Time |
Nick |
Message |
00:00 |
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00:02 |
MTDiscord |
<MisterE> Is there another option for making nodeboxes easily? I find nodeboxeditor extremely wersome :P |
00:05 |
erlehmann |
MisterE, maybe you want to try the voxelmodel mod instead? |
00:06 |
MTDiscord |
<MisterE> looking... |
00:06 |
erlehmann |
MisterE https://www.google.com/url?q=https://content.minetest.net/packages/Noodlemire/voxelmodel/&sa=U&ved=2ahUKEwjv99W8hZT0AhVJyaQKHcALA_gQFnoECAUQAg&usg=AOvVaw072V3PRzqWq0TZghxuQJbk |
00:06 |
erlehmann |
oh |
00:06 |
erlehmann |
https://content.minetest.net/packages/Noodlemire/voxelmodel/ |
00:06 |
MTDiscord |
<MisterE> Oh notthat |
00:06 |
erlehmann |
i think it is supercool |
00:06 |
erlehmann |
oh ok |
00:06 |
MTDiscord |
<MisterE> I want nodeboxes |
00:06 |
MTDiscord |
<MisterE> It is supercool |
00:07 |
erlehmann |
arguably it fulfils the same purpose as nodeboxes, i.e. look at the bookshelf? |
00:07 |
MTDiscord |
<MisterE> But I need nodeboxes for nodes that are for mapgen |
00:07 |
MTDiscord |
<MisterE> So they don't lag clients |
00:07 |
erlehmann |
oh yeah obv |
00:07 |
erlehmann |
sorry then |
00:09 |
MTDiscord |
<MisterE> I wish someone would use that and dynamic media to make it so players can make their own 'nodes' in-game without a server restart, tho it would actually be an airlike node with an entntiy |
00:22 |
MTDiscord |
<MisterE> I saw a post from 2014 where rubenwardy said that nodeboxes are converted into meshnodes at loadtime. Is this still true? |
00:22 |
erlehmann |
MisterE oh wow that is possible maybe? |
00:22 |
MTDiscord |
<MisterE> Such that they don't offer an advantage |
01:20 |
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07:56 |
definitelya |
I have never heard of a dev suggesting not using the verbose debug option. So much to learn, heh. |
08:05 |
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10:32 |
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10:46 |
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10:47 |
independent56 |
If i have a lua pipe, does the item stay inside until "return;" is called, or does it go randomly if the "return;" call takes too long to come? |
10:56 |
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11:09 |
independent56 |
https://developer.roblox.com/en-us/api-reference/lua-docs/table Does this function exist in luaconrollers? |
11:11 |
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11:24 |
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11:35 |
MTDiscord |
<SX> no and for very limited environment like lua controller that most probably wont be very useful |
11:36 |
MTDiscord |
<SX> well, of course you can add it but other than that no |
11:37 |
MTDiscord |
<SX> oh well, actually sorry. misread a bit. tables exists and some of functions do too but not all listed on roblox docs. |
11:39 |
MTDiscord |
<SX> and for lua tubes if you do not return it will timeout and becomes like normal tube for that item, same if you wont return valid value. |
11:40 |
MTDiscord |
<SX> item will pass no matter what |
11:51 |
independent56 |
Ahh, makes sense |
11:52 |
independent56 |
I was asking if "if (table.find(items.[event.channel], event.message) != false) then" speicifically would work for my shopping district. Otherwisei willhave to implementit myself, like some scheme programmer. |
11:52 |
MTDiscord |
<luatic> Regarding making models in Minetest: I'm working on an in-game texture painter. It's fully functional already. |
11:53 |
MTDiscord |
<luatic> independent56: (1) please don't put parens around the if-clause (unless you intend to omit the spaces) and (2) we only have table.indexof which returns -1 if the element was not found |
11:54 |
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11:54 |
independent56 |
So if i did "table.indexof" instead of "table.find", would this work? |
11:54 |
MTDiscord |
<luatic> (3) if you're using modlib, you could do if modlib.table.find(...) then ... end |
11:55 |
MTDiscord |
<luatic> No it would not work. You'd have to compare differently. |
11:55 |
independent56 |
Ahh, thanks |
11:55 |
MTDiscord |
<luatic> ~= -1 |
