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06:03 |
independent56 |
How would i go about the construction of bicycle infastructure? Would i take the pahe generar and add more paths to connect to it? How wide should each path be? |
06:05 |
independent56 |
I expect to build flying passes and ramps to get to the paths. Then bypasses to connect to these paths. |
06:08 |
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06:11 |
independent56 |
i mean the paths commemorated here: https://wiki.linux-forks.de/mediawiki/images/thumb/e/e6/Minegeld_1000_pathv7.png/120px-Minegeld_1000_pathv7.png |
06:29 |
independent56 |
https://forum.minetest.net/viewtopic.php?t=15423 |
06:29 |
independent56 |
this |
07:13 |
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07:36 |
independent56 |
Here is what i came up with: bike infastructure - to get to different areas, you \emph{could} take the train, but in certain aplications, a bike is more successful. It fills the gap between walking and cycling. The infastructure is simple. Long slopes with the ratio 1:3 (1 metre of height for 3 metres of ascension). These lead to high viaducts, which connect to the local path. These paths have bypasses for entering towns. Slow traffic must give |
07:36 |
independent56 |
priority to fast traffic. These roads are three blocks wide in each direction. They have barriers in the shape of cottage fences. The less used ones are single three wide ones, and the huge intercity bypass lines are very wide, wide enough for a car in each direction. As for the generated paths? they have a right of way system, an informal permisson to cycle. See another cyclist? Just stay to the left. Pedestrians are also allowed. And of course, |
07:36 |
independent56 |
ther are the crosscity paths, taking people across the town. This network utilises crossing for buildings. |
07:59 |
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09:53 |
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10:11 |
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10:19 |
MTDiscord |
<Danil_2461> minetest crashes when i die, why |
10:19 |
MTDiscord |
<Danil_2461> hang on |
10:20 |
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10:21 |
sfan5 |
it's meant to make death a more serious experience ;) |
10:24 |
MTDiscord |
<Danil_2461> seriously |
10:24 |
MTDiscord |
<Danil_2461> its annoying |
10:25 |
sfan5 |
attach a debugger and file a bug report |
10:26 |
MTDiscord |
<Danil_2461> how do i do the 1st |
10:26 |
sfan5 |
OS? |
10:28 |
MTDiscord |
<Danil_2461> manjaro linux |
10:30 |
sfan5 |
install gdb |
10:30 |
sfan5 |
run minetest via gdb -batch -ex r -ex bt minetest in the terminal |
10:31 |
MTDiscord |
<Danil_2461> oh ok |
10:33 |
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10:34 |
MTDiscord |
<Danil_2461> now i just commit die? |
10:35 |
sfan5 |
once it crashes it will spit out some information that might help |
10:36 |
MTDiscord |
<Danil_2461> https://cdn.discordapp.com/attachments/749727888659447960/877138819772735508/message.txt |
10:37 |
MTDiscord |
<Danil_2461> a sigsegv |
10:37 |
sfan5 |
hm okay, that's not helpful at all |
10:37 |
sfan5 |
because you're lacking debug symbols |
10:37 |
MTDiscord |
<Danil_2461> m |
10:38 |
sfan5 |
(not "you" personally, this is normal for software installed by the distribution) |
10:38 |
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10:39 |
sfan5 |
you can also open a bug report without a backtrace of course but accurately describing the circumstances is important then |
10:39 |
MTDiscord |
<Danil_2461> well i ran minetest game and i jumped off a cliff several times XD |
10:40 |
sfan5 |
no mods? |
10:40 |
MTDiscord |
<Danil_2461> when on servers it gets stuck on the "you died" sscreen and doesnt let me do anything else and crashes after a while |
