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epoch |
wiki.minetest.net's cert is expired as of 4 days ago. |
00:22 |
MTDiscord |
<Jonathon> Whats new |
00:29 |
* epoch |
checks |
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epoch |
shadows |
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05:36 |
BuckarooBanzai |
rubenwardy: about the digiline-filtering: https://github.com/OgelGames/digicontrol |
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08:42 |
IvanGorinich |
hello |
08:42 |
IvanGorinich |
2021-08-16 12:41:54: ERROR[Main]: In thread b55908f0: |
08:42 |
IvanGorinich |
2021-08-16 12:41:54: ERROR[Main]: /build/minetest-ipy1yV/minetest-5.3.0+repack/src/serverenvironment.cpp:ea: std::__cxx11::string LBMManager::createIntroductionTimesString(): A fatal error occurred: attempted to query on non fully set up LBMManager |
08:42 |
IvanGorinich |
i have this every time |
08:42 |
IvanGorinich |
i remove env_meta |
08:42 |
IvanGorinich |
and i temporally fix this problem |
08:42 |
IvanGorinich |
what is it? |
08:54 |
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08:58 |
IvanGorinich |
Who use autostart systemd script? |
08:59 |
IvanGorinich |
can u share with me, i dont know how do it right |
09:36 |
Sybille |
MS DOS Autostart.sys ??? if Err > 2000 echo "Wrong century" Loop |
09:48 |
Sybille |
19] <IvanGorinich> 2021-08-16 12:41:54: ERROR[Main]: /build/minetest-ipy<-- Pyton / C++ -->.cpp:ea: std:: ... do you mean the Makefile.?BAT? to compile MineTest? |
09:50 |
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Sybille was kicked by MinetestBot: gibberish |
09:52 |
sfan5 |
IvanGorinich: I suggesting upgrading to a newer version, 5.3.0 is more than a year old and such bugs are often already fixed |
09:53 |
IvanGorinich |
okey |
10:16 |
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10:36 |
IvanGorinich |
i build minetest from source and run in place |
10:36 |
IvanGorinich |
but where minetest.conf? |
10:36 |
IvanGorinich |
ivanorangepipc:~/minetest$ ls |
10:36 |
IvanGorinich |
android builtin cmake CMakeDoxygenDefaults.cmake CMakeLists.txt debug.txt fonts LICENSE.txt misc README.md util |
10:36 |
IvanGorinich |
AppImageBuilder.yml client CMakeCache.txt CMakeFiles CPackConfig.cmake doc games Makefile mods src worlds |
10:36 |
IvanGorinich |
bin clientmods CMakeDoxyfile.in cmake_install.cmake CPackSourceConfig.cmake Dockerfile lib minetest.conf.example po textures |
10:39 |
sfan5 |
there is none by default, you can create it |
11:09 |
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13:48 |
IvanGorinich |
how i can use DDNS domain to connect to my server? |
13:48 |
IvanGorinich |
if i have not static ip? |
13:51 |
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13:55 |
MTDiscord |
<Warr1024> sign up for a ddns hostname, install update client to keep it up to date, and then just use that hostname. |
13:55 |
MTDiscord |
<Warr1024> assuming you've also got all the firewall/forwarding stuff done |
13:59 |
IvanGorinich |
i have |
13:59 |
IvanGorinich |
but hove i can use only domain in minetest |
13:59 |
IvanGorinich |
i need bind IP adress |
14:05 |
IvanGorinich |
ping please mtroleplay.duckdns.org |
14:05 |
IvanGorinich |
what you have? |
14:07 |
MTDiscord |
<Warr1024> connect: Network is unreachable |
14:07 |
MTDiscord |
<Warr1024> Looks like it only has an IPv6 address |
14:08 |
MTDiscord |
<Warr1024> 2001:0:c38c:c38c:1040:344b:a097:3b2b |
14:09 |
sfan5 |
!up mtroleplay.duckdns.org |
14:09 |
MinetestBot |
mtroleplay.duckdns.org:30000 seems to be down (IPv6) |
14:10 |
IvanGorinich |
does minetest server list support IPv6? |
14:10 |
sfan5 |
yes |
14:17 |
MTDiscord |
<Warr1024> The serverlist may, but not all clients will |
14:17 |
MTDiscord |
<Warr1024> It actually could be really annoying for the server list to list a server as "up" when it's only actually available on one address family. |
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14:34 |
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14:35 |
Bukki |
Hey, looking for an Survival Server WITHOUT Teleportation and Flying, but strong Monsters and more difficult to play. At least some basic Mesecons would be nice anyways. Any Recommendations? |
14:36 |
Bukki |
Language I'd go for english or german. |
14:38 |
MTDiscord |
<Warr1024> Heh, I could almost help you out there, except for the monsters part. |
14:38 |
Bukki |
They aren't strong or there are none? |
14:39 |
Bukki |
Sure, just head me in a Direction and I'll take a look on it. :) |
