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00:48 |
alguien |
does anyone know why pipeworks:deployer_off activated by a basic_robot becomes a pipeworks:deployer_on but does not deploy if placed in certain orientations? |
00:49 |
MTDiscord |
<MisterE> sfan5: Its fixed, thx for the help. On openbsd, users are limited in the amt of ram they can use by default. The fix was to change /etc/login.conf to allow unlimited ram usage by the user |
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08:35 |
ryan7 |
Hi all, i am playing MineClone2. I was wondering if I can ride a horse? What tool should I use? |
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09:33 |
SwissalpS |
hi all. Can I launch minetest client with a flag to make it use a specific language, or do I need to compile it in that language? |
09:41 |
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10:14 |
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10:18 |
Sybille |
@ Ryan7: everybody make mods, it depend on the mod you use with horse. Every one has documetation about it. Maybe search in inventory for horse or sattle bag |
10:19 |
Sybille |
@Swissalp: in the setting you can change the language ... Default was System language |
10:22 |
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10:31 |
Sybille |
MineClone2 Horse riding ---> https://www.youtube.com/watch?v=E534sdLhvRw |
10:38 |
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10:43 |
sfan5 |
SwissalpS: minetest.conf e.g. "language = es" |
11:10 |
MTDiscord |
<IhrFussel> dynamic_add_media() tells the client to cache the sent files by default, but I checked the src for that feature and found that it seems to be simply a bool that could be changed to 'false'... how will the clients behave if I do that? Will they actually just keep the files in memory then? |
11:37 |
sfan5 |
it won't be written to disk |
11:37 |
SwissalpS |
sfan5 tried that. It's still in english after restarting |
11:37 |
sfan5 |
the boolean is future proofing, currently it's always true |
11:38 |
sfan5 |
SwissalpS: check --verbose output, it's probably not finding locale files |
11:39 |
SwissalpS |
yep, error message says it can't find locales |
11:41 |
SwissalpS |
later messages say where it expects to find the directory and lists that it set language to 'es' anyway |
11:41 |
MTDiscord |
<IhrFussel> Okay so in other words setting that bool to false will break nothing and clients will only keep it until they exit? What happens server side? I guess the server will still add it to its cache and send to clients with older versions |
11:45 |
sfan5 |
it will |
11:46 |
MTDiscord |
<IhrFussel> Cause my possible use case was TTS ingame |
11:47 |
MTDiscord |
<IhrFussel> But it would fill the cache of <5.4 clients then regardless |
11:48 |
MTDiscord |
<IhrFussel> 5.4/5.3* |
11:51 |
sfan5 |
you can not insiert it into the server cache and it won't be sent to new clients |
11:51 |
sfan5 |
insert* |
11:53 |
MTDiscord |
<IhrFussel> I have no clue about c++...is it just like 1 line to comment out? |
11:55 |
sfan5 |
if you don't use dynamic_add_media for anything else it'd be one line to add |
11:58 |
MTDiscord |
<IhrFussel> Does that mean I would be restricted to sounds then? |
11:59 |
sfan5 |
why would that be the case? |
12:01 |
MTDiscord |
<IhrFussel> Cause you said if I don't use it for anything else...oh you mean if I don't use it for caching other stuff? |
12:02 |
MTDiscord |
<Warr1024> Heh, when are we going to get a remove_media or expire_media or something? :-/ |
12:03 |
sfan5 |
it's easy to change dynamic_add_media to always behave the way you want |
12:03 |
sfan5 |
adding another parameter to toggle the behaviour is more work |
12:04 |
SwissalpS |
hmm, tried to find the locale files on a Spanish PC (distro install) but did not find them. |
12:05 |
sfan5 |
distro? |
12:05 |
MTDiscord |
<IhrFussel> Well currently I couldn't think of anything dynamically loaded that strictly requires caching |
12:09 |
sfan5 |
you can do this then http://sprunge.us/QQW3PK?diff |
12:12 |
