Time Nick Message 00:21 epoch wiki.minetest.net's cert is expired as of 4 days ago. 00:22 MTDiscord Whats new 00:29 * epoch checks 00:29 epoch shadows 05:36 BuckarooBanzai rubenwardy: about the digiline-filtering: https://github.com/OgelGames/digicontrol 08:42 IvanGorinich hello 08:42 IvanGorinich 2021-08-16 12:41:54: ERROR[Main]: In thread b55908f0: 08:42 IvanGorinich 2021-08-16 12:41:54: ERROR[Main]: /build/minetest-ipy1yV/minetest-5.3.0+repack/src/serverenvironment.cpp:ea: std::__cxx11::string LBMManager::createIntroductionTimesString(): A fatal error occurred: attempted to query on non fully set up LBMManager 08:42 IvanGorinich i have this every time 08:42 IvanGorinich i remove env_meta 08:42 IvanGorinich and i temporally fix this problem 08:42 IvanGorinich what is it? 08:58 IvanGorinich Who use autostart systemd script? 08:59 IvanGorinich can u share with me, i dont know how do it right 09:36 Sybille MS DOS Autostart.sys ??? if Err > 2000 echo "Wrong century" Loop 09:48 Sybille 19] 2021-08-16 12:41:54: ERROR[Main]: /build/minetest-ipy<-- Pyton / C++ -->.cpp:ea: std:: ... do you mean the Makefile.?BAT? to compile MineTest? 09:52 sfan5 IvanGorinich: I suggesting upgrading to a newer version, 5.3.0 is more than a year old and such bugs are often already fixed 09:53 IvanGorinich okey 10:36 IvanGorinich i build minetest from source and run in place 10:36 IvanGorinich but where minetest.conf? 10:36 IvanGorinich ivan@orangepipc:~/minetest$ ls 10:36 IvanGorinich android builtin cmake CMakeDoxygenDefaults.cmake CMakeLists.txt debug.txt fonts LICENSE.txt misc README.md util 10:36 IvanGorinich AppImageBuilder.yml client CMakeCache.txt CMakeFiles CPackConfig.cmake doc games Makefile mods src worlds 10:36 IvanGorinich bin clientmods CMakeDoxyfile.in cmake_install.cmake CPackSourceConfig.cmake Dockerfile lib minetest.conf.example po textures 10:39 sfan5 there is none by default, you can create it 13:48 IvanGorinich how i can use DDNS domain to connect to my server? 13:48 IvanGorinich if i have not static ip? 13:55 MTDiscord sign up for a ddns hostname, install update client to keep it up to date, and then just use that hostname. 13:55 MTDiscord assuming you've also got all the firewall/forwarding stuff done 13:59 IvanGorinich i have 13:59 IvanGorinich but hove i can use only domain in minetest 13:59 IvanGorinich i need bind IP adress 14:05 IvanGorinich ping please mtroleplay.duckdns.org 14:05 IvanGorinich what you have? 14:07 MTDiscord connect: Network is unreachable 14:07 MTDiscord Looks like it only has an IPv6 address 14:08 MTDiscord 2001:0:c38c:c38c:1040:344b:a097:3b2b 14:09 sfan5 !up mtroleplay.duckdns.org 14:09 MinetestBot mtroleplay.duckdns.org:30000 seems to be down (IPv6) 14:10 IvanGorinich does minetest server list support IPv6? 14:10 sfan5 yes 14:17 MTDiscord The serverlist may, but not all clients will 14:17 MTDiscord It actually could be really annoying for the server list to list a server as "up" when it's only actually available on one address family. 14:35 Bukki Hey, looking for an Survival Server WITHOUT Teleportation and Flying, but strong Monsters and more difficult to play. At least some basic Mesecons would be nice anyways. Any Recommendations? 14:36 Bukki Language I'd go for english or german. 