10:40 |
MTDiscord |
<Danil_2461> yes, no mods |
10:40 |
MTDiscord |
<Danil_2461> it crashes in any game |
10:40 |
MTDiscord |
<Danil_2461> every game |
10:41 |
sfan5 |
works here certainly ¯\_(ツ)_/¯ |
10:42 |
MTDiscord |
<Danil_2461> ? |
10:43 |
sfan5 |
it doesn't crash when I die here |
10:45 |
MTDiscord |
<Danil_2461> no shit |
10:46 |
MTDiscord |
<IhrFussel> You didn't even tell us which version you use |
10:47 |
MTDiscord |
<Danil_2461> ...right |
10:47 |
MTDiscord |
<Danil_2461> https://cdn.discordapp.com/attachments/749727888659447960/877141646238699520/unknown.png |
10:47 |
MTDiscord |
<luatic> I see a "-dirty" there |
10:48 |
MTDiscord |
<Danil_2461> i used this version for a long time now |
10:48 |
MTDiscord |
<Danil_2461> mhm |
10:48 |
MTDiscord |
<luatic> Have you modified it? |
10:48 |
MTDiscord |
<IhrFussel> dirty means you changed some code |
10:48 |
MTDiscord |
<Danil_2461> not really its @phenom955s minetest package, he just added discord rpc |
10:48 |
MTDiscord |
<luatic> ah yes |
10:48 |
MTDiscord |
<Sublayer plank> hello |
10:48 |
MTDiscord |
<Danil_2461> the funny |
10:48 |
MTDiscord |
<Danil_2461> https://cdn.discordapp.com/attachments/749727888659447960/877141900329615370/unknown.png |
10:48 |
sfan5 |
that's not the primary problem, dev versions are not guaranteed to be stable |
10:48 |
MTDiscord |
<luatic> pretty sure this is an issue of his package then |
10:48 |
sfan5 |
so it's better to test a recent dev version |
10:49 |
MTDiscord |
<Danil_2461> not really since it didnt happen before |
10:49 |
MTDiscord |
<luatic> bruh |
10:49 |
MTDiscord |
<Danil_2461> it began to happen like uh, around 2 days ago? |
10:49 |
MTDiscord |
<luatic> if you can't reproduce it with official Minetest, that's a you issue |
10:49 |
MTDiscord |
<Danil_2461> mm |
10:49 |
sfan5 |
though if you have discord integration built in crashing on death sounds sounds exactly something that could happend because of a bug in it |
10:49 |
MTDiscord |
<Danil_2461> how could discord rpc be related to dying |
10:49 |
MTDiscord |
<luatic> official Minetest must be without any modifications |
10:49 |
MTDiscord |
<Sublayer plank> you use the skygrid mapgen mod for the server right? |
10:50 |
MTDiscord |
<Danil_2461> it happens on any game/server |
10:50 |
sfan5 |
discord rpc could perhaps update your status when you die |
10:50 |
sfan5 |
who knows |
10:50 |
MTDiscord |
<luatic> are @phenom955's changes available somewhere? |
10:50 |
MTDiscord |
<Sublayer plank> yeah, hang on |
10:52 |
MTDiscord |
<Danil_2461> HANG ON ACTUALY |
10:54 |
MTDiscord |
<Danil_2461> i asked phenom to give me the latest version of his package because mine was outdated lol |
10:54 |
MTDiscord |
<Danil_2461> wonder if that fixes it |
10:54 |
MTDiscord |
<Sublayer plank> https://github.com/rollerozxa/minetest-rollerozxa the changes are in discord.{cpp,h} and the .patch file, based off of the old discord rpc PR |
10:54 |
MTDiscord |
<Danil_2461> mm |
10:57 |
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11:21 |
MTDiscord |
<Sublayer plank> also sorry for having to deal with some random guy's dev package with hacks on top of it |
11:22 |
erlehmann |
haha can i complain here the next time waspsaliva crashes |
11:22 |
erlehmann |
or dragonfire |
11:22 |
erlehmann |
btw, question: can lua mods use websockets? |
11:22 |
erlehmann |
bc i think i know how to make a rumble mod then |
11:22 |
erlehmann |
just optionally connect to intiface |
11:22 |
erlehmann |
it supports xbox controllers |
11:23 |
erlehmann |
sfan5 as a very opinionated dev, what do you think of rumble support for input devices? |
11:23 |
erlehmann |
in the engine |
11:23 |
sfan5 |
when would it rumble |
11:23 |
erlehmann |
when you get damaged or fall |
11:23 |
erlehmann |
