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IRC log for #minetest, 2021-08-16

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All times shown according to UTC.

Time Nick Message
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00:22 MTDiscord <Jonathon> Whats new
00:29 * epoch checks
00:29 epoch shadows
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05:36 BuckarooBanzai rubenwardy: about the digiline-filtering: https://github.com/OgelGames/digicontrol
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08:42 IvanGorinich hello
08:42 IvanGorinich 2021-08-16 12:41:54: ERROR[Main]: In thread b55908f0:
08:42 IvanGorinich 2021-08-16 12:41:54: ERROR[Main]: /build/minetest-ipy1yV/minetest-5.3.0+repack/src/serverenvironment.cpp:ea: std::__cxx11::string LBMManager::createIntroductionTimesString(): A fatal error occurred: attempted to query on non fully set up LBMManager
08:42 IvanGorinich i have this every time
08:42 IvanGorinich i remove env_meta
08:42 IvanGorinich and i temporally fix this problem
08:42 IvanGorinich what is it?
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08:58 IvanGorinich Who use autostart systemd script?
08:59 IvanGorinich can u share with me, i dont know how do it right
09:36 Sybille MS DOS Autostart.sys ??? if Err > 2000 echo "Wrong century" Loop
09:48 Sybille 19] <IvanGorinich> 2021-08-16 12:41:54: ERROR[Main]: /build/minetest-ipy<-- Pyton / C++ -->.cpp:ea: std:: ... do you mean the Makefile.?BAT? to compile MineTest?
09:50 Sybille was kicked by MinetestBot: gibberish
09:52 sfan5 IvanGorinich: I suggesting upgrading to a newer version, 5.3.0 is more than a year old and such bugs are often already fixed
09:53 IvanGorinich okey
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10:36 IvanGorinich i build minetest from source and run in place
10:36 IvanGorinich but where minetest.conf?
10:36 IvanGorinich ivan@orangepipc:~/minetest$ ls
10:36 IvanGorinich android              builtin     cmake             CMakeDoxygenDefaults.cmake  CMakeLists.txt           debug.txt   fonts  LICENSE.txt            misc  README.md  util
10:36 IvanGorinich AppImageBuilder.yml  client      CMakeCache.txt    CMakeFiles                  CPackConfig.cmake        doc         games  Makefile               mods  src        worlds
10:36 IvanGorinich bin                  clientmods  CMakeDoxyfile.in  cmake_install.cmake         CPackSourceConfig.cmake  Dockerfile  lib    minetest.conf.example  po    textures
10:39 sfan5 there is none by default, you can create it
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13:48 IvanGorinich how i can use DDNS domain to connect to my server?
13:48 IvanGorinich if i have not static ip?
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13:55 MTDiscord <Warr1024> sign up for a ddns hostname, install update client to keep it up to date, and then just use that hostname.
13:55 MTDiscord <Warr1024> assuming you've also got all the firewall/forwarding stuff done
13:59 IvanGorinich i have
13:59 IvanGorinich but hove i can use only domain in minetest
13:59 IvanGorinich i need bind IP adress
14:05 IvanGorinich ping please mtroleplay.duckdns.org
14:05 IvanGorinich what you have?
14:07 MTDiscord <Warr1024> connect: Network is unreachable
14:07 MTDiscord <Warr1024> Looks like it only has an IPv6 address
14:08 MTDiscord <Warr1024> 2001:0:c38c:c38c:1040:344b:a097:3b2b
14:09 sfan5 !up mtroleplay.duckdns.org
14:09 MinetestBot mtroleplay.duckdns.org:30000 seems to be down (IPv6)
14:10 IvanGorinich does minetest server list support IPv6?
14:10 sfan5 yes
14:17 MTDiscord <Warr1024> The serverlist may, but not all clients will
14:17 MTDiscord <Warr1024> It actually could be really annoying for the server list to list a server as "up" when it's only actually available on one address family.
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14:35 Bukki Hey, looking for an Survival Server WITHOUT Teleportation and Flying, but strong Monsters and more difficult to play. At least some basic Mesecons would be nice anyways. Any Recommendations?
14:36 Bukki Language I'd go for english or german.
