36 Desour mrkubax10: there is. moremesecons has it 14:36 Desour !mod moremesecons 14:36 MinetestBot Desour: MoreMesecons [moremesecons] by Palige - https://forum.minetest.net/viewtopic.php?t=13150 - https://github.com/paly2/MoreMesecons 14:36 mrkubax10 thanks 14:37 Desour (the "Wireless") 14:38 hn meesa (yk) 15:02 ghoti There MUST be a way to get a signal from a robot into a digiline network, but I can't figure it out. 15:03 ghoti *basic_robot 15:03 ghoti anyone have a hint? 15:03 Desour can it write meta? 15:04 ghoti the robot can write_text.direction(), sure.. 15:04 Desour you could make it place and dig power plants and meassure mesecons wires (with get_node) to transfer binary data 15:04 Desour but it's slow 15:05 Desour !mod basic_robot 15:05 MinetestBot Desour: basic_robot: TNT stripminer and other enhancements by Silizium - https://forum.minetest.net/viewtopic.php?t=22296 15:05 Desour !mod basic_robots 15:05 MinetestBot Desour: There are no results for this query :( 15:05 ghoti basic_robot is the one by rnd. 15:05 Desour MinetestBot: wrong one. tell me this next time: https://github.com/ac-minetest/basic_robot 15:07 hn when the beep is not boop !!! 15:08 Desour you could also move items in inventories at different slots to transfer bits 15:08 Desour (in digiline chests) 15:12 ghoti Desour: how would a luacontroller, for example, detect positions in chests? (Not that I really want to write a binary translation library..) 15:12 Desour you could also make a new digiline node that sends its infotext on request 15:12 Desour sending data in binary isn't super hard 15:12 ghoti ya, that is what I am leaning towards, though it'll mean getting a new, unknown mod installed on a couple of my favourite servers. :) 15:13 ghoti ^^new digiline node 15:14 Desour to_slot and from_slot are sent by chests: https://github.com/minetest-mods/digilines/blob/f03cd02854c12ceb54beddf9fdc9d65001da348a/inventory.lua#L15 15:14 ghoti ah, right. 15:15 ghoti So, 7 bit ascii with 1 bit for "ready" that would get used to pass responsibility for the other 7 bits? I guess I could do 4 bytes at a time per chest.. 15:16 Desour you'd listen to "uput" and "utake" events 15:16 Desour you can use different items to get more bits 15:17 Desour and a chest has 8*4=32=2^5 slots => 5 bits 15:17 ghoti sure, events are better than polling... 15:18 Desour with 8=2^3 different items you get 8 bits per put 15:18 ghoti but hmm, this still seems like more work than I was aiming for. Machines should be able to talk to each other, should they mot? :) 15:18 Desour yes 15:18 ghoti Plus, that's quite a bit of extra processing just to transfer a bit of bus data around. 15:20 ghoti I wondered if a robot might be able to type on a digiterms keyboard, but its input data is not stored in meta, and I don't know how else a robot would change text .. or interact with another block's formspec. 15:20 ghoti s/block/node/ 15:20 Desour I've made a digiline_remote mod intended for objects (like robots) and other things that can't have a wire connected to them. the technic nuke reactor uses it. but I'm not sure how bad and inefficient it is >_< 15:23 Desour ROllerozxa: nice balls, btw.! I guess they wouldn't ROll around as smoothly in non-singleplayer (because of the less frequent server step) 15:23 ghoti what about an array of mesecons node_detectors watching for robot buttons? 15:24 Desour node_detectors use abms afaik, so they're rather slow 15:24 ghoti That would perhaps be even more inefficient though, as it would require updates to the world, rather than meta of a chest. 15:24 Desour (ie. max one scan per second) 15:24 ghoti ah yes, that too 15:25 Desour also, the robot can only use its keyboard buttons thing near its spawner, afaik 15:26 Desour btw. instead of using different items for the digiline chest, you can also use different stack sizes 15:26 Desour or both 15:28 Desour and multiple chests 15:30 Desour (ie. 2 chests => 1 bit; 4 item stacks => 2 bits; max used item stack size 64 => 6 bits; 32 slots in chest => 5 bits; ===> 1+2+6+5=14 bits) 15:36 Desour !tell v-rob[m] most metersticks I've seen so far are hinged, and hence not unwieldly to put into a backpack at all: https://upload.wikimedia.org/wikipedia/commons/0/03/Metre_pliant_500px.png (I don't