11:57 |
independent56 |
i have "table.indexof(items, event.itemstring) != nil". Will "not (table.find(items, event.itemstring) ~= nil)" work? |
11:57 |
independent56 |
* ~= -1, sorry |
12:01 |
MTDiscord |
<luatic> what |
12:01 |
MTDiscord |
<luatic> not (x ~= y) is the same as x == y |
12:01 |
MTDiscord |
<luatic> where did table.find come from BTW? |
12:03 |
independent56 |
"find string in table lua" in ddg |
12:03 |
independent56 |
https://developer.roblox.com/en-us/api-reference/lua-docs/table |
12:03 |
independent56 |
Specifically Roblox docs |
12:04 |
independent56 |
And i'm confused by "not (x ~= y) is the same as x == y". Do you mean ~= and == are the same? |
12:04 |
independent56 |
or ... , it is the same as .... |
12:05 |
calcul0n__ |
it means "not different" is the same as "equal to" |
12:05 |
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12:06 |
MTDiscord |
<SX> https://www.lua.org/manual/5.1/manual.html#5.5 and minetest adds function table.indexof(list, val) function table.copy(t, seen) function table.insert_all(t, other) function table.key_value_swap(t) function table.shuffle(t, from, to, random) |
12:08 |
MTDiscord |
<SX> But Lua controller has restricted environment and filters out everything but: table.concat, table.insert, table.maxn, table.remove, table.sort |
12:09 |
MTDiscord |
<SX> See https://github.com/minetest-mods/mesecons/blob/master/mesecons_luacontroller/init.lua#L477-L543 |
12:09 |
independent56 |
Do i have to use a for loop? can someone pastebin a working example? |
12:09 |
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12:13 |
MTDiscord |
<SX> Maybe these can help, implementation for mintetest table extensions: https://github.com/minetest/minetest/blob/master/builtin/common/misc_helpers.lua#L196 |
12:14 |
MTDiscord |
<SX> (others mentioned are there too, just search that source file) |
12:15 |
independent56 |
Thanks |
12:15 |
MTDiscord |
<SX> But yes, with lua controllers and lua tubes you have to implement most stuff yourself as those work in very limited environment |
12:16 |
independent56 |
Feels like scheme |
12:16 |
independent56 |
I remember SCIP talking about implementin square roots |
12:17 |
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12:17 |
independent56 |
It was as if scheme was pseudocode specifically designed for SCIP |
12:18 |
independent56 |
So about the if statmenet... will " if table.indexof(items.[event.channel], event.message) != false then" step into the statment if the item is found? |
12:18 |
independent56 |
* != -1 |
12:19 |
independent56 |
Actually, let me strip it down: "if table.indexof(items, "default:wood") != false then" return true if wood is found? |
12:21 |
MTDiscord |
<SX> Like Luatic stated for Lua != should be ~=. And indexOf returns number unless you changed implementation. |
12:25 |
MTDiscord |
<SX> Basically not equals true ~= false and equals true == true and for indexOf indexOf(t, "somthing") ~= -1 means that "something" is there because indexOf return value does not equal to -1 |
12:25 |
independent56 |
Ah, so != == ~=, and ~= != ==. |
12:26 |
MTDiscord |
<SX> Yes, there's no != operator in Lua at all. Well there is but syntax for Lua is ~= |
12:27 |
independent56 |
Makes sense, just like lua begins indexing arrays from 1 or whatever |
12:27 |
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12:29 |
independent56 |
Can i search subtables using table.indexof(table.["woodShop"], "default:wood")? I'll show you my table: https://pastebin.com/9LFxNFTf |
12:30 |
MTDiscord |
<SX> If you make indexOf recursive but not directly with minetest implementation as it is not recursive |
12:30 |
independent56 |
i'm confused. How do i find items in subtables? |
12:32 |
calcul0n__ |
a subtable is just a table so what you wrote seemscorrect |
12:32 |
MTDiscord |
<SX> function search(value) for key, value in pairs(roottable) do if table.indexof(value) ~= -1 then return key end end end will return table name where your item is |
12:33 |
MTDiscord |
<SX> local tablenameforitem = search("default:wood") |
12:35 |
MTDiscord |
<SX> or you can implement recursive search for generic use if needed, thing I wrote there works for your pastebin data but is not generic |
