Time |
Nick |
Message |
00:05 |
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00:18 |
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00:35 |
erlehmann |
MisterE what do you want to do? |
00:45 |
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00:49 |
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00:53 |
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00:55 |
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01:04 |
MTDiscord |
<exe_virus> Nice, gj independent 56! I actually know what it took to get that working haha |
01:04 |
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01:19 |
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01:37 |
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01:42 |
MTDiscord |
<MisterE> just curious... one use case would be to make an object-based menu |
01:42 |
MTDiscord |
<MisterE> inworld, like a floating ui |
01:42 |
MTDiscord |
<MisterE> but just visible to one player |
02:04 |
MTDiscord |
<Jonathon> you can already do that with dynamic media |
02:15 |
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03:28 |
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03:33 |
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03:49 |
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04:25 |
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05:00 |
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06:01 |
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07:23 |
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07:23 |
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07:52 |
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08:02 |
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08:29 |
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09:28 |
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09:30 |
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11:07 |
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11:13 |
sfan5 |
dynamic media is not the fix for everything |
11:13 |
sfan5 |
anyway: yes the server could send an entity to just a single player |
11:28 |
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11:36 |
MTDiscord |
<SX> maybe sending entities to just selected players would be a samll step towards network bubbles too |
11:54 |
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12:41 |
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12:57 |
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13:06 |
MTDiscord |
<Jonathon> May not be the fix for everything, but you can do it |
13:21 |
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13:30 |
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13:42 |
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13:43 |
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13:44 |
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13:44 |
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13:56 |
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13:59 |
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13:59 |
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14:03 |
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14:12 |
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14:13 |
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14:16 |
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14:17 |
GNUHacker |
Ive this server crash: https://github.com/minetest/minetest/issues/8452 |
14:20 |
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14:28 |
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14:34 |
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14:35 |
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14:37 |
MTDiscord |
<SX> I've fixed this "engine feature" on few mods, player is available but not complete anymore. |
14:37 |
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14:38 |
MTDiscord |
<SX> So player variable check passes, also methods do work but return crap |
14:40 |
MTDiscord |
<SX> Basically if not player or not player:is_player() then is not enough, you have to check every access. This however happens only during certain specific circumstances and I've not investigated root cause so no idea but I've verified that for example player instance is valid, it has methods but for one player:get_meta() returns nil |
14:41 |
MTDiscord |
<SX> Basically player instance is available but engine does not anymore have complete data, player instance is crippled. |
14:41 |
rubenwardy |
did the player leave? |
14:41 |
rubenwardy |
The reference may have been invalidated |
14:41 |
rubenwardy |
this shouldn't happen during a callback though |
14:41 |
MTDiscord |
<SX> https://github.com/minetest-mods/stamina/pull/38 |
14:41 |
rubenwardy |
only when storing a player ref and using it eg: in minetest.after |
14:41 |
MTDiscord |
<SX> There's one of those fixes |
14:42 |
rubenwardy |
yeah, that's an invalid ref |
14:42 |
MTDiscord |
<SX> As I said I've not investigated but it seems to only happen during entity step |
14:43 |
sfan5 |
players do not have an entity step tho |
14:43 |
MTDiscord |
<SX> They don't but you can look for players during entity step. |
14:44 |
sfan5 |
true |
14:45 |
sfan5 |
it'll depend on how you're doing that |
14:45 |
MTDiscord |
<SX> Oh actually also possibly another place: on punch callbacks |
14:46 |
MTDiscord |
<SX> And it happened multiple times when CSM crashed client, but I've no idea about CSM code |
15:06 |
GNUHacker |
This is a bug that cause many server crashes (server version 5.4.1), dont close this issue: https://github.com/minetest/minetest/issues/8452 |
15:16 |
sfan5 |
the issue reporter says it does not happen anymore and the steps in the issue are not enough |
15:16 |
sfan5 |
if you can still reproduce it you can open a new issue with reproduction steps |
15:26 |
MTDiscord |
<SX> On that issue wondering what "async callback involved" actually means... if it is keeping ref in variable and using through minetest.after or similar then it is invalid. |
15:30 |
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15:32 |
independent56 |
TFW your servers are on the bottom of the list? |
15:32 |
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15:34 |
independent56 |
https://imgur.com/a/zFybxe2 |
15:34 |
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15:36 |
sfan5 |
they'll go up if you leave them online for an hour or something |
15:37 |
independent56 |
Nice! i was using data from last morning before it refreshed. Look at where they are now: https://imgur.com/a/dKpWzIH |
15:41 |
independent56 |
Where did that forum post discussing server rankings go? |
15:51 |
GNUHacker |
sfan5, I what server version "dont happend anymore"? In in 5.4.1 |
15:58 |
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16:00 |
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16:00 |
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16:32 |
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16:44 |
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16:50 |
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16:54 |
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17:03 |
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17:03 |
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17:32 |
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17:37 |
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17:40 |
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18:40 |
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18:46 |
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19:03 |
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19:12 |
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19:16 |
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19:26 |
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19:38 |
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20:01 |
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20:02 |
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20:12 |
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20:14 |
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20:15 |
independent56 |
What is the most effective downwards way to mine? I need diamonds at -1024, but i am only at -265. Do i continue my 2*1 hole? |
20:18 |
independent56 |
I will use water instead of a ladder |
20:19 |
independent56 |
Ooh, it has better stopping power |
20:21 |
erlehmann |
independent56 minetest does not check downwards falling speed. get a cheat client and an autominer, that is the most efficient. |
20:21 |
independent56 |
I'm on a singleplayer game; i donot want to cheat |
20:21 |
Pexin |
manipulate worldgen. this is Best Way |
20:21 |
independent56 |
I am getting diamonds for digtron, my preferred auominet |
20:24 |
erlehmann |
independent56 are you on linux? |
20:24 |
Pexin |
landscape composed entirely of diamondblock, and no materials to make adequate pickax |
20:24 |
erlehmann |
hahaha |
20:25 |
erlehmann |
independent56, with the linux program xdotool you can make minetest think that you are holding the mouse button continuously |
20:25 |
erlehmann |
then just sit back and relax |
20:25 |
erlehmann |
i mined a bunch of obsidian that way a few days ago lol |
20:25 |
Pexin |
until you eeach a tall empty cavern andSPLAT |
20:26 |
Pexin |
or pickax breaks |
20:31 |
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20:31 |
independent56 |
Or you leave the IRC out of fustration |
20:33 |
erlehmann |
lol |
20:49 |
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21:17 |
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21:42 |
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22:21 |
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23:00 |
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23:00 |
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23:07 |
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23:09 |
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23:11 |
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23:15 |
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23:24 |
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