MTDiscord |
<IhrFussel> That looks easy enough...and is it possible to only recompile that 1 file or do I need to recompile everything again? |
12:13 |
sfan5 |
if you have build folder and change one file it will compile one file, if not you have to do everything |
12:15 |
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12:15 |
SwissalpS |
sfan5 the spanish PC uses version from fedora distro. (minetest is spanish there) On this PC I built a daily from git but the PC is set to english as base language |
12:15 |
sfan5 |
okay |
12:15 |
sfan5 |
any cmake options? did you use 'make install'? |
12:17 |
MTDiscord |
<IhrFussel> Okay so just change the one file and then run 'make' and after 'make install' again right? |
12:18 |
sfan5 |
I guess |
12:18 |
MTDiscord |
<IhrFussel> Or do I also need to run cmake with my options again? |
12:18 |
sfan5 |
no |
12:19 |
MTDiscord |
<IhrFussel> And make install will not touch MTG in the /usr/share... ? |
12:20 |
independent56 |
Won't a server wiki detail lore about the server? My wiki does a lot of that. |
12:21 |
independent56 |
Oh and also, how do i get the IP address of my server. It changed whilst i was on holiday, and i am unable to retrive the new IP. |
12:21 |
sfan5 |
don't you have dynamic DNS set up?? that's the entire point |
12:21 |
sfan5 |
@IhrFussel can't guarantee that |
12:21 |
independent56 |
i do... but i have to enter in the new IP |
12:21 |
independent56 |
which i don't have |
12:21 |
sfan5 |
no no, dynamic DNS means your server automatically refreshes the IP |
12:22 |
sfan5 |
entering it manually doesn't count |
12:22 |
MTDiscord |
<IhrFussel> Well just to be sure I copied it to somewhere else |
12:22 |
independent56 |
But we do have a babushka at home... but she is heavily tech illiterate. Maybe i call her and get her to visit a website where she can tell me the IP... |
12:23 |
independent56 |
I am desperate to begin editing the wiki |
12:24 |
independent56 |
yeah... will do that |
12:32 |
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12:39 |
SwissalpS |
I think I finally found the spanish files, seems to work now :) |
12:39 |
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12:40 |
SwissalpS |
thanks |
12:46 |
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12:51 |
MTDiscord |
<IhrFussel> It nuked my MTG btw |
12:52 |
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12:56 |
MTDiscord |
<IhrFussel> It seems to work! At least my custom actionstream message appears in the log 2021-08-15 14:54:57: ACTION[Server]: Pushing dynamically added media to clients without caching |
12:59 |
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13:04 |
MTDiscord |
<IhrFussel> But here's a bug report (if it is one): The callback actually triggers for 5.2.0 clients even though those don't have the feature implemented yet |
13:05 |
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13:05 |
MTDiscord |
<IhrFussel> That's what confused me yesterday cause I see the message in the chat that I apparently received the sound when I didn't |
13:12 |
sfan5 |
hm I'm pretty sure that worked correctly |
13:13 |
MTDiscord |
<IhrFussel> Don't you check for protocol version 39? That includes 5.2, 5.3 and 5.4 right? |
13:14 |
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13:16 |
sfan5 |
39 is 5.2.0 and upwards yes |
13:16 |
sfan5 |
so yes it's broken |
13:16 |
sfan5 |
will be fixed when I redo the functionality anyway ¯\_(ツ)_/¯ |
13:34 |
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13:36 |
MTDiscord |
<IhrFussel> So with those changes I made I basically now have ephemeral dynamic sounds correct? I mean they are not persistent anywhere |
13:37 |
MTDiscord |
<Warr1024> They persist in client RAM like all media, don't they? |
13:37 |
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13:38 |
MTDiscord |
<IhrFussel> Yes but in the worst case clients would crash and need to reconnect and I doubt that I will fill their RAM like that...right now my TTS messages are like 4 KB each...I'm not sure if it's possible to make them even smaller |
