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IRC log for #minetest, 2021-08-15

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All times shown according to UTC.

Time Nick Message
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00:48 alguien does anyone know why pipeworks:deployer_off activated by a basic_robot becomes a pipeworks:deployer_on but does not deploy if placed in certain orientations?
00:49 MTDiscord <MisterE> sfan5: Its fixed, thx for the help. On openbsd, users are limited in the amt of ram they can use by default. The fix was to change /etc/login.conf to allow unlimited ram usage by the user
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08:35 ryan7 Hi all, i am playing MineClone2. I was wondering if I can ride a horse? What tool should I use?
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09:33 SwissalpS hi all. Can I launch minetest client with a flag to make it use a specific language, or do I need to compile it in that language?
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10:18 Sybille @ Ryan7: everybody make mods, it depend on the mod you use with horse. Every one has documetation about it. Maybe search in inventory for horse or sattle bag
10:19 Sybille @Swissalp: in the setting you can change the language ... Default was System language
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10:31 Sybille MineClone2 Horse riding ---> https://www.youtube.com/watch?v=E534sdLhvRw
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10:43 sfan5 SwissalpS: minetest.conf e.g. "language = es"
11:10 MTDiscord <IhrFussel> dynamic_add_media() tells the client to cache the sent files by default, but I checked the src for that feature and found that it seems to be simply a bool that could be changed to 'false'... how will the clients behave if I do that? Will they actually just keep the files in memory then?
11:37 sfan5 it won't be written to disk
11:37 SwissalpS sfan5 tried that. It's still in english after restarting
11:37 sfan5 the boolean is future proofing, currently it's always true
11:38 sfan5 SwissalpS: check --verbose output, it's probably not finding locale files
11:39 SwissalpS yep, error message says it can't find locales
11:41 SwissalpS later messages say where it expects to find the directory and lists that it set language to 'es' anyway
11:41 MTDiscord <IhrFussel> Okay so in other words setting that bool to false will break nothing and clients will only keep it until they exit? What happens server side? I guess the server will still add it to its cache and send to clients with older versions
11:45 sfan5 it will
11:46 MTDiscord <IhrFussel> Cause my possible use case was TTS ingame
11:47 MTDiscord <IhrFussel> But it would fill the cache of <5.4 clients then regardless
11:48 MTDiscord <IhrFussel> 5.4/5.3*
11:51 sfan5 you can not insiert it into the server cache and it won't be sent to new clients
11:51 sfan5 insert*
11:53 MTDiscord <IhrFussel> I have no clue about c++...is it just like 1 line to comment out?
11:55 sfan5 if you don't use dynamic_add_media for anything else it'd be one line to add
11:58 MTDiscord <IhrFussel> Does that mean I would be restricted to sounds then?
11:59 sfan5 why would that be the case?
12:01 MTDiscord <IhrFussel> Cause you said if I don't use it for anything else...oh you mean if I don't use it for caching other stuff?
12:02 MTDiscord <Warr1024> Heh, when are we going to get a remove_media or expire_media or something? :-/
12:03 sfan5 it's easy to change dynamic_add_media to always behave the way you want
12:03 sfan5 adding another parameter to toggle the behaviour is more work
12:04 SwissalpS hmm, tried to find the locale files on a Spanish PC (distro install) but did not find them.
12:05 sfan5 distro?
12:05 MTDiscord <IhrFussel> Well currently I couldn't think of anything dynamically loaded that strictly requires caching
12:09 sfan5 you can do this then http://sprunge.us/QQW3PK?diff
12:12 MTDiscord <IhrFussel> That looks easy enough...and is it possible to only recompile that 1 file or do I need to recompile everything again?
12:13 sfan5 if you have build folder and change one file it will compile one file, if not you have to do everything
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12:15 SwissalpS sfan5 the spanish PC uses version from fedora distro. (minetest is spanish there) On this PC I built a daily from git but the PC is set to english as base language
12:15 sfan5 okay
12:15 sfan5 any cmake options? did you use 'make install'?
12:17 MTDiscord <IhrFussel> Okay so just change the one file and then run 'make' and after 'make install' again right?
12:18 sfan5 I guess
12:18 MTDiscord <IhrFussel> Or do I also need to run cmake with my options again?
12:18 sfan5 no
12:19 MTDiscord <IhrFussel> And make install will not touch MTG in the /usr/share... ?
12:20 independent56 Won't a server wiki detail lore about the server? My wiki does a lot of that.
12:21 independent56 Oh and also, how do i get the IP address of my server.  It changed whilst i was on holiday, and i am unable to retrive the new IP.
12:21 sfan5 don't you have dynamic DNS set up?? that's the entire point
12:21 sfan5 @IhrFussel can't guarantee that
12:21 independent56 i do... but i have to enter in the new IP
12:21 independent56 which i don't have
12:21 sfan5 no no, dynamic DNS means your server automatically refreshes the IP
12:22 sfan5 entering it manually doesn't count
12:22 MTDiscord <IhrFussel> Well just to be sure I copied it to somewhere else
12:22 independent56 But we do have a babushka at home... but she is heavily tech illiterate. Maybe i call her and get her to visit a website where she can tell me the IP...