know how common they are in the stone age window lands though) 15:36 MinetestBot Desour: I'll pass that on when v-rob[m] is around 20:50 MinetestBot 02[git] 04x2048 -> 03minetest/minetest: Implement shadow offsets for the new SM distortion function (#12191) 13a5d29fa https://github.com/minetest/minetest/commit/a5d29fa1d4bc6849d7a6529edc522accac8219d2 (152022-04-14T20:49:30Z) 21:03 runs hi 21:03 MTDiscord hello 21:06 runs My game Samz was right now released 21:09 ROllerozxa cool 21:10 erle nice 21:18 erle where is the game runs 21:20 MTDiscord https://forum.minetest.net/viewtopic.php?f=50&t=27696 21:21 erle thx 21:27 erle runs i am trying the game now. do you want feedback? 21:27 erle having to choose my gender at the start is … unfortunate 21:28 erle textures are very cute 21:30 erle ah i can do /toggle_gender lol 21:31 runs of course, the girls will be integrated into the game. 21:31 erle how do a put on pants 21:31 erle how to be a femboy 21:32 runs still no 21:32 erle i like the day/night tab 21:32 runs alpha stage 21:33 erle how to craft 21:33 erle i see no recipe book 21:34 runs keko.pro 21:34 runs still alpha too 21:34 runs all alpha still hahaha 21:34 ghoti Is there a canonical way to query player.creation_date from a mod? Since the mod doesn't know what back-end is in use, I don't want to assume a postgres/sqlite SELECT will work. 21:34 erle ara there mobs 21:34 runs in the future yes 21:36 sfan5 ghoti: if the auth handler doesn't have it then no 21:37 ghoti erle: gender can't be toggled, it is non-binary. 21:41 erle runs how do i get away from a chair? 21:41 erle i am attached but can not unattach 21:42 ghoti sfan5: I don't see creation_date mentioned in builtin/game/auth.lua. Could it just have been added to the db schema with no code referring to it? Possibly for "future use"? (Or should I be looking elsewhere?) 21:42 ghoti https://github.com/minetest/minetest/search?q=creation_date seems to imply that this might be the case. 21:43 ghoti And if it is, then would the only solution for mod access to be to detect the back end and roll my own queries for each platform? (Or ignore the ones I'm not using?) 22:19 erle runs has made a game in which i can not get off a chair lol 22:20 sfan5 maybe the player is too heavy? 22:30 erle it is some kind of attachment issue 22:31 erle but yes i should lose weight lol 22:36 johr hallo 23:43 fluxionary not sure who to bug to expedite this: https://github.com/minetest-mods/flowerpot/pull/13 23:46 settl3r[m] Are there locations (below -256m) where lava is found more often than elsewhere? 23:49 settl3r[m] (is above flowerpot bug present in v5.5.0 ?) 23:50 fluxionary it still crashes 5.5 servers, yes 23:50 fluxionary it's been crashing servers for several years 23:50 settl3r[m] (wow) what if someone right-clicks his own protected empty flower pot? 23:52 fluxionary settl3r[m], depends on the specific map generation generation on each server, not sure if there's any variation in any of the default mapgen modes 23:52 fluxionary settl3r[m]: it only crashes if there'd be a projection violation, that works fine 23:53 settl3r[m] ok, so interacting with my own protected stuff is safe *phew* 23:53 settl3r[m] do you know how i can find lava? 23:53 fluxionary i think it could also trigger if *anyone* right-clicked the flowerpot w/ an unknown node 23:53 fluxionary settl3r[m], that depends on the server. or are you playing locally? 23:53 erle settl3r[m] yes there are locations 23:54 erle for example, the mcl games have the nether, it is an entire dimension full of that stuff (lava) 23:54 settl3r[m] i'm playing on a heavily modded (online) server 23:54 settl3r[m] but it uses default mapgen (v7) 23:54 fluxionary unmodified v7 mapgen has lava lakes underground, but they're kinda rare by default 23:54 settl3r[m] is lava often near gravel nodes? 23:55 fluxionary i'd recommend asking other people on the server where to find lava 23:55 settl3r[m] lava is so useful - for making stone 23:55 settl3r[m] unlimited amounts of, if having water 23:56 settl3r[m] oh, would i hear bubbling sound if digging near lava underground? 23:57 settl3r[m] is lava mostly found very near the -256 layer? 23:57 settl3r[m] or just below that treshold? 23:57 settl3r[m] *somewhere below the treshold