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IRC log for #minetest, 2021-11-12

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Time Nick Message
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05:41 Extex Is there a way to make a decoration place_on stone but like an ore have a wherein of air
05:42 Extex No wait that's backwards
05:42 Extex place on air but in stone
05:42 Extex So it'll replace the ceilings of caves
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11:54 sfan5 couldn't you make that work with y offsets?
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13:44 erlehmann could the “find_nodes_in_area(): area volume exceeds allowed value of 4096000” here be an engine bug? https://git.minetest.land/Mineclonia/Mineclonia/issues/165
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13:45 erlehmann local fpos, num = minetest.find_nodes_in_area( areamin, areamax, {"mcl_fire:fire", "mcl_fire:eternal_fire"} )
13:45 erlehmann > the distance between areamin and areamax is supposed to be constant
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14:02 sfan5 "supposed to" but what are the actual values?
14:04 erlehmann let me look up the code
14:07 erlehmann sfan5, here https://git.minetest.land/Mineclonia/Mineclonia/src/branch/master/mods/ITEMS/mcl_fire/init.lua#L310
14:08 erlehmann local ppos = player:get_pos() → local areamin = vector.subtract(ppos, radius) → local areamax = vector.add(ppos, radius)
14:08 erlehmann local radius = 8 -- Flame node search radius around player
14:08 erlehmann so
14:08 erlehmann sfan5, any way this can fail?
14:10 sfan5 shouldn't you of all people know?
14:10 sfan5 Inf, NaN, underflow/overflow
14:12 erlehmann sfan5 i am asking you to avoid poking the wrong thing here
14:12 erlehmann the next idea is obv trying that calculation for all positions
14:12 erlehmann and noticing when it fails
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14:13 sfan5 the next idea should be to reproduce the bug and log what the API is actually called with
14:14 erlehmann speaking of which, is it possible to get backtraces that actually contain the values?
14:19 MTDiscord <luatic> Well, I wouldn't expect MT to be able to properly deal with areas extending beyond world borders
14:19 MTDiscord <luatic> Most probably somebody decided to use s16 for coordinates and it's overflowing
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14:20 MTDiscord <luatic> I recommend just clamping coordinates by world borders
14:23 erlehmann world borders, but not mapgen borders
14:23 erlehmann i hope
14:24 erlehmann (the latter breaks a bunch of stuff if you enforce no interaction outside mapgen bounds)
14:24 erlehmann luatic i still think the correct response is to figure out if the volume calculation is even correct
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15:49 MTDiscord <luatic> The volume calculation is incorrect
15:49 erlehmann luatic elaborate
15:55 MTDiscord <luatic> 2,147,483,647 is the max value of s32
15:55 MTDiscord <luatic> now calculate the cube root of that
15:55 MTDiscord <luatic> 1291^3 will already overflow
15:56 MTDiscord <luatic> And that's a mere couple gigs of area
15:57 MTDiscord <luatic> getVolume() is used to perform bounds check, but actually, the input should be bound-checked first
15:57 MTDiscord <luatic> (or just slap u64 on it and call it a day: s16^3 will always fit in there)
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15:59 MTDiscord <luatic> I really don't get why larger number types are used so sparsely. In Lua f64 is used all the time. Performance is still fine.
15:59 erlehmann look we have a case here where the difference is supposed to be 8
16:00 erlehmann i mean
16:00 erlehmann 8^3 should not be big
16:01 MTDiscord <luatic> And it isn't. But as I said, the I'm pretty sure it's the f64 (Lua number) to s16 (MT world coordinate) cast where things go wrong: It will fail at world borders, even if you only add 8.
16:02 MTDiscord <luatic> Minetest should be checking whether the number fits in the s16 range
16:06 erlehmann luatic fail in what way though? UB?
16:06 MTDiscord <luatic> ¯_(ツ)_/¯
16:07 erlehmann i am making a test case for your outrageous statement! :D
16:07 MTDiscord <luatic> I'd love to be proven wrong, but I'm fairly sure MT is using v3s16 for node positions everywhere.
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16:30 independent56 Is there a way to do something like mod_name:* to select all nodes in a mod? I need to disable all nodes fromthe creative inventory belonging toa specific mod.
16:36 erlehmann ok so i got it
16:36 erlehmann luatic is probably correct
16:36 erlehmann volume calculation is incorrect
16:36 erlehmann clamping coordinates by world borders is not the correct solution though
16:38 erlehmann (i think that will still give incorrect results for some stuff)
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16:42 calcul0n__ independent56, i think the only way is to traverse minetest.registered_nodes and select those you want with a regex or something
16:42 independent56 Oh... :-(
16:42 independent56 But also yay regex!