12:23 independent56 I am desperate to begin editing the wiki
12:24 independent56 yeah... will do that
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12:39 SwissalpS I think I finally found the spanish files, seems to work now :)
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12:40 SwissalpS thanks
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12:51 MTDiscord <IhrFussel> It nuked my MTG btw
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12:56 MTDiscord <IhrFussel> It seems to work! At least my custom actionstream message appears in the log 2021-08-15 14:54:57: ACTION[Server]: Pushing dynamically added media to clients without caching
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13:04 MTDiscord <IhrFussel> But here's a bug report (if it is one): The callback actually triggers for 5.2.0 clients even though those don't have the feature implemented yet
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13:05 MTDiscord <IhrFussel> That's what confused me yesterday cause I see the message in the chat that I apparently received the sound when I didn't
13:12 sfan5 hm I'm pretty sure that worked correctly
13:13 MTDiscord <IhrFussel> Don't you check for protocol version 39? That includes 5.2, 5.3 and 5.4 right?
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13:16 sfan5 39 is 5.2.0 and upwards yes
13:16 sfan5 so yes it's broken
13:16 sfan5 will be fixed when I redo the functionality anyway ¯\_(ツ)_/¯
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13:36 MTDiscord <IhrFussel> So with those changes I made I basically now have ephemeral dynamic sounds correct? I mean they are not persistent anywhere
13:37 MTDiscord <Warr1024> They persist in client RAM like all media, don't they?
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13:38 MTDiscord <IhrFussel> Yes but in the worst case clients would crash and need to reconnect and I doubt that I will fill their RAM like that...right now my TTS messages are like 4 KB each...I'm not sure if it's possible to make them even smaller
13:39 MTDiscord <Warr1024> If it's TTS then you could probably make them smaller if MT supported modern codecs like opus, but it's probably alright as it is.
13:40 MTDiscord <IhrFussel> I do wonder thought at which size clients will start to actually 'hang'
13:41 MTDiscord <IhrFussel> Possibly if the file is larger than their bandwidth allows?
13:49 MTDiscord <IhrFussel> Hey sfan, if 5.2.0 erroneously is included in the "allowed" list for pushing dynamic media will those players have any side effects?
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14:07 Krock attempt at making an auto-tiling system.  input on top, first (and final) iteration on bottom. https://i.postimg.cc/jSN3HCDy/grafik.png
14:08 Krock (also works with Box 3 being 1 unit higher)
14:13 Krock but getting this stuff right is so damn complicated
14:15 MTDiscord <luatic> how exactly is this "auto-tiling" supposed to work? does it just move overlapping boxes apart?
14:16 Krock yes, and enlarge the boxes afterwards
14:16 Krock min/max sizes are given, as well as position hints
14:26 Krock this after two iterations: https://i.postimg.cc/XYrz1QpS/grafik.png
14:39 Krock fwiw, here's 281 lines of CPU cycle waste: https://gist.github.com/SmallJoker/b1e011699710299a3cd3e14142f80e0f  if anyone is interested
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17:18 eliaskyt Hi how to grant Operator-Perms on server via console
17:18 eliaskyt (server-console not ingame)
17:20 MTDiscord <Jonathon> if you mean grant privs, and your running with --terminal, then do /grant playername privs/all
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17:30 MTDiscord <IhrFussel> Okay looks like clients can definitely handle 500 KB of music just fine
17:31 MTDiscord <IhrFussel> Dynamically pushed
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18:17 ghoti Is client framerate affected by server performance, lag or latency? I am seeing very choppy performance in my client, which I had attributed to too many things running on my workstation, but at the same time, others on the server are complaining about "lag".
18:18 ghoti (I realize that lag is an overused term...)
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19:19 KINGOWAIN_YT Hi when is the next stable release of MineTest coming out?
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19:25 MTDiscord <Sublayer plank> it's coming out when it's ready
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19:42 rubenwardy KINGOWAIN_YT: we release twice a year, roughly
19:43 rubenwardy You can always try a dev version. All the development is done in public
19:45 KINGOWAIN_YT ok
20:10 rubenwardy I had some luacontrollers burn out, presumable because there are too many digiline events from all the signals
20:10 rubenwardy is there a way to filter the digiline events that the controllers listen on?
20:10 rubenwardy or a way to separate digiline networks I guess
20:14 MTDiscord <luatic> make sure it wasn't modlib causing your luacontroller overheating
20:14 rubenwardy I don't have modlib installed
20:15 rubenwardy ironically, I installed on my mods manually
20:15 rubenwardy *all
20:19 specing rubenwardy: there is a digiline filter somewhere, pandorabox has it
20:30 calcul0n__ yep it's digiline_routing iirc
20:31 calcul0n__ it has channel filters and diodes which help a lot to reduce lag on big networks
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23:45 MTDiscord <fatalerror420> theres a mod tha- yeah what the guy above said

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