14:38 MTDiscord Heh, I could almost help you out there, except for the monsters part. 14:38 Bukki They aren't strong or there are none? 14:39 Bukki Sure, just head me in a Direction and I'll take a look on it. :) 14:39 specing Bukki: Your Land 14:40 MTDiscord Basically any of the NodeCore servers are challenging, but monsters are not a thing. If you want the hardest of hard, there's Kimapr's ultra-hard skyblocks, but you might want to try something sane first :-) 14:42 Bukki ok, will take a Look. Thank you 15:55 MinetestBot 02[git] 04Treer -> 03minetest/minetest: Fix access violation in create_schematic() (#11534) 13963fbd1 https://git.io/J0T5N (152021-08-16T15:55:35Z) 15:58 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Clarify the meaning of "rightclick"/"use" in documentation (#11471) 132eec997 https://git.io/J0Tdw (152021-08-16T15:57:07Z) 15:58 MinetestBot 02[git] 04Kalabasa -> 03minetest/minetest: Start sprite animation at the beginning (#11509) 13328d949 https://git.io/J0Tdr (152021-08-16T15:56:38Z) 15:58 MinetestBot 02[git] 04sfan5 -> 03minetest/minetest: Cap iterations of imageCleanTransparent sanely 134419e31 https://git.io/J0Tdo (152021-08-16T15:56:11Z) 18:54 alguien why is basic_robot not in ContentDB? 18:55 rubenwardy because the author never added it, and neither did any editor 18:57 Krock use git clone and update scripts for superior nerd feels 22:32 entuland what are the security measures while running a server and letting other players connect to it? say someone sniffs one of my players' data traffic, would they be able to join my server "pretending" to be such player? 22:46 MTDiscord They cannot steal player passwords nor impersonate logins, but they CAN hijack a running session 22:46 MTDiscord Passwords are protected the using Secure Remote Password protocol. 22:56 entuland so there is an encrypted channel over which the password is sent or something? 22:58 Hawk777 https://en.wikipedia.org/wiki/Secure_Remote_Password_protocol 22:59 entuland I'm reading that page but I'm not sure how it works for having encrypted comms, I'm curious about the encryption in particular, as running a minetest server doesn't require generating and installing a certificate 22:59 entuland probably it's just that I'm ignorant about how this stuff works ahhaahah 22:59 Hawk777 It doesn’t encrypt the subsequent communication. It’s *only* for the login process. 23:01 entuland so only the data used to authenticate is encrypted by the nature of the protocol, but it's _not_ passing over an SSL channel with a certificate or something? 23:01 Hawk777 At least, I believe the Minetest data is not encrypted. 23:01 Hawk777 Right. 23:02 entuland okay, thanks, it clears that bit out 23:07 Hawk777 It’s actually superior to just sending the password over an encrypted channel because even the legitimate server itself doesn’t know the password; if you use the same password on multiple servers, the server admins can’t log into each other’s servers as you. 23:07 Hawk777 At least, not using data stored in the user database. 23:08 entuland yep that's good indeed 23:08 Hawk777 Though since the subsequent communication isn’t encrypted, they could obviously just proxy the initial stages (login) and then cut the connection and wire themselves in afterwards. 23:10 entuland yep, that was the bit I was curious about the most, how it worked with encrypting the comms of a game, I know that SSL with certificates is used for websites on https but I have no idea how it works "outside of browsers" so to speak 23:11 Hawk777 SSL (rather, these days, TLS) is used in plenty of non-HTTPS protocols, but not, I believe, Minetest. 23:13 entuland that has to be the thing I need to read on 23:17 Hawk777 SMTP, POP, and IMAP are all typically (for clients at least—server-to-server SMTP only sometimes) done over TLS. 23:17 Hawk777 So does OpenVPN, according to Wikipedia. 23:23 MTDiscord Unfortunately IIRC DTLS is not very well maintained 23:23 MTDiscord I think people who want fully secure MT connections tend to tunnel over other protocols...