Time |
Nick |
Message |
00:04 |
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00:19 |
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01:11 |
cheapie |
Well, I guess this thing has the dubious distinction of being one of the probably very few Luacontroller-powered devices that takes almost 15 seconds to start up: https://cheapiesystems.com/media/mtpaint-startup.webm |
01:22 |
cheapie |
The program isn't even all that long (332 lines in the LuaC), there are just an awful lot of draw calls to build up the UI so they have to be split into groups. It could probably be made to go through said groups faster. |
01:24 |
cheapie |
The only part of that that isn't drawn that way is the toolbar - the toolbar is sent over as a single pre-drawn (and hard-coded) image, and all the GPU does to that is highlight the selected tool. |
02:25 |
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03:57 |
* cheapie |
leaves https://cheapiesystems.com/media/DGL5440.pdf here |
04:26 |
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04:44 |
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05:00 |
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05:07 |
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06:01 |
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06:04 |
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07:08 |
MTDiscord |
<SolarShrine> advanced mesecons devices got a good chuckle out of me |
07:13 |
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07:23 |
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07:42 |
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08:08 |
independent56 |
Does a digiline detecting tube give advance warning on itemstrings or just the presence of an item? |
08:09 |
Hawk777 |
In the most recent version, IIRC, it sends a table with various information, including both the itemstack as a string and also broken out information as separate table entries (name, quantity, etc.). |
08:12 |
independent56 |
So it's a luatube with digiline_send($name, event) basically? |
08:12 |
independent56 |
Can i have a link to the docs |
08:14 |
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08:15 |
independent56 |
(Why do i keep ommiting a question mark?) |
08:22 |
Hawk777 |
I don’t seem to see any documentation for the digiline tube. However I believe this <https://gitlab.com/VanessaE/pipeworks/-/blob/master/signal_tubes.lua#L92> is the line of code that sends the relevant message. |
08:23 |
Hawk777 |
ItemStack’s to_table method is sadly also rather underdocumented <https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6328>, not showing what keys or values are in the table, but it’s easy enough to just print out the table to see what would be in there. |
08:28 |
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08:34 |
independent56 |
cool, thanks |
08:58 |
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09:55 |
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10:16 |
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10:27 |
independent56 |
https://imgur.com/a/ZbScBBY What does my hike path across the museum inspire within you? "Humans > Mapgen"? "Humans < Effort"? |
10:28 |
independent56 |
to me it's inspiring - an almost-blank slate to write on |
10:29 |
independent56 |
https://imgur.com/a/MGvwYHi I have the perfect sequel - an escape to Mapgen, away from the artifical hellhole |
10:32 |
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10:41 |
independent56 |
Does it inspire pure, primal terror? |
10:50 |
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10:54 |
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10:56 |
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11:11 |
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11:32 |
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11:43 |
independent56 |
I'm faking good friendsusing an alt account to tease a new player :p |
11:54 |
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12:04 |
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12:04 |
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12:14 |
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12:37 |
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13:20 |
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14:00 |
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14:18 |
sfan5 |
? |
14:27 |
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14:28 |
MTDiscord |
<j45> That is so mean D: |
14:38 |
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15:06 |
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15:54 |
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16:35 |
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16:36 |
Guest24 |
i'm trying to figure out how elepower implements power so i can do it myself but i can't tell what's going on with the elepower_papi folder |
16:37 |
Guest24 |
i want to make my own power library but i don't know where exactly to start |
16:38 |
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18:00 |
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18:40 |
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18:59 |
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19:00 |
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20:36 |
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20:37 |
independent56 |
Hello. I can put stuff in carts automatically (stop the cart, drop item, start the cart), but how do i remove items from carts automatically? |
20:38 |
independent56 |
heck, to stop it is easy, just put an end of the line, then press a meseconsbutton to send it off again |
20:44 |
independent56 |
I suspect it involves vacumm tubes and destroying the cart... but how? |
20:44 |
Hawk777 |
Do you even need to break the cart? Do vacuum tubes not suck up loose items inside carts? |
20:44 |
specing |
independent56: CSM? |
20:45 |
independent56 |
Hawk777 Good idea! |
20:45 |
independent56 |
I've been trying to test this, but darn mods won't allow me to run unified inventory and pipeworks together |
20:45 |
independent56 |
I'll go on my server, and test it |
20:45 |
Hawk777 |
Huh. I hav eboth. |
20:45 |
independent56 |
But it's hard on a mobile hotspot. |
20:57 |
independent56 |
Now it works fine, yay! i love cart cargo systems |
21:24 |
independent56 |
Now i can build a cross-server cargo network... when demand is appropiate. |
21:53 |
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22:02 |
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22:02 |
cheapie |
Well, MT Paint has working save/load support now: https://cheapiesystems.com/media/mtpaint-saveload.webm |
22:02 |
cheapie |
With the proper scripts it's also possible to convert images to its format, and then write them to an EEPROM in game and load them: https://cheapiesystems.com/media/images/screenshot_20211114_155626.png |
22:03 |
cheapie |
And... just because I can: https://cheapiesystems.com/media/images/screenshot_20211114_160107.png |
22:04 |
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22:05 |
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22:21 |
sfan5 |
impressive |
22:22 |
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22:24 |
cheapie |
That's all digilines-based too, FWIW (Luacontroller, digiscreen, and some digistuff and digiline_routing parts), not just a mod implementing the whole thing or whatever. |
22:24 |
cheapie |
425 lines in the Luacontroller, most of the "heavy lifting" is being done by one of the digistuff GPUs. |
22:55 |
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23:00 |
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