12:35 |
MTDiscord |
<SX> also only after you correct typos :p |
12:51 |
independent56 |
Who's typos |
12:52 |
independent56 |
Mine or yours :p? |
12:57 |
independent56 |
Here is the code http://56i.duckdns.org/dokuwiki/doku.php/human_areas/ssd#code |
12:57 |
independent56 |
Up on the wiki |
13:00 |
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13:12 |
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13:23 |
independent56 |
I'll take that as a "no, no errors" |
13:37 |
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14:03 |
independent56 |
Should i really trust a lua tutorial when the do comments like "--[ --]"? |
14:04 |
independent56 |
Heck, it even highlights the syntax when it uses -- to begin a comment |
14:04 |
independent56 |
https://www.tutorialspoint.com/lua/if_else_statement_in_lua.htm |
14:23 |
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14:27 |
MTDiscord |
<luatic> You shouldn't trust this Lua tutorial, independent56 |
14:28 |
MTDiscord |
<luatic> I consider --[[ --]] to be horrible style |
14:28 |
MTDiscord |
<luatic> but that's not why you shouldn't trust it |
14:28 |
MTDiscord |
<luatic> "which executes when the Boolean expression is false" |
14:28 |
MTDiscord |
<luatic> Sounds like someone blindly copypasted from a statically typed programming language tutorial |
14:29 |
MTDiscord |
<luatic> It should read "which executes when the condition evaluates to something falsey (nil or false)" |
14:30 |
MTDiscord |
<luatic> also parentheses, ugh |
14:31 |
MTDiscord |
<luatic> --[ --] for single line comments? WTH? to they even know the syntax!? |
14:31 |
MTDiscord |
<luatic> do* |
14:34 |
MTDiscord |
<luatic> --[[ --]] is usually recommended for outcommenting code, as it allows you to quickly change the multiline comment to two single line ones by deleting the [[; but outcommenting code is considered bad practice too |
14:36 |
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14:37 |
appguru |
independent56: I've had a look and the Tutorialspoint Lua tutorial seems to be rather low quality overall. I'd advise against using it. |
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15:18 |
MTDiscord |
<SolarShrine> tutorialspoint's is almost always low qualit y no matter what subject it teaches |
15:32 |
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15:36 |
independent56 |
How does minetest singleplayer work? does it do "minetest --server" secretly, and when you connect, it's actually 127.0.0.1? |
15:38 |
independent56 |
tutorialspoint has poor grammar, bad practice, and is generally cheap and shabby. |
15:40 |
independent56 |
I always use the offical docs... except in JS where i think MDN is offical but it may just be third party. And then i use Zeal to read them. |
15:42 |
independent56 |
Imagine being taugh Lua from someone who dosen't even know how to comment XD |
15:43 |
independent56 |
I mean, tutorialspoint is great for learning.... a crazed, nonsense version of the language in question |
15:44 |
independent56 |
I've had to debug their code when using it |
15:45 |
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15:49 |
MTDiscord |
<luatic> "a crazed, nonsense version of the language in question" - precisely, they seem to only partially understand the syntax or good practice |
15:54 |
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15:55 |
independent56 |
With minimal editing, my code works! |
15:55 |
independent56 |
But the slave tube has broken |
15:56 |
independent56 |
Is there a debugger so i can see real value in luacontroller and luapipes? |
15:58 |
MTDiscord |
<luatic> starts laughing frantically |
15:59 |
MTDiscord |
<luatic> a debugger.. in Minetest!? muahaha |
15:59 |
MTDiscord |
<luatic> stuff is debugged using print statements here |
16:00 |
independent56 |
Dammit, thank you so much google AppScript for setting such a hig standard (i use it for JS code at school because it isn't blocked) |
16:01 |
independent56 |
https://imgur.com/a/uCIffWK Here is what my files look like |
16:04 |
calcul0n__ |
in singleplayer the print function will output text in the log |