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16:45 independent56 Can i have that lua code snippet i lost that removes items fromcreative, as a simple fuunction which takes an itemstring s input?
16:53 calcul0n__ you need minetest.override_item to add the not_in_creative_inventory group
16:53 calcul0n__ (iirc)
16:53 independent56 Can you please write a tiny function to remove an item? I can expand it later.
16:54 calcul0n__ something like def=registered_nodes[name] def.groups["not_in_creative_inventory"]=1 override_item(name, def)
16:54 calcul0n__ not sure it's a good idea to modify the def table in place though
16:54 sfan5 http://sprunge.us/Cttnst
16:55 independent56 Thnk you
16:57 independent56 Soon my server will be creative
17:02 independent56 What does creative mode actually do? Does it set a default priv to be creative? How do i turn on creative mode, whilst ensuring players play in survival?
17:02 erlehmann luatic you are appgurueu right?
17:06 calcul0n__ independent56, yes it registers a creative priv and a couple of helper functions
17:06 independent56 Ah, how do i disable the priv from a minetest.conf/world.mt point of view?
17:06 calcul0n__ i guess what you want is don't enable creative in your game and grant the priv to who you want
17:07 independent56 That's what i want, but i just wanted to see if the reverse is possible - creative sith survival privs.
17:07 calcul0n__ i don't think so, there's no such priv
17:08 independent56 dammit
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17:12 erlehmann appguru, https://github.com/minetest/minetest/issues/11769
17:14 independent56 How can i make dark places brighter globally? I want caves to be navigable without torches, and night to be less dark.
17:14 Ingar raytracing!
17:14 Ingar *ducks*
17:15 erlehmann independent56 adjust your gamma value
17:16 independent56 Oooh, where? server or client?
17:16 erlehmann it is a client setting
17:16 erlehmann i have a better idea though
17:17 independent56 https://imgur.com/a/cypUCMG Anyways, here is a view of the bottom of my world without stone
17:17 independent56 Just shows how much ore there is
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17:21 erlehmann independent56 go to src/nodedef.cpp and search for "light_node = 0", change it to 6
17:21 erlehmann instant then recompile
17:21 independent56 ahh, cool
17:21 independent56 If only i was using the source
17:21 independent56 i use snap
17:23 erlehmann use the source
17:24 erlehmann luatic appguru can we overwrite find_nodes_in_area with our own version that contains boundary checks easily?
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17:36 appguru erlehmann: of course we can
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18:34 independent56 Do edit blocks take area protection into account when doing operations?
18:39 independent56 What happens when the owner of a big server dies? who takes the job of administrating the server? family? moderators?
18:42 sfan5 that depends on the precautions they have taken
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18:46 independent56 Hmm.
18:46 MTDiscord <Jonathon> i mean, if you want to watch irl action to a degree, see what happens to VE mods and server
18:46 independent56 My server will likely fade to obscurity, leaving a ghost of me in terms of the 56i-mtserver, until my server dies and my online ghost dies.
18:47 Pexin "big" can mean db size, territory instantiated, number of registered users, number of typical daily users, cost of hosting
18:47 MTDiscord <Jonathon> *servers
18:47 independent56 I mean amount of users a day and db size
18:48 independent56 I need to ensure proper precaution publicly avilable on the wiki, something like giving the server to a trusted moderator by parcel,for them to take care of
18:48 MTDiscord <Jonathon> i mean, you could always do what nodecore does/crafter did, is upload a db of the world public for anyone, if the server ever goes down people can continue it
18:48 independent56 But if only i had players.
18:48 independent56 Cool!
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18:48 independent56 i need to do that
18:49 independent56 maybe i do "--world /var/www/html/world" :p
18:49 independent56 (default apache htdocs directory)
18:49 MTDiscord <Jonathon> can use stuff like rsync so people running mirrors or updating a local copy dont have to download the whole thing all the time, also preserving bandwidth for those on limited connections
18:50 independent56 "wget -r 56i.duckdns.org/worlds/56i-mtserver" or something
18:51 sfan5 you wouldn't want to expose an unsanitized copy because that'd also leak your users passwords
18:51 sfan5 and IP addresses or other data depending on the mods you use
18:52 independent56 ahh, dammit. Maybe i just vet each file and use cp in a shell script and copy them every week using crontab
18:53 independent56 http://56i.duckdns.org/dokuwiki/doku.php/guidelines/creative#creative Here, creative mode on my server for those that want it. Thoughts?
