Time |
Nick |
Message |
00:21 |
MTDiscord |
<MisterE> hey, so I have a small problem: I want to make it so players cant see other players' nametages at a distance greater than 300. I set player_transfer_distance to 300, and I set unlimited_player_transfer_distance to false. however, I can still see other players from far away |
00:22 |
MTDiscord |
<Warr1024> that distance is measured in mapblocks, i.e. units of 16 nodes, not individual nodes |
00:23 |
MTDiscord |
<Warr1024> divide 300 by 16 and try that |
00:23 |
MTDiscord |
<MisterE> lol, wow thx |
00:39 |
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15:03 |
MTDiscord |
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15:03 |
MTDiscord |
<Warr1024> Spammer warned and muted |
15:07 |
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18:36 |
independent56 |
@everyone scam for free! enjoy hd streaming, money stealing, broken UI, and fishy! www.totallynotascam.com |
18:37 |
independent56 |
I meant dont scam for free, get a scam for no publiccost! |
18:37 |
MTDiscord |
<Sublayer plank> woah! what a deal! |
18:37 |
ludwig |
Hey folks. I want to build the server without the irrlicht part, but the workaround in the readme does not work anymore, and fails since opengl is not installed. What can I do to get it to compile without opengl? |
18:38 |
sfan5 |
which workaround? |
18:38 |
ludwig |
So: `cmake .. -DRUN_IN_PLACE=TRUE -DBUILD_CLIENT=FALSE -DBUILD_SERVER=TRUE -DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include` does not work |
18:38 |
ludwig |
sfan5: The IRRLICHT_INCLUDE_DIR set to an invalid directory. |
18:39 |
ludwig |
If I clone irrlicht and use that it still won't work (without compiling it, which I try to avoid) |
18:39 |
sfan5 |
did you point it to the include folder at the path where irrlicht is extracted? |
18:41 |
ludwig |
Yes, but the include sub-dir |
18:41 |
ludwig |
And it finds it, but tries to build it |
18:42 |
sfan5 |
can you pastebin the build error you get? |
18:42 |
sfan5 |
uh wait |
18:42 |
sfan5 |
it tries to build irrlicht? |
18:42 |
sfan5 |
do not clone irrlicht to lib/irrlichtmt/ |
18:43 |
sfan5 |
put it anywhere else |
18:43 |
ludwig |
that worked, awesome! |
18:44 |
ludwig |
thanks! let me take a look, if I can maybe provide a fix for that (never played with cmake tho ^^") |
18:45 |
sfan5 |
https://github.com/minetest/minetest/blob/master/CMakeLists.txt#L61 |
18:46 |
sfan5 |
the logic is right next to each other but it's not so easy to get this case working |
18:50 |
ludwig |
Sorry if I am just wasting your time, but would adding something like '&& BUILD_CLIENT' in the very same line do the fix? Since in the else it would find irrlichtmt and then goto message(STATUS "Found IrrlichtMt ${IrrlichtMt_VERSION}"), which would not build it |
18:51 |
ludwig |
Sorry if I am just wasting your time, but would adding something like '&& BUILD_CLIENT' in the very same line do the fix? Since in the else it would find irrlichtmt and then https://github.com/minetest/minetest/blob/master/CMakeLists.txt#L89, which would not build it |
18:51 |
ludwig |
* |
18:57 |
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19:00 |
ludwig |
sfan5: https://termbin.com/8wn2 |
19:01 |
ludwig |
I tested this with only client and only server building. Don't want to make a Github account (yuck), but maybe it helps you somehow |
19:03 |
sfan5 |
ideally the lib/irrlichtmt/ feature would works with server builds too... |
19:03 |
ludwig |
It does with that patch :D |
19:03 |
sfan5 |
without specifying IRRLICHT_INCLUDE_DIR manually |
19:03 |
ludwig |
ah |
19:06 |
ludwig |
Would it be acceptable to just skip that whole thing if the client should not be build? |
19:06 |
ludwig |
built* |
19:06 |
ludwig |
I don't see anything which would claim otherwise.. I'll just test it |
19:07 |
ludwig |
I'll minetest it :D |
19:24 |
ludwig |
oh I see why it wouldnt work |
19:27 |
ludwig |
so irrlichtmt *is* required to build the server |
19:36 |
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19:57 |
ludwig |
sfan5: This is a bit hacky, but would this work-around works in the cases I tested: https://termbin.com/pywt - if you give your ok I'm gonna search if somebody I know wants to use github for a PR.. |
20:00 |
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21:40 |
Tusha |
Since the chat system is governed by the engine core, could any core dev tell how hard or tiredsome is to implement an opt-in option for per-server chat log? Nothing fancy, just a nameserverwithoutfancysymbol.txt with raw chatbox content and timestamped |
21:57 |
MTDiscord |
<Warr1024> I don't think it's hard. There is an on chat message event that's fired for every line sent via chat by a player, including all commands, messages, etc. |
21:57 |
MTDiscord |
<Warr1024> If there are messages that are sent by mods then you won't be able to capture those that way, e.g. you might also have to hook into chat_send_all or chat_send_player, but that shouldn't be insurmountable, and may not even be necessary for your case. |
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23:00 |
Tusha |
Well, a modproof method could be the best take to this problem, that is, capturing all the text the client gets |
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