16:04 |
calcul0n__ |
or you can use a digiline screen to print stuff in game |
16:08 |
erlehmann |
haha, the fire bug that cora found in mineclonia is in minetest game and prob everything that copies fire from it |
16:08 |
erlehmann |
i.e. we finally know why fire == lag |
16:09 |
independent56 |
Yay! |
16:10 |
specing |
erlehmann: is this about fire spread or fire itself? |
16:10 |
erlehmann |
specing, fire sound https://github.com/minetest/minetest_game/blob/5875820542c739ff223a8a6ef8a3e698685b6405/mods/fire/init.lua#L170 |
16:11 |
erlehmann |
i retract my state ment |
16:11 |
erlehmann |
we know why fire == crashy crashy at the boundaries |
16:12 |
erlehmann |
i once again want to remind everyone that the ideal situation is that minetest.find_nodes_in_area() stops working at exactly S16_MIN+1 and S16_MAX-1 |
16:18 |
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16:32 |
independent56 |
Does mientest order mapblocks in term of use? i have had slow waiting times at desolate locations, but other places load in a flash. Do the moreused mablock stay closer to Minetest's hands? |
16:33 |
MTDiscord |
<luatic> Who knows... there's Minetest's mapblock cache, which is simply time-based AFAIK. Your database will maintain it's own cache, so does the OS, and also some hardware... you are most likely profiting off some kind of caching, but it's hard to tell which cache it is ;) |
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16:40 |
independent56 |
Hmm, intresting |
16:40 |
independent56 |
Maybe i'm moving at 100 n/s in desolate places, but at 7 n/s in popualted places |
16:44 |
MTDiscord |
<luatic> well, mapgen is expensive |
16:49 |
independent56 |
ahaha |
16:50 |
independent56 |
Oh wait, i thought you meant economically, but you meant serverly |
16:50 |
erlehmann |
luatic do you think my argument here is understandable? https://github.com/minetest/minetest/pull/11770#discussion_r748741740 |
16:50 |
independent56 |
*not severely, server-ly |
16:50 |
erlehmann |
i have the feeling no one get this part: “choosing 31000 seems logical, but will likely lead to further bugs in exactly the space between ±31000 and the boundaries of s16. I want to eliminate that whole category of bugs by making that space as small as possible and putting it as far as possible from legit mapgen activity.” |
16:53 |
erlehmann |
sfan5 btw, fearing that well intentioned devs would think “ah, i'll just MAX_MAP_GENERATION_LIMIT” is the reason why i did not report a bunch of non-crashy boundary condition bugs before. |
16:54 |
erlehmann |
and i now think i was right and i should probably not have made that bug report but just let minetest fall on its face and fixed it in lua. |
17:05 |
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17:25 |
independent56 |
Is through-slab lighting a bug or feature? i hope it is a feature otherwise my hueg service layer will be so dark |
17:33 |
definitelya |
think I found it #3554 |
17:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/3554 -- Mesh and nodebox nodes can not block light. |
17:33 |
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17:41 |
erlehmann |
independent56 it is a feature, not-full-blocks do not block light |
17:41 |
erlehmann |
right? |
17:41 |
independent56 |
oh yeah! if it was aligned to the light, not blocking it, it shouldnt block light |
17:41 |
independent56 |
https://imgur.com/a/6EdwXVg floor lighting |
17:54 |
MTDiscord |
<SX> independent56: you asked for debugger, disclaimer: I've written said mod. There's metatool which has lua tool item. That can copy/paste lua controller, lua tube, digistuff memory chips code and memory. It allows dumping memory contents, some used it for debugging by writing log to like table.insert(mem.log, "hello world") |
17:54 |
independent56 |
hmm |
17:55 |
MTDiscord |
<SX> https://github.com/S-S-X/metatool I think ContentDB version does not have memory dumping yet... |
17:59 |
MTDiscord |
<SX> Build factory programming lua controllers using node breaker and lua tool :p |
18:04 |
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18:20 |
MTDiscord |