19:00 MTDiscord <luatic> erlehmann: yes I am
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19:04 independent56 Using --config, how can i set one global minetest.mt file and then override other settings through another .mt file, such that duplicate settings are overriden, but singular are not default.
19:04 independent56 ?
19:20 erlehmann appguru / luatic how can i overwrite minetest.find_nodes_in_area in mineclonia for *every* mod? https://git.minetest.land/Mineclonia/Mineclonia/issues/165
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19:29 MTDiscord <Jonathon> by just redefining it?
19:29 MTDiscord <Jonathon> nothing can call it at load time
19:29 MTDiscord <Jonathon> its a run time function
19:29 erlehmann Jonathon the question is, how to make sure that the redefinition happens in all mods if i overwrite it in one mod. just overwrite it at load time and that's it?
19:30 MTDiscord <Jonathon> minetest shares one global lua enviroment....
19:30 erlehmann ok
19:30 erlehmann btw i can call it at load time
19:30 erlehmann it just doesn't do anything
19:30 MTDiscord <Jonathon> well duh
19:31 erlehmann now the second question, *is this a good idea* ?
19:31 MTDiscord <Jonathon> see minetest.is_creative, minetest.is_protected, etc function redefinitions
19:31 MTDiscord <Jonathon> third question, is questions one and two dumb questions? yes
19:32 sfan5 it is not a good idea evidenced by the fact that your implementation contains a bug which I bet neither you or appguru spotted
19:33 appguru who said I was supposed to look for bugs?
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19:34 appguru I'm mostly concerned with redundant code, lol
19:34 appguru also, what do you mean by "bug"? would the non-overridden function have handled the case properly?
19:34 sfan5 yes
19:34 MTDiscord <luatic> the grouped param was forgotten
19:34 sfan5 indeed
19:34 MTDiscord <luatic> erlehmann: add ... vararg
19:37 MTDiscord <luatic> sfan5: you forgot find_nodes_with_meta?
19:37 sfan5 that doesn't have that 409000 node limit does it
19:37 sfan5 but I can apply the fix there too
19:38 MTDiscord <luatic> indeed it doesn't - why?
19:40 sfan5 I checked and the answer is that findNodesWithMetadata is efficient that not limiting it may be okay
19:40 sfan5 efficient enough*
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20:00 erlehmann oh no
20:00 erlehmann why 31000
20:00 erlehmann seriously
20:03 sfan5 it is documented and treated as the absolute working limit
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20:04 erlehmann sfan5 for the MAPGEN
20:04 erlehmann seriously, this is wrong handling of boundary conditions
20:04 erlehmann why not clamp it to the s16?
20:05 erlehmann if you arbitrarily introduce some new boundaries, you *will* have some weird bugs at them
20:09 sfan5 this is not a new boundary
20:09 sfan5 and speaking of mapgen: if a block can never be generated beyond that limit, how can it exist=
20:09 sfan5 s/=/?/
20:10 erlehmann hihi
20:11 erlehmann you can build a flying machine to fly past the mapgen territory, for once
20:11 Pexin manually editing the world db outside of the game?
20:11 erlehmann it is possible with vanilla client to actually place blocks past the mapgen boundaries of 30927 or so, but i am not sure how far out i can *place* them
20:11 sfan5 erlehmann: beyond 31008 (rounding due to mapblock), no
20:11 erlehmann ah!
20:12 erlehmann sfan5 i still think that treating 31008 as the limit may mask other bugs if you do not get as close to the s16 bounds as possible
20:13 erlehmann what i am saying is, getting to the boundaries is dangerous, so do it exactly
20:13 erlehmann you seem to just want to stay away from them
20:13 sfan5 / I really don't want to make every algorithm to check if it's going near
20:13 sfan5 / the limit or not, so this is lower.
20:13 sfan5 masking off-by-one errors is its stated purpose
20:14 erlehmann i *do* actuall want every algorithm to behave well there
20:14 Pexin for a project like MT, limiting the opportunity for such errors is probably preferable than to spend the effort to make the engine airtight
20:15 erlehmann well, the problem here is that whatever the boundary is, you need to make *sure* there can't be anything
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20:15 erlehmann otherwise, a simple sanity check as “place a big structure, then try to count how much you placed” may fail
20:15 erlehmann at the boundaries
20:17 erlehmann sfan5 the problem with masking the other bugs is that they may still be exploitable if they exist
20:19 erlehmann Pexin “let's arbitrarily fix this to an eyeballed value” is more trouble than actually adhering as close as possible to the underlying data type.
