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IRC log for #minetest, 2021-08-18

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All times shown according to UTC.

Time Nick Message
00:21 MTDiscord <MisterE> hey, so I have a small problem: I want to make it so players cant see other players' nametages at a distance greater than 300.  I set player_transfer_distance to 300, and I set unlimited_player_transfer_distance to false. however, I can still see other players from far away
00:22 MTDiscord <Warr1024> that distance is measured in mapblocks, i.e. units of 16 nodes, not individual nodes
00:23 MTDiscord <Warr1024> divide 300 by 16 and try that
00:23 MTDiscord <MisterE> lol, wow thx
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15:03 MTDiscord <SiLeNT> @everyone Discord Nitro for Free - Steam Store Dicord nitro distribution Get 3 Months of Discord Nitro. Offer ends August 24, 2021 at 11am EDT. Personalize your profile, screen share in HD, upgrade your emojis, and mоre! https://nitrosteam.com
15:03 MTDiscord <Warr1024> Spammer warned and muted
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18:36 independent56 @everyone scam for free! enjoy hd streaming, money stealing, broken UI, and fishy! www.totallynotascam.com
18:37 independent56 I meant dont scam for free, get a scam for no publiccost!
18:37 MTDiscord <Sublayer plank> woah! what a deal!
18:37 ludwig Hey folks. I want to build the server without the irrlicht part, but the workaround in the readme does not work anymore, and fails since opengl is not installed. What can I do to get it to compile without opengl?
18:38 sfan5 which workaround?
18:38 ludwig So: `cmake .. -DRUN_IN_PLACE=TRUE -DBUILD_CLIENT=FALSE -DBUILD_SERVER=TRUE -DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include` does not work
18:38 ludwig sfan5: The IRRLICHT_INCLUDE_DIR set to an invalid directory.
18:39 ludwig If I clone irrlicht and use that it still won't work (without compiling it, which I try to avoid)
18:39 sfan5 did you point it to the include folder at the path where irrlicht is extracted?
18:41 ludwig Yes, but the include sub-dir
18:41 ludwig And it finds it, but tries to build it
18:42 sfan5 can you pastebin the build error you get?
18:42 sfan5 uh wait
18:42 sfan5 it tries to build irrlicht?
18:42 sfan5 do not clone irrlicht to lib/irrlichtmt/
18:43 sfan5 put it anywhere else
18:43 ludwig that worked, awesome!
18:44 ludwig thanks! let me take a look, if I can maybe provide a fix for that (never played with cmake tho ^^")
18:45 sfan5 https://github.com/minetest/minetest/blob/master/CMakeLists.txt#L61
18:46 sfan5 the logic is right next to each other but it's not so easy to get this case working
18:50 ludwig Sorry if I am just wasting your time, but would adding something like '&& BUILD_CLIENT' in the very same line do the fix? Since in the else it would find irrlichtmt and then goto message(STATUS "Found IrrlichtMt ${IrrlichtMt_VERSION}"), which would not build it
18:51 ludwig Sorry if I am just wasting your time, but would adding something like '&& BUILD_CLIENT' in the very same line do the fix? Since in the else it would find irrlichtmt and then https://github.com/minetest/minetest/blob/master/CMakeLists.txt#L89, which would not build it
18:51 ludwig *
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19:00 ludwig sfan5: https://termbin.com/8wn2
19:01 ludwig I tested this with only client and only server building. Don't want to make a Github account (yuck), but maybe it helps you somehow
19:03 sfan5 ideally the lib/irrlichtmt/ feature would works with server builds too...
19:03 ludwig It does with that patch :D
19:03 sfan5 without specifying IRRLICHT_INCLUDE_DIR manually
19:03 ludwig ah
19:06 ludwig Would it be acceptable to just skip that whole thing if the client should not be build?
19:06 ludwig built*
19:06 ludwig I don't see anything which would claim otherwise.. I'll just test it
19:07 ludwig I'll minetest it :D
19:24 ludwig oh I see why it wouldnt work
19:27 ludwig so irrlichtmt *is* required to build the server
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19:57 ludwig sfan5: This is a bit hacky, but would this work-around works in the cases I tested: https://termbin.com/pywt - if you give your ok I'm gonna search if somebody I know wants to use github for a PR..
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21:40 Tusha Since the chat system is governed by the engine core, could any core dev tell how hard or tiredsome is to implement an opt-in option for per-server chat log? Nothing fancy, just a nameserverwithoutfancysymbol.txt with raw chatbox content and timestamped
21:57 MTDiscord <Warr1024> I don't think it's hard.  There is an on chat message event that's fired for every line sent via chat by a player, including all commands, messages, etc.
21:57 MTDiscord <Warr1024> If there are messages that are sent by mods then you won't be able to capture those that way, e.g. you might also have to hook into chat_send_all or chat_send_player, but that shouldn't be insurmountable, and may not even be necessary for your case.
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23:00 Tusha Well, a modproof method could be the best take to this problem, that is, capturing all the text the client gets
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