13:39 |
MTDiscord |
<Warr1024> If it's TTS then you could probably make them smaller if MT supported modern codecs like opus, but it's probably alright as it is. |
13:40 |
MTDiscord |
<IhrFussel> I do wonder thought at which size clients will start to actually 'hang' |
13:41 |
MTDiscord |
<IhrFussel> Possibly if the file is larger than their bandwidth allows? |
13:49 |
MTDiscord |
<IhrFussel> Hey sfan, if 5.2.0 erroneously is included in the "allowed" list for pushing dynamic media will those players have any side effects? |
13:57 |
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14:07 |
Krock |
attempt at making an auto-tiling system. input on top, first (and final) iteration on bottom. https://i.postimg.cc/jSN3HCDy/grafik.png |
14:08 |
Krock |
(also works with Box 3 being 1 unit higher) |
14:13 |
Krock |
but getting this stuff right is so damn complicated |
14:15 |
MTDiscord |
<luatic> how exactly is this "auto-tiling" supposed to work? does it just move overlapping boxes apart? |
14:16 |
Krock |
yes, and enlarge the boxes afterwards |
14:16 |
Krock |
min/max sizes are given, as well as position hints |
14:26 |
Krock |
this after two iterations: https://i.postimg.cc/XYrz1QpS/grafik.png |
14:39 |
Krock |
fwiw, here's 281 lines of CPU cycle waste: https://gist.github.com/SmallJoker/b1e011699710299a3cd3e14142f80e0f if anyone is interested |
14:44 |
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16:42 |
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17:03 |
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17:18 |
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17:18 |
eliaskyt |
Hi how to grant Operator-Perms on server via console |
17:18 |
eliaskyt |
(server-console not ingame) |
17:20 |
MTDiscord |
<Jonathon> if you mean grant privs, and your running with --terminal, then do /grant playername privs/all |
17:25 |
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17:30 |
MTDiscord |
<IhrFussel> Okay looks like clients can definitely handle 500 KB of music just fine |
17:31 |
MTDiscord |
<IhrFussel> Dynamically pushed |
17:32 |
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18:17 |
ghoti |
Is client framerate affected by server performance, lag or latency? I am seeing very choppy performance in my client, which I had attributed to too many things running on my workstation, but at the same time, others on the server are complaining about "lag". |
18:18 |
ghoti |
(I realize that lag is an overused term...) |
18:39 |
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19:18 |
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19:19 |
KINGOWAIN_YT |
Hi when is the next stable release of MineTest coming out? |
19:22 |
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19:25 |
MTDiscord |
<Sublayer plank> it's coming out when it's ready |
19:42 |
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19:42 |
rubenwardy |
KINGOWAIN_YT: we release twice a year, roughly |
19:43 |
rubenwardy |
You can always try a dev version. All the development is done in public |
19:45 |
KINGOWAIN_YT |
ok |
20:10 |
rubenwardy |
I had some luacontrollers burn out, presumable because there are too many digiline events from all the signals |
20:10 |
rubenwardy |
is there a way to filter the digiline events that the controllers listen on? |
20:10 |
rubenwardy |
or a way to separate digiline networks I guess |
20:14 |
MTDiscord |
<luatic> make sure it wasn't modlib causing your luacontroller overheating |
20:14 |
rubenwardy |
I don't have modlib installed |
20:15 |
rubenwardy |
ironically, I installed on my mods manually |
20:15 |
rubenwardy |
*all |
20:19 |
specing |
rubenwardy: there is a digiline filter somewhere, pandorabox has it |
20:30 |
calcul0n__ |
yep it's digiline_routing iirc |
20:31 |
calcul0n__ |
it has channel filters and diodes which help a lot to reduce lag on big networks |
20:46 |
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23:45 |
MTDiscord |
<fatalerror420> theres a mod tha- yeah what the guy above said |