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20:26 erlehmann sfan5 i will now test your assertion that there can not be blocks past MAX_MAP_GENERATION_LIMIT. i hope you are right.
20:27 erlehmann (i set minetest up so that it is likely to crash if anything exists past the limit)
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20:44 erlehmann I am in the process of testing it, the actual limit of where blocks can exist without crashing the game seems to be *at least* up to x=32687.
20:46 independent56 I have just invented the hobby of minetest abstract photography
20:46 independent56 https://imgur.com/a/NNZZXef
20:46 independent56 Using two players
20:49 independent56 Survival alt and the admin
20:53 definitelya noice
20:57 independent56 This is the hobby i made
20:59 independent56 Screenshots wrre always made for documentation, never for art.
20:59 independent56 "Look at what i built" "this is the bug", and not "Think about how this piece repersents life"
21:00 definitelya or "this is the bug I built" :)
21:04 independent56 XD
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21:23 cheapie Hmm, Dreambuilder in 1GiB of RAM is... "interesting" :P
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22:05 independent56 https://pastebin.com/LvmahrTa How do i fix this? This is where my sound problems comefrom.
22:11 erlehmann sfan5 biomes are definitely wonky past 31000 https://mister-muffin.de/p/gO5Q.png
22:14 independent56 it's 23:14 in their timezone
22:14 independent56 Just a reminder
22:14 sfan5 it is 23:14 in erlehmann's timezone too
22:15 sfan5 independent56: which distro are you using? (proxy question for "how is sounds supposed to work on yours?")
22:15 independent56 I'm using Ubuntu, but i dont understand what level you're asking from the proxy question? Hardware? OS? Software?
22:16 independent56 And i had a 1/24 chance of Erhlmann being in the same timezone as any arbituary user of IRC
22:16 sfan5 if you are using ubuntu you should have pulseaudio running
22:16 sfan5 if not, then that's what you need to fix
22:17 independent56 Ahh
22:17 independent56 It's running, ps -aux  grep pulseaudio said so.
22:20 Pexin independent56: frequently, when my screen goes to sleep with MT running, when I come back the console is full of 'out of memory' messages, and there's no sound. opening pavucontrol kicks it in the head or whatever and there's a burst of apparently queued sound, then it works
22:20 independent56 This error happens whenever i start minest.
22:21 Pexin pressy 'm' ingame?
22:21 Pexin pressy..
22:21 independent56 "Sound muted" "sound unumuted" (the latter message is a lie"
22:22 Pexin does pavucontrol show MT as a source?
22:23 independent56 Even under allstreams, it just shows Clementine and System Sounds.
22:24 sfan5 minetest not being able to open sound might be related to it running under snap
22:24 Pexin i dunno what to say except try removing alsa, and hope you're not already fubar
22:25 Pexin fixing linux sound issues, in my experience, is the dark tales of netherhorror land
22:25 independent56 What does "fubar" mean?
22:25 sfan5 you can't remove alsa, it's the kernel API
22:25 independent56 How do i run outside of snap?
22:25 Pexin sfan5: maybe that's why I had horrorterrorland experiences
22:26 sfan5 erlehmann: the world ends at 30928 for me, I don't see the issue
22:28 erlehmann sfan5 out of sight, out of mind!
22:28 erlehmann seriously, re-using the mapgen limit is wrong. use the actual values where it misbehaves.
22:29 erlehmann i don't want this function behave weirdly inside mapgen
22:30 sfan5 the function works correctly for all areas a mapgen could generate
22:30 erlehmann why does no one ever believe me?
22:31 erlehmann i pointed out the exact boundary
22:32 sfan5 it is not an issue of belief
22:32 sfan5 the Minetest world is specified and advertised as going until 31000
22:32 erlehmann well, having the mapgen stop at 31000 avoids a dozen buffer overflows, so there's that.
22:32 sfan5 but you want an API function to work beyond that for dubious reasons
22:32 erlehmann yeah but i rather have functions misbehave FAR FAR from the visible world
22:33 sfan5 and there we have it again: an unfounded claim of security issues
22:33 sfan5 seriously I should put you on my ignore list
22:33 sfan5 talking to you is a waste of time
22:33 sfan5 in all regards
22:33 erlehmann ok consider what would happen if you set it at 30928
22:34 erlehmann or try it out
22:34 erlehmann it's immediately obvious why the function should prob stop working far *outside* of anything ever touched by mapgen
22:34 erlehmann whatever
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22:36 erlehmann it's more reliability than security issues btw
22:37 sfan5 curious how something that does not change the observable behaviour of a function affects reliability (or anything at all)
22:38 erlehmann well mineclonia crashed bc some clown managed to figure out how to invoke that function far out of bounds
22:38 erlehmann and then the volume calculation was off
22:38 erlehmann i have no idea *how* they put anything there
22:38 erlehmann but if i can't detect it via mod, i def can not remove it automatically
22:39 sfan5 you're saying they placed a node there?
