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IRC log for #minetest, 2021-03-10

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All times shown according to UTC.

Time Nick Message
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00:49 VanessaE there, patches submitted for 3d_armor, skinsdb, and unified_inventory_plus to make them work with UI v2.
00:50 DivideByZero Have instrcutions on how to load texture packs changed for server 5.4.0 ?
00:50 VanessaE no idea there
00:51 DivideByZero I used to put them in /textures/server/<texture pack>
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03:31 mw__ HI all
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04:41 Extexo https://cdn.discordapp.com/attachments/447819853848510485/819060191337250816/download_20210309_201136.png
04:41 Extexo 😎
04:42 Extexo Would like some feedback
04:42 Extexo And yes ik I made him too big xD
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04:43 smugler5[m] hello
04:43 MTDiscord <morea> I am in IRC 👍
04:47 Extexo Are you the smuggler morea?
04:48 Extexo If so, congratulations on getting an irc
04:49 smugler5[m] thanks
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06:20 DivideByZero Is there a more current directions for setting up textures on a dedicated server than these from 2014? https://forum.minetest.net/viewtopic.php?t=10688
06:20 DivideByZero placing them in /textures or /textures/server doesn't seem to be working.
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07:16 MTDiscord <IhrFussel> The name of the texture pack has to be 'server'
07:16 MTDiscord <IhrFussel> You cannot put it inside a folder called server
07:17 MTDiscord <IhrFussel> I mean the name of the folder that contains the textures has to be 'server' and you put it inside 'textures'
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11:42 DivideByZero IHR: That's not what this says: and I've tried both ways and both failed.
11:42 DivideByZero https://forum.minetest.net/viewtopic.php?t=10688
11:43 MTDiscord <Danil_2461> wha-
11:43 MTDiscord <Danil_2461> lmao you pinged me in discord
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11:46 MTDiscord <morea> lol
11:52 MTDiscord <y5nw> I think IhrFussel means that you need to put the texture files into .minetest/textures/server
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13:57 MTDiscord <Warr1024> The discord IRC bridge has an apparent issue where it detects something as a ping if your discord nickname is at the beginning of a line, but doesn't check for end-of-word.
13:58 MTDiscord <Warr1024> All discord users are advised not to use one letter names unless they want to catch pings on average 1 in 26 times someone says anything on IRC
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17:17 DivideByZero so /minetest.textures/server (with the texture_packs_here.txt file) does not load textures, but /.minetest/textures/server does load them.  [I'm not sure why the file says to put textures there if it can't load them from there]
17:17 DivideByZero I'm going to rewrite that since there is a typo..
17:17 DivideByZero so /minetest/textures/server (with the texture_packs_here.txt file) does not load textures, but /.minetest/textures/server does load them.  [I'm not sure why the file says to put textures there if it can't load them from there]
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17:31 Hawk777 Hm, the forum post said “~.minetest/textures/server”, I guess that was a typo for “~/.minetest/textures/server”, so needing the dot makes sense.
17:31 Hawk777 Also since that’s where all other Minetest content goes, like the worlds and config files and such.
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17:58 TechDude Hey guys
17:59 TechDude i have a modding question
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17:59 TechDude I want to use the minetest.register_on_joinplayer and minetest.register_on_respawnplayer
18:00 TechDude but i need to get the player names
18:00 TechDude the names aren’t passed to the function so how can I get them?
18:00 MTDiscord <appguru> do player:get_player_name()
18:01 hlqkj register_on_joinplayer gives you an objectref as first argument, you can call :get_player_name() on that
18:01 hlqkj oops sorry appguru
18:01 TechDude Ah thx
18:01 hlqkj same on the other callback :)
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21:08 VanessaE Finally got Dreambuilder's theme handling cleaned up and working 100% again
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21:08 VanessaE new code's on git, but no new stable release yet.  that can wait until I finish.
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21:46 DS-minetest Does someone know a tool that is not an IDE and allows you to find the places in a c++ project where a given function is called (like grep, but more clever)?
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21:52 calcul0n_ DS-minetest, doxygen maybe?
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21:53 calcul0n_ it's not done for that but that's one of its features
21:53 DS-minetest ah right, will try, thx!
21:53 Hawk777 If your code is on Github, Github’s online browser already does that (to some level of effectiveness for some languages).
21:54 Hawk777 Not sure if it works for C++.
21:54 Hawk777 Clicking on a function name by default shows its definition and lets you jump there, but there’s a second tab for references.
21:55 rubenwardy DS-minetest: ctags
21:55 rubenwardy I think
21:56 DS-minetest ctags just generates a file with the locations of the definitions, desn't it?
22:03 Hawk777 I think either ctags or cscope (not sure which) can find references as well.
22:05 DS-minetest ah, cscope looks good, thx!
22:07 DS-minetest O_o doxygen created 35432 files for minetest in one folder
22:07 tech_exorcist ???
22:08 DS-minetest !!!
22:09 DS-minetest pcmanfm seems to be pretty bad at handling fat folders
22:09 DS-minetest with fat I mean big, not the fat fs
22:13 calcul0n_ huhu, by "not done for that" i meant it's an horrible thing which will produce tons of useless crap in this particular use case :)
22:14 calcul0n_ cscope seems to be a better choice in fact
22:14 DS-minetest "this particular use case" was just running make doc for minetest
22:15 calcul0n_ wow
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22:49 DS-minetest ok, cscope is pretty nice. however it seems like it sadly can't work with c++ functions
22:50 DS-minetest and my main problem with grep is that in minetest there are functions named the same, but for different classes, eg. serialize
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23:25 DivideByZero I get this in my server log '[Server]: RESTART REQUEST (max uptime)', and then the server shutsdown, anyone know what causes this?
23:37 MTDiscord <Warr1024> DividebyZero: Oh, are you using szutil_restart?  That looks like one of the messages from that mod.
23:38 MTDiscord <Warr1024> It assumes you're going to want a regular restart at least some time, though you can theoretically set the max uptime very high if you're mostly just using it for manual restarts.
23:40 DivideByZero Where is the setting for this?
23:40 MTDiscord <Warr1024> Should be something like szutil_restart_maxuptime
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23:55 DivideByZero oh yeah its from that mod pack. Thanks for the tip.

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