or whatever, you could configure it or delegate it to a csm |
11:24 |
sfan5 |
or better you let (SS)CSM control it? |
11:24 |
sfan5 |
yea |
11:24 |
sfan5 |
I guess it could be added |
11:24 |
sfan5 |
I'm sure the three users who play with controller will appreciate it |
11:24 |
sfan5 |
(though it could also work on phones) |
11:24 |
rubenwardy |
actual support for controllers would be good first :) |
11:24 |
erlehmann |
i can't do that |
11:24 |
erlehmann |
i just can work on it if the devs would be ok with an optional dependency on intiface (which basically would mean speaking websocket) |
11:25 |
sfan5 |
once we have sdl2 there is nothing preventing rumble support in-engine |
11:25 |
sfan5 |
no need for external things |
11:25 |
erlehmann |
wdym? |
11:26 |
sfan5 |
this intiface thing allows applications to connect to it and do the thing right? |
11:26 |
erlehmann |
i'm *pretty sure* sdl2 can't do it. i haven't touched it for a while though. |
11:26 |
sfan5 |
ah |
11:26 |
sfan5 |
well dunno |
11:26 |
rubenwardy |
https://lazyfoo.net/tutorials/SDL/20_force_feedback/index.php |
11:27 |
erlehmann |
you basically send "vibrate for X seconds at Y strength" over a websocket and it does whatever the user has hooked up to it (most likely sex toys, but its the simplest interface for vibrating game controllers i have seen, like *really* low effort) |
11:27 |
rubenwardy |
https://wiki.libsdl.org/SDL_GameControllerRumble |
11:27 |
erlehmann |
oh no wait, i think you can even only send "vibrate at Y strength" and then just send "vibrate at 0 strength" to turn it off |
11:28 |
erlehmann |
which makes it easier to integrate |
11:28 |
erlehmann |
the point is, i can't imagine something simpler except for *not using websockets for this* |
11:28 |
erlehmann |
but they have their reasons i guess |
11:30 |
rubenwardy |
if we want good controller support, our best bet is with SDL - which does support rumble |
11:30 |
erlehmann |
rubenwardy, ok i get it that sdl can do it, but … where can i get a list of supported devices? how do i select a device? what if the device is not a joystick? |
11:30 |
rubenwardy |
websockets are a weird technology choice imo |
11:30 |
erlehmann |
yeah lol |
11:31 |
erlehmann |
the thing is, with the intiface solution, intiface can worry about it (and already has), but otherwise you have to build that in the engine |
11:31 |
erlehmann |
have i mentioned i am very lazy lol |
11:32 |
erlehmann |
and it does all XBox Compatible Gamepads! |
11:33 |
erlehmann |
rubenwardy i'll try to research what sdl can do natively, but i kinda doubt it will do things like stuff connected via bluetooth etc. correctly without a lot of poking. |
11:33 |
erlehmann |
rubenwardy thank you for telling me |
11:37 |
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12:16 |
rubenwardy |
SDL is supported by Steam |
12:16 |
rubenwardy |
as part of Steam Input |
12:16 |
rubenwardy |
so it's well backed and should support that |
12:17 |
rubenwardy |
also, that's not actually SDL's concern - SDL is a client library, and will connect to x input / /dev/joysticks / /dev/events |
12:17 |
rubenwardy |
it's the OSes concern to connect to controllers and expose them as input methods |
12:17 |
rubenwardy |
My Xbox controller connects with a dongle and worked out of the box |
12:20 |
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12:23 |
MTDiscord |
<Warr1024> ruben is awake on IRC but not paying attention to the contentdb stuff on Discord... :-| |
12:25 |
specing |
good, boycott proprietary |
12:30 |
erlehmann |
rubenwardy, the thing with intiface is that it manages to expose devices that the vendor does not expose. like, i know at least two ppl who have something that with the vendor driver needs a dongle … but intiface devs figured out whatever bluetooth hackery was necessary to skip the dongle. |