<SX> Looking at your inventory I see pipeworks stuff... some said that Tube tool (in metatool modpack) has been useful, it basically clones tube configurations like sorting tubes, teleport tubes etc. and can also list and give waypoints to teleport tubes on selected channel. But maybe I should stop advertising even while it was somewhat related... |
18:21 |
independent56 |
hmm |
18:21 |
independent56 |
I was just building an interconnected network |
18:21 |
independent56 |
Using digiline pipes instead of wires |
18:22 |
independent56 |
Still supplies the controllers the same |
18:22 |
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18:36 |
independent56 |
Give me an itemstring from metatool |
18:36 |
independent56 |
anything will do |
18:39 |
independent56 |
Yay it works; reject my last request |
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21:04 |
independent56 |
Oh my god i don't get whats wrong with my code |
21:05 |
independent56 |
Probably the digilines mingling is breaking things. I'll try in a pure reproduction |
21:06 |
independent56 |
Am i allowed to swear here? |
21:09 |
independent56 |
Oh god! i forgot to quote the return values in the pipes! |
21:10 |
independent56 |
i was doign "return green" instead of "return "green"" |
21:10 |
independent56 |
Thanks, minimal testing environment! |
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21:11 |
independent56 |
Wait... when i reconnect digilines, it dosen't do the digiline message thing? what the hell? |
21:12 |
independent56 |
https://pastebin.com/24i1fbXx Are there any real errors in my code,except indentation? |
21:13 |
independent56 |
It goes down Black instead of red, even with the luacontroller |
21:13 |
Hawk777 |
Sure, “if event.type == "digiline" then” will never fire because it’s inside “if event.type == "item"”, and event.type can’t be both "item" and "digiline" simultaneously. |
21:14 |
calcul0n__ |
yep, ends seem misplaced |
21:14 |
independent56 |
Oh, thanks |
21:14 |
calcul0n__ |
plus indentation errors *are* real errors :) |
21:15 |
independent56 |
Errors to a human parser or computer parser :p |
21:15 |
calcul0n__ |
well this error would be obvious with correct indentation |
21:15 |
independent56 |
I mean, i wanted to check for digiline after the item has been detected |
21:16 |
independent56 |
https://pastebin.com/JgwjKRMT fine now? |
21:16 |
independent56 |
It still won't send even when digiline is ok. |
21:17 |
Hawk777 |
If you’re trying to do a before/after thing, that won’t work. The code runs from top to bottom for each event. It doesn’t stop in the middle. |
21:17 |
Hawk777 |
You’d need to remember somewhere (probably in the mem table) what happened before and check that on subsequent events. |
21:18 |
Hawk777 |
AFAICT this code *should* send an “item” message every time an item passes through, and send all items in the black direction (because it returns black on an item event because an item event is not a digiline event, and it returns red on a digiline event but a digiline event isn’t an item event so the return value is ignored). |
21:18 |
independent56 |
I'm getting a metophorical headache |
21:19 |
independent56 |
How do i send a message down digiline, then when the device at the end sends a message through to the pipe, send the item down red, but if the device at the end does not send digiline, send item through to black? |
21:20 |
independent56 |
https://imgur.com/a/MmgoXAh This is my setup |
21:21 |
independent56 |
if event.type == "digiline" then |
21:21 |
independent56 |
digiline_send("item","") |
21:21 |
independent56 |
end is inside the controller |
21:22 |
Hawk777 |
You can’t do that, because item routing is decided instantly. By the time the device at the other end of the digiline replies, the item *has already been routed*. It’s too late. If you have fixed routing decisions, you could make the remote device send the routing decision earlier and the tube remember it. If you need to decide based on item type, you can either put the intelligence in the routing tube itself (e.g. give it a ro |
21:22 |
Hawk777 |