14:38 MTDiscord <Warr1024> Heh, I could almost help you out there, except for the monsters part.
14:38 Bukki They aren't strong or there are none?
14:39 Bukki Sure, just head me in a Direction and I'll take a look on it. :)
14:39 specing Bukki: Your Land
14:40 MTDiscord <Warr1024> Basically any of the NodeCore servers are challenging, but monsters are not a thing.  If you want the hardest of hard, there's Kimapr's ultra-hard skyblocks, but you might want to try something sane first :-)
14:42 Bukki ok, will take a Look. Thank you
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15:55 MinetestBot [git] Treer -> minetest/minetest: Fix access violation in create_schematic() (#11534) 963fbd1 https://git.io/J0T5N (2021-08-16T15:55:35Z)
15:58 MinetestBot [git] Wuzzy2 -> minetest/minetest: Clarify the meaning of "rightclick"/"use" in documentation (#11471) 2eec997 https://git.io/J0Tdw (2021-08-16T15:57:07Z)
15:58 MinetestBot [git] Kalabasa -> minetest/minetest: Start sprite animation at the beginning (#11509) 328d949 https://git.io/J0Tdr (2021-08-16T15:56:38Z)
15:58 MinetestBot [git] sfan5 -> minetest/minetest: Cap iterations of imageCleanTransparent sanely 4419e31 https://git.io/J0Tdo (2021-08-16T15:56:11Z)
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18:54 alguien why is basic_robot not in ContentDB?
18:55 rubenwardy because the author never added it, and neither did any editor
18:57 Krock use git clone and update scripts for superior nerd feels
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22:32 entuland what are the security measures while running a server and letting other players connect to it? say someone sniffs one of my players' data traffic, would they be able to join my server "pretending" to be such player?
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22:46 MTDiscord <Warr1024> They cannot steal player passwords nor impersonate logins, but they CAN hijack a running session
22:46 MTDiscord <Warr1024> Passwords are protected the using Secure Remote Password protocol.
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22:56 entuland so there is an encrypted channel over which the password is sent or something?
22:58 Hawk777 https://en.wikipedia.org/wiki/Secure_Remote_Password_protocol
22:59 entuland I'm reading that page but I'm not sure how it works for having encrypted comms, I'm curious about the encryption in particular, as running a minetest server doesn't require generating and installing a certificate
22:59 entuland probably it's just that I'm ignorant about how this stuff works ahhaahah
22:59 Hawk777 It doesn’t encrypt the subsequent communication. It’s *only* for the login process.
23:01 entuland so only the data used to authenticate is encrypted by the nature of the protocol, but it's _not_ passing over an SSL channel with a certificate or something?
23:01 Hawk777 At least, I believe the Minetest data is not encrypted.
23:01 Hawk777 Right.
23:02 entuland okay, thanks, it clears that bit out
23:07 Hawk777 It’s actually superior to just sending the password over an encrypted channel because even the legitimate server itself doesn’t know the password; if you use the same password on multiple servers, the server admins can’t log into each other’s servers as you.
23:07 Hawk777 At least, not using data stored in the user database.
23:08 entuland yep that's good indeed
23:08 Hawk777 Though since the subsequent communication isn’t encrypted, they could obviously just proxy the initial stages (login) and then cut the connection and wire themselves in afterwards.
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23:10 entuland yep, that was the bit I was curious about the most, how it worked with encrypting the comms of a game, I know that SSL with certificates is used for websites on https but I have no idea how it works "outside of browsers" so to speak
23:11 Hawk777 SSL (rather, these days, TLS) is used in plenty of non-HTTPS protocols, but not, I believe, Minetest.
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23:13 entuland that has to be the thing I need to read on
23:17 Hawk777 SMTP, POP, and IMAP are all typically (for clients at least—server-to-server SMTP only sometimes) done over TLS.
23:17 Hawk777 So does OpenVPN, according to Wikipedia.
23:23 MTDiscord <Warr1024> Unfortunately IIRC DTLS is not very well maintained
23:23 MTDiscord <Warr1024> I think people who want fully secure MT connections tend to tunnel over other protocols...
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