12:31 |
erlehmann |
the vendor will ofc not do that bc they sell the dongles separately hehe |
12:32 |
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12:43 |
Tusha |
Uhm, the chat code in minetest is added on MTG as Lua or it is inside the core code in C++? |
12:46 |
sfan5 |
chat is a core feature |
12:48 |
MTDiscord |
<Warr1024> Chat is handled in C++, and it's possible to override it in Lua, but it's a bit of a pain. |
12:49 |
MTDiscord |
<Warr1024> There's an event you can register a handler for that lets you intercept messages, and you can send them to all players with chat_send_all. |
12:50 |
MTDiscord |
<Warr1024> Given this, C++ should probably never have been involved in the dispatch of messages and it should have just been done this way in builtin. |
12:52 |
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14:07 |
independent56 |
Hello. I have this fear of me building too much in the 30 Km^2 space i have. I have built a WBX and i am too lazy to extend it. Is there any way to extend the world border in certain cardinal directions (like 60 Km to north east and west, but only 30 to the south? |
14:10 |
MTDiscord |
<Warr1024> You have a total of 62km in any given direction. You will have to center your build in the available space. |
14:11 |
independent56 |
Some cities, (mainly Tokyo) Are much bigger then 62 km. What if i wanted to build a huge amount? |
14:12 |
independent56 |
If i cannot, i will just expand the entire map and scream in pain due to the WBX not being a WBX. |
14:12 |
independent56 |
Unless 31 is the Hard Limit. |
14:19 |
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14:25 |
Tusha |
Warr1024 I see, I was thinking on having a CSM log server messages, but if it is in the core, I think a more viable option, if it isn't hard to implement, is a toggle to log server's chats, like a chatlog folder with servernamewithoutspecialcharacters.txt, in advanced settings tab like: "Log server chat", since doing this in CSM has been already done but due the need to either circunvent server csm bans with custom clients to execute it in |
14:25 |
Tusha |
the first place, having the log in the client itself could be the best solution I guess |
14:26 |
MTDiscord |
<Warr1024> i56: 31 is the hard limit. If you want to do larger, you'll need multiple servers. |
14:28 |
independent56 |
Naw :-( |
14:29 |
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17:28 |
MiniontobyPI |
Hi |
17:28 |
MiniontobyPI |
I am having some issues again with some lib packages |
17:29 |
MiniontobyPI |
ld.so: minetestserver: can't load library lib* |
17:29 |
MiniontobyPI |
how to fix this |
17:29 |
MiniontobyPI |
the packages are existing but newer |
17:30 |
MiniontobyPI |
it tries to find libjsoncpp.so.4.0, but i got libjsoncpp.so.5.0 |
17:31 |
MiniontobyPI |
do I have to remove the CMakeCache.txt file?? |
17:34 |
sfan5 |
try that and rebuild |
17:34 |
MiniontobyPI |
oke |
17:35 |
MiniontobyPI |
hmm had to install irrlichtMT |
17:35 |
MiniontobyPI |
hopefully it works |
17:35 |
MiniontobyPI |
with the remove of the CMakeCache.txt |
17:37 |
MiniontobyPI |
hmmm |
17:37 |
MiniontobyPI |
|
17:37 |
MiniontobyPI |
https://termbin.com/xe8d |
17:38 |
MiniontobyPI |
sfan5: ^ it gives an error |
17:38 |
sfan5 |
openbsd? |
17:39 |
sfan5 |
or anything else that's not linux? |
17:39 |
MiniontobyPI |
yes |
17:39 |
MiniontobyPI |
openbsd |
17:39 |
MiniontobyPI |
WHY DO YOU GUYS HAVE TO HATE OPENBSD |
17:39 |
MiniontobyPI |
hmmm |
17:39 |
sfan5 |
openbsd support was never properly added to irrlicht, not out fault |
17:40 |
sfan5 |
just disabling joystick support might work |
17:40 |
MiniontobyPI |
oke |
17:40 |
MiniontobyPI |
I only need server side btw |
17:40 |
MiniontobyPI |
and how to disable joystick |