14:39 |
specing |
Bukki: Your Land |
14:40 |
MTDiscord |
<Warr1024> Basically any of the NodeCore servers are challenging, but monsters are not a thing. If you want the hardest of hard, there's Kimapr's ultra-hard skyblocks, but you might want to try something sane first :-) |
14:42 |
Bukki |
ok, will take a Look. Thank you |
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15:55 |
MinetestBot |
[git] Treer -> minetest/minetest: Fix access violation in create_schematic() (#11534) 963fbd1 https://git.io/J0T5N (2021-08-16T15:55:35Z) |
15:58 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Clarify the meaning of "rightclick"/"use" in documentation (#11471) 2eec997 https://git.io/J0Tdw (2021-08-16T15:57:07Z) |
15:58 |
MinetestBot |
[git] Kalabasa -> minetest/minetest: Start sprite animation at the beginning (#11509) 328d949 https://git.io/J0Tdr (2021-08-16T15:56:38Z) |
15:58 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Cap iterations of imageCleanTransparent sanely 4419e31 https://git.io/J0Tdo (2021-08-16T15:56:11Z) |
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18:54 |
alguien |
why is basic_robot not in ContentDB? |
18:55 |
rubenwardy |
because the author never added it, and neither did any editor |
18:57 |
Krock |
use git clone and update scripts for superior nerd feels |
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22:32 |
entuland |
what are the security measures while running a server and letting other players connect to it? say someone sniffs one of my players' data traffic, would they be able to join my server "pretending" to be such player? |
22:36 |
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22:46 |
MTDiscord |
<Warr1024> They cannot steal player passwords nor impersonate logins, but they CAN hijack a running session |
22:46 |
MTDiscord |
<Warr1024> Passwords are protected the using Secure Remote Password protocol. |
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22:56 |
entuland |
so there is an encrypted channel over which the password is sent or something? |
22:58 |
Hawk777 |
https://en.wikipedia.org/wiki/Secure_Remote_Password_protocol |
22:59 |
entuland |
I'm reading that page but I'm not sure how it works for having encrypted comms, I'm curious about the encryption in particular, as running a minetest server doesn't require generating and installing a certificate |
22:59 |
entuland |
probably it's just that I'm ignorant about how this stuff works ahhaahah |
22:59 |
Hawk777 |
It doesn’t encrypt the subsequent communication. It’s *only* for the login process. |
23:01 |
entuland |
so only the data used to authenticate is encrypted by the nature of the protocol, but it's _not_ passing over an SSL channel with a certificate or something? |
23:01 |
Hawk777 |
At least, I believe the Minetest data is not encrypted. |
23:01 |
Hawk777 |
Right. |
23:02 |
entuland |
okay, thanks, it clears that bit out |
23:07 |
Hawk777 |
It’s actually superior to just sending the password over an encrypted channel because even the legitimate server itself doesn’t know the password; if you use the same password on multiple servers, the server admins can’t log into each other’s servers as you. |
23:07 |
Hawk777 |
At least, not using data stored in the user database. |
23:08 |
entuland |
yep that's good indeed |
23:08 |
Hawk777 |
Though since the subsequent communication isn’t encrypted, they could obviously just proxy the initial stages (login) and then cut the connection and wire themselves in afterwards. |
23:08 |
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23:10 |
entuland |
yep, that was the bit I was curious about the most, how it worked with encrypting the comms of a game, I know that SSL with certificates is used for websites on https but I have no idea how it works "outside of browsers" so to speak |
23:11 |
Hawk777 |
SSL (rather, these days, TLS) is used in plenty of non-HTTPS protocols, but not, I believe, Minetest. |
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23:13 |
entuland |
that has to be the thing I need to read on |
23:17 |
Hawk777 |
SMTP, POP, and IMAP are all typically (for clients at least—server-to-server SMTP only sometimes) done over TLS. |
23:17 |
Hawk777 |
So does OpenVPN, according to Wikipedia. |
23:23 |
MTDiscord |
<Warr1024> Unfortunately IIRC DTLS is not very well maintained |
23:23 |
MTDiscord |
<Warr1024> I think people who want fully secure MT connections tend to tunnel over other protocols... |
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