g table of items and where to send them, potentially in what quantities, rather than only remembering one direction), or else have an earlier tube send a report of the approaching item to the remote system, giving it time to instruct the routing tube what to do with it before the item arrives. |
21:22 |
independent56 |
Oh, makes sense. |
21:22 |
independent56 |
Thanks |
21:22 |
independent56 |
I need to rethink my setup |
21:27 |
independent56 |
https://pastebin.com/13Lzaw1m Still send items down the red pipe only |
21:28 |
calcul0n__ |
is there really an event.itemstring? i use event.item.name |
21:28 |
independent56 |
Oh wait, that function no longer exists? |
21:29 |
independent56 |
https://pastebin.com/13Lzaw1m It says in the docs |
21:30 |
calcul0n__ |
i don't know but i've never seen that |
21:30 |
calcul0n__ |
maybe some outdated doc? |
21:30 |
independent56 |
I can't belive it's in the offical wiki |
21:31 |
Hawk777 |
Doesn’t the later controller need to not just return the message, but remember it and return the value later when the “item” event appears? As written, the later controller only returns a string on a “digiline” message; AFAIK Lua controlled tubes don’t have “sticky” routing, that is, they don’t remember previous return values, you have to return the direction you want on the item event itself. |
21:32 |
independent56 |
Even a "if event.type == "item" then return event.message end" won't work. Is the event table overwritten? |
21:32 |
Hawk777 |
Yes, each time the code runs, the event table pertains to the specific event being handled. The previous event is gone. |
21:32 |
Hawk777 |
So when you’re handling an item event, the old digiline event is gone. |
21:33 |
independent56 |
https://pastebin.com/nLyUwxzt |
21:33 |
independent56 |
Still all reds |
21:34 |
independent56 |
https://imgur.com/a/3pcVUHv |
21:34 |
Hawk777 |
OK, not sure what the problem is at this point, but other than names or that sort of thing, that’s what I would expect to work. |
21:35 |
independent56 |
Could you recreate it on your machine to make sure this problem isn't part of my server? |
21:35 |
calcul0n__ |
remember the whole code is executed for each event |
21:35 |
independent56 |
I don't think pipeworks is up to date on my server |
21:35 |
independent56 |
I'll update it. |
21:36 |
calcul0n__ |
in your last example both cases event.type == "item" will run |
21:36 |
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21:37 |
Hawk777 |
I assume the comments delimit two separate code blocks installed on two separate tubes. |
21:37 |
calcul0n__ |
ho, makes sense |
21:37 |
independent56 |
Yes, that's what they do |
21:39 |
calcul0n__ |
a debug screen could help imo :) |
21:39 |
independent56 |
Updated pipeworks and now i'm not coding in multispace, only monospace |
21:39 |
independent56 |
And... it works exactly like it's not supposed to |
21:41 |
independent56 |
The first luacontroller works fine |
21:42 |
independent56 |
Arghh |
21:42 |
independent56 |
Fucking digilines |
21:45 |
independent56 |
"warning: message was too comlex or contained invalid data" |
21:46 |
independent56 |
But thats when i send it on digiline |
21:46 |
independent56 |
damn you |
21:47 |
calcul0n__ |
most of the times i get this when message is nil |
21:47 |
independent56 |
Ahh, makes sense |
21:47 |
calcul0n__ |
"too complex" makes it counter intuitive :) |
21:48 |
independent56 |
OHHH! "event.message", instead of "event.msg" |
21:48 |
calcul0n__ |
ho lol, i missed that |
21:50 |
independent56 |
https://pastebin.com/kXJidv0A |
21:50 |
independent56 |
Here is the updated code |
21:50 |
Hawk777 |
Looks like you stopped using “mem.” which I believe you still need. |
21:51 |
calcul0n__ |
yep |
21:52 |
independent56 |
Programming is a chore and not a hobby |
21:52 |
independent56 |
Yes. it works now. I can sleep now. |
21:53 |
independent56 |
But only aftertaking to my laptop and server with a hammer |
21:56 |
MTDiscord |
<Chocolate Floorboards> The words of every minecraft modder when MC gets an update |
21:58 |
independent56 |
Thanks for your contribution to this chat, adding humor to an otherwise angry conversation |
21:59 |
MTDiscord |
<Chocolate Floorboards> Yo welcome bruh |
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