17:40 |
sfan5 |
then build with -DENABLE_CLIENT=0 |
17:42 |
MiniontobyPI |
oke |
17:42 |
MiniontobyPI |
still not works |
17:43 |
sfan5 |
hmm you have do it different then |
17:43 |
MiniontobyPI |
oke |
17:43 |
MiniontobyPI |
I will look tomorow |
17:46 |
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18:12 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Fix inconsistent integer comparison warnings 3b842a7 https://git.io/J0mL1 (2021-08-17T18:00:47Z) |
18:14 |
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18:35 |
erlehmann |
https://cybre.space/@niconiconi/106772686753308305 |
18:35 |
erlehmann |
/* great RAM saver */ |
18:35 |
erlehmann |
#define struct union |
18:41 |
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19:09 |
Krock |
welcome to the My Glibberish Number Generator application ^ |
19:46 |
erlehmann |
what is the difference between the male and female player models honestly? |
19:51 |
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19:52 |
Krock |
it's always Sam |
19:53 |
erlehmann |
uh oh? |
19:57 |
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20:15 |
MTDiscord |
<Warr1024> What male and female players models are you talking about? Which game? |
20:41 |
erlehmann |
Warr1024 at least the mcl2-derived ones have it |
20:41 |
erlehmann |
i thought someone here might have also used it |
20:50 |
MTDiscord |
<Warr1024> If you're talking MCL-likes then they're probably using the same thing as MC itself does, i.e. the female model has thinner arms (3px on one dimension) and correspondingly some UV maps are packed differently. |
20:50 |
MTDiscord |
<Warr1024> Most of the other games/mods I'm aware of that implement MC-compatible skins tend to use only the original male UV maps. |
20:51 |
independent56 |
I think we can all take inspiration from me - Vantablack, except for the purple eyes. No notable physical features, no gender. |
21:25 |
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23:04 |
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23:12 |
jonadab |
Is there a way to get a seetting, such as time_speed, to stick across server reboots? |
23:13 |
jonadab |
*setting |
23:13 |
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23:14 |
luizsab |
Hello guys. What's the first steps to learn mod dev? |
23:15 |
Desour |
jonadab: have you tried writing your settings to minetest.conf? |
23:15 |
Desour |
!book luizsab |
23:15 |
MinetestBot |
Desour: Nothing found. |
23:15 |
Desour |
!book |
23:15 |
MinetestBot |
Desour: Minetest Modding Book - https://rubenwardy.com/minetest_modding_book/ |
23:15 |
Desour |
luizsab: ^ that's probably a good resource to start, I guess |
23:16 |
jonadab |
Desour: Wait, you can put /set settings in minetest.conf? /me slaps forehead. |
23:16 |
luizsab |
thank you |
23:16 |
Desour |
!next |
23:16 |
MinetestBot |
Another satisfied customer. Next! |
23:18 |
luizsab |
yes, you are allways kind, thank you so much |
23:19 |
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23:20 |
Desour |
umm, np : ) |
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23:29 |
MTDiscord |
<Warr1024> Is there any way to make Minetest kick an existing player session if they re-login on another session, instead of rejecting the new player? Ideally I'd like to be able to control that logic on a per-player basis, but that's not crucial. |
23:29 |
MTDiscord |
<Warr1024> I tried messing with prejoin/playerauth events but they're not fired at all for the new session if the old one exists. |
23:31 |
MTDiscord |
<IhrFussel> I'm afraid that behavior is hardcoded in c++ |
23:35 |
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23:36 |
erlehmann |
the meshnodes thing is sooo cool https://mister-muffin.de/p/tLP8.png |
23:51 |
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