22:39 erlehmann i think they manage to place a fire node there
22:39 erlehmann i have to figure it out
22:40 sfan5 before you claim anything please do
22:40 sfan5 because this just makes it look like you don't even know what your own game does
22:41 erlehmann do you remember the bug report where someone managed to put a mesecons flying machine far out of bounds to crash the server?
22:41 erlehmann i'll try to figure it out
22:43 erlehmann sfan5, would you – ignoring the exact value of boundaries – look at the code i want to put in mineclonia to prevent this? i think it would be good to have a good drop-in example for out-of-bounds clamping for other games.
22:44 erlehmann (catlandia has a much smaller fix that is arguably wrong)
22:46 MTDiscord <Jonathon> im curious how you even know what exactly there fix is
22:47 sfan5 I think it's better if games don't override engine methods to fix things
22:47 sfan5 in this case the engine should do the clamping (my PR), in other cases clamping would be wrong
22:48 erlehmann Jonathon cora told me about it
22:48 erlehmann i thought she wrote it?
22:48 erlehmann maybe i misunderstood
22:48 MTDiscord <Jonathon> sfan5: for the sake of backwards compat perhaps they should, but only if less than 5.5 (assuming a fix is merged)
22:49 MTDiscord <Jonathon> erlehmann: yeah, you did
22:49 erlehmann sfan5 i agree that the engine should do it. the problem is that it will be a long time until 5.5 is out or even used.
22:49 erlehmann Jonathon i am sorry then
22:49 erlehmann for spewing bullshit
22:49 sfan5 erlehmann: that is of course a good reason to do it anyway
22:49 erlehmann Jonathon sfan5 how would i detect that the function is broken though, in a game?
22:50 erlehmann i mean i can't just call it with values and figure out if it crashes
22:50 sfan5 you could actually but I wouldn't suggest it
22:50 sfan5 I'd leave the workaround in the code until you're dropping support for 5.4
22:50 erlehmann oh i thought that was unrecoverable
22:50 erlehmann ok!
22:51 erlehmann will do, whatever we agree on (there is a load of workarounds being brainstormed rn, mine is only one)
22:52 MTDiscord <Jonathon> minetest.get_version() should get you the server version
22:52 MTDiscord <Jonathon> see lua_api.txt for how trust worthy it is tho
22:59 independent56 Will the RSPCA take away the mobs mod from me? https://imgur.com/a/Z7qOuda
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23:07 erlehmann sfan5 good that you called for evidence. a) cora managed to crash the server without actually placing fire out of bounds. b) i managed to place fire beyond x=31000 and not crash the server. c) the idea of cleanup code that scans for stuff out of bounds and gets rid of it is not hypothetical. we have that already for entities.
23:07 erlehmann also the fire code that crashed in mineclonia is running even when there is no fire
23:07 erlehmann <sfan5> because this just makes it look like you don't even know what your own game does
23:07 erlehmann arguably true!
23:08 erlehmann cora went to -65k though
23:08 erlehmann which is obv out of s16
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23:12 erlehmann LMAO i think i know how to detect it. if there is any position on the map where i can place blocks, but not find them, the engine is lying.
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23:25 MTDiscord <luatic> Well, can you place blocks beyond 31k?
23:33 erlehmann it is, in fact, possible to have a world that ends at x=31007 in vanilla client.
23:33 erlehmann i don't recommend it though
23:34 erlehmann biomegen stops at 31000
23:34 erlehmann and it is very crashy (basically, a bunch of functions in mods did the “lets stop at 31000” thing before, which is why i know it is trouble)
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23:50 erlehmann luatic, oh, to answer your question: yes, i can place blocks at x=31001
23:51 erlehmann and up to x=31007
23:51 erlehmann i don't really want to, the reason being the aforementioned crashes
23:51 erlehmann but i do know that lag machines are made out of nodes
23:51 erlehmann uh
23:54 erlehmann oh LOL
23:54 erlehmann i may have found another signed integer overflow

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